|
Hresvelgr
It's 11PM, do you know where you...
|
|

01-23-2011, 06:10 AM
Im pretty much just going to say I go along with what has been said already. Everything sounds good to me, so I don't have much to say xD
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-24-2011, 03:39 AM
The RSVP time limit is up - our current players are as follows:
BLACK||ASH
Isaac Levis
PhoenixNeko
KittenQuills
Wavikz
AnniMahffins
I did not receive replies from the other members, and so I must regretfully remove them of their reserved slots.
The vote currently stands at Tech Collapse - the game world will be posted in the RP forums by Wednesday along with the character profile template and rules setup adapted for technology as opposed to magic (Unless you would like magic to play a part? Discussion spoon, I think!) - I have a lot to type up! List your opinion on the use of magic within the game - Yes, No, or Maybe and why, while I'm getting the world set up for all of you.
When the post is made in the Private RP subforum, I will send all of you a link via PM.
Thank you for your patience ^^
Last edited by Kymma; 01-24-2011 at 06:49 AM..
|
|
|
|
|
Wavi
Awesome doesn't even begin to ex...
|
|

01-24-2011, 03:44 AM
I vote nay for magic.
It's really overrated and who needs magic when you're in a once tech-savvy place? Sci-fi would make more sense than magic. But if the majority rules for magic, I'll just opt to have my character(s) be non-magical folk.
|
|
|
|
|
Isaac Levis
⊙ω⊙
|
|

01-24-2011, 04:01 AM
My vote for magic is Hellz yes!
I would think it would be a physical drain on whoever uses it though. None of this 'i cast fireball! Five thousand times!'. I think magic is great in any setting, as long as it is done correctly. It can add leagues to how people are able to interact with the world.
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-24-2011, 04:09 AM
If magic is included, there will definitely be a system controlling its use and who has access to it. :3
Wav - Magic can certainly have a place in hi-tech roleplay - historically speaking there's always been tension between 'magicians' and 'charlatans' and the 'scientists.' Besides that, who's to say that simply because there's been a tech collapse that your characters will at any point have access to that extraordinary tech level? *wink* I'm not going to give the game away - just food for thought!
More votes?
|
|
|
|
|
AnniMahffins
(-.-)zzZ
|
|

01-24-2011, 04:47 AM
Idk what to say, but I'm all for the tech collapse and whatever everyone else wants to put in xD
|
|
|
|
|
kittenquills
Minou
|
|

01-24-2011, 05:14 AM
I think nay to magic for this one, it would be more fun I think to see how things work out without tech and without magic than if there's no tech but magic.
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-24-2011, 05:15 AM
Quills - it's not a question of either or - Tech is going to be in the game regardless.
The question is whether magic is ALSO a feature of the game.
|
|
|
|
|
kittenquills
Minou
|
|

01-24-2011, 06:01 AM
Ahh, sorry. Got confused there. *blames cold that is scrambling my brainmeats* In that case then yes, I think some magic could be interesting if it's modded carefully, which I'm sure you would! ^__^
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-24-2011, 06:51 AM
Understood - the recorded votes are:
Yes: 2
No: 1
Abstained: 1
Not voted: 1
Waiting on BLACK||ASH.
In case of a tie, I will flip a coin.
|
|
|
|
|
Hresvelgr
It's 11PM, do you know where you...
|
|

01-24-2011, 02:33 PM
I vote sure for magic. But not really magic, more mutations from the radiation. Sort of thing.
|
|
|
|
|
PhoenixNeko
When times are tough..... chuck ...
|
|

01-24-2011, 04:05 PM
Am I still in? I know I didn't vote in the 24 hrs but I use a library computer. Library's not open on Sundays... :XD
If I'm still in I vote that It be very highly modded. That something like people are finding that magic exists because they don't have the technology to actually do everything for them. Or something like that. But it's really hard to use it because it's something "new" so there's no one to teach it.
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-24-2011, 09:15 PM
BLACK||ASH: The game type has been set to Tech Collapse, not Nuclear Holocaust and right now I have no plans to introduce radiation as an effect, I'm sorry.
Neko - Your vote has been recorded and yes, you are certainly still in the game. =P I didn't think about the date and the awkwardness of a 24 hour RSVP limit ending on a Sunday - My bad ^^;
|
|
|
|
|
PhoenixNeko
When times are tough..... chuck ...
|
|

01-24-2011, 09:17 PM
I understand. And thank you for counting my vote. :)
|
|
|
|
|
Wavi
Awesome doesn't even begin to ex...
|
|

01-24-2011, 09:27 PM
So more along the lines of alchemy rather than magic? Or, if it's magic-magic, what aspect are we talking? Could you give us some ideas?
|
|
|
|
|
AnniMahffins
(-.-)zzZ
|
|

01-25-2011, 01:34 AM
I say yes to the magic.
Idk if I've said this before, but the tech collapse could have driven people to, let's say, get into some magic cults because they wanted to find some kind of replacement for technology. That could happen to some people.
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-25-2011, 05:34 AM
I'll figure out whether that's something I want to play with ^^;; Politics can make RP rough sometimes, I'm going to try easing into the political side of the game.
----------
Schism - The Breakdown
It is whatever you want it to be - If I see issues with your spells and whatnot then I will bring it up to you when you PM me your character sheets.
Yes, alchemy is a type of magic, but if you're referencing that godawful Fulmetal crap - no.
Keep in mind that this is a WIP - don't post there, if you don't mind ^^
|
|
|
|
|
Isaac Levis
⊙ω⊙
|
|

01-25-2011, 08:36 PM
Also when I think of tech collapse magic. I think of something dirty and gritty. Rough around the edges so to speak. Such as magic that can range from things such as creating fire, healing, future sight, to body altering for periods of time. I also think of the ability to cast yourself dry and that casting physically drains the spellcaster. Physically causing yourself injury by casting spells at times. Such as overextending your abilities and setting an entire alleyway on fire with white hot flames and afterwards coughing up blood and stumbling into a building two blocks away to collapse with internal bleeding.
The kind of magic I am thinking of is something that is dangerous and spontaneous but can be controlled and if not done so properly or used without reserve can result in serious consequences for the spellcaster.
Last edited by Isaac Levis; 01-25-2011 at 11:18 PM..
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-25-2011, 10:15 PM
You obviously have no idea what a WIP is, Isaac, and nearly all of your questions were answered in the rules.
Nothing so severe as that - the rules for magic are explained in the RULES, Isaac. It does indeed take a physical toll on casters. Casting a spell of such magnitude as you're describing takes a great deal of time (Setting an alleyway on fire should be 5-6 AP and unless you're using a perk that gives you a bonus for whatever reason, then that is going to take at the bare minimum, two posts in the posting order, as every character is allowed 3 AP per turn.)
The kind of magic you're thinking of does have merit - but not in this RP. I have things the way I want them, in a manner I feel is balanced. The point is to give players freedom to create very talented characters via the legitimate system. It's really not very complex - it boils down to Action Points during combat and nearly standard RP during other times. The only part that is really any different is character creation, and as I've said, feel free to PM me with any questions you have - that's part of my job.
|
|
|
|
|
Isaac Levis
⊙ω⊙
|
|

01-25-2011, 11:19 PM
Cool cool.
|
|
|
|
|
Wavi
Awesome doesn't even begin to ex...
|
|

01-26-2011, 01:36 AM
After looking at the start of this roleplay, I'm going to have to remove myself.
I assumed this would be a roleplay, not an altered D&D game.
Sorry for the inconvenience.
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-26-2011, 01:39 AM
If you assume that this is a D&D game, you are most certainly incorrect. The only part that happens to be D&D are the spell lists and alignment. Everything else proceeds almost exactly the same as regular roleplay, but if you absolutely must bow out, I understand.
Thank you for your time.
|
|
|
|
|
Wavi
Awesome doesn't even begin to ex...
|
|

01-26-2011, 01:45 AM
Well I've never actually played D&D so I know nothing about the game or its system. If you're okay with me having a character that is unwilling to fight and a non-magic user, than I would be more than happy to stay in and give it a shot. I was planning on making a medic who was near his fifties. I figured it would probably be a good idea to have an older person in the mist of young heroes.
But if he must use magic and attack, then I guess I might have to do some serious tweaking. Let me know.
|
|
|
|
|
PhoenixNeko
When times are tough..... chuck ...
|
|

01-26-2011, 04:20 PM
How would we ropleplay though... I read it and I'm sorta lost... :XD
|
|
|
|
|
Kymma
⊙ω⊙
|
|

01-27-2011, 08:12 AM
It is entirely possible to be a mundane healer.
PM me absolutely any question you have - we RP just as normal outside combat scenes, when AP begins to take effect - it'll make more sense when we start.
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) |
|
|
|