Case Logs for Lost in the Echo
This will be the log for cases regarding our roleplay Lost in the Echo.
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Project Gilus Person of Interest: Gilus, a merchant for Sven Void and his gang. Believed to be gathering materials and resources for the "Ultimate Weapon." Importance: Suspect in John Doe's murder. Suspect in missing SX3 Federal Ship. Relation to John Doe: Believed to be "spill-man," the one person Gilus could run to when he needed help or to vent. Additional Details Leading Up to Case: Androw was meeting with John Doe to discuss the murder of his girlfriend. All his leads had finally pointed him out to that system and Androw finally had the courage to go check it out. It was shady but it had its merits so he went to the remote lab to visit the "man with the dark past." Androw and John Doe exchanged messages via ads in a Penny Saver. Eventually, they agreed to meet. Shortly after arriving, John Doe told Androw to hid in the wall. After that, John Doe became... well, John Doe the DB. Notes from Androw on Situation: Believes John Doe was a psyhic. Man appeared to be thorough and took detailed notes on his interactions with Gilus. Likely Gilus' personal psychiatrist. John Doe seemed to know his place in this mix up with Void so he made sure he had an insurance policy--detailed records of Gilus' heinous crimes, of which could lead back to Void and his gang. Unfortunately, the data was dumped when John Doe suspected he had been compromised. Crime Scene Evidence: 03:57:11 -- Numbers Androw recalled seeing. Upon writing it down, discovered it was a time. That time happened to correspond with the lab blowing up.Evidences Brought Forth by Androw: Void's Locations -- Mathoun, Caaple, Earth, Gith'rue, Quatt, Pazchum, and IlliumCase on Mathoun: While on Mathoun, the crew will have two options presented before them. They do end up finding Gilus, as Androw's Shadow Broker has intel on Gilus' location. It's in an abandoned warehouse on the outskirts of town. Getting there is easy but there's no protection. Getting in is hard. A -- An expert lockpick will be needed. If they get in, they will enter a side room that leads up to a balcony that perfectly overlooks Gilus and his thugs. They seem to be working on something. No, reading something. Their next mission. Gilus is waving what looks to be a rocket launcher, making it ideal to stay hidden. Unfortunately, the balcony they are on is anything but sturdy. One wrong step and the whole thing can come crashing down. To make it worse, it creaks like crazy. Only the lightest person should venture out on it to try to take images of the scene. The other should stay behind with gun loaded and ready. The balcony creaks/breaks. Gilus and his men launch an attack. Crew members retreat and tell Tasi (who stays behind on the ship) to bring it round to try to gather up Gilus.Project Gilus Ending:i -- Tasi arrives with ship but has to decide between grabbing Gilus vs grabbing Issa. If she picks Gilus, Issa is taken. If she grabs Issa, Gilus goes into hiding.B -- If no locker picker is nearby, they can get in through a back door that requires some skillful jimmying open. However, the door will close behind so someone will need to stay behind to ensure the crew can escape should shit hit the fan. This means they are now down a member of the team--there's no materials nearby to hold it open. When they get in, they will be in the cooling room, which happens to have vents that go underneath the floors. If they power down the cooling unit, they can crawl into the shafts and listen from below. This option has a major disadvantage--if something goes wrong, they are screwed. Luckily, they don't need to get too close to overhear everything. However, they will not have eyes nor can they snap a picture. Unfortunately, someone notices it's getting hot so they go back to the cooling room. See that the vents are open and that someone is standing at the door. Start telling. Gilus and his men are alarmed. They attack. Crew members retreat and tell Tasi (who stays behind on the ship) to bring it round to try to gather up Gilus. Gilus -- Either dies or flees. There is no ending where he is taken alive (he will be back later). |
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