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Old 01-03-2008, 07:39 AM

C:\cpinfo\log2-hunting.txt

Log 2.0: En Hunting - Overview

In 2060, the American government could no longer send its soldiers to destroy the closed spaces because of understaffing, and thus began the freelance profession of en-hunting. It is a dangerous profession, but can bring glamour and money to those who are good enough - or showy enough.

It is not unheard of for groups of hunters to become famous, often through being featured on television defeating an en. It is similar to the archaiac television show "The Crocodile Hunter", only with more explosions.

Log 2.1: En Hunting - Group Construction

Generally, a group consists of at least two core members (with an average of four), with other hired help (freelancers) as necessary.

Tekkers

The tekkers are the silent backbone of the group, and do very little of the physical fighting or exploration - but they are the ones who enable it. They often have formal training in computer/data sciences, and are almost always the ones with the most coding experience within a faction, usually considered the leader. They do most of their work before entering the en circle by programming in advance for manipulation.

Once inside, however, things tend to get more tense. The tekker must override the natural order of the space by hacking it and bringing it under their own "data jurisdiction", which can be difficult for beginners (there is no set standard on this, so each space must be done individually: once again, the larger the area, the more difficult this becomes). After that, they are freely able to manipulate just about anything within the sphere if they know how.

Weapons, armour, even physical enhancements of their hunters are possible if the tekker can code it correctly.

However, there is a limit. Data changes made to physical, biological forms can have averse side effects if the tekker goes too far too fast. People must build up a gradual immunity to being altered; otherwise, the results could be lethal.

They usually remain in the group's main vehicle, performing operations as a sort of "home base" figure and updating the other members on information gathered through the equipment within. Some highly skilled tekkers are able to code fast enough to get coordinates form the other members and manipulate data for that area (for example, removing a wall) when asked.


Hunters

These are the people who get the glory of the hunt, and actually go searching for the en. They are generally physically able and have some knowledge of weapons-based fighting, but not necessarily of coding.

Experience makes these hunters exponentially more powerful, if they are with a good tekker. Not only do they get more savvy and stronger, as experience will do to anyone, but their ability to spring back from alterations becomes greater and gives the tekker more freedom. Some people have even been flexible enough to take on completely different physical appearances.


Log 2.2 - En Hunting - Payment

The bounty on closed space destruction is about $25 per square kilometer (or $40 per square mile). Because most circles have a radius of about ten kilometers (or sixteen miles), that translates to roughly eight thousand dollars per circle destroyed.


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