
11-20-2007, 03:06 AM
animation wise the timing needs work. everything is moving much too slowly. the water movement doesn't make sense. i always suggest people stay away from animating water unless they really want to spend hours on end trying to get it right. :]
(the flowers need to be moved up to a layer in front of the water.)
overall, there is no real digression between the movements either. all the moving objects are a little choppy, especially the creature in the tree's foot.
composition wise, the space is very empty. it seems like you need to add a lot more elements to the background.
as far as the drawing technique, the coloring of the tree bothers me. those scratchy lines on the trees and grass aren't consistent throughout the entire piece and though that would maybe justify the choppy animation, the drawing technique wasn't used enough throughout the piece. i think you should consider revising your color scheme in the entire thing. none of the colors you used create any sort of ambiance. is this supposed to be a happy scene? a sad one? colors chosen/used really make a difference to help get your point across.
i'm not sure how all the elements of the piece fit together or what one has to do with the other. that bug seems forced in there just so you can have something moving. the petals falling aren't convincing. the looping is very noticeable and it shouldn't be. if you had petals falling at different times from different heights then it would look more natural.
those are just the first things i noticed. :}
sorry for the long long critique, but i always have a lot to say haha. good luck to you on your interview.
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