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Cora Lorington
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08-18-2011, 08:46 AM
@Lucien- I am planning to be a druid.
@Puppet- did a make a bad choice in chaotic good? *sweat*
Also....isn't a druid a magic user? I figured that the strength would be the one to take the lowest....was that a bad choice?
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LucienSlade
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08-18-2011, 09:32 AM
Not at all Cora, druids are indeed magic users, who draw their power from nature itself. They are similar to paladins in a way since both must remain faithful to their creed. Paladin's keep a strict code of lawful good, any veering off of that path and they lose all their powers. Druids cannot turn their back on nature, doing so removes their powers as well.
Last edited by LucienSlade; 08-18-2011 at 09:39 AM..
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puppetmaster999
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08-18-2011, 01:04 PM
@Shadami. Because I have the rules to 4th Gen and I want to use them.
@Lucien. I believe I let you reroll any roll that gives you a - modifier because both the girls have around
a -3 modifier towards strength and although they are strength based classes, it will affect them carrying just about anything o making any hits for mêlée attacks.
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@Cora. Yeah you are a caster but you don't have very many offensive spells. So your main damage dealer will be whatever weapon
you have (of course you could always use a bow and arrow because you dexterity isn't that bad if I remember correctly) and your
familiar.
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Btw chaotic good us one of the suggested alignments for druids.
Chaotic simply means you don't like authority or rules. This does block you from using certain spells that go against your morals.
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LucienSlade
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08-18-2011, 04:05 PM
So you are not familiar with Pathfinder?
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puppetmaster999
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08-18-2011, 05:20 PM
No never played that one
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Shadami
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08-18-2011, 06:30 PM
Okay, that makes sense. i personally haven't played 4th edition yet. But I'd be happy to join in.
I usually run elf sorceresses, Neutral good alignment (though I play wild mages which aren't in the core rules)
Dice Set 1:
The 6-sided dice lands on 4
The 6-sided dice lands on 1
The 6-sided dice lands on 2
The 6-sided dice lands on 6
Dice Set 2
The 6-sided dice lands on 1
The 6-sided dice lands on 6
The 6-sided dice lands on 4
The 6-sided dice lands on 5
Dice Set 3
The 6-sided dice lands on 1
The 6-sided dice lands on 1
The 6-sided dice lands on 6
The 6-sided dice lands on 2
Dice set 4
The 6-sided dice lands on 2
The 6-sided dice lands on 5
The 6-sided dice lands on 5
The 6-sided dice lands on 3
Dice set 5
The 6-sided dice lands on 4
The 6-sided dice lands on 2
The 6-sided dice lands on 2
The 6-sided dice lands on 6
Dice set 6
The 6-sided dice lands on 6
The 6-sided dice lands on 4
The 6-sided dice lands on 3
The 6-sided dice lands on 6
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puppetmaster999
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08-18-2011, 10:48 PM
Ok that's fine just explain and i'll make the exception. i need to know ur stats though
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Cora Lorington
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08-18-2011, 11:26 PM
I could have sworn I replied here o.0
I will keep my alignment where it is.
My stats- if I can use the bow, I'm good with that. I'll keep my stats as is in this case. If not I'll switch my strength and....which is better to have charisma or intelligence?
Last edited by Cora Lorington; 08-18-2011 at 11:30 PM..
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puppetmaster999
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08-19-2011, 12:04 AM
ohk that's fine. being an elf gives you long and short bow proficiency as a bonus feat, just remember to get them when we get to feats.
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Angelo
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08-19-2011, 01:59 AM
Do you have any suggestions Puppet? I still have no idea what I'm doing. :sweat:
I'm okay with using a shortbow, but not if it hinders my character. Thanks for any and all help you can give! :D
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puppetmaster999
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08-19-2011, 02:15 AM
you can use whatever you like. you would mainly use dexterity, but you may want to change strength to a higher number becuase you already have a -2 to strength becuase of your race and thus have a -3 strength modifier.
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Angelo
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08-19-2011, 02:23 AM
Strength: 11
Intelligence: 12
Charisma: 12
Wisdom: 7
Constitution: 14
Dexterity: 16
Is that better? Honestly, I'm not sure what's good for what.
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puppetmaster999
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Angelo
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08-19-2011, 03:10 AM
Thanks. :D I'll keep it as is.
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Shadami
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08-19-2011, 04:52 AM
Hmmmmm, with those stats I may actually go illusionist. They in 4.0?
STR 9
CON 12
DEX 13
WIS 16
INT 15
CHA 12
Edit: Wild mages are something that I haven't found any official rules for. But basically. There is a chance that the correct spell goes off... Or something that is several levels higher. Or it could be like. "I summon water to put out a fire"  DM: You summoned oil....
(which has happened in one of my games) It's basically.. every time a wild mage casts something you never know what's going to happen.) But its not a character to be played with a good alignment party. They tend to be... well.. chaotic.
Last edited by Shadami; 08-19-2011 at 04:54 AM..
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puppetmaster999
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08-19-2011, 02:55 PM
i don't know if illusionists are in 4.0 but if you send me information on them and their abilities, I will let you make one.
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If found that they don't have an Illusionist "class" but it is a specialaztion of wizards so i could just make you a wizard you specializes in the illusion school of magic. That work for you?
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and also if you want to build and illusionist, why do you have a higher wisdom than INT?
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puppetmaster999
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08-21-2011, 04:37 PM
I'm still accepting people! This group is in need of a good fighter type class!
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Cora Lorington
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08-21-2011, 06:01 PM
I could take a second role on my mule if you like? Totally up to you though.
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Angelo
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08-21-2011, 06:13 PM
To be honest, I was thinking of doubling up too. :sweat: I can't wait to start! :squee:
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puppetmaster999
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08-21-2011, 09:20 PM
You can. Have a second character I font care really you can use this account or a mule whichever you like
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Cora Lorington
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08-21-2011, 10:06 PM
Would it help the group if I took on a Fighter character as well?
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puppetmaster999
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08-21-2011, 10:55 PM
Yeah a fighter would help
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Cora Lorington
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08-21-2011, 11:11 PM
Alright, Fighter, Female, Half-Elf errr....120lbs. Neutral Good
Give me a second and I'll roll the stats.
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ONE
The 6-sided dice lands on 6 The 6-sided dice lands on 2 The 6-sided dice lands on 2 The 6-sided dice lands on 4
TWO
The 6-sided dice lands on 5 The 6-sided dice lands on 6 The 6-sided dice lands on 3 The 6-sided dice lands on 4
THREE
The 6-sided dice lands on 3 The 6-sided dice lands on 6 The 6-sided dice lands on 1 The 6-sided dice lands on 4
FOUR
The 6-sided dice lands on 3 The 6-sided dice lands on 4 The 6-sided dice lands on 5 The 6-sided dice lands on 1
FIVE
The 6-sided dice lands on 5 The 6-sided dice lands on 5 The 6-sided dice lands on 5 The 6-sided dice lands on 3
SIX
The 6-sided dice lands on 3 The 6-sided dice lands on 5 The 6-sided dice lands on 4 The 6-sided dice lands on 3
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puppetmaster999
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08-21-2011, 11:14 PM
OK
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Cora Lorington
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08-21-2011, 11:14 PM
STR 15
CON 15
DEX 13
WIS 12
INT 12
CHA 12
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I think thats everything for the moment o.0
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