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Role-Play Related Category for blogs with role-play information
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Posted 06-06-2010 at 11:17 PM by Urbeth
Updated 06-29-2010 at 06:54 AM by Urbeth
[CENTER][B]EXPLANATION OF EDGES & HINDRANCES[/B][/CENTER]
We believe that a role-play can be better enjoyed by all players if characters are balanced. This means each character has his/her unique strengths and weaknesses. In order to achieve this, we are borrowing the concept of the [URL="http://www.peginc.com/games.html"]Savage Worlds[/URL] ([URL="http://en.wikipedia.org/wiki/Savage_Worlds"]Wikipedia[/URL]) system of Edges and Hindrances.
[B]Edges[/B] are like strengths. They are the special abilities your character may have. They also include special abilities gained from items and pets. They give your character a special "edge" when playing compared to other users.
([B][SIZE="1"]NOTE:[/SIZE][/B] Skills are not edges. Some gaming systems refer to Edges as "Feats" or "Advantages.")
[B]Hindrances[/B] are weaknesses. They keep your character from being invincible.
([B][SIZE="1"]NOTE:[/SIZE][/B] Some gaming systems refer to Hindrances as "Disadvantages.")
[CENTER][B]POINT SYSTEM[/B][/CENTER]
[B][SIZE="1"]FREE POINTS[/SIZE][/B]: You will start with 3 free points.
[B][SIZE="1"]HOW TO USE POINTS[/SIZE][/B]: Pick out [URL="http://www.menewsha.com/forum/blogs/urbeth/6530-edges-hindrances.html"]Edges from our drafted sample list[/URL] or use the list to create edge you want for your character. The cost of an edge is proportional to how powerful the edge is. [U]If what you choose is more than 3 points worth you may have to consider taking [URL="http://www.menewsha.com/forum/blogs/urbeth/6642-hindrances.html"]some hindrances[/URL] to balance your character out. [/U]
[B][SIZE="1"]WHAT YOU CAN GET FOR 3 POINTS[/SIZE][/B]:[LIST][*]Full Telepathy[*]Full Empathy[*]Full Remote Viewing[*]Full Clairvoyance (2 points) + Aura Perception (1 point)[*]Precognition (2 points) + Level 1 Psychometry (1 point)[*]Empathy - Read Emotions (1 point) + Level 1 Telekinesis (1 point) + Level 1 Teleportation (1 point)[*]Level 2 Regeneration (2 points) + Telepathy - Read Thoughts (1 point)[*]There are many more combinations that you can make![/LIST]
[B][SIZE="1"]*NOTE:[/SIZE][/B] At character creation, your character can be at Level 2 or Level 3 as you desire, as long as you can pay the price of all the levels.
Example: Level 3 Magic will cost 6 points.[LIST][*]Level 1 (2 points) + Level 2 (2 points) + Level 3 (2 points) = 6 points[*]If you apply your 3 free points, then you will have to consider taking a hindrance for the extra 3 points.[/LIST]
[B][SIZE="1"]**NOTE:[/SIZE][/B] The classes that you put your character in may increase the level of an edge (example: Level 1 Telekinesis to Level 2 Telekinesis) or gain a new ability at the GMs discretion. [U]But you must play your character (i.e. practice the abilities, attend classes, etc.) to gain those edges.[/U]
[CENTER][B]EXAMPLE 1[/B][/CENTER]
[QUOTE][COLOR="Green"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Emma
[B][SIZE="1"]RACE[/SIZE][/B]: Human
[B][SIZE="1"]EDGES[/SIZE][/B]: Block Mind Probing (1 point), Gravity Control (Custom, 2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: None[/COLOR][/QUOTE]
3 Free points - 2 for Gravity Control - 1 for Block Mind Reading = 0 :yes:
[CENTER][B]EXAMPLE 2[/B][/CENTER]
[QUOTE][COLOR="Green"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Isis
[B][SIZE="1"]RACE[/SIZE][/B]: Vampire
[B][SIZE="1"]EDGES[/SIZE][/B]: Telepathy (Block Mind Reading, Read Minds; 2 points), Resistance to Bloodlust (Custom, 2 points), Book of Communication (Custom, 2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: Cursed Heart (Custom, 2 points), Deaf (2 points)[/COLOR][/QUOTE]
3 Free points - 2 for Telepathy - 2 for Resistance to Bloodlust - 2 for Book + 2 for Cursed Heart + 2 for Deaf = 1 :yes:
[CENTER][B]EXAMPLE 3[/B][/CENTER]
[QUOTE][COLOR="Red"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Mullock
[B][SIZE="1"]RACE[/SIZE][/B]: Demon
[B][SIZE="1"]EDGES[/SIZE][/B]: Level 2 Regeneration (2 points), Post-Cognition (2 points), and Level 2 Alter Time (2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: Shy around Females (Custom, 1 point)[/COLOR][/QUOTE]
3 Free points - 2 for Regeneration - 2 for Post-Cognition - 2 for Alter Time + 1 for Shy = -2 :no:
Please, ask if you have any questions about how Edges and Hindrances work!
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Posted 06-06-2010 at 10:59 PM by Urbeth
Updated 06-29-2010 at 06:27 AM by Urbeth
[CENTER][B]DEFINITIONS OF SAMPLE EDGES[/B][/CENTER]
You are not restricted by the special abilities, special items, or magical pets defined here. If you want to know how many points a customized Edge would be worth, please, PM a GM. Also include a description of the Edge with an estimate of how many points it would be worth based on the ones outlined below.
[B]Telepathic/Empathic Abilities[/B]
Telepathy - read or plant thoughts
--Read thoughts
----(1 point) Offensive
--Plant thoughts
----(1 point) Offensive
--Block mind probing
----(1 point) Defensive
--All of the above
----(3 points)
Empathy - read or plant emotions
--Read emotions
----(1 point) Offensive
--Plant emotions
----(1 point) Offensive
--Block emotion control
----(1 point) Defensive
--All of the above
----(3 points)
Telekinesis - move objects/elements with mind
--Level 1 Matter: Move light objects [100lbs or less]
----(1 point)
--Level 2 Matter: Move heavy objects [more than 100lbs]
----(1 point) [B][SIZE="1"]Must have Level 1 Matter[/SIZE][/B]
--Level 1 Energy: Manipulate small breeze of air/fire (candle) and medium gust/fire (campfire)
----(1 point)
--Level 2 Energy: Manipulate gale of wind/ball of fire (bigger than a campfire)
----(1 point) [B][SIZE="1"]Must have Level 1 in Energy[/SIZE][/B]
--All of the above
----(4 points)
[B]*Note:[/B] Concentration based--so if a character's concentration is broken, Telekinesis stops.
[B]Divination Abilities[/B]
Clairvoyance - see through objects
--Level 1: Seeing through anything less than 3in thick
----(1 point)
--Level 2: Seeing through anything more than 3in thick
----(1 point)
--All of the above
----(2 points)
Aura Perception - see auras which contain general data from past and present
----(1 point)
Remote Viewing - see through someone else's eyes
--Level 1: Anyone within 1mi in the same dimension
----(1 point)
--Level 2: Anyone more than 1mi in the same dimension
----(1 point) [B][SIZE="1"]Must have Level 1 Remote Viewing[/SIZE][/B]
--Block Remote Viewing
----(1 point) Defense
--All of the above
----(3 points)
Precognition - see a potential future event
----(2 points)
Post-cognition - see a past event
----(2 points)
Psychometry - pick up "impressions" from inanimate objects
--Level 1: Impressions within 3 days
----(1 point)
--Level 2: Impressions within 3 years
----(1 point) [B][SIZE="1"]Must have Level 1 Psychometry[/SIZE][/B]
--All of the above
----(2 points)
[B]Physical Abilities[/B]
Regeneration - ability to heal at an accelerated rate; may give ability to regrow lost limbs
--Level 1: Quickly heals minor wounds
----(1 point)
--Level 2: Quickly heals major wounds and has possibility of healing dismembering wounds
----(1 point) [B][SIZE="1"]Must have Level 1 Regeneration[/SIZE][/B]
--All of the above
----(2 points)
[B]Magic-Type Abilities[/B]
Magic - ability to create effects which deft logic and physics
--Level 1: Can emulate any other non-magic-type Level 1 ability
----(2 points)
--Level 2: Can emulate any other non-magic-type Level 2 ability
----(2 points) [B][SIZE="1"]Must have Level 1 Magic[/SIZE][/B]
--Level 3: Can emulate any other non-magic-type Level 3 ability
----(2 points) [B][SIZE="1"]Must have Level 2 Magic[/SIZE][/B]
--All of the above
----(6 points)
[B]*Note:[/B] Emulation of other abilities are transient--NOT PERMANENT (where appropriate)!
[B]**Note:[/B] A spell that has more than one ability will more difficult to cast.
Weird Science - ability to create items whose effects may defy logic and physics
--Level 1: Create a device which can emulate any other non-magic-type Level 1 ability
----(2 points)
--Level 2: Create a device which can emulate any other non-magic-type Level 2 ability
----(2 points) [B][SIZE="1"]Must have Level 1 Weird Science[/SIZE][/B]
--Level 3: Create a device which can emulate any other non-magic-type Level 3 ability
----(2 points) [B][SIZE="1"]Must have Level 2 Weird Science[/SIZE][/B]
--All of the above
----(6 points)
[B]*Note:[/B] Time is required to create the device--not instant as in the case of Magic. The device permanently has the ability as long as it isn't destroyed, broken, or malfunctioning.
[B]**Note:[/B] A device that has more than one ability will take even longer to make and likely require more materials.
[B]Conjuration Abilities[/B]
Creation & Destruction - ability to create something into being and removing it completely from existence
--Level 1 Matter: Create/Destroy an object [100lbs or less]
----(1 point)
--Level 2 Matter: Create/Destroy an object [more than 100lbs]
----(1 point) [B][SIZE="1"]Must have Level 1 Matter[/SIZE][/B]
--Level 1 Energy: Create/Destroy a small breeze of air/fire (candle) and medium gust/fire (campfire)
----(1 point)
--Level 2 Energy: Create/Destroy a gale of wind/ball of fire (bigger than a campfire)
----(1 point) [B][SIZE="1"]Must have Level 1 in Energy[/SIZE][/B]
--All of the above
----(4 points)
[B]Alteration Abilities[/B]
Shadowplay - ability to manipulate shadows
--Level 1: Manipulate existing shadows
----(1 point)
--Level 2: Create or remove shadows (which can then be manipulated)
----(1 point) [B][SIZE="1"]Must have Level 1 Shadowplay[/SIZE][/B]
--All of the above
----(2 points)
Transmute Matter - ability to alter the atomic structure of matter
--Level 1: Transmute objects with a mass no greater than 20lbs
----(1 point)
--Level 2: Transmute objects with a mass no greater than 100lbs
----(1 point)[B] [SIZE="1"]Must have Level 1 Transmute Matter[/SIZE][/B]
--Level 3: Transmute objects with a mass greater than 100lbs
----(2 points) [B][SIZE="1"]Must have Level 2 Transmute Matter[/SIZE][/B]
--All of the above
----(4 points)
[B]*Note:[/B] It will be easier to transmute matter that is pure. For example, it would be more difficult to transmute mud than water.
[B]Locomotive Abilities[/B]
Teleportation[B]†‡[/B] - ability to transport from one physical location to another without passing through the space between source and destination
--Level 1: Move up to 100ft line-of-sight
----(1 point)
--Level 2: Move up to 200yds non-line of sight, materializing in an object is possible and [I]could be fatal[/I]
----(1 point) [B][SIZE="1"]Must have Level 1 Teleportation[/SIZE][/B]
--Level 3: Move beyond 200yds non-line of sight, without materializing in an object--will materialize next to an object
----(2 points) [B][SIZE="1"]Must have Level 2 Teleportation[/SIZE][/B]
--All of the above
----(4 points)
Alter Time[B]†‡[/B] - ability to move through time and alter the events which take place in the current time
--Level 1: Travel with a precision of 85%
----(1 point)
--Level 2: Travel with a precision of 90%
----(1 point)
--Level 3: Travel with a precision of 95%
----(1 point)
--All of the above
----(3 points)
[B]*Note:[/B] Your character could be shifted an amount of time if traveling to a time where an object is in the location your character would appear
[B]**Note:[/B] Altering time causes stress on the time continuum. The greater the stress on the continuum the greater the possibly of the continuum unraveling.
Plane Shifting[B]†‡[/B] - ability to move from plane to another. The precision applies to where in the plane your character shifts
--Level 1: Shifting with a precision of 75%
----(1 point)
--Level 2: Shifting with a precision of 85%
----(1 point)
--Level 3: Shifting with a precision of 95%
----(1 point)
--All of the above
----(3 points)
Levitation[B]‡[/B] - ability to defy gravity in some way
--Level 1: Levitation of self
----(1 point)
--Level 2: Levitation of self and/or others
----(1 point) [B][SIZE="1"]Must have Level 1 Levitation[/SIZE][/B]
--All of the above
----(2 points)
[B]*Note:[/B] Concentration based--so if a character's concentration is broken, Levitation stops.
[B]†[/B] [B][SIZE="1"]Usage of all type/levels of locomotive abilities cause a traveling sickness that prevents repetitive traveling[/SIZE][/B]
[B]‡[/B] [B][SIZE="1"]Can move objects as well as self if there is physical contact with objects. For example, Fred is holding Sara's hand and Peter is holding Sara's other hand. If Fred teleports, Sara and Fred will teleport, leaving Peter behind because Peter was not touching Fred directly. Touching the teleporter's clothing will allow for teleportation as well. For example, Reed pulled on Nancy's shirt as she was teleporting. Reed would also teleport.
(These rules apply to Teleportation, Alter Time, Plane Shifting, and Levitation)[/SIZE][/B]
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Views 672
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Posted 06-06-2010 at 10:57 PM by Urbeth
Updated 06-06-2010 at 11:37 PM by Urbeth
[CENTER][B]MYTHIC UNIVERSITY GLOSSARY[/B]
[B]PLACES[/B][/CENTER]
[B]KARRIN:[/B] The sole planet in the pocket universe of Origa. Created by the Council for Inter-dimensional Peace to provide a neutral educational environment for all dimensional races. The planet that Mythic University and Yr are on. Has a moon called Luna.
[B]ORIGA:[/B] The pocket universe created by the Council for Inter-dimensional Peace to maintain dimensional neutrality and provide a place where citizens of any dimension can gain knowledge and exposure to other dimensional races. Contains a single planet, Kaarin and has a single star.
The entrance to Origa is heavily guarded and exiting is even more heavily reinforced. Students are [B]not[/B] allowed to enter and exit as they please.
[B]YR:[/B] The single city on the planet of Kaarin in the pocket universe of Origa. Caters to the needs of the university as well as serves as a meeting place for inter-dimensional conferences.
[CENTER]
[B]ORGANIZATIONS[/B][/CENTER]
[B]COUNCIL FOR INTER-DIMENSIONAL PEACE:[/B] The council that created the pocket universe Origa and the planet Kaarin as a meeting place for inter-dimensional conferences and education. Their mission is to bring about universal understanding and cohabitation across dimensions.
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Posted 06-06-2010 at 10:56 PM by Urbeth
Updated 06-09-2010 at 04:28 PM by Urbeth
[CENTER][B]POSTING REQUIREMENTS[/B][/CENTER]
[B]SPELLING[/B]: Yes!
[B]GRAMMAR[/B]: Try your best. Grammar is a bit more tricky, but we do expect periods at the end of sentences and capitalization.
[B]LENGTH[/B]: Be appropriate. We [B]won't[/B] require a paragraph. If you are interacting with another character (i.e. combat or conversation) it is understandable that your posts may be smaller.
If posts are too short, [B]we may begin to require a paragraph[/B]. Don't abuse this rule!
[CENTER][B]POSTING STYLE[/B][/CENTER]
[B]DIALOGUE[/B]: "Should be in double quotes."
[B]THOUGHTS[/B]:[I] Should be italicized. [/I]
[B]SPEAKING TELEPATHICALLY[/B]: [I]"Should be in double quotes and italicized."[/I]
[B]OOC COMMENTS[/B]: (Should be in parentheses or [Brackets] or {Braces.})
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Posted 06-06-2010 at 10:55 PM by Urbeth
Updated 06-09-2010 at 04:33 PM by Urbeth
[CENTER][B]GAMING DEFINITIONS[/B][/CENTER]
[B]GOD-MODDING:[/B] (A good definition from [URL="http://www.urbandictionary.com/define.php?term=god%20modding"]Urban Dictionary[/URL]) "is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other [role-players] try."
Also includes "killing or injuring [another player's] character without the player's express permission; when [someone's character] simply can’t be hit and dodge all attacks or anything for this matter aimed at [him/her]; and using [another player's] characters."
In short, your character is not invinceable, ominicient, or ominopotent and you are NOT allowed to make another player's character do what you want.
NOTE: God-Modding also includes posting in such a way that the character your character is interacting with has no time to respond. An example would be stealing another character's wallet and run away. The character could very well have seen your character obviously take the wallet and could have twisted your character's arm before your character could have a chance to run away. This is why we allow shorter posts to allow for characters to realistically respond to actions.
[B]META-GAMING:[/B] (A simple definition from [URL="http://en.wikipedia.org/wiki/Metagaming"]Wikipedia[/URL]) "using out-of-game information, or resources, to affect one's in-game decisions."
For a text-based role-play we allow players to plan out a subplot for their characters but would discourage players from using information from a character profile but not posted yet to manipulate the game.
Example: "Tricking a medusa to stare at a mirror when the character has never even heard of medusas and should not be aware of their petrifying stare" (Wikipedia).
NOTE: Meta-Gaming can also pertain to situations when your character "senses" something or responds to something that s/he couldn't have been able to realistically sense or respond to.
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