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Darkeyes
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#1
Old 08-02-2009, 12:39 AM

This thread is ONLY for character forms. Additionally, while it is possible to attempt to cheat by modifying your character sheet realize that if you are found cheating you will be removed from the campaign without any further chances.
For general discussion of the game
For the game RP

(This is just a basic overview- feel free to fill out what you can, and figure the rest out later.)
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Place your character design here:

Character Name
Character Race
Character Classes/Class Levels
Character Concept/Appearance/Age/Etc

Character Stats, in following format (modifier [] calculated by subtracting 10 from the stat and dividing the result by 2):
Strength 15 [+2]

Character Values:
Attack mod
AC values
HP, current and max

Character Skills, in the following format:
Skill: Total ( Allocated Ranks ~ Stat modifier ~ Other Modifiers)
Swim: 3 (1 ~ 2 ~ 0)
For crossclass skills, format as follows (for an example 4 skill points):
Jump: 1 (4cc ~ -1 ~ 0) [4cc = 2]

Character Traits/Flaws (Formatted as Feats, below)

Character Feats, in the following format:
Name (Acquired when/by class, book acquired from*): basic description
Power Attack (Lv 1, Fighter, PHB): May remove up to 5 points of attack modifier to increase damage modifier by an equal amount.

*any feats from the SRD are from the PHB- Player's Handbook.

Inventory, in the following format:
Item Name, Weight, Estimated Value, description
Shoddy Long Sword, 5 LB, 2 GP, Truly a shoddy crafting- if only the halfling hadn't stolen your Dwarven sword..

At the end of your inventory, list your current weight/max carryable weight.

Starting gold for purchasing equipment and supplies is:
25 gold + (CHA MOD * 5) for druids, barbarians, and monks
60 gold + (CHA MOD * 10) for rogues
100 gold + (CHA MOD * 20) for all other classes

Last edited by Darkeyes; 08-02-2009 at 05:33 PM..

Firemare
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#2
Old 08-02-2009, 02:15 AM

Character Name: Aarana Strongblood
Character Race: Human
Character Classes/Class Levels: Monk 1
Character Concept/Appearance/Age/Etc: Five foot eleven, she has bright blue eyes and brown hair she keeps in a tight bun and rarely lets down. She's seventeen and has already left her monestary. She sports no scars on her pale, but usually sunburned skin, and wears tight clothing so as to not interfere with her movement.

Character Stats:
Strength 12 [+1]
Dexterity 15 [+2]
Constitution 12 [+1]
Intelligence 14 [+2]
Wisdom 16 [+3]
Charisma 14 [+2]

Character Skills:
Tumble: 6 (4 ~ 2 ~ 0)
Move Silently: 6 (4 ~ 2 ~ 0)
Escape Artist: 6 (4 ~ 2 ~ 0)
Hide: 6 (4 ~ 2 ~0)
Listen: 7 (4 ~ 3 ~ 0)
Use Rope: 4 (4cc ~ 2 ~ 0)
Survival: 5 (4cc ~ 3 ~ 0)

Character Feats, in the following format:
Name (Acquired when/by class, book acquired from*): basic description
Improved Unarmed Strike (Mnk 1, PHB): Considered armed even when unarmed
Deflect Arrows (Human, PHB): can deflect one arrow per round

I'll add inventory later, too tired right now.

Last edited by Firemare; 08-02-2009 at 02:37 AM..

RavenStorm
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#3
Old 08-04-2009, 07:00 PM

Character Name:Raven Storm
Character Race:Half-Elf
Character Classes/Class Levels:Ranger 1 Exp:0
Age:21
Height:4'30"
Weight:200 lbs
Description: Raven has medium length brown hair from his human father and his mothers bright green eyes. He has an elfish complexion and light skin color and wears light comfortable clothes to help with his work.
Languages:Commom,Elven,Orc
Favored Enemy: Orc
Character Values:
Attack mod:
AC values:17
HP, current and max:

Character Stats:
Strength 15[+2]
Dexterity 16[+3]
Constitution 12 [+1]
Intelligence 13 [+1]
Wisdom 14 [+2]
Charisma 13 [+1]



Character Skills, in the following format:
Listen:6(3~2~1)
Search:5(3~1~1)
Spot:6(3~2~1)
Diplomacy:3(1cc~1~2)
Gather Information:4(2cc~1~2)
Survival:5(3~2~0)
Move Silently:5(2~3~0)
Ride:6(3~3~0)
Knowledge(nature):3 (2~1~0)
Heal:5(3~2~0)
Handle Animal:4(3~1~0)
Speack Language:1(2cc~0~0)

Character Feats, in the following format:

Animal Affinity(,Ranger lvl 1, PHB): You get a +2 bonus on all Handle Animal checks and Ride checks.
Track ( Ranger lvl 1,PHB):To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.



Inventory, in the following format:
Item Name, Weight, Estimated Value, description
Cross Bow(light),4 lb,35gb,You draw a light crossbow back by pulling a lever.Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing. Loading a light crossbow is a move action that provokes attacks of opportunity

10 bolts,crossbow,10 lb,10 gb,A crossbow bolt used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Scimitar,4 lb.,15 gb,The curve on this blade gives it a keener, sharper edge.

Studded leather armor,20 lb.,25 gb,Armor made from tough but flexible leather,unhardened,reinforced with close set metal rivets.

Shield, light wooden,10 lb,7 gb,You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.

Backpack (empty), 2lb,2 gb,A small pack to carry items in.

Bedroll,5 lb,1 sp , A blanket to sleep on at night.

Flask (empty),1½ lb.,3 cp, A small flask to cary water in.

Flint and steel,0 lb,1 gp, Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.

10 Rations, trail (per day),10 lbs,5 gp, Food for the road.

5 Rope, hempen (50 ft.), 5 lbs, 5 gp,This rope has 2 hit points and can be burst with a DC 23 Strength check.

Torch,1 lbs, 1 cp, A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.

67.5 lbs/200 lbs.

gold:17





(Here's my character, feel free to ask me to change anything since its my first time doing it by myself so I may have made some mistakes.)

 


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