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Afanassii
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#1
Old 10-15-2010, 08:13 PM

I had this game up and running a while ago but it fizzled out, the larger part of the blame is my own, sadly. I would really like to get things going once again, and so I'm re-vamping this thread so I do not have to make a new one.

Here is the OOC thread: http://www.menewsha.com/forum/commun...verse-ooc.html Please feel free to jump in - although the current posts are old, I would rather recycle that thread than start another.

What is Steampunk?
Wiki has a good page on what Steampunk is in general: http://en.wikipedia.org/wiki/Steampunk

Steampunk as it will be used here is the general clothing and technology of meiji-era Japan as well as what equates to about the Vicorian and "Wild West" ages in America.

Basically, take the technology, weapons, dress and demeanor of that time and cross it with several races and abilities such as psychic and magick and elemental affinity.

The added element of magick to the steam technology makes new technologies available. There are locomotives (trains), yes, but there are also motorcycles and airships - all powered by steam, and perhaps a little magick or elemental power.

There are no computers, only typewriters. There is electricity, though it is rudimentary. There is no television, people still seek entertainment through plays and songs.

This world is based upon our own and developed in much the same way, but has its own histories and religions. (Right now things are still underdevelopment, so much is left to interpretation. I trust that you will be patient with us as we flesh things out)


A Brief World History
The world has had its ups and downs but lately things have been peaceful, at least on the large-scale. Though there are always those who sneak in the shadows and wish to take control of the world somehow.

Description of the settings
There are six kingdoms, but only three of which conduct trade regularly. They are the following:
1) Consilium Regnum (the rule of Wisdom) the largest of all kingdoms, it is ruled by Elan, though they allow all races within their borders and deem them necessary (at least in this kingdom) to run a well-balanced country effectively.
2) The Kingdom of Balance is lead by a representative from all native races, this is strictly enforced since the goal of this community is to achieve its name. The land is conveniently proportioned large enough to threaten the confidence of the Consilium and even more conveniently located, surrounded by mountains on one side, the great forest on another, the Consilium to the north and the great ocean to the western side. The Kingdom of Balance has the largest singular city in the world, a port city named Converse.

Balance is the leading area for all the world's technology. The airships are mostly built in Converse and they have a port reserved on the north eastern side of town for them.

Important Areas in Converse:
1. The port. - here the airships are made and stored.
2. The shopping district. - Since Converse is so large, items can be found from around the world here.
3. The guildshops. - Contractors and their apprentices can be found here. A large public park has been sponsored by the guildshops and is placed in the center.
4. The hall forums. This is where the government is based. There are many halls for different aspects of governing and a large town square with a large clockwork fountain and food stands.
5. The Docks - simply put, this is the water port-side of Converse.

3) земля свободный (rough translation: "Freeland") This is a country run only by Sekassiret. It is the only place that these people can roam without suffering serious prejudice. It is one of the smaller kingdoms yet no one tries to invade due to fear and misunderstanding of the race and their secrets.


Races will continue in my next post.

Last edited by Afanassii; 10-09-2011 at 07:47 PM..

Sezumie
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#2
Old 10-15-2010, 10:02 PM

Oh~ I'm interested!~ it looks nice~ =3

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#3
Old 10-15-2010, 10:47 PM

@Sezumie
Thank you!

I hope we can get a few more people to join. The trouble with it at the other site we tried it at was only one forum member stayed with it so it was just me and her going back and forth, it might as well have been a 1x1 rp. ^.^'

I wonder if I should put more info here?


Races:
All of these races are deemed separate but equal. They are all humanoid, and most of them very much like regular humans. The environment of this world made subtle changes with each generation the tribes were separated, and so today we see very real differences between them.

I have included the general racial stereotypes/opinions/prejudices. These are only the general societal opinion that those of that race tend to have. Your character needn't share that opinion with the rest of their kind, unless you would like them to.

Elan are psychically awakened human beings. The bulk of them came about from semi-nomadic peoples who settled in a region where they found a treasure trove of ancient knowledge in the forms of scrolls and bound books. There they settled and became philosophers and seekers of hidden knowledge.

Many Elan are descendants of others with psionic abilities, however it is said that they can allow someone of any race or class to join their ranks through a special dedication ceremony. This is the very ceremony that granted their abilities to begin with.

Elan born from elan have a variety of appearances, though those who are accepted into the fold and dedicated tend to have features specific to the preferences of the dedication council of that time, therefore each generation of initiated Elan have different appearances. The current generation of council members prefer those of pale skin, red hair and light colored eyes. Only one aspect of appearance ever truly marks an elan: they have slightly ovular (vertically) irises and their pupils are a dulled-out darkened gray rather than true-black.

Abilities: minor psychic abilities such as telepathy and clairvoyance. A few have learned more powerful or more specialized psychic powers. Some of these include being able to create pychic armor to guard against magical, physical or mental attack, and being able to ignore hunger and thirst. Those who are 'dedicated' tend to be more psionically gifted than those born into the race, probably because they appreciate their status more. Elan are also naturally gifted with languages and are quick learners with many things.

Views on the other races:
In general, they believe they are greater than all other races since they deem themselves enlightened.
Elementalists These people pride themselves on being too close to the world around them when they should be trying to better their own intellect.
Elves They are intelligent and mostly stay out of our way but they value life itself more than knowledge obtained so we do not exactly see eye-to-eye.
Sekassiret Disgusting creatures, they horde whatever knowledge they have over us as if those few morsels could make up for what they don't have since they lack access to our own libraries.
Mountainfolk Of all the races, these are those who treasure intellect and learning the least. We do not associate with them.
Outsiders Usually useless, however with them comes new knowledge of the strange places they come from.

Elementalist:
These are the tribes that settled in areas in which one of the traditional elements were strong. Near the oceans dwell the water elementalists. Near mountainous regions are the bulk of the earth elementalists. Near hotsprings and volcanoes are fire elementalists. And on settlements on the highest altitudes as well as areas of open planes are the air elementalists. These four are represented fairly equally.

The tribes maintain somewhat of a competition and hold much pride in their own element. It is rare for marriages to occur between members of the separate tribes, but from those unions are born children who can control the odd elements, those of: light, Darkness, sound, metal, and wood (plants)

Their appearances range dramatically, though the general rule is that their appearances are best suited for the environment they have lived in and therefore best suited for their element. For instance, an air elementalist might have toughened skin and wind-strewn hair. A fire elementalist might have skin dark as the color of pitch and tightly curled hair to beat out the heat. (These are only examples of the many, though)

Abilities: Simply put, elementalists hold control over the element of their affinity. They cannot create it merely by will, so they must have a source of it nearby for them to control. For this, the elementalists usually carry something with them to use as their source of element. Most Elementalists are peaceful though competitive, they do not like to actually fight.

A master elementalist can call a true elemental forth, they are generally life-long companions and aid them in whatever they do. Although some elementals cannot travel due to the binding to their element and the lack of it in the traveling region.

Views on the other races:
Elan Stuffed shirts. They don't appreciate good work and fair play.
Elves Sweet little things, they always do well with the world wherever they live.
Sekassiret Something wrong with them. Even the world around them rejects them, and they reject it to a certain extent. We've heard they'd rather be elsewhere....
Mountainfolk Ah! Friends! They may be gruff but they have the best of intentions and they understand the value of a hard day's work!
Outsiders Huh? You're not from around here? Where exactly... are you from, then?

Elf:
The history of the elves is unknown, though it is largely believed that they might be one of -or the only - race truly native to the world. They are more widely spread throughout the world than any other race, though they always remain in less-populated areas.

The elves range in skin color through all hues, with darker tones generally appearing in the equatorial zones. Their builds tend to be slight, with pointed facial features and extraordinarily long ears.

Abilities: Elves are undoubtedly the keepers of nature. Perhaps they were the original race, because they hold the strongest ties to the flora and fauna around them. They can nurture the growth of plants and most can speak the language of an animal or two. Because of their strong link to all sentient creatures, most elves are peaceful and all full-blooded elves are vegetarian.

Many elven encampments are in trees or otherwise off the ground, this allows them to separate themselves further from the other land-dwelling races.

Views on the other races:
Elan There is nothing wrong with a healthy thirst for knowledge, but it is possible to take things too far....
Elementalists They usually take good care of our world and have been blessed with gifts from her. We hope they won't abuse them. The air elementalists, especially, share a common bond with us.
Sekassiret We have heard stories of a race of spider elves, cursed by our gods. Although their ears are shorter, they are pointed as ours... we wonder if these are the evil race of legend...
Mountainfolk We are alike in some ways, though not in others. They mean well.... though they might not always "do" well. We are pleased that they try to blend their buildings in to their surroundings and disturb nature less than other races.
Outsiders Some are good; some are bad. We'd prefer to keep our distance rather than be betrayed or disappointed.

Sekassiret:
Ostracized by the other races, the Sekassiret are deemed as either evil, unnatural or cursed. They have their own, rich history, although the further one goes back into it, the more squabbling there is over details. Their history is partially obscured by the fact that they have learned how to travel through time and space by a combination of magick and the technology of the age. Legend has it that they came to this knowledge when traveling with the Elan, once they settled into their territory a fight broke out and the Sekassiret elders were able to make off with this information and have kept it from the Elan ever since.

Their society is in some ways backwards from the others around them. Although they tend to dress the societal norms for their gender, and even keep most of the usual jobs, the females are the dominant gender. While the males may hunt and perform heavy labor, the women keep the household (though tend to do little of the actual housework) and are the main decision-makers in all things. They are matriarchal and a male would marry into his wife's family and take on her last name.

Their main religion is ancestor worship and it is a part of their daily lives even if other spiritual beliefs are held as well. Boys are deemed as imperfect and their spiritual upbringing is held to the highest importance. A male is not considered a full person until he has be granted a wife and has the ability to love. Because marital fidelity is so important to them, the Sekassiret males are brought up with the beliefs that being a father and a devoted husband are the most wonderful things in the world. As a rule, their sons partake in daily catechism and devotional classes and ritually cleanse themselves on a regular basis. the most controversial of all the ritual events, by far, is the use of the drug jupag to provide temporary sterilization and disallow the boys the ability to feel more than friendly and familial love.

They encourage the boys (who have grown accustomed to the exposure of jupag over time so that it provides no unwanted effects) to travel about and sow their wild oats at whim. Jupag negates the chance for unwanted pregnancy and the boys are able to enjoy sexual experiences. As odd as this practice may seem, the reasoning behind it is to teach the boys the difference between love and sex. And, once they are able to fall in love, they will appreciate it all the more in the end. The Jupag-nai (the term for the ritual use of the drug) is one of the most closely-guarded secrets of the Sekassiret and the males are generally not even aware of it (before becoming fathers of their own) unless they are given the chance to know by the elder women in the family.

Coming off of the drug is done differently depending upon the clan involved. Some restrict their sons' involvement with all females and introduce them to the woman they have chosen for him while weaning him from the drug or taking it away suddenly. The boy then has very little chance to fall in love on his own, making this very much an arranged marriage. Other clans slowly wean their boys from the jupag and may require a time of quiet contemplation, away from their friends. This allows them to look over their lives and current relationships, and to see if any new feelings of love toward women they already know have come about since they have the ability to love them differently then.

While there is variation in skin tone, the vast majority of the race are extremely pale because they have no exposure what so ever to direct sunlight. Their eye and hair colors vary, but are generally light in shade. Several distinct features mark a Sekassiret in their home world, these are: small horns, hollow fangs (they must consume the blood of a mammal on at least twice a month, they also have a mild venom that they can secrete, it acts as a hallucinogen and narcotic for most mammals) a grayed-out pupil area of the eye, upon close inspection one can see 4 smaller dots inside, each representing an individual pupil. (these unique eyes allow them to be very perceptive) and about 60% of the race have a set of Spinnerets, generally those who have them are female.

Abilities: Most of these were covered under their description. Such as: increased perception due to their eyes, their venom sac and blood-draining ability. Those who have spinnerets can make creations from their webbing. They have no other natural abilities, though they are generally tinkerers and seekers of knowledge in their own way - mostly through technology, though some do learn magick.

Views on the other races:
Elan Know-it-alls. They can stick their noses in their books forever, we'll be out in the real world learning how things are done.
Elementalists We've gotten a rather bad rep with them, through no fault of our ownl. The fire ones dislike us especially, because our skin does not like the sun. Oh, well....
Elves They seem to think we are evil and out to get them. We eat differently, otherwise we might invite them to dinner to sort things out.
Mountainfolk Some wouldn't fit into our homes and the others wouldn't like them anyway. We'll allow them to throw their rock parties by themselves, as long as they don't throw their stones at us.
Outsiders How intriguing! Where did you say your world was? *Looks through books and charts* I think I can get there.

Mountainfolk:
Like the elves, little is known of the history of the mountainfolk and it is further obscured by the odd extremes in racial appearance. Some clans appear on the smaller side. They are stout and stick close to the ground to work the stone within the mountains. Other clans lead incredibly tall - taller than any other race in the world, these tend to live on the mountains themselves. Though both are stocky and value a healthy beard and a good ale. Despite the vast differences they can have between them, appearance-wise, Mountainfolk always regard each other as brothers. Their skin tone usually tends to be ruddy and their hair a blond, red or light brown. There are a set of the shorter Mountainfolk (Or "hillfolk" as called by the taller kinds as a means of determining them separate from themselves.) that live deep under mountains, rarely removing themselves from their mines, these tend to have darkened skin, the color of the stone itself.

Abilities: All Mountainfolk seem to have an ability to mold and shape stone. It is as if they understand the very nature of stone. Many are architects and often contracted to build all sorts of structures. All mountainfolk are strong - especially the tallfolk.

Views on the other races:
Elan We'd rather not deal with them if they're not paying us.
Elementalists We're much a'kin! The earth kind might as well be one of us if they were a bit thicker and had a fine beard. The others are might' fine as well, just different, I suppose.
Elves Flimsy little faries. We'd have to worry about breaking them if they didn't keep to their trees. They do grow many things in their forests that we can use for mead, though...
Sekassiret The most useless race. They'd rather flit about making odd contraptions and daydream than do anything truly useful.
Outsiders Eh... Who are you, then?


Outsider:
Simply put, the outsiders are those who have arrived in the world unnaturally. They were not born here, they either traveled here of their own accord or were brought into the world by means of Elan or Sikassiret technology.

Appearances: vary widely depending upon their world of origin.

Abilities: depend directly upon the outsider's world of origin. Some may have no abilities, some may have powers new to this world (such as the power of natural flight)

* What should be known is that this world alters one's abilities just as someone traveling from this world to another might have their abilities altered. (Just ask Nassii, he loses his Sekassiret abilities often when world traveling) So it is possible for a "normal" human from another world to travel here and gain something new.

Views on the other races:
Generally Outsiders know very little about the native races of this world and so have no opinions of their own at first. Those who do have opinions of the races tend to have been influenced by the first racial culture they came to interact with.

However, the following are general things about the other races to keep in mind when figuring out how your Outsider character might react to them:
Elan Their eyes are odd and they have psychic abilities. They believe they're better than everyone.
Elementalists They can control one aspect of the world around you, this may give them an advantage.
Elves Depending upon your world of origin, Elves may be a race of legend.
Sekassiret Truly odd, these people may intrigue you or disgust you. Much may lie on your character's opinions about spiders and possibly opinions on gender roles.
Mountainfolk Depending upon your world of origin, the Mountainfolk may also be a race (or races) of legend. (Dwarves and Giants, respectively.)


Classes and Character Form will continue in my next post.

Last edited by Afanassii; 10-16-2010 at 04:35 PM..

Sezumie
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#4
Old 10-15-2010, 11:06 PM

you should, it gets more people interested that way

Afanassii
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#5
Old 10-16-2010, 12:31 AM

@ Sezumie

I altered the posts I'd made thus far with the previous info. Hopefully this makes everythign clear.

I hate to make it "TL/DR" but I want to make sure all teh bases are covered.

I just hope the admins are all right with the copy/paste because this is just too much to go through typing all over again. -.- My friends and I have been working pretty hard on it for a little while. If they'd rather, they can strip me of the gold I earned posting this and I can link to the post on Midorea, but I fear they might consider that advertising. It would suck to have to put my own writing into quotations here.

Hopefully I can add in some updates soon.



Classes
The major jobs in the world are favored by some races and ignored by others. The following is a list of specialized adventuring classes:

Auditor - One who enforces the orders of the Consilium or the round council of Converse. They actively seek to weed-out corruption within the government and are given a truth potion and magical weapons to do their job. An Auditor has official papers from the government they serve, allowing them to commandeer any vehicle for transportation. The auditor class, not surprisingly, is favored by Elan.

Tinker - One who knows the steam mechanisms of the world and how to fix them. Tinkers usually have a steam-powered vehicle of their own. These are the class that generally has access to technology that is little known so they may have strange weapons and other gear. This class is favored by the Sekassiret.

Entertainer - A traveller who is trained in the fine arts of companionship and storytelling. They are often hired to plan and host parties as well as accompany important figures when they enter into someone's town. Entertainers are best at distraction though they may be trained in a weapon or hand-to-hand combat. This class is shared pretty evenly amongst the races, though they all have their own way of entertaining.

Pilot - simply put, these are the ones that pilot the airships and other large vehicles. They can make a rather good living since there the demand for pilots is high. Martial training varies depending upon their upbringing and whether they were taught arms by a particular government. This class is favored by air elementalists

Mage - One who is focused in what little Magickal arts there are in the world. They may hold some natural talent but otherwise learn their skills through the study of books. This class is favored by the elves.

*though it should be said that many of the usual classes exist: Bard, warrior, rogue..


Profile Skeleton:


Username: self explanatory

Character's name: Also pretty self explanatory. Try to take care to give your character a name that suits their race/where they came from.

Gender: Post your character's physical sex (in any way you see fit to discribe it) as well as their sexual orientation. I do not require a simple "boy/girl, gay/straight" title because I am well aware that there is a huge amount of gray area between these.

Age: The ages available for an adventurer depend mostly on your character's race)

Race: Elan, Elementalist, Elf, Sekassiret,, Mountainfolk, Outsider

Class: Either one of those listed above, none or a class from your home world (IF you are an outsider)

Region of origin: You can list one of the 3 main countries as your home, or just a general region (Northern Arctic, equatorial, desert...) and a bit about what your family/clan is like.

Physical Description: An actual description would be nice, but you are welcome to use an image as well.

Biography: Family, friends, a brief recounting of your character's life experiences thus far. General attitudes for other races/religions/etc would also be a good thing to add. As well as your character's likes and dislikes.

Other: Any other pertinent information not covered above.

Code:
Username: 
Character's name: 
Gender: 
Age: 
Race 
Class 
Region of origin 
Physical Description: 
Biography: 
Other:

Sezumie
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#6
Old 10-16-2010, 12:54 AM

Ah, I see, so should I pm the profile, or post it here?

Afanassii
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#7
Old 10-16-2010, 01:14 AM

I think this is a good place to post it. That way we can use this thread as reference later. I'll get Nassii's profile up right quick, then.

fishyfey
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#8
Old 10-16-2010, 05:29 AM

This sounds like a lot of fun and I love the steampunk world. I am pretty new to menewsha and have not RP'd before, but I do have previous RP experience in some online games, and I spend a lot of free time writing stories. I love playing/writing flawed characters that are a little unexpected. I've read some other RP threads on this site and I think I've got a good idea how everything works.

If you are willing to take a chance on me I would love to join this RP group. I can write and post a character profile by the end of the weekend if you are interested.

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#9
Old 10-16-2010, 06:14 AM

Absolutely - the more the merrier!

I'm not a stickler for extreme literate RP. As long as it can be read and everyone is patient with one another then it should work out fine. So don't worry about you being new to this. ^.^

I look forward to seeing your character.

----------

Username:Afanassii
Character's name:Kiril Afanassii Abez'iana
Gender:male
Age:appears to be about 22
Race Sekassiret
Class Entertainer/Bard minor skill in piloting and tinkering
Region of origin земля свободный
Physical Description:
Afanassii is tall, lithe and quite feminine in appearance. He has extremely long hair that trails down past his bottom; it is all red, save for his bang area which is pure white. His eyes are a steel-gray/blue. He wears an odd combination of old-fashioned and modern clothing that he has mostly made himself. He tends to wear goggles and long coats, his trademark coat is a long blue duster with black faux-fur trim. He is one of the rarer males that has spinnerets at his wrists.
http://i292.photobucket.com/albums/m...Art/img488.jpg http://i292.photobucket.com/albums/m...Art/img490.jpg http://i292.photobucket.com/albums/m...by_cat_cat.jpg http://i292.photobucket.com/albums/m...by_cat_cat.jpg (Credit to the artist: last two are by CatCat on deviantart)
Biography:

His family has always been very musical and he has the ability to play nearly any instrument he touches with skill.

Since his race are very spider-like, all members of the family, know at least some rudimentary sewing. Because of this and also Nassii's travels, he enjoys making his own clothing, with an eclectic sort of gathering of styles.

History: Afanassii was raised in the Abez'iana household and learned many things before coming of age and being forced (as is customary) out of his family home. If he would have stayed past the welcome time extended to a male child he might have been killed and possibly even eaten. O.o

Of course his family still has reunions once a year and he sees many of the members of his clan often, and is friends with a few. He needs only to keep his distance from the clan's matriarch - his grandmother - if he wants to keep his life. There are many formalities and protocols in the family ettiquette.

The 'Kirill' part of his name is only a formal title, similar to the words or honorifics of: 'lord,' 'master' or 'sama.' Most people are not aware of his home world or of his noble heritage but he would rather it stay that way.

His native tongue from his world is so very similar to Russian (IRL) that if anyone knew it they would be able to understand at least 80% of what he said. He also speaks the common tongue of the area around Converse.

He has an insatiable curiosity for new and unusual things and will often "stalk" a new and unusual person to fulfil his curiosity about them.

He has no romantic/sexual ties at the moment. He is a typical spider male and is not attracted to the subservient females around him, as that is the station of males back at his home. It would take a strong female indeed, one who did things just the way he liked, to pique his interest for long..... This is not to say that Afanassii is only attracted to women. He does not limit himself for sexual encounters and he is an extremely flirtatious person. (you have been warned...)

However, Afanassii lacks the ability to have romantic love. The matrons of his family keep the rule that all males must partake in ritual cleansing and are to be fed a certain drug. Nassii has made himself a favored male in the Abez'iana estate and so has the ability to travel so he wears a small vial of the substance which is secreted into his skin at a regular rate. This drug also makes the males infertile, so there is no risk of unwanted pregnancy.

He knows of love through reading classic literature and, in a way, he is a hopeless romantic himself. He wants more than anything to be able to have those feelings for himself, but friendship and familial bonds are the only forms of love he is accustomed to.

The sun is his weakness. He has an alergy of sorts - it harms his eyes and severely burns his skin. (He would get a sunburn in at least 5X as quickly as it would take the usual person to get one) He must use some form of shade so he generally carries an umbrella or a parasol with him at all times.

He is a true Bishounen. If it wasn't for the fact that he wears the clothing of a gentleman, he could honestly be mistaken for a female.

Annoyaces/hates:
Whiney, helpless women.
Men who expect women to wait on them hand and foot, or otherwise treat women with great disrespect.
Men without manners.
The sun.... of course!
Men of great athority.
Anyone who kills a spider without good reason.
Anyone who disrespects their mothers.

Other: Nassii speaks with a thick russian-like accent and is eloquent, generous, curteous, curious and... a bit of a flirt.

He has 7 sisters and a single younger brother in the Abez'iana clan. All of these are available to play, if you would like to play one of Nassii's siblings. The only stipulations: His 3 oldest sisters are married and his brother is homosexual. He has 1 more older sister and 3 younger ones.

He also has several cousins that are within the clan, so if you want to play an Abez'iana and not one of his siblings, that would work out as well.

fishyfey
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#10
Old 10-17-2010, 05:46 AM

Username:
- fishyfey

Character's name:
- Pepper

Gender:
- Female.
- Orientation - A girl never kisses and tells.

Age:
- 25

Race:
- Earth Elementalist

Class:
- Thief

Region of origin:
- Pepper was born in the desert mountain ranges with a clan of Earth Elementalists, but she grew up with a village of elves. After her elf mother died she became a traveler and gravitated towards larger cities, but never stayed in one place for long because of her nasty habit of thievery.

Physical Description:

- Her clothes are made of heavy brown fabric with black leggings and a dark maroon top cinched at the waist with a leather corset. She has a bandanna tied loosely around her neck, wears leather gloves, and has an over-sized coat over everything. Dust clings to her clothing from too much time spent traveling.
- Light olive complexion with thin dirty blond hair cut in shaggy layers around her face. Eyes so deep brown they are almost black. Pouty lips and a sprinkling of light freckles over her nose and cheeks.



Biography:
- When Pepper was too young to remember her parents were murdered while traveling across the countryside. Their killers didn't bother to kill the crying baby they left behind, assuming the child would die soon without shelter or caretakers.
Pepper was saved by an elf maiden who stumbled across the carnage and heard the crying baby. The elf, named Cypress, was barren and had given up on ever having a child, so when she found Pepper she seized the opportunity to raise her as her own. Pepper has a deep love for the elves that took her in and has inherited a love of the natural world.

Tragedy hit Pepper when she was 12 years old. She was on the outskirts of her village when she saw black smoke rising above the trees coming from the direction of her home. She sprinted towards it, but was surprised when a large man appeared from around a tree and caught her around the waist and picked her up. "This one is different." He said to his friends. A few more men came over and looked at Pepper from head to toe before one of them said, "Leave her. We only want the pointy ears. We ain't got enough room for her anyway." They put Pepper down and told her to run from there and not to stop until she reached the city. They said that if they so much as saw her look over her shoulder they would shoot her in the back.
Pepper didn't look back. She was too young to do anything on her own to save her family, and too frightened to do so anyway. She circled back two days later and found only ashes where her village had been. The men had killed or taken all the elves except for one blind old man. He told Pepper that they were Outsiders and that to them elves were the things of myth and legend. They took the elves so they could prove to their own people that they were real. They used weapons not seen before and had appeared too suddenly for the elves to mount a successful counterattack.

After that she moved to the city and took to the streets. She became very adept at taking things that weren't hers and she learned to stay alive and to stay out of the way. Pepper fights with daggers if she has to, but also keeps a revolver. She has one dagger hidden on each forearm in wrist sheaths, and keeps a dagger in her boot. Her skills as an earth elementalist are unschooled because she was not brought up around people who understood her abilities. She keeps pebbles in her pockets and runs her fingers through then when she is nervous or anxious. She can make the ground move, but it is limited and unreliable.

Other:
- Pepper is a thief at heart and loves a challenge. Her skill set is more suited to infiltration and misdirection than direct conflict. If she does get into a fight she would rather stab someone in the back than attack on even ground. Pepper wants the advantage and will always attack from the high ground, even if it means waiting for hours/days/weeks/ for the perfect moment. She is not very good at any of the specialized classes (tinker, mage, pilot, etc) but if she needs something she figures she can either steal it, or blackmail someone into making what she wants.

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#11
Old 10-17-2010, 07:28 AM

Nice! I think I'll wait for only one more profile and then set up the RP if that's OK. Others can always join later.

puppetmaster999
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#12
Old 10-17-2010, 11:49 PM

hey this seem pretty interesting
love the steampunk idea Afanassii

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really good thought behind it too. you really have given this thing an entire world to enter, good job

Eiiri
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#13
Old 10-18-2010, 04:10 AM

I love steampunk, I"m putting up a profile...

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Username: Eiiri
Character's name: Rue Flower
Gender: Female
Age: 21
Race: Outsider
Class: Entertainer (Acting and Singing mostly)
Region of origin: Another world, brought into земля свободный
Physical Description:
Body - Rue is on the tall side and is almost too thin with a fair complexion that has no blemishes. She bruises and burns easily in the sun.
Hair - Her long straight hair is a dark teal that tends to stick out in a crowd. It is easily styled and will stay as it is left for days if it needs to be.
Eyes - She has dark purple eyes that are common in her home world, but are usually a cause for staring when people notice. She often wears sunglasses or other eye wear to cover them.
Manner of Dress - Rue dresses formally most of the time, wearing long dresses and corsets, covering most of her skin. She usually wear bright colors making her easy to spot in a crowd, not that she needs to wear bright clothes with her hair color.
Picture
Biography:
They say curiosity killed the cat. Well it may just have in Rue's case. Her cat, Miel, ran into a Sikassiret portal that brought her to this world when she followed it six years ago. Her birth world is similar to Converse except that is has more magical beings, such as Miel. The technology in Converse is much better than it is in Rue's home world and she is constantly amazed by it all.

She does not reveal much about her home world nor does she talk much about it much. She has some magical powers, but does not use them much due to her missing out of some of her magical education with Miel running off. They are no where near as strong as they are in her home world, but they get stronger around the magical beings of Converse. Miel was her magical instructor and Rue is not supposed to do any sort of magic without her present. Rue really does magic when she is in a dire situation.

She searched for the cat, but had to find a way to earn money to live by. She found that she could act and sing. She then joined an acting troupe that travels across Converse. Not many in the troupe know that she is an Outsider, they assume her unusual appearance is part of her being an actress. She has found that she loves acting.

Rue doesn't miss her home world too much, though there are times that homesickness overcomes her. She will curl up into a ball for days on end and not leave her room. Her one real desire is to find Miel and finish her magical training. She is unsure if getting home is possible and has prepared herself for living in Converse for the rest of her life.
Other: She speaks with something like a British accent, but can easily imitate other accents that she hears.

Roserapaine
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#14
Old 10-18-2010, 11:46 PM

-Username: Roserapaine
-Character's name: Rose
-Gender: Female
-Orientation: Ask her and you may find out!
-Age: 19
-Race: elementalist
-Class: Thief
-Region of origin: Somewhere in the mountains
-Weapons: She often keeps daggers on her. One in each boot, and one on each thigh(though she keeps them hidden by her clothes).
-Physical Description: Rose is very short (only about 4'11) but thin with dark colored skin. She has long deep blue hair and dark grey, but not quite black, eyes. Her clothes are usually a darker color. Usually black, but sometimes lighter, and they are always patched up or torn in some way.

-Biography:
Rose was born in the mountains and lived with her father (She never knew her mother, who according to her father, disapeared after she was born) , a very short man with tanned skin and black hair. She doesn't remember much of her life with her father, except that he left one day and never returned. She stayed in her father's house for four days before finally going out to look for him... She was only a small child, and rarely went outside the house, though. Her father was over protective.

She wandered for a day and a half before she took the wrong turn down a road and ended up running into a group of thieves. She was quickly snatched up but she got lucky. One of the men spoke up and gave the idea that she might be able to help them out when it comes to smaller areas... so they began to teach her. She was young, so it was easier for her to soak up the information.. And they gave her food when she did a good job! It didn't take long before she stopped thinking about how bad the people felt when they found out their stuff had been taken.

Several years passed and she continued to stay with the thieves until finally the law caught up with them. She heard the shouts from the men in the middle of the night, but she didn't go out to help. No, she was older now, and she had no reason to stay with them anymore anyway. She snuck out the back, taking whatever she could find in the short amount of time she had. When she was out the back she quickly looked to make sure nobody saw her, then she snuck out towards the woods. She had learned how to manipulate the shadows to a certain extent, but she was still not as good at manipulating them as she could be.

Now on her own, she's finding how hard it is to survive... But she's slowly adjusting. She's too stubborn to give up.

-Other: She sometimes cuts off some sounds in her words because of her accent (such as " an' " fr and or jus' for Just, or th' for the). She's very stubborn and often refuses to give up, even if there's almost no hope of winning, and she'll usually try and find a way to make it seem like she wanted it to go that way. She gets rather grumpy when she's out in the sun, or when there's too much light around. She doesn't like fighting, but she's too stubborn to run away, however she has a firm belief that one should do anything to win... As long as it's her. The opponent must always play fair! XD

Last edited by Roserapaine; 10-19-2010 at 10:44 PM..

Isaac Levis
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#15
Old 10-19-2010, 06:36 PM

I would be interested, but I am swamped with class stuff. I'll come back and post a character (or edit this post) later. :]

I edited this post to include my character profile:
Username: Isaac Levis
Character's name: Levantes Ardius
Gender: Male
Age: 22
Race: Elementalist
Class: Warrior
Region of origin: An air elementalist tribe in a mountainous area that is surrounded by desert.
Physical Description: His skin, which has developed a rough feel as if conditioned to withstand more physical abuse, is lightly tanned with a sleek athletic build. Standing at 5'10” he is considered of average height for his tribe. His honey colored eyes and unique birthmark on his lower neck helps people remember Levantes. Blond hair is a trademark of his people, but Levantes's hair had a thicker consistency than most. Currently his hair is cut short, and styled up with a gel made from a mixture of plants. Levantes tends to wear loose fitting pants fitted around the waist by two belts, one just for show, with hiking boots or sandals depending upon location. He also usually wears long sleeve shirts and a water resistant travelers cloak with a hood that is thrown over his head most of the time. Along with this simple outfit a sturdy leather backpack, a long curved sword at his side, and tan colored gloves. The hues of his clothing are whites, creams, tans, and the occasional blue.
Biography: Unbeknownst to Levantes he was born from a union of a fire elementalist and an air elementalist. The result being light manipulation. He was left at a air elementalist tribe as a baby, and was taken care of along with the rest of the orphans in the town. Being unable to control the winds Levantes decided to focus on melee combat, use of a single thin, curved, hand and a half sword. He was treated equally in the time spent there, all seventeen years, but was still viewed differently. Leaving his home behind he went to see what the rest of the world looked like. To survive he did odd jobs here and there, keeping up a daily routine of exercise and training. The technological wonders he started seeing always surprised him, though it was apparent that he showed no knack for mastering them. Around nineteen Levantes met an inventor, he worked for him about a year and a half before announcing that he had to leave to see other places. They had become friends during Levantes's stay, so as a going away present the inventor gave him a tiny metallic ball about the size of a child's fist. Since then Levantes has been wandering, helping people when he can and finding honest work to fill in the gaps.
Other: The small orb Levantes was given produces light when an indentation, that acts as a button, on it is held down for a short period of time and then released. It will continue illuminating light until the button is pressed again or until its power supply is drained which Levantes assumes would last for a couple of hours. He is not sure how the device works, but while fooling with it he has found out that it glows brighter when a magic user hold it and that after a few days it seems back to full power.

Last edited by Isaac Levis; 10-20-2010 at 08:17 PM..

puppetmaster999
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#16
Old 10-20-2010, 01:51 AM

User puppetmaster 999
character kyle alan gear
Gender male
Age 17
Race Outsider
Class gunner/bounty hunter
Region of origin nomadic- first arrived I converse.
Phys. Description and bio.I'll Post later when I actually have a cpu with me.
Other: rides around on a steam bike/ hover bike.
Does not have any preferences as far as other races are conserved. Is generally a good guy, is occasionally sarcastic in his speech.

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Physical description- medium spiky brown hair, bronze eyes, lean but muscular, acrobatic build,
Clothing & weapons. Mostly metal colors (bronze, silver, gold) goggles that have certain modifications that make them a sort of targeting system., and while he is hunting he wears all black with a mask covering his lower face and goggles on. His clothing is casual but durable, always ready for a fight.[COLOR="Silver"]

Last edited by puppetmaster999; 10-20-2010 at 07:25 PM.. Reason: incorrect pictuer

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#17
Old 10-20-2010, 08:22 PM

I like how you got two more character posts in two days :P

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#18
Old 10-20-2010, 08:43 PM

Kyle's bike looks like a tron cycle but more angular.
Bio:
Orphan at Twelve and left with his twin sister, Alice, after their mother and father died during a war, their dad actually in the war their mother from depression after the war. Their father was a soldier and ran his house like that. All orders and Demands, but still with all the love a father has for his children. The last thing that their father said to Kyle was an order, "Protect your mother and sister."

He failed at that. His mother died and his Sister is missing.

One day while exploring a local dig site (his homeland has great emphaiss on archealogy), they went toward a cave that was emmiting a strange glow that fluxuated between colors and brightness. when they went toward it Alic eventued a little to close and fell through. Ignoring the law of his land and reporting the anomally to authorities, Kyle ran through after her. it turns out that the changing colors meant that the destination changed. Kyle knew that the anomally only ever led to one world, a place they called Aldeline. He concluded that the the portal led to diferrent areas in this world.

After he got here he began searching for his sister. He asked around but no one had seen his sister. he thoguht that the world was no bigger than the Converse, where he had landed. he was wrong, obviously, and when a troupe of cicus performers came through he left with them, trying to find clues about his sister. He traveled with the circus and performed as a sharpshooter and acrobat for three years, often times mixing his two acts. After two years a magician began to teach Kyle bits of magic, not realizing that this would eventually lead to KYle learning to bend his own shadow. After the third year he found a notice for a wanted criminal. He discovered that this man was wnated for kidnapping a girl matching his sister's description. he knew it was his sister by the description of her necklace, a single gear that was once part of a war machine that her mother had given to her just before her death, a family heirloom. He then decided to take the training his father had given him, training as a gunner, and hunt down this man. He left the troupe that day.

He found the wanted man, a man who called himself Cyrus, was far to skilled for him. HE was only 15 at the time and Cyrus gave Kyle prove his sister was with him, he gave him her shotgun, the one he never uses because he can't. All of the guns in his world are connected to each person's DNA (needless to say Kyle's world is more into biological research then this one), so no one else can use them. Humiliated, Kyle went and became a full time bounty hunter.

He can bend his shadow to render him invisble at night and cloaked during the day.
Attached Images
File Type: jpg AnimeGuySteampunkWorker.jpg (21.5 KB, 7 views)
File Type: jpg Steampunk_Girl_by_EpicNeutral.jpg (87.4 KB, 9 views)

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#19
Old 10-20-2010, 08:44 PM

Kyle and his sister Alice(@ 12 years old)

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Anyone can play alice later if you want

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Kyle also doesn't go after petty thieves, only people evil enough to get large bounties on their heads.
Also he goes after kidnappers no matter what the bounties.
Kyle is courteous, honorable, sarcastic, and occasionally wise beyond his years. He is always polite to women, mostly cuz he knows that if Alice ever found out he was rude she'd kill him

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#20
Old 10-22-2010, 01:48 AM

The world kyle lived in was more advanced than this one in all but two areas: transportation and weapon efficiency. The Gun kyle uses is from his homeworld but it could only make six shots (bullets), now it can shoot a plethora of different shots, from explosive to corrosive.

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#21
Old 10-22-2010, 02:08 AM

Wow! I haven't checked the thread in two days, so I'm surprised to see so many posts!

I'm going to go over all the character submissions and then start the RP thread. Thanks, everyone, for your patience.

Edit: I have finished with the profiles so I'll start working out the RP thread now. It shouldn't be more than an hour. ^.^

puppetmaster999 - could you give me a link for those pictures so I can provide them in the RP thread?

Last edited by Afanassii; 10-22-2010 at 04:13 AM..

Isaac Levis
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#22
Old 10-22-2010, 06:01 PM

Glad to see the roleplay is up, good job :]

puppetmaster999
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#23
Old 10-23-2010, 01:08 AM

i decided to create this map of the consilium kingdom, tell me if its any good. i did it on microsoft paint so its not he best. tell me if i got info wrong.
Attached Images
File Type: jpg Converse.jpg (34.3 KB, 5 views)

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#24
Old 10-23-2010, 03:04 AM

2) The Kingdom of Balance is lead by a representative from all native races, this is strictly enforced since the goal of this community is to achieve its name. The land is conveniently proportioned large enough to threaten the confidence of the Consilium and even more conveniently located, surrounded by mountains on one side, the great forest on another, the Consilium to the north and the great ocean to the western side. The Kingdom of Balance has the largest singular city in the world, a port city named Converse.

So the Consilium would have to have The Kingdom of Balance to the south and possibly the ocean on it's western side.

Or were you trying to draw the Kingdom of Balance? In which case the Ocian would be on the left (west) and the Consilium to the north.

LOL... Have I confused you?

Also - The RP thread has started:
http://www.menewsha.com/forum/showth...post1768520186

I have a first post up in case anyone wants someone to interact with. Afanassii is in the Guilds.

Last edited by Afanassii; 10-23-2010 at 07:03 AM..

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#25
Old 10-23-2010, 04:50 PM

Ok I'll make another map, n post it

 


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