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I'm not against there being rules.
There are rule sin every rp., but I'm against there being strict rules in a book. A book should not decide the rules. The player and DM should choose the rules. Basic rules-agreed on-level 2 does not beat level *insert bigger number here* But some of the rules that are in the books can go burn in my opinion. Dice are optional in my world. Too much dice=take away from the game for me. Only because to do almost anything (it seems) you must role a die. BAH! Why can't the DM just say if it fails or not? S/he is supposed to be GOD pretty much. Screw the die! I'm not saying don't ever go by the rules, but it gets tedious when people are sticklers. In a normal rp, we don't set out so many rules. Hell, we don't really set up any except the place and what it is about, and from then on we talk to each other. What about this? Eh....seems like god-moding to me. Oh okay then :3 Basic rules are understood deep down usually. |
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to be honest with you, in the most basic sense, it's because rules make sense. they add flavor. for example, a level 2 and a level 12 would NEVER be the same, so it MAKES SENSE that they wouldnt be able to cast the same spells. and i'm not saying that every rule must be followed to the letter. cuz u're right, that would make the game terribly boring. but neither can you get rid of rules in most of their entirety. and as for die, lol, i just think u're wrong. granted, it does get tedious, but again, they add flavor. for example, you want to fight something and the lowest number u can roll and still hit is a 1. well, rolling a 1 could make the story "you swing ur axe clumsily at the orc and connect...slicing a line in his eyebrows" or you could roll a 12 making the story "you swing your axe at the orc and take off his arm at the elbow" or a 20 making it "you throw your axe and the orc and u cleave his head in 2". it's a stretch i know, but see what i mean? |
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I am saying I am not letting Wizards make the rules for an abstract game, a roleplaying game. It does not meant I won't use some of their rules. I think the rules should be made by the group. And I HATE MAKING CHARACTER SHEETS! I hate the tediousness so much. Well, why can't that orc thing happen without a die roll? For ever attack a die roll, and then sometimes more die rolls because of other abilities you have. This may mean a lot of die rolls in an attack (and the orc attacking back) which doesn't seem worth it to me. I like me and my friends version of Dungeons and Dragons. The DM makes up the rules-die rolls may be included though not as much as Wizards rules. No character sheets and if desired-use a MTG card to represent your character. Too many rules make it way to serious to where I don't want to play. I will forget something and someone will get all pissy and I'll quit to avoid the drama. |
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@Cat Eye ~ Then if you have no rules, no dice, no character sheet, your just doing imaginative play basically. You know, there are always some people who are going to be babies about what happens in the game. |
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There were rules. In the rps-it was general rules that is understood by the general population in general. And with me and my friend's version of D&D there were rules. Basic rules-the DM is god. Two: There were dice rolls depending on who was DMing, which usually was my friend. He incorporated some dice rolls. (Not enough to drive me insane) And character sheets I useless. I usually come up with my character as we go up to a point. Otherwise, the character would suck a lot more. But that's just the way I'm thinking :3 I would rather have fun than play it "correctly." If a game has so many rules/tedious training/etc.. that it isn't going to be fun, then I do not wish to play it the way they have it set up. (This applies to games other than D&D too) |
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no, u never said no rules whatsoever. but isn't picking and choosing what rules u follow, followed by making up w/e rules the DM seems necessary seem just as tedious? y not just stick with the pre-made rules and forget them when u decide to. and idk about u, but i've never played with pissy ppl, and if they got pissy, i would stop playing with them. but w/e, i'm just gonna agree to disagree on this one since it seems we won't be making any headway in either direction |
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Sort of if you were God/DM of this world and said there is gravity. Anyway-I'm getting tired so my brain is failing right now. *shrugs* Maybe I'll find some groups not psycho about rules and start playing in groups :3 |
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Playing without rules works pretty well, if it's the right group you're playing with. The last Star Trek session I was playing was a lot of fun, and we didn't use any systems, our character sheets were informal lists of what our characters are able to do and to what extend (Engineering: quite the buff, Demolition: what they teach you at the Resistance) and unless the DM wanted to add this little bit of chance to the story, he simply decided whether a character's action was successful - most of the time based on how well the player described what he wanted to do, how likely it was based on the informal character sheet and how well it fit the flow of the storyline.
This works pretty well for certain kinds of roleplayers, but of course fails miserably for others. I've been in groups where I would never even have thought about pulling something like that (because in those group we were playing more for the kick of achieving something - and then it just simply doesn't work when the DM decides whether you succeed or not), but others are almost meant to play this way (it's when you're mostly playing for "living" great stories and you can well live with not being successful in order to add some extra deepness to the story). Not sure whether this makes any sense to those who never tried it themselves, but I can only stress again: It works with thousands of forum RPGs, so why would it not work for pen and paper? |
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It always seems to fall apart fairly quickly in online groups. My friend's been trying to get me to go to this D&D thing, but I keep forgetting. (I blame college) |
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I prefer paper, pencil, books, and social live atmosphere. It's so much more fun and there are all kinds of funny role playing situations that go on. I laugh so hard almost every session. |
I play D&D, second edition. I vastly prefer it to playing online. It's much more fun, and less rigidly structured. And I just like sitting up until the wee hours of the morning with a bunch of my friends. The only D&D I enjoy online is DDO, which is an MMO and not really like D&D campaigns. The MMO isn't the best. I can't play as a proper theif. D: Which is what my character in D&D is. |
I only heard of this game on TV, never played it...but Gordo from Lizzie McGuire did.
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@Cat Eye- the only reason why I ask is because I feel that the way you like playing(less rigid adhesion to the rules) would probably work best with solo rps or with a limited number of players. but no, i understand where u're coming from, i really do. and if it came down to it, i would play with any rules if it meant i still got to play lol.
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Doesn't necessarily work best with smaller groups - it's just that it's not quite easy to find a lot of people who play in a way that's compatible with ditching some or even all of the rules. :D
Like Kole said, it's totally incompatible with the original way of playing D&D, for example - and that's still the most common way of playing. It's not even fit for most storytelling groups, so it's really hard to find people who would enjoy playing with few/no rules. |
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@szgg07 ~ If you liked reading choose your own adventure books then you should think about giving it a chance. @Nalah Sin ~ You are soooo right!! When you play a video role playing game there's definitely many rules. As for Dungeons and Dragons it takes a little effort in reading and getting to know the rules. It's better to play with someone who knows them well, I learned from playing with someone experienced and just learned as I went. |
I've played D&D briefly. It would have been better if I actually understood completely what i was doing. But I'm much happier sitting back and watching when my boyfriend plays with his friends because they're just funny and they're a strange group of characters. I do play DDO. I know it's not completely true to real D&D but it works for me and I like having the visual!
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I love D&D though i did poorly my first time.... i managed to kill off my entire party, then they got mad and kicked me out of their group.
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Playing Dungeons and Dragons is very involved and involves a lot of attention to details and good note taking. Good dungeon masters are a must or the game just drags and sucks. Fortunately for me I have only had one dungeon master that wasn't all that great and that campaign ended up not lasting more than three weeks. I'm going to give dungeons and dragons online a try and see what happens since all of my friends are raging about it, but yes, it is not true to the real dungeons and dragons traditional game at all most likely. @Lord Angle Newlife ~ What exactly was the situation for you to get your entire party a "perished" status? Kicking a player out of a group is pretty harsh. |
@Newlife...Yeah. I mean a total player kill is actually a pretty impressive accomplishment...especially if you were just a player character yourself.
They shouldn't have kicked you out, they should have lauded your accolades as the new angel of death. |
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