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MORBiDUS
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Just a place for me to put this and that on Mene.
space invaders

space invaders

Posted 10-26-2009 at 02:43 AM by MORBiDUS
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[IMG]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/sidescript.png[/IMG][/center]


This thread is in dedication to the version of the game "Space Invaders" that Menewsha offers. It focuses on game play, strategy and overall discussion of the game.

You may remember it from the 'good ol' days' on the Atari system, hours and game coins spent in arcades, or simply from the online version(s). Either way, if you like Space Invaders, this thread is for you!

[QUOTE=en.wikipedia.org]

Space Invaders is a two-dimensional, fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they descend towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon.

- [url]http://en.wikipedia.org/wiki/Space_Invaders[/url][/QUOTE]
[CENTER][SIZE="5"]
[COLOR="Lime"][B]Index[/B][/COLOR][/SIZE]

※ Gold earning
※ Terminology
※ Points
※ Strategy [/CENTER]

[U]Gold Earning[/U]

Max amount of gold you earn from Space Invaders on Menewsha: 50g

It takes around 30k (30,000) points to get 50g *

*Last time I checked, may be subject to change

[U]Terminology[/U]

Here are some of the terms used in reference to the game.

Wave : The lines of aliens that float across the screen. A "new wave" refers to the next level, or the oncoming set of aliens after you've defeated the ones you're currently dealing with.

Row/Column : The row or column of aliens in the 'wave' (see above)

UFO : The mysterious red flying saucers that float across the very top of the screen.

Points : What you earn after shooting/destroying an alien. They count up in your 'Score' at the top left hand corner of the screen.

Shields : The green mounts you get at the start of the game. They protect you from getting hit from the alien's shots till they're disintegrated by them, but they also get in the way of you shooting the aliens (unless you destroy them yourself.)

Lives : The amount of lives you have, you start off with three. They're in the top right hand corner of the screen. Every level you complete you earn another life.

> To note;; Once you've reached 8 lives they won't list on the screen anymore. However, if you continue to gain extra lives without losing any, they're still there. So, if you die and it looks as if none of your lives have depleted, its because you had extra lives that just didn't show up on the screen.

[U]Points[/U]

[IMGleft]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/sipoints.png[/IMGleft] Space Invaders point system works like so. The red flying saucers that are listed as "???" are 50-300 points each.
**[I]See below for reference on how to get the most points out of your saucers[/I]

You do [i]not[/i] earn points for the amount of time spent, and you cannot lose points. Your points are listed at the top left hand corner of the screen, where it will say, "Score:"

** The red flying saucers that float across the top of the screen do not do you damage. In fact, their sole purpose is for extra points. Its not necessary to kill them, but it can up your score a little. To get 300 points out of your saucers every time, follow this trick:

[QUOTE=Google]Get 300 every time you hit the red saucer. It is the 'Furrer Trick' named after Eric Furrer who perfected it.

1. Once the level begins, start counting the shots from your base.
2. When you have fired 22 shots, stop shooting and wait for the mystery saucer.
3. Use the 23rd shot to blast the mystery saucer.
4. After this, start counting shots again, this time count only to 14.
5. Use the 15th shot to hit the mystery saucer.
6. Continue using the 14 shot rule until the level is finished.
7. At the next wave, start with the 22 shot rule, then use the 14 shot rule to finish that wave.
8. All shots count regardless of hits or misses.
[/QUOTE]

- [I]To note: [/I] I have not yet personally tested this to see if it works in Mene's version of Space Invaders. This will eventually be verified.

[u]Strategy[/u]

Here, I'll discuss what I find the most effective strategies for Space Invaders. Ultimately, however, play the game how [i]you[/i] desire and what [i]you[/i] find the most enjoyable/fun.

[IMG]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/sipaused.png[/IMG]
The pause button.

The first thing I think I should make mention of is the almost hidden 'Pause' button for this game. Its incredibly helpful if you're going for that highscore, and your fingers start to cramp, you have to use the washroom, or your significant other is yelling at you for being on the computer [i]too[/i] much. But hey, who can really pause from saving the world from these invading aliens?! Not you, anyhow.

Simply press the "P" key on your keyboard well playing the game to pause it. Be warned, however, if you hit the "P" button just as a new level/wave begins, it sometimes doesn't work. The "Pause" will come up on the screen, but you'll see that the aliens are still moving and still shooting (at you!). To fix this, hit the "P" button again to unpause, then pause it again. This time, it should /actually/ be paused.

- - -
>> Note: If you shoot at the aliens and miss, you cannot fire another shot until your existing shot leaves the screen. Or more specifically, passes the aliens.

Now, onto some actual technique.

The game starts off with a rather high up, slow wave of aliens. You also get four shields to protect you from their oncoming blasts. You can shoot through your own shields*, or wait it out till the aliens do.

[I]* I personally like to get rid of all the aliens on the screen asides from the very last one on the first level. Then, I shoot away all my shields as I feel they get in the way of killing the aliens.[/I]

Note that when the aliens hit the walls, they go down a level, making it harder to evade their shots. They also begin to speed up. I would suggest only letting them hit the (right) wall once, as this is often inevitable. After that, however, don't let them hit the left wall. [U]If the aliens reach the bottom (where you are), its an instant game over.[/U]

I wouldn't suggest going out of your way to get the red flying saucers, even though they do give extra points. If you wish, it helps to wait till you only have one or two aliens left to the level. Let them float around, and then wait for flying saucers to come, shooting the flying saucers for bonus points. Kill the remaining one or two alien(s) once you're ready to move on to the next level, or before they reach the bottom.

[U]My favorite way to dispose of waves:[/U]

[IMGright]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/si2.png[/IMGright] To me, this is the most efficient way of getting through the levels. Try to start somewhere near the middle of the screen (be wary though, as they often shoot the most here). Start to kill off the first two rows of 10 point aliens in each column, killing as many as you can from right to left before they hit the left wall. Don't worry about the other aliens quite yet.

[IMGleft]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/silineup.png[/IMGleft]Once they hit the left wall and begin changing direction, move to the furthest column on the left side. Start to kill off all the aliens in this column, so there are none left. This way, it prevents them from hitting the right wall and moving down again. This is particularly effective once the game has reached where the wave is at its lowest point on the screen.** Continue this until you've killed off the entire wave and reached the next level.

Again, you may implement allowing a couple of aliens to stick around at the end, so you can get some bonus points from the flying saucers.

** [i]Once the game has reached where the wave is at its lowest point of the screen off the start of the new level, it doesn't get any harder from there. The oncoming levels will just be a repeat of what you're currently experiencing, and you may continue on through it for as long as you desire. [/i]

I would suggest gathering up lives to the best of your ability in the first, easier levels. To do this, kill all the aliens without being shot (even once) during the level. This way, when the next level comes, you are rewarded with an extra life. If you're shot only once during the level, you're only regaining the life you lost once a new level comes. Being shot more than once is losing lives.

/Bullets/

These are the kind of bullets, or lasers, or whatever you desire to refer to them as the aliens shoot at you. They vary in speed, and if you're hit, you lose a life.

[IMGleft]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/sibullet1.png[/IMGleft] These shots are the slower of the two. These are relatively easy to dodge/evade, but sometimes they catch you. They took like a plus sign or cross, and flip back and forward as they near the bottom of the screen (or you!)

[IMGleft]http://i131.photobucket.com/albums/p299/DinosawrSex/Space%20Invaders/sibullet2.png[/IMGleft]
These shots are the faster of the two. They're a little harder to dodge/evade, but its certainly not impossible to get out of the way. They look like a squiggly line, and reach the bottom of the screen relatively quickly.

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For now, this concludes 'Your Guide to Space Invaders [email protected]~!'

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Old Comment Posted 11-22-2009 at 01:42 AM
[U]Ha Ha. I love this game.[/U]
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