Posted 06-06-2010 at 10:55 PM by Urbeth
Updated 06-09-2010 at 04:33 PM by Urbeth
[CENTER][B]GAMING DEFINITIONS[/B][/CENTER]
[B]GOD-MODDING:[/B] (A good definition from [URL="http://www.urbandictionary.com/define.php?term=god%20modding"]Urban Dictionary[/URL]) "is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other [role-players] try."
Also includes "killing or injuring [another player's] character without the player's express permission; when [someone's character] simply can’t be hit and dodge all attacks or anything for this matter aimed at [him/her]; and using [another player's] characters."
In short, your character is not invinceable, ominicient, or ominopotent and you are NOT allowed to make another player's character do what you want.
NOTE: God-Modding also includes posting in such a way that the character your character is interacting with has no time to respond. An example would be stealing another character's wallet and run away. The character could very well have seen your character obviously take the wallet and could have twisted your character's arm before your character could have a chance to run away. This is why we allow shorter posts to allow for characters to realistically respond to actions.
[B]META-GAMING:[/B] (A simple definition from [URL="http://en.wikipedia.org/wiki/Metagaming"]Wikipedia[/URL]) "using out-of-game information, or resources, to affect one's in-game decisions."
For a text-based role-play we allow players to plan out a subplot for their characters but would discourage players from using information from a character profile but not posted yet to manipulate the game.
Example: "Tricking a medusa to stare at a mirror when the character has never even heard of medusas and should not be aware of their petrifying stare" (Wikipedia).
NOTE: Meta-Gaming can also pertain to situations when your character "senses" something or responds to something that s/he couldn't have been able to realistically sense or respond to.
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