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Cora

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#1
Old 10-07-2010, 11:05 PM


So guys, how do you guys think about having a large Roleplay geared contest in the next event? Well we've decided to do just that! This here thread is put into motion to make this idea a reality. Together Zilithandria and myself (and Flishy if he wants to join us) as well as anyone else who wishes to join us are going to make a way to to make this work. We think we have a plan, so if you're interested pull up a chair and join us in the next post to read our current plans and add some of your insight. THE MORE THE BETTER!

Hi guys, this is actually an idea by flish that zilithandria and myself desided to run away with. Flish will be getting and invite once we establish a set up!

Last edited by Cora; 10-08-2010 at 02:21 PM..

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#2
Old 10-07-2010, 11:08 PM




Alignments & Spies:

SPOILERX

Quote:
Originally Posted by Zilithandria Moonlight View Post
But wait, the Good people will know who the other Good people are, and the Evil will know who their fellows are. :stare:

I think maybe we'll need some Neutrals as well. =3

If we really wanted to make it complicated, we could do the different types of Neutrals, too - but if we did

that, then the others would have to figure out by behaviour and speech as to what Neutral alignment the Neutrals are.


Personally, I'm partial to the idea of having an option for Chaotic Neutral. :insane:



Battle System [still under discussion]:

SPOILERX

Quote:
Originally Posted by CK View Post
If you're going to use a battle system, I suggest using the dice and a play off of "d20" rules of combat. ;)

That means assigning hit points to each user who participates for certain. And perhaps rules of healing (if you want to use healing at all).

So it could be something like:

USER ONE: Matilda the Mighty
"Matilda the Mighty swings her sword at Ulrich the Brave. "Take this!" she cries.

Does it hit? (1 = yes; 2 = no)
The 2-sided dice lands on 1

If so, how much damage does it inflict?
The 20-sided dice lands on 12"


USER TWO: Ulrich the Brave
"Ulrich the Brave avoids being hit at all and laughs breathlessly at his luck. "You'll not defeat me! I'm a wizard!" He prepares his fireball spell.

Does it hit? (1 = yes; 2 = no)
The 2-sided dice lands on 2

If so, how much damage does it inflict?
The 20-sided dice lands on 4"

And so on. xD; Just adjust as pleases/suits the game. xD
Quote:
Originally Posted by Zilithandria Moonlight View Post
The problem I see with this "dice roll" thinger, as cool as an idea as it seems, is that it might end up on Attack or defend way too often... :stare:

That's kind of why I liked Gaia Online's post option of rolling a dice - because it rolled itself and the number was shown and couldn't be edited. No chance of cheating, no problem with too much of attacking or too much of defending... :sweat:

Then again, you could do like Incorrigible in Second Life does - the people would have to attempt to do stuff to the other character, like grab their wrist, attack them, kiss them, hug them, push them, et cetra. Of course not everything can be dodged, but person 2 would then have to attempt to dodge or retaliate or whatever. And so on and so forth. In my opinion it made role-play more interesting and greatly lessened the chance of god-moding. :rofl:

I'm not saying that users here would definitely cheat/god-mode, but every website will have at least one, you know? :sweat:



Game Death [still under discussion]:

SPOILERX

Quote:
Originally Posted by CK View Post
- Is "dead" at 0 hit points?
- Or is there a "dead" or do people just pass out on the battlefield until they're revived by a healer?
- If there is "death" in the game - to characters have to "stay dead" or can a healer or some sort of other character (sorcerer, fairy, god, whatever) bring them back?
- If there is "death" in the game and characters can bring them back - are they still human, or are they undead?
- If there are undead in the game, are there special rules or conditions for the undead?


Last edited by Zilithandria Moonlight; 10-10-2010 at 06:18 PM..

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#3
Old 10-07-2010, 11:11 PM



1) Follow the TOS at all times.
2) Zilithandra Moonlight and Myself are the leaders in the thread, we have final call on all decisions.
3) Be kind, all opinions are valid and everyone is entitled to their opinion. Please be respectful.
4) Have Fun!

Last edited by Cora; 10-08-2010 at 12:57 AM..

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#4
Old 10-07-2010, 11:11 PM



Last edited by Zilithandria Moonlight; 10-10-2010 at 06:16 PM..

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#5
Old 10-07-2010, 11:12 PM


Last edited by Cora; 10-08-2010 at 12:58 AM..

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#6
Old 10-07-2010, 11:14 PM



Last edited by Zilithandria Moonlight; 10-10-2010 at 06:16 PM..

Cora

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#7
Old 10-07-2010, 11:15 PM

Sweetness!

Then open for discussion!

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#8
Old 10-08-2010, 02:15 AM

*plants herself in the thread waiting on the general idea*

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#9
Old 10-08-2010, 10:56 AM

The general idea is a big role-play during Celes Paradi, themed and involving the Celes Paradi event, possibly
involving multiple Threads, and definitely needing spies betwixt the group of good people and the group of evil people.
;)

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#10
Old 10-08-2010, 01:05 PM

*pulls up a chair* : )

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#11
Old 10-08-2010, 02:20 PM

Yes, its going to be a battle oriented game, which involves actual Role play ^.^

*forgot to change the title last night*

Essentially what we started discussing is a battle between hero's and villians. In the main thread no one will know which is which. (haven't decided how to implement that yet). We'll need some sort of battle system I think, and the actual role play will be very important. I think we need some sort of points or battle system so that in the end one side will be the ultimate winners (I want to see if I can scrounge up some prizes). We haven't Quite decided on the minor details...hence what this thread is for.

Last edited by Cora; 10-08-2010 at 02:25 PM..

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#12
Old 10-08-2010, 06:36 PM

Quote:
Originally Posted by Cora Lorington View Post
In the main thread no one will know which is which. (haven't decided how to implement that yet).
But wait, the Good people will know who the other Good people are, and the Evil will know who their fellows are. :stare:

I think maybe we'll need some Neutrals as well. =3

If we really wanted to make it complicated, we could do the different types of Neutrals, too - but if we did

that, then the others would have to figure out by behaviour and speech as to what Neutral alignment the Neutrals are.


Personally, I'm partial to the idea of having an option for Chaotic Neutral. :insane:

Last edited by Zilithandria Moonlight; 10-10-2010 at 06:17 PM..

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#13
Old 10-08-2010, 08:27 PM

I'm somewhat interested, even though I'm not quite sure what exactly you all are talking about just yet. I shall be following this thread, anyhow.

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#14
Old 10-09-2010, 02:31 AM

This looks like it'll be pretty fun, I may not end up participating but I shall at least lurk here >w>

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#15
Old 10-09-2010, 02:50 AM

If you're going to use a battle system, I suggest using the dice and a play off of "d20" rules of combat. ;)

That means assigning hit points to each user who participates for certain. And perhaps rules of healing (if you want to use healing at all).

So it could be something like:

USER ONE: Matilda the Mighty
"Matilda the Mighty swings her sword at Ulrich the Brave. "Take this!" she cries.

Does it hit? (1 = yes; 2 = no)
The 2-sided dice lands on 2

If so, how much damage does it inflict?
The 20-sided dice lands on 4"


USER TWO: Ulrich the Brave
"Ulrich the Brave avoids being hit at all and laughs breathlessly at his luck. "You'll not defeat me! I'm a wizard!" He prepares his fireball spell.

Does it hit? (1 = yes; 2 = no)
The 2-sided dice lands on 2

If so, how much damage does it inflict?
The 20-sided dice lands on 6"

And so on. xD; Just adjust as pleases/suits the game. xD

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#16
Old 10-09-2010, 04:02 AM

Awsome idea CK, thanks for the imput ^.^

@Zilith- you may have some members with loyalty to one team but participants in both teams Aka. Spies.

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#17
Old 10-09-2010, 11:59 AM

Ooooh, that is nifty CK. ^^ I've never played a roleplay with such a complicated system, but it sounds like it would work pretty well. You'd just have to have a rule stating that any post with dice rolls can't be edited, to prevent cheating.

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#18
Old 10-09-2010, 12:13 PM

The problem I see with this "dice roll" thinger, as cool as an idea as it seems, is that it might end up on Attack or defend way too often... :stare:

That's kind of why I liked Gaia Online's post option of rolling a dice - because it rolled itself and the number was shown and couldn't be edited. No chance of cheating, no problem with too much of attacking or too much of defending... :sweat:

Then again, you could do like Incorrigible in Second Life does - the people would have to attempt to do stuff to the other character, like grab their wrist, attack them, kiss them, hug them, push them, et cetra. Of course not everything can be dodged, but person 2 would then have to attempt to dodge or retaliate or whatever. And so on and so forth. In my opinion it made role-play more interesting and greatly lessened the chance of god-moding. :rofl:

I'm not saying that users here would definitely cheat/god-mode, but every website will have at least one, you know? :sweat:

Last edited by Zilithandria Moonlight; 10-10-2010 at 06:13 PM..

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#19
Old 10-09-2010, 02:49 PM

@Zilith- we will just have to make a rule that all editted posts with die are null and void.

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#20
Old 10-09-2010, 02:56 PM

Sure, but you don't have to edit a post to use avoiding techniques and/or killing techniques way too much.

Perhaps there should be a limit as to how much you can successfully attack/dodge/block/parry in a row?
Plus a cap on how much health/attack power/stamina you can have, how many times they can regenerate
per day, and how much they can regenerate per set time limit?

And of course if someone's in the role-play and they edit their post,
then making their post nullified, they are able to be attacked a second time without
having defended theirself or having attacked back or whatever, correct?

Last edited by Zilithandria Moonlight; 10-09-2010 at 03:00 PM..

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#21
Old 10-09-2010, 04:54 PM

I really like this idea. I will keep an eye on this thread.

Also I really hope that Celes Paradi does happen.
:)

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#22
Old 10-09-2010, 04:58 PM

I like the idea of limiting the amount of attacks/ regenerations. Maybe each team should have one healer. maybe two whose job it is to heal the rest of the team. No one else would be allowed healing capabilities and she is only allowed to heal each member a certain amount of times.

As for the nulled post, they would simply have to defend themselves a second time....OR given that they broke the rules anyways, it could be an automatic hit.

@Wynna- I'm glad to see you around ^.^

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#23
Old 10-09-2010, 05:11 PM

Well, with the system CK mentioned, there would be no need for a 'defense' roll since the attacker would be rolling a die that determines whether the attack hits or misses anyway. Sounds simpler to me. And then after responding to the attacker's post(being wounded if it hits, or dodging if it misses), player two would have the option of retaliating or healing.

Obviously, there would have to be a limit on healing powers... Maybe use healing items instead that heal a specific number of hit points? And each person starts with say, two or three, and there are limited ways of obtaining more?

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#24
Old 10-10-2010, 01:21 AM

Quote:
Originally Posted by Zilithandria Moonlight View Post
the people would have to attempt to do stuff to the other character, like grab their wrist, attack them, kiss them, hug them, push them, et cetra. Of course not everything can be dodged, but person 2 would then have to attempt to dodge or retaliate or whatever. And so on and so forth. In my opinion it made role-play more interesting and greatly lessened the chance of god-moding. :rofl:
Well - yes. That's how I role-play when I role-play with someone else one-on-one or in a small group. It's an internal, "this is what seems fair based on my character's skills versus the other person's character's skills and the probability of their success and/or what would make the story better". That's a given!

But in a game of this sort, I thought it might be more fair to take god-moding out of the equation. If you hit - you hit. If you miss - you miss. And then you do the role-playing part of it around what "happened".

Otherwise, I would foresee a lot of people doing an awful lot of complaining that someone's character did an awful lot of dodging whereas they were fair about the number of times they were hit.

I suggested the dice rolls because it seemed the fairest, most open way of determining success or failure for players who are just getting to know each other in a competitive game. It would lead to fewer between-player disputes and less for the rpg heads or the site moderators to have to mediate.

But - that's just my opinion. ^^ I know I'll play in this if I have the time, but I hardly make up the majority here and whatever seems fairest to the most people is what is going to make the most people happy. ;)

---

If you end up using something like hit points to determine whether or not a character is injured - you might want to decide things like "death".

- Is "dead" at 0 hit points?
- Or is there a "dead" or do people just pass out on the battlefield until they're revived by a healer?
- If there is "death" in the game - to characters have to "stay dead" or can a healer or some sort of other character (sorcerer, fairy, god, whatever) bring them back?
- If there is "death" in the game and characters can bring them back - are they still human, or are they undead?
- If there are undead in the game, are there special rules or conditions for the undead?


Sorry to dump more things to think about on your head. xD;

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#25
Old 10-10-2010, 04:07 AM

no no CK I'm glad you did. Its things like this that we need to think about. I'm still majorly in favor of the one to two person to heal per team thing. Each healer would be able to heal so many times and revive so many times in a certain time period. The reason I am more in favor of healers as opposed to items is that I dont want this to be an every man for themselves. This should be about teamwork and strategy. Dead members can be revived I think as long as the healer has a revive left to give them. I'm not sure on the undead scenario, I'll have to think on that.

 


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