Darkfae
Digital Gypsy
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11-07-2009, 12:15 AM
General Lexicon
SPOILERXRace – Essentially, what type of being a character is, based on the Storyteller series they come from. Races include Vampires, Mages, Were-creatures, Changelings, Demons, Humans, Hunters, Wraiths, and Kindred. Each race will have variations, called “sub-types”, typically with their own race specific name.
Sub-Type – A racial variation. For example, the primary Vampire sub-type is known as Clan, while the Changeling sub-type is known as Kith.
G.O.D – Anagram for Game Operations Director. I did not invent the term, however it is what was used by the table top RPG groups I was in for a very long time, because we played with more than one game system. Each game system had its own name for the person running the role play, so the group had made their own term that blanketed all of them yet was directly associated with none of the systems. It also made for fun jokes about not pissing off G.O.D unless you wanted your character to die...
Power Set – A generalization used for the supernatural powers that denizens of the World of Darkness may have, including but not limited to Disciplines, Spheres, Arts and the like.
Vampire Lexicon
Below are some general terms from Vampire: the Masquerade that may not be familiar to everyone. This is but a slim selection of the huge lexicon one gets when you combine all the lexicons from each book that had them.
SPOILERX
Anarch: Camarilla Term. A Kindred rebel who opposes the tyranny of the elders. Anarchs wish to redistribute the wealth and resources of a city equitably among the vampires therein. Naturally, the elders oppose this, having cultivated their influence for centuries.
Ancilla: A “proven” vampire, between the elders and the neonates in 'rank'.
Antediluvian: A member of the dreaded Third Generation, one of the eldest Kindred to exist.
Beast, The: The inchoate drives and urges that threaten to turn a vampire into a mindless, revening monster.
Caitiff: A vampire of unknown clan, or of no clan at all. Caitiff are typically of high generation, where Caine's blood dilutes to greatly to pass on any consistent characteristics.
Camarilla, The: A sect of vampires devoted primarily to maintaining the Traditions, particularly that of the Masquerade.
Childe: A vampire created throught the Embrace --- this childe is the progeny of her sire. This term is often used derogatorily indicating inexperience. Plural childer.
Clan: A group of vampires who share common characteristics passed on by the Blood. There are 13 know clans, all which were reputedly founded by members of the Third Generation.
Coterie: A group of Kindred who work together under a common purpose, whether this be clan, gang, wartime or even diplomatically related.
Dark Mother, The: Lilith.
Diablerie: The consumption of another Kindred's blood, to the point of the victim's Final Death. Vampires of high generation may lower their generation through this practice; particularly old Kindred have such ratified tastes that mortal blood no longer sustains them, and the must consume vampire blood.
Domain: Camarilla Term. An area of a particular vampire's influence. Princes claim entire cities as their domains, sometimes allowing lesser vampires to claim domain within.
Elder: A vampire who has experienced three or more centuries of unlife. Elders are the most active participants in the Jyhad.
Elysium: Camarilla Term. A place where vampires may gather and discourse without fear of harm. Elysium is commonly established in open houses, theatres, museums and other locations of culture.
Embrace, The: The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain her victim and replace that victim's blood with bit of her own.
Fledgling: A newly created vampire, still under her sire's protection.
Frenzy: When the Beast takes over the vampire's personality, usually a result of extreme stress such as starvation or public humiliation or violating the tenets of one's Path.
Generation: The number of "steps" between a vampire and the mythical Caine; how far descended from the First Vampire a given vampire is.
Gehenna: The imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world.
Ghoul: A minion created by giving a bit of vampiric vitae to a mortal without draining her of blood first (which would create a vampire instead).
Golconda: A fabled state of vampiric transcendence; the true mastery of the Beast and balance of opposing urges and principles. Rumored to be similar to the mortal Nirvana, Golconda is greatly touted but rarely achieved.
Haven: A vampire's “home”; where she finds sanctuary from the sun.
Inconnu: A sect of Vampires who have removed themselves from Kindred concerns and, largely, the Jyhad. Many Methuselahs are rumored to exist among the Inconnu.
Jyhad, The: The secret, self-destructive war waged between the generations. Elder vampires manipulate their lessers, using them as pawns in a terrible game whose rules defy comprehension.
Kindred: The race of vampires as a whole or a single vampire.
Masquerade, The: The habit of hiding the existence of vampires from humanity, Designed to protect the Kindred from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives.
Methuselah: A vampire who has existed for a millennium or more; an elder who no longer exists among the greater whole of Kindred society. Methuselahs are rumored to hail from the Fourth and Fifth Generations.
Neonate: A young kindred, recently Embraced.
Prince: Camarilla Term. A vampire who has claimed a given expanse of domain as her own, particularly a city, and supports that claim against all others. The term can refer to a Kindred of either gender.
Rötschreck: "The Red Fear" is a fear-based Frenzy. Rötschreck can be caused by pain caused by fire, sunlight. The sight of these sources may also cause great fear on vampires. It is very similar to Frenzy though Rötschreck is a term especially given to state of fear against Fire or Sunlight which are one of the few source of injury that can destroy a vampire.
Sabbat, The: A sect of vampires that reject humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them.
Sect: A group of Kindred arguably united under a common philosophy. The two most widely know sects currently populating the night are the Camarilla and the Sabbat.
Sire: A vampire's "parent"; the Kindred who created her.
Torpor: The deathlike sleep common to the undead. particularly among ancient vampires. Torpor may be entered voluntarily (certain undead, weary of the current age, enter torpor in hopes of reawakening in a more hospitable time) or involuntarily (though wounds or loss of blood).
Last edited by Darkfae; 11-07-2009 at 12:52 AM..
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