Welcome to the kingdom gates, sirs and madams. I'm afraid we're still cleaning up and getting things into their places at the moment, please come back later. In the meantime, you could get some refreshing drinks and snacks from the stall over there while waiting. I apologize for the inconveniences.
1. Introductions & Updates
2. Rules & Moderators
3. The Story
4. NPCs & The World
5. Stages & Classes
6. Races & Factions
9. RPing & Growth
10. Extras & Bonuses
11. Owners List & Pick Up
14. Links In & Links Out
15. Sales & Event History
17-02-2012 :: Setting up.
Why am I even doing all these hard work.
Last edited by Iroase Delschatten; 03-03-2012 at 07:22 AM..
The world of Fable was once divided into many small kingdoms. Eventually, consumed by their greed and hunger for power, the rulers of these kingdoms wiped each other out in war along with most of the population. The survivors, facing extinction, gathered together in what is now known as the land of Phyrien, where they named their leader Emperor. Emperor Rune proved to be a wise and moderate visionary, and under his rule, the once war-torn land has regained some sense of peace and prosperity.
However, with the return of peace comes the desire for something more, and old differences have not been forgotten. As the fledgling kingdom began its journey to reclaiming its former glory, three leaders emerged in the Emperor's court, each with their own idea of what Phyrien should look like. As people came to embrace these ideologies, this gave rise to factions, each seeking supremacy over the other.
In the land of Phyrien, there are three main factions, each named after its respective leader: Ephraim, Morelyn and Kafka.
The oldest of two surviving sons of one of the old Chuu Noble families, Ephraim wants nothing more than to return to the good old days before the war took everything he ever loved away from him. He campaigns for a land where the strong protect the weak, where the nobility uphold the responsibility given to them by the spirits to govern the land righteously and time-honoured traditions are respected. With him stand those who value valour, honour, tradition and spirituality.
Orphaned by the war as a child, Morelyn was raised by a tribe of Snuffles renowned for their keen fighting abilities. Their fame meant they were often hired as mercenaries, bodyguards and assassins by employers who often betrayed them. Tired of watching her people being treated unfairly by those with wealth and power, she fights to eliminate all class, financial and social disparity and create a world of friends where everyone is equal. With her stand those who value equality, justice, camaraderie and community.
A talented Anima from a long line of Minx Enchanters, Kafka was often at loggerheads with his family and peers because of his controversial ideas and willingness to try new things. Tired of outdated practices and values hindering intellectual progress, he seeks a land where people aren't afraid of change and are judged solely by their merits, where everyone can do as they please so long as they don't incur harm upon others. With him stand those who value knowledge, freedom, progress and adventure.
Last edited by Iroase Delschatten; 02-20-2012 at 06:17 AM..
Emperor Rune Race: Unknown Class: Noble Elder Seer
The ruler of all of the Fable folk of Phyrien.
The matter of the Emperor's race had always been a reoccurring topic amongst the three faction leaders, as they could not come to an agreement about it. Emperor Rune had sharp teeth more affiliated to Snuffle-kind, pointed ears much like the Minxes but the complexion and eyes of a Chuu.
Ephraim Race: Chuu Class: Noble Elder Paladin
The brave and valiant leader of the Ephraim faction. Their emblem, taken from the crest of the house of Lychel, is a Clementia flower circled with a laurel wreath. It graces the colours of red and gold. Ephraim wields a partisan spear. Ephraim is of royal descent.
Morelyn Race: Snuffle Class: Elder Brigand
The honourable and tactical leader of the Morelyn faction. Their emblem graces the colours of green and bronze. Her weapons of choice are two heavy axes.
Kafka Race: Minx Class: Elder Anima
The cunning and sly leader of the Kafka faction. Their emblem graces the colours of blue and silver. He juggles 7 elemental orbs during battle, each orb having their own unique powers.
The Meeku are friendly creatures always willing to guide and offer helpful advice to the lost. Don't let their cute exterior fool you though; they're far from defenseless!
The stage where it all begins when an idea is formed to create an essence of being.
The Essence form into a more defined shape and concept. This is a period of learning for the Fable folk as they decide on which route they wish to aim for in the future.
The Fledgling take on honourable responsibilities for the path they have chosen and strive to be masters of their roles.
The Fledging have now reached the peak of their professions. But there is still no time to rest! There is more to do to hone those skills.
◄ Classes ►
Main classes are only available for the "Fledging" stage.
"Learned" and "Adept" stages are able to choose between sub-classes based on their previous class.
♦ Noble (NPC exclusive class)
Nobles are kingdom folk of royal lineage.
They are the only class able to adopt another class for their own.
This class could be divided into the "Paladin" or "Ronin" sub-classes.
Paladins are holy soldiers dedicated to serving and protecting their Kingdom and rulers.
Ronins are warriors for hire. For some, they are the closest to assassins and dark warriors. However, there are Ronins who still uphold the more noble code of honour.
This class could be divided into the "Treasure Hunter" or "Brigand" sub-classes.
Treasure Hunters are exactly like their namesake. They travel all around the land seeking treasures and great fortune.
Brigands tend to receive bad reputation for their class as they are known for robbing people blind. However, there are brigands who are more picky with who they choose to rob and pillage, only taking from the corrupt and giving to the needy.
This class could be divided into the "Alchemist" or "Anima" sub-classes.
Alchemists are the avid inventors and innovators. Delving deep into their research of the elements, they are constantly experimenting and looking for new discoveries.
Animas utilize the powers of the elements to wield them freely with their will. The elements could generally be divided into Earth, Fire, Water, Wind and the unstable Lightning. Lightning is the most difficult Anima element to master and very few manage to control it.
This class could be divided into the "Seer" or "Diviner" sub-classes.
Seers are able to penetrate the veils of the spirits beyond to raise their self-perception and clairvoyance. They have good sense of foreboding.
Diviners specialize in channeling divine energy from nature's spirit to heal ailments and to harmonize the body and mind. They could also form protective barriers to shield themselves and allies against harm.
Last edited by Iroase Delschatten; 03-03-2012 at 12:10 PM..
◄ Races ►
Different races have different styles of clothing and physical features. Choose wisely.
The Chuu are humanoid creatures of average strength and abilities, capable of doing a little bit of everything. In other words, jack of all trades.
Minxes look almost similar to the Chuu, except for their long, pointed ears and slitted eyes. They are more adept with classes of magic and spirit compared to the Chuu.
Snuffles are agile and lithe creatures. Many prefer using their own natural weapons to fight (such as claws), but there are some who find preference in made ones. As they grow older, the tattoos on their bodies also increase in volume.
◄ Factions ►
When a "Fledging" finally decides on their class, they can choose to join either one of the factions or remain neutral.
Joining a faction would affect the colour of the card.
Ephraim || Morelyn || Kafka || Neutral
Last edited by Iroase Delschatten; 03-03-2012 at 07:21 AM..
◄ Availability ►
Not available at the moment. Batch 1: Orbs
Important Note: As I draw for the first batch, they would be the templates for future clothing styles of the Fledging stage and first tier classes (Warrior, Rogue, Enchanter and Shaman) for the Learned stage.
♦ Read me a Fable ♦ Owner Name: Iroase Delschatten Fable Name: Mahzekiel Race: Snuffle Gender: Male Skin colour: Blue Normal Hair type: 01 Hair colour: Dark Red Eye colour: Yellow Clothing colour: White Personal journal?: Yes (wait for a shop moderator to open a thread for you)
Fledging Tier 1:
Last edited by Iroase Delschatten; 03-03-2012 at 01:22 PM..
Refer to the "Growth" section below:
(a) represents Growth task (a), (b) represents Growth task (b) etc.
(a) Each journal entry must be at least 500 words in length.
Essence stage: Post in the Origins (Essence to Fledging) thread!
Other stages: We will create a thread in the B/C RP sub-forum for your Fable. Once that is done, you can start posting as you wish.
(b) Each RP entry must be at least 150 words in length. Whenever you start a one-on-one RP thread, please link the thread to us here.
(c) The requirement for posting in this thread has to be fulfilled or the Fable would not evolve even after the time period given has expired.
◄ Growth ►
There would be different options to choose from to evolve your Fable folk to the next stage.
You could just choose any one of the listed methods, (a), (b) or (c) to progress.
You can choose to do more than one or any other extras. It won\'t speed up the evolution but it might gain you bonus points.
!! If you are absent from this thread or the RPs for 1 month and longer without notice,
your Fable would devolve back into their "Essence" form. !!
Essence ► Fledgling (Tier 1) (a) An entry posted in the Origins thread on how the Essence forms into a Fledgling. This is the time when the Fable's personality would start to show after being introduced to the new world.
(b) Refer to (a). This is the only stage where it is mandatory to post in the Origins thread with the exception of option (c).
(c) Wait for 1 week. Post here at least 5 times prior to receiving your Fable.
The evolved appearance would be determined by the artist.
Fledgling ► Learned
The Fledging stage has two levels.
The transition from Tier 1 to Tier 2 changes the clothings based on their chosen main classes. Tier 1 > Tier 2
(a)At least 3 journal entries on the self-searching and training period, one of which the Fable would decide on which class they want to become. This is the chance to choose a faction for the next tier.
(b)Post at least 6 times in the main RP thread or with another user's Fable(s) in a separate RP thread.
(c) Wait for 1 month. Post here at least 15 times after evolution.
The class and evolved appearance would be determined by the artist.
Tier 2 > Learned
(a)At least 5 journal entries on the Fable's adventure in their new Class. This is the chance for further character development. If you didn't choose a faction previously, you can do so now.
(b)Post at least 10 times in the main RP thread or with another user's Fable(s) in a separate RP thread.
(c) Wait for 2 months. Post here at least 20 times after tier advancement.
The evolved appearance would be determined by the artist.
Learned ► Adept Coming soon.
Last edited by Iroase Delschatten; 02-26-2012 at 06:14 PM..
1. There's so much to read for the World of Fable Kingdom! Do I really need to read all that?
No, it is not compulsory to read them, but it is there for if and when you wish to use the information.
I do recommend reading them, though, as it describes each noted location concisely. This way, the world-building has already been done for you. It also makes it easier to be on the same page as everyone else when RPing.
2. What happens after the Fledging stage? What do we do to get to Adept?
I've not finished detailing the transition from Learned to Adept. For now, the Fables could only reach Tier 1 of the Learned stage.
Last edited by Iroase Delschatten; 02-26-2012 at 03:41 PM..