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Senpai
THE Senpai
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10-21-2007, 06:19 AM
- Over the last few days, I've noticed very much the future of gaming. By this, I mean the future of graphics, game play, difficulty, sound, etc of the games we know, love and play today. It is, by definition, going into an age where graphics are not selling the point of games anymore. Yes, they are still a major sell point to most, if not all games, but I feel that they are just relaying on them and not the actual game play and difficulty.
Systems like PlayStaion 3, Wii and Xbox 360 relay on graphics to sell their games, not just the both systems have the technology to support them. For example, would you play the original Mario on the virtual console of either of the 3 (if available on the PS3 and the 360) systems knowing that it is now revamped to be better suited for the system or play it on the original NES?
- What are your thoughts on the matter? Do you feel that gaming companies are just relaying on graphics to be the major selling point of games and not the difficulty of them, or realize that they, the gaming companies, have to get past the graphics fad and actually make harder and more challenging video games?
- Please, list some examples and follow the ToS of Mene. Discussion is key here, so I'd appreciate well thought out responses.
- If this is in the wrong section, please, by all means, place it in the correct location.
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Baja
(。⌒∇⌒)&...
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10-21-2007, 06:25 AM
Baja agrees, actually. :3
It seems like, while they're doing a nice job of making the game look good with all the graphics and the 3d, they're forgetting the most important part and that's the game itself.
I mean back when Nintendo was just a big, gray box with cartridge games, that half worked if they got dusty. I could still sit in front of it for hours, playing Mario trying to get that dang coon tail thing to work.
But now, the games lose my interest easily. And, its mostly to do with the story line. There are still some that I play, like Zelda and Kingdom Hearts, but I don't even play those all that much.
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Senpai
THE Senpai
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10-21-2007, 06:29 AM
- Totally. I feel that even though graphics are the main strength of the game, they take away from character development and actual story line, just like you said. I remember playing games such as Xenogears, where the graphics were choppy, even though it was on the PS1. The game itself was genius. There was just a deeper meaning to it and it literally sucked up into the storyline. You fell in love with the characters and didn't want them to die when they did. But now, if a game like that were to come out today, I don't think it would do well in today's market.
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Baja
(。⌒∇⌒)&...
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10-21-2007, 06:34 AM
Yea, I played a few games for the PS1. I remember there was this Jurassic Park game I played, where it would let you be the T-Rex and you could go around eating the people. The graphics weren't the best thing in the world, but it sure was fun. xD
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Senpai
THE Senpai
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10-21-2007, 06:45 AM
- Ha ha. Lawls. I actually remember that game. There is a little adaptation of it on the PS2 called Jaws. But, I hear that it doesn't hold the attention of the player long because it gets repetitive after a few levels.
- Generally, now that I am thinking of it, some (maybe most) have repetitive game play. Dynasty Warrior, Samurai Warriors (other games by that company) keep the game play over and over. Genji for the PS3 is a terrible game. It was originally going to be for the PS2 (Like Evergrace was originally for the PS1), the game play is horrid on it. The camera is terrible, the fighting is either overpowering with slow movement or quick movement with little power (yes, it is a kind of way to balance out the character, but wtf?)It's like, "Oh, since this is a good way for the player to fight, lets make this the only way to fight." Boring. Very boring.
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Baja
(。⌒∇⌒)&...
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10-21-2007, 06:50 AM
Ah, yea. x.x
There was this one game I saw commercial for Play Station, I believe it was. Its called Heavenly Sword. The graphics look amazing, but I was wondering how playing it would be. I mean I want to play it, but I'll probably rent it first, before I just run out and buy it. The only game now that I'll buy with out a second thought is Need for Speed. lol, those were love at first sight for me. <.< And unfortunately were love at first sight for someone else too, seeing as how both my Carbon and Most Wanted have been stolen. >.<
Bajas gonna hurt somebody. I know who was them >.>
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Senpai
THE Senpai
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10-21-2007, 06:52 AM
- Ah. Heavenly Sword is actually a nice game when played. The combos for her different moves are more of a button masher, but they are still nice. The storyline is OK. Heavenly Sword is more or less a female version of God of War.
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Baja
(。⌒∇⌒)&...
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10-21-2007, 06:55 AM
Ah, Bajas never played God of War. I just thought Heavenly Sword looked really kewl, so now I want to try it. ^^
<.< I also wouldn't mind getting one of those Nintendogs games, but I don't have a DS. x.x
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Nathuram
ʘ‿ʘ
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10-21-2007, 06:57 AM
The most perfect example of this is the final fantasy series. Take final fantasy 7, for example. Hands down, that's the best game ever in the history of video games. Graphics-wise, though, it's horrendous. Then there's final fantasy 10. The graphics got better, but the story kind of slacked a bit. Still, the story was pretty amazing :] Then there's the more recent final fantasy games.. all graphics and no storyline.
Since I would like to pursue a career in game design, it's a helpful skill to be able to pick apart games and know why certain games succeed and certain games down. I've boiled it down to a few common traits: A good storyline, tolerable game play, and a setting the user is familiar with. Final Fantasy 7 has all these traits. As does God of War :] Another favorite game of mine.
Then again, those traits are for role playing games. It's a whole different ballpark when we're talking about first person shooters, or real time strategies. First person shooters are all about controls and in-game features. Graphics can sell an FPS, but it's not necessarily required for the game to succeed. Real time strategies, however, require amazing mathematical balance, and an interesting setting.
I guess graphics aren't necessarily required to make a good game, but they certainly are what's being put on first priority in the development of more recent games. Game companies now tend to toss out games with great graphics, and lack sufficiently in the other categories that make a good game. People buy them, though..
Video games are no doubt declining due to the need to have great graphics. But successful games will succeed even more compared to the competition. Most of the top games now are prime examples.
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Senpai
THE Senpai
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10-21-2007, 06:59 AM
- Baja;
- The Nintendogs games are alright. I never had much interest in them, but it is relatively taking care of a real pet.
- I'm actually not too fond of the of the ports that are brought onto the DS or the PSP. Especially, with the PSP. I am more of less seeing games that where on the NES, SNES, LeoGeo, Sega Satern, Sega CD and so on, on the PSP or the DS. I have a DSLite and I love it very much, some of the games that I have bought for it, I found on a console and I've played them more and more on the console.
Edit:
- Nath; I very much agree with you hands down on just about everything. FF10 was a decent game, it should have been combined with FF 10-2 instead of the two being a stand alone and a sequel.
- I am currently in a game development club, and the very first measure we discussed was the storyline, characters, plots, etc. Graphics are last.
- As for a FPS, prime example, Halo. It is one of the "best" FPS in the public eye. Why? Because of graphics. Not only that, but the public can't acknowledge the difference between a crap FPS and a good one. (Halo 1 was good, 2 and 3... well. Let's just say I can care less for Bungie)
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Baja
(。⌒∇⌒)&...
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10-21-2007, 07:04 AM
@Nath - What they need is for someone to give them the idea to make a game with both graphics and a story line, and not slack off on either.
@Senpy - Yea, I probably won't be getting one, I was thinking about it once, but never really acted on it. Nintendo is still my favorite, and probably will always be. Right now, I have a Gamecube, PS2, and a Gameboy Advence SP (which I only use for Poke'mon. x.x )
And, of course my compy, but I usually only play online games on it, like Guild Wars and Flyff.
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Senpai
THE Senpai
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10-21-2007, 07:21 AM
- Oh yes, Pokemon. That's a game that will never change. I just adore the handhold's over the GC and Wii console versions. They will never change, which is why they are so successful. With the recent release of Diamond and Pearl on the DS, playing with friends from near and far is very much easy.
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Baja
(。⌒∇⌒)&...
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10-21-2007, 07:25 AM
Yea, lol, Diamond and Pearl are making me want to get a DS again. x.x
Theres also supposed to be a Jade. Or at least there was going to be one, I'm not sure if they're still going to make it or not.
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tehrin
*^_^*
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10-21-2007, 09:03 AM
I really don't think graphics make everything. The only time where I really enjoy seeing amazing graphics is during any sort of game where there needs to be a more cinematic effect, such as Role Playing Games where you really feel like you are becoming a part of the story. Now, I really enjoy my old school pixelated RPGS on NES and SNES. But seeing these characters look alive, is just very exciting and amazing (whether they be in an anime or cartoon form, or just full realism in the case of Final Fantasy 12.
But then again, I don't feel that all games should be focused on graphics. Some of the best games didn't have much graphics to go on.
Also, we have the Wii which is doing tremendously well, because it's affordable, it has good games, and isn't relying on heavy processing power in order to display completely realistic graphics.
I think there will be a point where the game industry will just reach a plateau point, and learn to compromise with graphics and gameplay, in a way where they are not losing money. (I mean, eight hundred dollars for a console is just waaaaaay too much, in my opinion. :/
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Senpai
THE Senpai
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10-22-2007, 12:11 AM
- Oh yes. I very much agree with that. As I have always felt, graphics will no longer be the major selling point to future games. Regardless of what genre it is, I really do think that it is time for game designers, not necessarily the game programmers, to start thinking of what to make a game longer, harder and to have great replay value after completed.
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