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Mira-Charma13
The Almighty Tallest
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Mira-Charma13 is offline
 
#4
Old 11-23-2010, 08:17 AM

~Plot Ideas~


Ideas I REALLY want to due are in BLUE.


~~~~~~~~~~~~LEFT 4 DEAD~~~~~~~~~~~~


**NEW**A Hunter and a Tank have been viciously fighting over territory for days. Their quarreling has halted the progress of a group of Survivors, seeing as this territory borders the only way out of a safe house and to the possibility of rescue a few miles away. When the Survivors wake up one morning, they find the Hunter, gravely injured, by the safe house door. They must decide what to do with him, seeing as the irate Tank is still lurking outside. ((I'll play the Hunter and the Tank, if we decide to make the Tank a main character as well.))**NEW**

**NEW**A group of Survivors is overjoyed when they pick up two more Survivors, who seem to be very much able to take care of themselves. They soon learn, however, that they have also picked up another 'Survivor,' a Hunter/Witch/Screamer/Tank that is quite friendly with the pair. ((I'll play the two Survivors and the Special Infected.))**NEW**

A Survivor and his/her small, dwindling group of teammates have decided to cut through some semi-thick forest to reach the next town. They come across a suffering Special Infected with its legs caught in a big, rusty bear trap. The Infected seems to be friendly. What will they do? ((I'll play the Infected--a Hunter, Screamer, Tank, or Witch.))

YAOI ONLY: A young Survivor had been traveling with a group of his closest friends. When they are attacked by a Tank, he is separated from them, and must continue on alone in the hopes of finding them...if they're even alive. He has to cut through some quiet, thick forest in order to try and get back to the trail he and his friends had originally been on. On the way through the forest, he begins to hear some maniacal laughter, and soft whimpers along with them. He finds assistance in his journey in the most unimaginable place... ((I'll play the 'assistance,' which will be a male Screamer.))

**NEW**A group of Survivors hears loud, pounding music in the distance. After following it in the hopes of finding a settlement of some sort and more Survivors, they find an abandoned mansion in a cushy neighborhood. The music is pulsing out of a stereo system on the third floor--the place still has electricity and even running water! It's being powered by three large emergency generators in the backyard. After following the sound of the music, they open the door to the room where it seems to be centered in and find an odd Witch...a male. ((I'll play the male Witch.))**NEW**

After hearing some odd crying, thankfully not sounding like the feminine bawling of a Witch, a lone Survivor goes to investigate the source of the noise, which appears to be coming from deep down in an abandoned bomb shelter, in the hopes of finding more Survivors. The Survivor uses a sturdy rope to try and shimmy down, to peek and see what the crying sound was. The rope snaps, and leaves the Survivor alone down in the shelter, unable to get up unless he/she is given a boost by someone else. The Survivor is not alone. In the shelter is a first sight for this survivor, a male Witch. ((I'll play the male Witch.))

A lone survivor finally makes it to a safe room, after losing his/her team. A great thunderstorm rocks the area. Outside, a Witch is stuck in the storm. Crying miserably, she begs the survivor in her own way for entrance into the nice, warm safe house. ((I’ll play the Witch.))

The only survivor from the CEDA laboratory he/she was working in, a lone scientist is left to face the hardships of the infected world. Alone and running out of supplies, he/she decides to try and tame a Special Infected to try and help him/her navigate through this difficult world for supplies…and for companionship purposes. ((I’ll play the Special Infected, a Hunter, Screamer, or Witch.))

A group of Survivors comes across a Witch that has slipped and fallen, and is now clinging to the railing of a bridge for dear life. They must decide what to do...leave the Witch hanging in peril, kill her while she's vulnerable, or rescue her. ((I'll play the Witch.))

A small group of Survivors, while passing through an abandoned rail yard, encounter a Witch being horrendously bullied by a pack of three Hunters--they're clawing at her and spilling blood all over the place. One of the more empathetic Survivors decides to intervene, despite the risk of being clawed to death. ((I'll play the Witch and the Hunters, if I decide to spare them.))

A lone Survivor has a terrifying encounter with a rare Screamer, who flees before he can be shot. A few days pass, and the Survivor feels like he/she is being watched... ((I'll play the Screamer.))

A teenager traveling with a group of friends falls through the floor of a rickety old house and gets separated from his/her friends…one, because they can’t reach each other…and two, because the only exit to the room, a single door, is being blocked by a particularly territorial Witch. ((I’ll play the Witch.))


**NEW**While looting a small, residential home for supplies, a Survivor stumbles across a very feminine male Witch, whom is asleep. Upset, since the Witch's sleeping body is blocking a very large store of food which would be useful to the Survivor, the Survivor must figure out what to do. ((I'll play the male Witch.))**NEW**

Traveling alone isn’t easy, but after a college student loses all of his/her friends in battle, it’s the only choice. But is he/she really traveling alone? The ominous growling of a Hunter nearby is an ever-constant noise… ((I will play the Hunter.))
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PSN: MiraCharma || Xbox Live: MiraCharma || Steam: Mira_Charma13 || Nintendo 3DS FC: 4425-1963-5271​

Last edited by Mira-Charma13; 01-24-2011 at 06:21 AM..