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Legends of Gaia-Sol
Legends of Gaia-Sol is a game that I am making by myself using the same program used to make To The Moon (an indie game you can find on Steam right now). a. Introduction I. History of Gaia-Sol II. Characters III. Classes IV. Enemies V. Dungeons VI. Magic and Abilities a. Introduction Hello, my name is Timothy C. Wheeler, I am the one man team working on Gaia-Sol. This is the first thread I'm making, on any website, to share the current vision of the game. Legends of Gaia-Sol has been worked on for at least two years now, but the current version and vision of the game was born around the last December. The goal of my project is simple, I desire to make an open world RPG, using what resources I can. I aim to try my best to make a world that will be affected by the player's actions. Say, instead of saving a village from an orc raiding party, you decide to accept the Orc Chieftain's bribe, which pays more than what the village could have afford to pay you. Next time you visit that village, it will be in ruins and the Orcs would be in the middle of making it their new outpost. You come across a kingdom where the women are not allowed to do more than be ordinary housewives. A group known as the Sword Maidens, who are an all female order of knights, are trying to change this. You can go about this three ways. You can side with the king, who will send you to kill the leader of the Sword Maidens. You can side with the Sword Maidens, who will send you to overthrow the king. You can play mediator and come to a peaceful agreement. No matter how you choose to go about that scenario, the world will be affected. The Kingdom's elite warriors may become the Sword Maidens and it will become a Queendom. The Kingdom may restrict their women even more. Women may be equal to men, being allowed to take part in whatever interests them. The point is, I want to make a game where the world does not shape the player, but the player shapes the world. Think of The Elder Scrolls, that is what I'm drawing my inspiration from. |
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