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Akoto Nekio
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12-14-2009, 10:00 PM
Quote:
Wolfriders:
The Wolfriders are the main company of Elfquest, a shy and secretive tribe of forest dwellers who have allied themselves with the wolves of the world of Two Moons. Their story began when the High One, Timmain, the only of the firstcomers to understand the necessities of survival on this new, harsh world, shape-changed herself into a wolf and mated with one of the native creatures. Her son, Timmorn Yellow-Eyes, half-elf, half-wolf, became chieftain of the group of elves who would later evolve into the small tribe now led by Cutter, blood of ten chiefs. Through successive generations, the Wolfriders migrated and suffered at the hands of aggressive humans, who eventually burned them out of their holt - sending them outwards to the beginning of Cutter's great quest to find and unite all the lost children of the High Ones!
Having discovered the Sun-folk, the Gliders and the Go-backs, the Wolfriders fought for, and won, the Palace of the High Ones, their ancestral home, and learned of their history, and their true place in the world of Two Moons. Successive adventures, through the Siege of Blue Mountain, Rayek's kidnapping of Cutter's family to a distant future, and the quest to retrieve the palace from the human warlord Grohmul Djun, have taken the Wolfriders from the "Way" - their simple life of hunting, howling and the "Now" of wolf-thought, unerringly into an awareness of the great expanse of the world, and into adventures and dangers that continually threaten their transient peace.
Sun Folk: The Sun Folk were the first of the other tribes to be discovered by Cutter and the Wolfriders. They are a secluded, peaceful community of farmers settled in the desert oasis of Sorrow's End. Their beginnings lie also with a small group of the Firstcomers, who traveled deep into the barren desert before they too made a home on the World of Two Moons. Savah, their Mother of Memory, was a mere child at the time of the Firstcommer's arrival to the desert and is a link to the Sun Folk's distant heritage. After the Wolfriders' settlement in Sorrow's End, some of them remained behind after Cutter embarked on his quest - Woodlock, Rainsong and their family, more attuned to the peace and harmony of the desert than the harsh, dangerous life of the woods, and also Dart, who, having taught them the secrets of hunting and self-protection, went on to lead a new generation of Jack-Wolfriders born of the village.
Gliders: The Gliders were a small cartel of High-Ones' Firstborn, who locked themselves away in the subterranean caverns of Blue Mountain in an attempt to protect themselves from the vicious world outside. They recreated in exquisite detail their ancestral home, the Palace of the High Ones, but with their seclusion came stagnation.
Their ruler, Lord Voll, was lost in a shroud of melancholic and intangible memories, his once-lovemate, the cruel and sinister Winnowill all but ruling in his stead. The re-introduction of the web-spinning preservers by the Wolfriders reignited Lord Voll's dreams of returning to the Palace. Winnowill could not prevent this, but after Voll's violent death at the hands of the northern trolls, the Gliders abandoned the Wolfriders. Winnowill assumed total control of her people, using their powers to attempt to create a new palace, a great egg, from where the past could be erased (especially the cross-breed Wolfriders), and pure elves could return to the stars. Her twisted dreams ended in the destruction of the six spheres of the egg, in which the Gliders died - leaving only her, Tyldak, Egg and Door.
Go-Backs: The Go-Backs are a tribe of elves from the frozen mountains of the north. When the Go-Backs were encountered after the Wolfriders' unceremonious abandonment by the Gliders, they had been locked in an uneasy conflict with a neighboring, tunnel-dwelling group of Trolls over ownership of the Palace of the High Ones. The Go-Backs, led by the fiery War-Chieftess Kahvi, united with the Wolfriders and took the Palace by force.
The Go-Backs tend to be cold and blunt compared to their forest cousins. The demands of recognition and their warmth have been harshly eroded by decades of war. After the recapture of the space-faring vessel of the Firstcomers, the Go-Backs became a tribe with nothing to do, and no-where to go. Eventually, Rayek destroyed their lodge and banished them from the Palace, in a bitter rage after their loss of his friend and Mentor, Ekuar, to the Trolls.
WaveDancers: Not all of the stranded children of the Firstcomers fled to the forests, deserts and mountains of Abode! To some, only the vast, cold oceans of their world seemed a true refuge from the ferocity of Mankind. And so the WaveDancers were born. They adapted to life beneath the waves, away from the burning fire and inclement nature of the indigenous humans. But after many generations, their inventiveness and expansion began to grow outward into the seas themselves, and their secluded community of elves found itself embroiled in the conflicts all too familiar to their land-bound cousins.
Trolls: The Trolls are the descendants of the ape-like servants of the firstcomers, who, having rebelled at their slave-like status within the palace, caused the cosmic disaster that left them all stranded in the primeval, pre-historic era of the World of Two Moons. Taking to the caves and tunnels beneath the mountains, they changed and grew, and with time became uglier and more materialistic in nature. Their relationships with elves range between outright conflict, and a grudging respect borne of good trading relationships. Their mechanical creativity and industrial minds have led them to veritable wonders of technological productivity, especially when aided by their mysterious mentor, the half-elf, half-troll Two-Edge.
Humans: The Humans of the World of Two Moons are, like those of our own world, infinitely varied in their manner and outlook. From the unrefined, brutal savages that fought the firstcomers and the Wolfriders to the feudalistic hunger of the Djun's contemporaries, through to the shining, scientifically advanced multiplicity that populates a time where Elves and Trolls have disappeared into the legends of Abode.
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Alright, which one's your favorite? Let me know, and maybe we can all talk about our favorite tribe...
My Favorite is the Wolfrider's, because I adore the way they move with their wolves, living in the 'now thought' of the wolves they ride. The wolves guide them in what they do, but they can still see for the future. They are not bound by fear, nor the past. They can grow, and they will grow, steadily more and more.
Anyone like another tribe?
Last edited by Knerd; 12-15-2009 at 09:08 PM..
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Knerd
I put the K in "Misspelling"
☆☆ Assistant Administrator
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12-15-2009, 09:09 PM
Elfquest is a comic book, right?
I've gone ahead and moved it into our Comic Book subforum. :yes:
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