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Sola takes 5 hitpoints from Shosan and gains 5!
Sola gains 8 hitpoints from ingrain! Sola uses megadrain! The 25-sided dice lands on 12 |
USe absorb again!
The 25-sided dice lands on 15 poison does damage! The 10-sided dice lands on 8 |
Sola! Use megadrain!
The 25-sided dice lands on 4 Shosan lost 5 hitpoints and Sola gained 5! Sola gained 8 hitpoints from ingrain! |
Use absorb! The 25-sided dice lands on 16
Sunflora is still poisoned! The 10-sided dice lands on 9 |
Sola! Use megadrain!
The 25-sided dice lands on 14 Shosan lost 4 hitpoints and Sola gained 4! Sola gained 8 hitpoints from ingrain! |
Use absorb Shoshan!
The 25-sided dice lands on 22 poison does damage! The 10-sided dice lands on 5 |
Sola! Use megadrain!
The 25-sided dice lands on 16 Shosan lost 5 hitpoints and Sola gained 5! Sola gained 8 hitpoints from ingrain! |
Shosha uses Absorb! The 25-sided dice lands on 9
Sunflora is poisoned! The 10-sided dice lands on 7 |
Sola! Use megadrain!
The 25-sided dice lands on 14 Shosan lost 4 hitpoints and Sola gained 4! Sola gained 8 hitpoints from ingrain! |
This is it Shoshan!
Shosha uses Absorb! The 25-sided dice lands on 8 Sunflora is poisoned! The 10-sided dice lands on 2 |
Sola! Use megadrain!
The 25-sided dice lands on 2 Shosan lost 1 hitpoint and Sola gained 1! Sola gained 8 hitpoints from ingrain! |
I know you can do it Shoshan!
Shosha uses Absorb! The 25-sided dice lands on 1 Sunflora is poisoned! The 10-sided dice lands on 8 |
Sola! Use megadrain!
The 25-sided dice lands on 16 Shosan lost 1 hitpoints and Sola gained 1! Sola gained 8 hitpoints from ingrain! |
Oh No Shoshan feinted! Congradulations Fairywaif!
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Wow, that was a long battle! I think next time I won't pick sunflora... Or maybe I'll do it differently...
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yeah. All those health boosters made it a bit complicated. :XD
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Most of sunflora's attacks are health boosters though. Besides, you had poison... I think we should have effects wear off after a while. Like 5 turns or something.
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Totally. Also there should be something for attacks that do things like stun, or put the pokemon to sleep. There is also the fact that sometime these attacks fail so there should be a dice roll for if it even succedes.
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Well, you could have a dice of 25 and if it gets above a 15, say, it works.
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I think 10 might be a better number, but I'm not sure if it is compleatly up to us anyways consider we are not professers.
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We'll ahve to find out later then.
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Edit: LMAO i was just going back through the thread from Sol's last post to check up on things. Though I'm at school so I was just going to make a list of what I'd missed. |
THANK YOU SHADAMI!!!!! I have already made some stuff! I will scan them soon a release some pokemons! :squee:
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