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  1. ktbee
    03-24-2012 02:51 AM
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    Hi, just wanted to say that I love your avi! Very awesome :)
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    thank you
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    dragonjake
    ive been great
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    how are you?
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    dragonjake
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    Renee the Rabid Squirrel
    Wheee. ::P
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    06-24-2010 12:09 PM
    Wavi
    Oh snap! Well they are sick. Love the colors too. :)
  8. Wavi
    06-23-2010 05:09 PM
    Wavi
    Holy freaking crap.
    S i c k avi.
    So I have to ask, are they just leaves or leave wings? XD
  9. Renee the Rabid Squirrel
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    Renee the Rabid Squirrel
    I'm just super interesting aren't I. XDD
  10. MoodyBats
    06-20-2010 03:22 AM
    MoodyBats
    i knew it looked familar.i hope its in the shops soon i adore it.

About Me

  • About Urbeth
    Biography
    I already have a B.S. in Biology, but I will be finishing up my Computer Science degree this fall. I am debating about going on to graduate school.

    I am engaged and have a house full of cats! Two are up for adoption right now.

    I really like to role-play. I am currently co-GMing a Fantasy University Role-play called Mythic University. See my signature for the link to the OOC page.
    Location
    Wisconsin
    Occupation
    Computer Science Student!
  • Signature

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  • Last Activity: 05-30-2020 10:26 PM
  • Join Date: 07-09-2008

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Latest Blog Entry

Posted 06-29-2010 at 05:35 AM by Urbeth Comments 0
Posted in Uncategorized
[CENTER][B]DEFINITIONS OF SAMPLE HINDRANCES[/B][/CENTER]
You are not restricted by the weaknesses defined here. If you want to know if your weakness would be considered Major or Minor, please, PM a GM.

[B]*Note:[/B] The following are examples of basic types of hindrances, however, the list is incomplete--also the severity of the Hindrance can give more/less points for you to use on more Edges. When submitting a custom hindrance in your character profile include how many points [I]you[/I] think the hindrance is worth.

[B]Physical Hindrances[/B]
Weakness (item): item causes you an ill effect
Examples:[LIST][*]Superman -> kryponite (3 points)[*]vampires/lycanthropes -> silver (2 points)[/LIST]
Sustenance Requirement (item): may die without item
Examples:[LIST][*]Classic vampire -> blood (2 points)[*]Classic zombie -> brains (2 points)[*]Human -> food & water (Normal setting - 0 points; Post-Apocalypse setting - 2 points)[*]Robot -> fuel/electricity (2 points)[/LIST]
Injury: past injury which affects the way you live
Examples:[LIST][*]Limp (1 point)[*]Amputation (2+ points, depending on appendage)[*]Blindness (3 points)[/LIST]
[B]Mental[/B]
Weak Mind: weak against telepathy (1 point)

[B]Social[/B]
Need to fit in: easily convinced and persuaded (1 point)
Shy: Difficulty talking to others (1 point)

[B]Other[/B]
Addiction (item): lack of item causes discomfort (not death)
Examples:[LIST][*]child -> blanket (Psychological) (1 point)[*]Adult -> Coffee (Psychological/Physical) (1 point)[*]Adult -> Drugs (2 points)[/LIST]
Dependent: someone depends upon you for survival
Examples:[LIST][*]Parent -> Child - Age 0 - 5 (3 points)[*]Parent -> Child - Age 6 - 13 (2 points)[/LIST]

Posted 06-21-2010 at 05:22 PM by Urbeth Comments 0
Posted in Uncategorized
At school - period 4 - Study Hall
Hey,
I finally found a somewhat peaceful place to sit.
My head is spinning and I'm tired and hungry. But I'm happy.

Will's birthday was yesterday. He turned 22. Will lives in Scotland. I e-mail him and stuff. Grant has started to e-mail me again too. He lives in Canada. We share the same, exact Birthday. November 3.

I was able to see David last night, after school. I had to practice my forensics speech about child abuse.

I got him and Rachel Easter cards. I can't wait to give them to them. The cards are very humorous.

Did I ever write that I feel like I'm always searching for something? Sometimes I think it is my identity, or perhaps my father, or the meaning of me. I wonder if everyone searches for things. I wish I had a father, a human father. But I am happy at least to know that I have an eternal father in Heaven who loves me and is waiting for me. That brings me great peace. I also get to be surrounded by the many things he has given me. He has made so many wonders in nature, that not even man himself can always explain. I wonder, sometimes, if I am the only one who notices the true beauty of nature and the world God has created. I wonder if David or Rachel notice such things.

[The rest of the Journal entry will not be transcribed.]

Monday Morning period 4
"The Bench"!
Hey,
I'm sitting here. Today I have company today. He's leaving now. I'm waiting for David again. Maybe he won't be here. Oh, well. I have to write to you , because I can't tell him everything, but I don't think he'd want to read it all anyways. There are so many people to know. I want them to know that perhaps there is more to me than what they see. That in spite of myself I know a lot, but still long to know what there is. That everything within me is changing, but I still stay the same.

Posted 06-21-2010 at 04:51 PM by Urbeth Comments 0
Posted in Uncategorized
Dear Diary,
Linda really is driving me out of my mind! She wants me to don't get in my stuff, but she gets in stuff. I burn up when she does it. I wish she would leave my stuff alone!
No one Past this Point, or else!
Or one Mad Kid.

Dear Diary,
Kevin, I thought you were one of my best friends, but I feel as I'm a nobody at school. Why can't I be like Eric? Kevin doesn't say any thing much to me any where. I try things to make him think I want to be his friend.

Posted 06-06-2010 at 11:17 PM by Urbeth Comments 0
[CENTER][B]EXPLANATION OF EDGES & HINDRANCES[/B][/CENTER]
We believe that a role-play can be better enjoyed by all players if characters are balanced. This means each character has his/her unique strengths and weaknesses. In order to achieve this, we are borrowing the concept of the [URL="http://www.peginc.com/games.html"]Savage Worlds[/URL] ([URL="http://en.wikipedia.org/wiki/Savage_Worlds"]Wikipedia[/URL]) system of Edges and Hindrances.

[B]Edges[/B] are like strengths. They are the special abilities your character may have. They also include special abilities gained from items and pets. They give your character a special "edge" when playing compared to other users.
([B][SIZE="1"]NOTE:[/SIZE][/B] Skills are not edges. Some gaming systems refer to Edges as "Feats" or "Advantages.")

[B]Hindrances[/B] are weaknesses. They keep your character from being invincible.
([B][SIZE="1"]NOTE:[/SIZE][/B] Some gaming systems refer to Hindrances as "Disadvantages.")

[CENTER][B]POINT SYSTEM[/B][/CENTER]
[B][SIZE="1"]FREE POINTS[/SIZE][/B]: You will start with 3 free points.
[B][SIZE="1"]HOW TO USE POINTS[/SIZE][/B]: Pick out [URL="http://www.menewsha.com/forum/blogs/urbeth/6530-edges-hindrances.html"]Edges from our drafted sample list[/URL] or use the list to create edge you want for your character. The cost of an edge is proportional to how powerful the edge is. [U]If what you choose is more than 3 points worth you may have to consider taking [URL="http://www.menewsha.com/forum/blogs/urbeth/6642-hindrances.html"]some hindrances[/URL] to balance your character out. [/U]
[B][SIZE="1"]WHAT YOU CAN GET FOR 3 POINTS[/SIZE][/B]:[LIST][*]Full Telepathy[*]Full Empathy[*]Full Remote Viewing[*]Full Clairvoyance (2 points) + Aura Perception (1 point)[*]Precognition (2 points) + Level 1 Psychometry (1 point)[*]Empathy - Read Emotions (1 point) + Level 1 Telekinesis (1 point) + Level 1 Teleportation (1 point)[*]Level 2 Regeneration (2 points) + Telepathy - Read Thoughts (1 point)[*]There are many more combinations that you can make![/LIST]
[B][SIZE="1"]*NOTE:[/SIZE][/B] At character creation, your character can be at Level 2 or Level 3 as you desire, as long as you can pay the price of all the levels.
Example: Level 3 Magic will cost 6 points.[LIST][*]Level 1 (2 points) + Level 2 (2 points) + Level 3 (2 points) = 6 points[*]If you apply your 3 free points, then you will have to consider taking a hindrance for the extra 3 points.[/LIST]
[B][SIZE="1"]**NOTE:[/SIZE][/B] The classes that you put your character in may increase the level of an edge (example: Level 1 Telekinesis to Level 2 Telekinesis) or gain a new ability at the GMs discretion. [U]But you must play your character (i.e. practice the abilities, attend classes, etc.) to gain those edges.[/U]

[CENTER][B]EXAMPLE 1[/B][/CENTER]
[QUOTE][COLOR="Green"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Emma
[B][SIZE="1"]RACE[/SIZE][/B]: Human
[B][SIZE="1"]EDGES[/SIZE][/B]: Block Mind Probing (1 point), Gravity Control (Custom, 2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: None[/COLOR][/QUOTE]
3 Free points - 2 for Gravity Control - 1 for Block Mind Reading = 0 :yes:

[CENTER][B]EXAMPLE 2[/B][/CENTER]
[QUOTE][COLOR="Green"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Isis
[B][SIZE="1"]RACE[/SIZE][/B]: Vampire
[B][SIZE="1"]EDGES[/SIZE][/B]: Telepathy (Block Mind Reading, Read Minds; 2 points), Resistance to Bloodlust (Custom, 2 points), Book of Communication (Custom, 2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: Cursed Heart (Custom, 2 points), Deaf (2 points)[/COLOR][/QUOTE]
3 Free points - 2 for Telepathy - 2 for Resistance to Bloodlust - 2 for Book + 2 for Cursed Heart + 2 for Deaf = 1 :yes:

[CENTER][B]EXAMPLE 3[/B][/CENTER]
[QUOTE][COLOR="Red"][B][SIZE="1"]CHARACTER NAME[/SIZE][/B]: Mullock
[B][SIZE="1"]RACE[/SIZE][/B]: Demon
[B][SIZE="1"]EDGES[/SIZE][/B]: Level 2 Regeneration (2 points), Post-Cognition (2 points), and Level 2 Alter Time (2 points)
[B][SIZE="1"]HINDRANCES[/SIZE][/B]: Shy around Females (Custom, 1 point)[/COLOR][/QUOTE]
3 Free points - 2 for Regeneration - 2 for Post-Cognition - 2 for Alter Time + 1 for Shy = -2 :no:

Please, ask if you have any questions about how Edges and Hindrances work!

Posted 06-06-2010 at 10:59 PM by Urbeth Comments 0
[CENTER][B]DEFINITIONS OF SAMPLE EDGES[/B][/CENTER]
You are not restricted by the special abilities, special items, or magical pets defined here. If you want to know how many points a customized Edge would be worth, please, PM a GM. Also include a description of the Edge with an estimate of how many points it would be worth based on the ones outlined below.

[B]Telepathic/Empathic Abilities[/B]
Telepathy - read or plant thoughts
--Read thoughts
----(1 point) Offensive
--Plant thoughts
----(1 point) Offensive
--Block mind probing
----(1 point) Defensive
--All of the above
----(3 points)

Empathy - read or plant emotions
--Read emotions
----(1 point) Offensive
--Plant emotions
----(1 point) Offensive
--Block emotion control
----(1 point) Defensive
--All of the above
----(3 points)

Telekinesis - move objects/elements with mind
--Level 1 Matter: Move light objects [100lbs or less]
----(1 point)
--Level 2 Matter: Move heavy objects [more than 100lbs]
----(1 point) [B][SIZE="1"]Must have Level 1 Matter[/SIZE][/B]
--Level 1 Energy: Manipulate small breeze of air/fire (candle) and medium gust/fire (campfire)
----(1 point)
--Level 2 Energy: Manipulate gale of wind/ball of fire (bigger than a campfire)
----(1 point) [B][SIZE="1"]Must have Level 1 in Energy[/SIZE][/B]
--All of the above
----(4 points)
[B]*Note:[/B] Concentration based--so if a character's concentration is broken, Telekinesis stops.

[B]Divination Abilities[/B]
Clairvoyance - see through objects
--Level 1: Seeing through anything less than 3in thick
----(1 point)
--Level 2: Seeing through anything more than 3in thick
----(1 point)
--All of the above
----(2 points)

Aura Perception - see auras which contain general data from past and present
----(1 point)

Remote Viewing - see through someone else's eyes
--Level 1: Anyone within 1mi in the same dimension
----(1 point)
--Level 2: Anyone more than 1mi in the same dimension
----(1 point) [B][SIZE="1"]Must have Level 1 Remote Viewing[/SIZE][/B]
--Block Remote Viewing
----(1 point) Defense
--All of the above
----(3 points)

Precognition - see a potential future event
----(2 points)

Post-cognition - see a past event
----(2 points)

Psychometry - pick up "impressions" from inanimate objects
--Level 1: Impressions within 3 days
----(1 point)
--Level 2: Impressions within 3 years
----(1 point) [B][SIZE="1"]Must have Level 1 Psychometry[/SIZE][/B]
--All of the above
----(2 points)

[B]Physical Abilities[/B]
Regeneration - ability to heal at an accelerated rate; may give ability to regrow lost limbs
--Level 1: Quickly heals minor wounds
----(1 point)
--Level 2: Quickly heals major wounds and has possibility of healing dismembering wounds
----(1 point) [B][SIZE="1"]Must have Level 1 Regeneration[/SIZE][/B]
--All of the above
----(2 points)

[B]Magic-Type Abilities[/B]
Magic - ability to create effects which deft logic and physics
--Level 1: Can emulate any other non-magic-type Level 1 ability
----(2 points)
--Level 2: Can emulate any other non-magic-type Level 2 ability
----(2 points) [B][SIZE="1"]Must have Level 1 Magic[/SIZE][/B]
--Level 3: Can emulate any other non-magic-type Level 3 ability
----(2 points) [B][SIZE="1"]Must have Level 2 Magic[/SIZE][/B]
--All of the above
----(6 points)
[B]*Note:[/B] Emulation of other abilities are transient--NOT PERMANENT (where appropriate)!
[B]**Note:[/B] A spell that has more than one ability will more difficult to cast.

Weird Science - ability to create items whose effects may defy logic and physics
--Level 1: Create a device which can emulate any other non-magic-type Level 1 ability
----(2 points)
--Level 2: Create a device which can emulate any other non-magic-type Level 2 ability
----(2 points) [B][SIZE="1"]Must have Level 1 Weird Science[/SIZE][/B]
--Level 3: Create a device which can emulate any other non-magic-type Level 3 ability
----(2 points) [B][SIZE="1"]Must have Level 2 Weird Science[/SIZE][/B]
--All of the above
----(6 points)
[B]*Note:[/B] Time is required to create the device--not instant as in the case of Magic. The device permanently has the ability as long as it isn't destroyed, broken, or malfunctioning.
[B]**Note:[/B] A device that has more than one ability will take even longer to make and likely require more materials.

[B]Conjuration Abilities[/B]
Creation & Destruction - ability to create something into being and removing it completely from existence
--Level 1 Matter: Create/Destroy an object [100lbs or less]
----(1 point)
--Level 2 Matter: Create/Destroy an object [more than 100lbs]
----(1 point) [B][SIZE="1"]Must have Level 1 Matter[/SIZE][/B]
--Level 1 Energy: Create/Destroy a small breeze of air/fire (candle) and medium gust/fire (campfire)
----(1 point)
--Level 2 Energy: Create/Destroy a gale of wind/ball of fire (bigger than a campfire)
----(1 point) [B][SIZE="1"]Must have Level 1 in Energy[/SIZE][/B]
--All of the above
----(4 points)

[B]Alteration Abilities[/B]
Shadowplay - ability to manipulate shadows
--Level 1: Manipulate existing shadows
----(1 point)
--Level 2: Create or remove shadows (which can then be manipulated)
----(1 point) [B][SIZE="1"]Must have Level 1 Shadowplay[/SIZE][/B]
--All of the above
----(2 points)

Transmute Matter - ability to alter the atomic structure of matter
--Level 1: Transmute objects with a mass no greater than 20lbs
----(1 point)
--Level 2: Transmute objects with a mass no greater than 100lbs
----(1 point)[B] [SIZE="1"]Must have Level 1 Transmute Matter[/SIZE][/B]
--Level 3: Transmute objects with a mass greater than 100lbs
----(2 points) [B][SIZE="1"]Must have Level 2 Transmute Matter[/SIZE][/B]
--All of the above
----(4 points)
[B]*Note:[/B] It will be easier to transmute matter that is pure. For example, it would be more difficult to transmute mud than water.

[B]Locomotive Abilities[/B]
Teleportation[B]†‡[/B] - ability to transport from one physical location to another without passing through the space between source and destination
--Level 1: Move up to 100ft line-of-sight
----(1 point)
--Level 2: Move up to 200yds non-line of sight, materializing in an object is possible and [I]could be fatal[/I]
----(1 point) [B][SIZE="1"]Must have Level 1 Teleportation[/SIZE][/B]
--Level 3: Move beyond 200yds non-line of sight, without materializing in an object--will materialize next to an object
----(2 points) [B][SIZE="1"]Must have Level 2 Teleportation[/SIZE][/B]
--All of the above
----(4 points)

Alter Time[B]†‡[/B] - ability to move through time and alter the events which take place in the current time
--Level 1: Travel with a precision of 85%
----(1 point)
--Level 2: Travel with a precision of 90%
----(1 point)
--Level 3: Travel with a precision of 95%
----(1 point)
--All of the above
----(3 points)
[B]*Note:[/B] Your character could be shifted an amount of time if traveling to a time where an object is in the location your character would appear
[B]**Note:[/B] Altering time causes stress on the time continuum. The greater the stress on the continuum the greater the possibly of the continuum unraveling.

Plane Shifting[B]†‡[/B] - ability to move from plane to another. The precision applies to where in the plane your character shifts
--Level 1: Shifting with a precision of 75%
----(1 point)
--Level 2: Shifting with a precision of 85%
----(1 point)
--Level 3: Shifting with a precision of 95%
----(1 point)
--All of the above
----(3 points)

Levitation[B]‡[/B] - ability to defy gravity in some way
--Level 1: Levitation of self
----(1 point)
--Level 2: Levitation of self and/or others
----(1 point) [B][SIZE="1"]Must have Level 1 Levitation[/SIZE][/B]
--All of the above
----(2 points)
[B]*Note:[/B] Concentration based--so if a character's concentration is broken, Levitation stops.

[B]†[/B] [B][SIZE="1"]Usage of all type/levels of locomotive abilities cause a traveling sickness that prevents repetitive traveling[/SIZE][/B]
[B]‡[/B] [B][SIZE="1"]Can move objects as well as self if there is physical contact with objects. For example, Fred is holding Sara's hand and Peter is holding Sara's other hand. If Fred teleports, Sara and Fred will teleport, leaving Peter behind because Peter was not touching Fred directly. Touching the teleporter's clothing will allow for teleportation as well. For example, Reed pulled on Nancy's shirt as she was teleporting. Reed would also teleport.
(These rules apply to Teleportation, Alter Time, Plane Shifting, and Levitation)[/SIZE][/B]