BOSS BATTLE: Mages vs Ectoplasmic Ghost! - BONUS ROUND
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http://www.menewsha.com/img/41005/2d...d2ace7c08c.png Who you gonna call? *Ahem* Okay, so maybe we aren't trained ghostbusters but our fancy magic spells are definitely suited for kicking some ghost booty! Where a warrior's sword would pass right through this thing I'm sure a good round of fireballs will do the trick. Grab your staves and fancy cloaks, it's time to fight! http://www.menewsha.com/img/41005/e0...f8ea521107.png It's simple - post the form once per day to attempt to damage the monster. Day change will take place approximately 8:00pm EST. Once the ghost's hit points reach zero, we've won and can divide up the loot. For every day you play, you'll get one ticket for the loot raffle. Haven't signed up yet? Be sure to visit the sign up thread first. http://www.menewsha.com/img/41005/49...6c4913845c.png SPOILER |
http://www.menewsha.com/img/41005/79...dd80c31ef7.png http://www.menewsha.com/img/41005/2b...9953f255b9.png http://www.menewsha.com/img/41005/c3...de2202cc1d.png Day 1: It looks innocent enough but we all know appearances aren't everything. Day 2: So uh... I don't want to discourage you but I think maybe some of you got a little trigger happy and didn't bother to aim your fireballs. >_> So yeah, new plan! Let's take reeeeally careful aim this time before just going off and trying to blast that baddie into smithereens. XP Day 3: Alright team, we’re still haven’t managed to get the better of this thing but we’re not quitters! We’re slowly whittling it away but I’m beginning to wonder if we have a type disadvantage here. Why don’t we try some lightning strikes instead? I’m sure this will do the trick! Day 4: Whoo! Now we’re talking! Those zaps are pretty powerful, I love the smell of sizzle in the air! It looks like it’s weakening slightly so keep it up team! Day 5: Oh yeah, that goo is flying off in chunks! I think we’ve got this! Right team? *silence* Right??? *turns back to see everyone flopped about* Or uh, we could rest up for a bit and recharge before the next round. ^^; Day 6: Alright team, it looks like we're charged up and ready and raring to blast this thing into oblivion! Attaaaack!!! Day 7: And with a combined final effort... The ectoplasmic ghost... Explodes into great globs of ectoplasmic goo! Great job team! Stick around for a little bonus action... http://www.menewsha.com/img/41005/77...fe226b0689.png [b][size=5]BONUS - Time to clean up some goo!!![/size][/b] [size=4][b]Roll to clean![/b][/size] [color=darkgrey][i]Maybe if I'm lucky I'll even find a little bonus...[/i][/color] [dice]50[/dice] |
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Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 5 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 10 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 14 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 1 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 4 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 10 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 8 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 4 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 18 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 4 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 2 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 7 |
Woooo! Mages! [insane]
Day 1 - Bring it on! Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 17 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 10 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 19 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 7 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 17 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 9 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 15 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 4 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 7 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 10 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 12 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 5 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 5 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 2 Yass I'm in the ---------- Post added 08-29-2015 at 06:50 PM ---------- I wonder if 10 counts as hit, but I'm guessing not. [gonk] |
I am not scared of any paranormal creatures. That's how it goes right?
Day 1 - Bring it on! Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 10 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 10 |
Well lets see how well this goes.
Day 1 - Bring it on! Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 10 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 1 |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 2 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 3 I need to make an event appropriate avi! D: |
Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 4 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 1 gotta love the zig! |
Last chance for day one rolls! Day change taking place in approximately 20 minutes!
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Day 1 - Bring it on!
Roll to hit! I need to roll higher than a 10 to hit! The 20-sided dice lands on 16 Roll for damage! Here's how much I'll do if my hit connects... The 10-sided dice lands on 6 |
hummy:
Ascadellia: I don't have you on my team list. I'd love to have you though! Be sure to check in at the tavern to get yourself on the waiting list. [yes] |
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