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deweyduquesne 11-11-2009 03:06 AM

Quote:

Originally Posted by Cat Eye (Post 1765614949)
My brother played it a lot when he lived here.

He would never let me play, and I've never really been able to get in on the bunch of people I don't know playing a game with way too many rules.

One on one rps FTW!

It isn't that I hate it or anything, I'm just better with one on one rps.

And Dungeons and Dragons shouldn't have so many rules because it is a FANTASY ROLEPLAY :stare:

lol well yea, but you kinda need rules. especially when u have something as in depth as D&D.

Kole_Locke 11-11-2009 03:07 AM

Quote:

Originally Posted by deweyduquesne (Post 1765615099)
lol well yea, but you kinda need rules. especially when u have something as in depth as D&D.

Exactly, you need parameters as to what can happen and what can't otherwise anything period can happen.

deweyduquesne 11-11-2009 03:17 AM

Quote:

Originally Posted by Kole_Locke (Post 1765615121)
Exactly, you need parameters as to what can happen and what can't otherwise anything period can happen.

exactly! and it would cause dischord between the players. for example, lets say a lvl 19 cleric casts miracle, and then a lvl 2 cleric casts the same spell. u know there's gonna be a holy ass-kicking that could've been prevented if a certain rule was in place.

Cat Eye 11-11-2009 03:29 AM

I'm not against there being rules.

There are rule sin every rp., but I'm against there being strict rules in a book.

A book should not decide the rules. The player and DM should choose the rules.

Basic rules-agreed on-level 2 does not beat level *insert bigger number here*

But some of the rules that are in the books can go burn in my opinion.

Dice are optional in my world. Too much dice=take away from the game for me.
Only because to do almost anything (it seems) you must role a die. BAH! Why can't the DM just say if it fails or not? S/he is supposed to be GOD pretty much. Screw the die!

I'm not saying don't ever go by the rules, but it gets tedious when people are sticklers.

In a normal rp, we don't set out so many rules. Hell, we don't really set up any except the place and what it is about, and from then on we talk to each other. What about this? Eh....seems like god-moding to me. Oh okay then :3

Basic rules are understood deep down usually.

deweyduquesne 11-11-2009 03:37 AM

Quote:

Originally Posted by Cat Eye (Post 1765615439)
I'm not against there being rules.

There are rule sin every rp., but I'm against there being strict rules in a book.

A book should not decide the rules. The player and DM should choose the rules.

Basic rules-agreed on-level 2 does not beat level *insert bigger number here*

But some of the rules that are in the books can go burn in my opinion.

Dice are optional in my world. Too much dice=take away from the game for me.
Only because to do almost anything (it seems) you must role a die. BAH! Why can't the DM just say if it fails or not? S/he is supposed to be GOD pretty much. Screw the die!

I'm not saying don't ever go by the rules, but it gets tedious when people are sticklers.

In a normal rp, we don't set out so many rules. Hell, we don't really set up any except the place and what it is about, and from then on we talk to each other. What about this? Eh....seems like god-moding to me. Oh okay then :3

Basic rules are understood deep down usually.


to be honest with you, in the most basic sense, it's because rules make sense. they add flavor. for example, a level 2 and a level 12 would NEVER be the same, so it MAKES SENSE that they wouldnt be able to cast the same spells. and i'm not saying that every rule must be followed to the letter. cuz u're right, that would make the game terribly boring. but neither can you get rid of rules in most of their entirety. and as for die, lol, i just think u're wrong. granted, it does get tedious, but again, they add flavor. for example, you want to fight something and the lowest number u can roll and still hit is a 1. well, rolling a 1 could make the story "you swing ur axe clumsily at the orc and connect...slicing a line in his eyebrows" or you could roll a 12 making the story "you swing your axe at the orc and take off his arm at the elbow" or a 20 making it "you throw your axe and the orc and u cleave his head in 2". it's a stretch i know, but see what i mean?

Cat Eye 11-11-2009 03:43 AM

Quote:

Originally Posted by deweyduquesne (Post 1765615568)
to be honest with you, in the most basic sense, it's because rules make sense. they add flavor. for example, a level 2 and a level 12 would NEVER be the same, so it MAKES SENSE that they wouldnt be able to cast the same spells. and i'm not saying that every rule must be followed to the letter. cuz u're right, that would make the game terribly boring. but neither can you get rid of rules in most of their entirety. and as for die, lol, i just think u're wrong. granted, it does get tedious, but again, they add flavor. for example, you want to fight something and the lowest number u can roll and still hit is a 1. well, rolling a 1 could make the story "you swing ur axe clumsily at the orc and connect...slicing a line in his eyebrows" or you could roll a 12 making the story "you swing your axe at the orc and take off his arm at the elbow" or a 20 making it "you throw your axe and the orc and u cleave his head in 2". it's a stretch i know, but see what i mean?

I said that a level 2 shouldn't be doing the same thing as a level 10 or whatever.

I am saying I am not letting Wizards make the rules for an abstract game, a roleplaying game. It does not meant I won't use some of their rules.

I think the rules should be made by the group.

And I HATE MAKING CHARACTER SHEETS! I hate the tediousness so much.

Well, why can't that orc thing happen without a die roll? For ever attack a die roll, and then sometimes more die rolls because of other abilities you have. This may mean a lot of die rolls in an attack (and the orc attacking back) which doesn't seem worth it to me.

I like me and my friends version of Dungeons and Dragons. The DM makes up the rules-die rolls may be included though not as much as Wizards rules. No character sheets and if desired-use a MTG card to represent your character.

Too many rules make it way to serious to where I don't want to play. I will forget something and someone will get all pissy and I'll quit to avoid the drama.

Kole_Locke 11-11-2009 03:43 AM

Quote:

Originally Posted by deweyduquesne (Post 1765615260)
exactly! and it would cause dischord between the players. for example, lets say a lvl 19 cleric casts miracle, and then a lvl 2 cleric casts the same spell. u know there's gonna be a holy ass-kicking that could've been prevented if a certain rule was in place.

I prefer the three point five book, I like those rules best, four point zero reminds me way too much of world of warcraft.

@Cat Eye ~ Then if you have no rules, no dice, no character sheet, your just doing imaginative play basically. You know, there are always some people who are going to be babies about what happens in the game.

Cat Eye 11-11-2009 03:52 AM

Quote:

Originally Posted by Kole_Locke (Post 1765615668)
I prefer the three point five book, I like those rules best, four point zero reminds me way too much of world of warcraft.

@Cat Eye ~ Then if you have no rules, no dice, no character sheet, your just doing imaginative play basically. You know, there are always some people who are going to be babies about what happens in the game.

I still don't remember typing/saying no rules whatsoever.

There were rules. In the rps-it was general rules that is understood by the general population in general.

And with me and my friend's version of D&D there were rules. Basic rules-the DM is god. Two: There were dice rolls depending on who was DMing, which usually was my friend. He incorporated some dice rolls. (Not enough to drive me insane)

And character sheets I useless. I usually come up with my character as we go up to a point. Otherwise, the character would suck a lot more.

But that's just the way I'm thinking :3

I would rather have fun than play it "correctly." If a game has so many rules/tedious training/etc.. that it isn't going to be fun, then I do not wish to play it the way they have it set up. (This applies to games other than D&D too)

deweyduquesne 11-11-2009 04:09 AM

Quote:

Originally Posted by Cat Eye (Post 1765615795)
I still don't remember typing/saying no rules whatsoever.

There were rules. In the rps-it was general rules that is understood by the general population in general.

And with me and my friend's version of D&D there were rules. Basic rules-the DM is god. Two: There were dice rolls depending on who was DMing, which usually was my friend. He incorporated some dice rolls. (Not enough to drive me insane)

And character sheets I useless. I usually come up with my character as we go up to a point. Otherwise, the character would suck a lot more.

But that's just the way I'm thinking :3

I would rather have fun than play it "correctly." If a game has so many rules/tedious training/etc.. that it isn't going to be fun, then I do not wish to play it the way they have it set up. (This applies to games other than D&D too)


no, u never said no rules whatsoever. but isn't picking and choosing what rules u follow, followed by making up w/e rules the DM seems necessary seem just as tedious? y not just stick with the pre-made rules and forget them when u decide to. and idk about u, but i've never played with pissy ppl, and if they got pissy, i would stop playing with them. but w/e, i'm just gonna agree to disagree on this one since it seems we won't be making any headway in either direction

Cat Eye 11-11-2009 04:20 AM

Quote:

Originally Posted by deweyduquesne (Post 1765616090)
no, u never said no rules whatsoever. but isn't picking and choosing what rules u follow, followed by making up w/e rules the DM seems necessary seem just as tedious? y not just stick with the pre-made rules and forget them when u decide to. and idk about u, but i've never played with pissy ppl, and if they got pissy, i would stop playing with them. but w/e, i'm just gonna agree to disagree on this one since it seems we won't be making any headway in either direction

*shrugs* I'm just weird like that. I'd rather pick the rules-it doesn't seem tedious to me. Mainly we talk about what dice are going to be used for. The DM's rules are there because it is the DM's world.

Sort of if you were God/DM of this world and said there is gravity.

Anyway-I'm getting tired so my brain is failing right now.

*shrugs* Maybe I'll find some groups not psycho about rules and start playing in groups :3

deweyduquesne 11-11-2009 04:34 AM

Quote:

Originally Posted by Cat Eye (Post 1765616254)
*shrugs* I'm just weird like that. I'd rather pick the rules-it doesn't seem tedious to me. Mainly we talk about what dice are going to be used for. The DM's rules are there because it is the DM's world.

Sort of if you were God/DM of this world and said there is gravity.

Anyway-I'm getting tired so my brain is failing right now.

*shrugs* Maybe I'll find some groups not psycho about rules and start playing in groups :3

lol am SO not psycho. just the opposite of u it seems(prefer to use pre-existing rules instead of having the DM make new ones) but u should definitely try playing in groups, u would probably enjoy it more. *light bulb* when u play, do u usually just play 1 on 1 or with a group?

Nalah Sin 11-11-2009 01:25 PM

Playing without rules works pretty well, if it's the right group you're playing with. The last Star Trek session I was playing was a lot of fun, and we didn't use any systems, our character sheets were informal lists of what our characters are able to do and to what extend (Engineering: quite the buff, Demolition: what they teach you at the Resistance) and unless the DM wanted to add this little bit of chance to the story, he simply decided whether a character's action was successful - most of the time based on how well the player described what he wanted to do, how likely it was based on the informal character sheet and how well it fit the flow of the storyline.

This works pretty well for certain kinds of roleplayers, but of course fails miserably for others. I've been in groups where I would never even have thought about pulling something like that (because in those group we were playing more for the kick of achieving something - and then it just simply doesn't work when the DM decides whether you succeed or not), but others are almost meant to play this way (it's when you're mostly playing for "living" great stories and you can well live with not being successful in order to add some extra deepness to the story).

Not sure whether this makes any sense to those who never tried it themselves, but I can only stress again: It works with thousands of forum RPGs, so why would it not work for pen and paper?

Kole_Locke 11-11-2009 04:22 PM

Quote:

Originally Posted by Nalah Sin (Post 1765619277)
Playing without rules works pretty well, if it's the right group you're playing with. The last Star Trek session I was playing was a lot of fun, and we didn't use any systems, our character sheets were informal lists of what our characters are able to do and to what extend (Engineering: quite the buff, Demolition: what they teach you at the Resistance) and unless the DM wanted to add this little bit of chance to the story, he simply decided whether a character's action was successful - most of the time based on how well the player described what he wanted to do, how likely it was based on the informal character sheet and how well it fit the flow of the storyline.

This works pretty well for certain kinds of roleplayers, but of course fails miserably for others. I've been in groups where I would never even have thought about pulling something like that (because in those group we were playing more for the kick of achieving something - and then it just simply doesn't work when the DM decides whether you succeed or not), but others are almost meant to play this way (it's when you're mostly playing for "living" great stories and you can well live with not being successful in order to add some extra deepness to the story).

Not sure whether this makes any sense to those who never tried it themselves, but I can only stress again: It works with thousands of forum RPGs, so why would it not work for pen and paper?

I believe for the purposes you have stated and the people who are familiar with how the parameters function within the game it works, but as far as playing traditional Dungeons and Dragons the way it was meant to be played, you really should use the books and the dice. I'm more of a traditional player as in choosing race such as human, elf, dwarf, hobbit, or gnome. Some users choose half-orc which usually ends up being an interesting campaign depending on the upbringing of the character and his or her background. When I am dungeon master I usually let the dice decide or if it is role play I do some charisma checks/and any skills that goes along in that area. So I don't end up being biased or accused of playing favorites to one character versus another character. In the end though one thing I definitely agree with is the richness and depth of the story and to give the players a world where they can envelope themselves in while playing.

Cat Eye 11-11-2009 05:16 PM

Quote:

Originally Posted by deweyduquesne (Post 1765616482)
lol am SO not psycho. just the opposite of u it seems(prefer to use pre-existing rules instead of having the DM make new ones) but u should definitely try playing in groups, u would probably enjoy it more. *light bulb* when u play, do u usually just play 1 on 1 or with a group?

Roleplays and online D&D I usually am one on one. *shrugs*

It always seems to fall apart fairly quickly in online groups.

My friend's been trying to get me to go to this D&D thing, but I keep forgetting. (I blame college)

Kole_Locke 11-11-2009 06:19 PM

Quote:

Originally Posted by Cat Eye (Post 1765620104)
Roleplays and online D&D I usually am one on one. *shrugs*

It always seems to fall apart fairly quickly in online groups.

My friend's been trying to get me to go to this D&D thing, but I keep forgetting. (I blame college)


I prefer paper, pencil, books, and social live atmosphere. It's so much more fun and there are all kinds of funny role playing situations that go on. I laugh so hard almost every session.

Kailynn 11-11-2009 07:07 PM

I play D&D, second edition.
I vastly prefer it to playing online.
It's much more fun, and less rigidly structured.
And I just like sitting up until the wee hours of the morning with a bunch of my friends.

The only D&D I enjoy online is DDO, which is an MMO and not really like D&D campaigns.

The MMO isn't the best.
I can't play as a proper theif. D:
Which is what my character in D&D is.

szgg07 11-11-2009 07:35 PM

I only heard of this game on TV, never played it...but Gordo from Lizzie McGuire did.

deweyduquesne 11-12-2009 12:25 AM

@Cat Eye- the only reason why I ask is because I feel that the way you like playing(less rigid adhesion to the rules) would probably work best with solo rps or with a limited number of players. but no, i understand where u're coming from, i really do. and if it came down to it, i would play with any rules if it meant i still got to play lol.

Nalah Sin 11-12-2009 12:46 AM

Doesn't necessarily work best with smaller groups - it's just that it's not quite easy to find a lot of people who play in a way that's compatible with ditching some or even all of the rules. :D

Like Kole said, it's totally incompatible with the original way of playing D&D, for example - and that's still the most common way of playing. It's not even fit for most storytelling groups, so it's really hard to find people who would enjoy playing with few/no rules.

Kole_Locke 11-12-2009 12:49 AM

Quote:

Originally Posted by Kailynn (Post 1765620638)
I play D&D, second edition.
I vastly prefer it to playing online.
It's much more fun, and less rigidly structured.
And I just like sitting up until the wee hours of the morning with a bunch of my friends.

The only D&D I enjoy online is DDO, which is an MMO and not really like D&D campaigns.

The MMO isn't the best.
I can't play as a proper theif. D:
Which is what my character in D&D is.

My other friend loves to be a theif, that's the class he usually plays, and a darn good one. That sneak attack you get from flanking (Maybe that is only in three point five which is the version that play.) comes in very good handy once you get up to level six and beyond. I am actually getting ready to give dungeons and dragons online a shot and see just exactly what it's all about because all of my friends are raging and yelping about how much fun they are having carrying on, killing monsters, getting gold, meeting new friends, and just having a total blast. I definitely like old fashioned style myself.


@szgg07 ~ If you liked reading choose your own adventure books then you should think about giving it a chance.

@Nalah Sin ~ You are soooo right!! When you play a video role playing game there's definitely many rules. As for Dungeons and Dragons it takes a little effort in reading and getting to know the rules. It's better to play with someone who knows them well, I learned from playing with someone experienced and just learned as I went.

Rianna Burrfoot 11-12-2009 05:50 AM

I've played D&D briefly. It would have been better if I actually understood completely what i was doing. But I'm much happier sitting back and watching when my boyfriend plays with his friends because they're just funny and they're a strange group of characters. I do play DDO. I know it's not completely true to real D&D but it works for me and I like having the visual!

Lord Angel Newlife 11-12-2009 05:57 AM

I love D&D though i did poorly my first time.... i managed to kill off my entire party, then they got mad and kicked me out of their group.

Kole_Locke 11-12-2009 02:31 PM

Quote:

Originally Posted by Rianna Burrfoot (Post 1765627537)
I've played D&D briefly. It would have been better if I actually understood completely what i was doing. But I'm much happier sitting back and watching when my boyfriend plays with his friends because they're just funny and they're a strange group of characters. I do play DDO. I know it's not completely true to real D&D but it works for me and I like having the visual!


Playing Dungeons and Dragons is very involved and involves a lot of attention to details and good note taking. Good dungeon masters are a must or the game just drags and sucks. Fortunately for me I have only had one dungeon master that wasn't all that great and that campaign ended up not lasting more than three weeks. I'm going to give dungeons and dragons online a try and see what happens since all of my friends are raging about it, but yes, it is not true to the real dungeons and dragons traditional game at all most likely.

@Lord Angle Newlife ~ What exactly was the situation for you to get your entire party a "perished" status? Kicking a player out of a group is pretty harsh.

Bounces 11-12-2009 02:51 PM

@Newlife...Yeah. I mean a total player kill is actually a pretty impressive accomplishment...especially if you were just a player character yourself.

They shouldn't have kicked you out, they should have lauded your accolades as the new angel of death.

deweyduquesne 11-12-2009 02:51 PM

Quote:

Originally Posted by Kole_Locke (Post 1765628985)

Playing Dungeons and Dragons is very involved and involves a lot of attention to details and good note taking. Good dungeon masters are a must or the game just drags and sucks. Fortunately for me I have only had one dungeon master that wasn't all that great and that campaign ended up not lasting more than three weeks. I'm going to give dungeons and dragons online a try and see what happens since all of my friends are raging about it, but yes, it is not true to the real dungeons and dragons traditional game at all most likely.

@Lord Angle Newlife ~ What exactly was the situation for you to get your entire party a "perished" status? Kicking a player out of a group is pretty harsh.

seriously. did u like somehow transport ur entire party to the abyss or something? lol. but i can't wait to play DDO. just cuz it's free lol and i need a new MMO to play


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