Howling Harpy's Hall
Open mic night is on Thursdays!
The OOC thread can be found
HERE!
Day of the Week: Thursday
Time of Day: Sunset
The game is set in a modern AU England, in the countryside, where the creatures of folklore, myth and fantasy exist and coexist with mankind without the general populous knowing. This means that the average Joe Schmoe doesn't believe in vampires, and witches are high school girls who make time for games of make believe. The game itself takes place in a tavern that has been designed based on Western medieval technology and D&D campaign books. The owner is a woman named Jennifer Crowe who lives and works in her touristy tavern catering to both creatures of fantastical origin and ordinary humans who like to dress up as orcs and roll dice checks. For the most part everyone looks normal but if someone happens to have a convincing set of horns then surely they must be committed to their LARP. The only time the unordinary guests may roam the tavern and its grounds with their tails hanging out is after the sun goes down.
Layout of the Inn
The inn was a two story building designed to look like the "medieval" taverns found in D&D campaign books with just enough of real medieval architecture to pull in the normal crowds. Normal was a relative term for the type of customer attracted to this particular establishment. Set back away from the highway by half a mile and tucked into the surrounding woods to give it the proper atmosphere, the inn was a common gathering point for LARPers and the would be knights of the local historical re-enactment groups. Mundanes would travel from other parts of the state, or even country, to spend a night in the novelty of a medieval inn. However, at night the inn played host to an entirely different kind of clientele.
The first floor consisted of two rooms. The common room was the larger room and the first to be seen by customers. As you walked in there would be the fire place with a large pot hanging over the fire. For the most part there wouldn't be anything cooking there but it helped give atmosphere and for special gatherings the owner would make stew over the fire. The backside of the fire place was used to heat a small, one roomed apartment connected to the main building where the owner kept her personal residence. In the corner farthest from the door there was a round table with wooden booths against the wall and hand sewn cushions in dark green. Four long tables made up the rest of the seating in the common room with no seating at the bar. Each long table could comfortably seat 5 to 7 people.
Behind the bar there was the door to the kitchen with a break in the bar counter for servers to come and go as they dished out drinks and food. The bar itself was simple and they served primarily mead and wine, beer for the mundanes and slightly more exotic drinks by special request for regular customers. Of course, in the kitchen there was a special supply of juices for the mundanes little ones but they didn't often get the family types here. Inside the kitchen there was a trapdoor in the floor tucked out of the way that led down to the cellar where the stock of alcoholic beverages were kept as well as two side rooms that served as sleeping quarters for guests who detested sunlight. Back up in the common room behind the bar hung a rack of keys for the two downstairs rooms and the second story set of rooms.
Entry to the rooms upstairs was by way of an outside staircase but the key had to be obtained from inside at the bar. There were seven rooms in total; four of the rooms had basic full size beds with a private shower and toilet, two featured queen size beds with a bath and toilet and the last room featured a king size bed with a jacuzzi and balcony. Of course, each room had a wooden chest for valuables to be stored and locked in and a wardrobe for clothing. The decorating continued with the medieval theme but so far not even the diehard historical re-enactors had complained about having running water in their personal quarters.
Finally out back of the main building was the stables where customers would park. The stables were a single row of traditional stalls that lacked the usual trough and feeder that were roofed and had no doors. It would be easy for most vehicles to simply pull into the stalls and have plenty of space to back out later. There was also a walled off courtyard where the owner kept her private gardens but guests rarely saw that.
Rooms that have been claimed by guests:
Regular ($45 per night):
- 1 - Derek
- 2 - unclaimed
- 3 - unclaimed
- 4 - unclaimed
Queen size ($75 per night):
King size ($125 per night):
The plot so far..
Rua, played by
Kry, has found his way into the inn for the first time.
William, played by
Corporate Zombie, is a regular customer and has stopped by for the open mic night.
Darius, played by
Scribbled Lore, stopped by the inn to deliver an ultimatum - sell the inn to him or face the investigation by the Ministry.
Derek and
Bella, played by
AmaniIshtar, have stopped by the inn for the night. There's a chance that Bella will be performing.
Rules
- Follow the Menewshan TOS
- Do not godmode, powerplay, etc.
- Show respect to yourself, the Storyteller (Scribbled Lore) and your fellow players