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Sinspiration
Demon Overlord
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#4
Old 07-29-2008, 07:49 AM


Weaponry:
With the discovery of BioArcana and combining science with BioArcana to produce new forms of technology, the first energy weapons were created with the crude setup of a simple canon to begin with. The modern armory now consists of completely remade armories, where a magazine of bullets once sat now is a replaceable chamber with BioArcana produced energy crystals, firing rounds capable of piercing armor and flesh just as effectively as regular solid shells without the mass production and use of much materials once required. Solid ammo is still a viable option but is mostly considered obsolete.

Other interesting new developments include a crowd control shock grenade, capable of disabling entire crowds of targets. It is a non-lethal device and can be repeatedly used by an BioArcanist simply by recharging the crystal core in the center. To counter the effects of BioArcanist attacks or energy weapons, even shock grenades, shielding units have also been developed, built into all Federation Police riot shields. A portable shield, however, has not yet been developed.

Vehicles:
As a result of BioArcana research, hover technology has become a reality. Using subtle modifications of gravity and a BioArcana crystal, vehicles are capable of hovering and flying freely without the use of fuels. Some vehicles, however, have the option to stay grounded.
Military advances in 2046 include the Hyperion Assault Suit, a battle armor standing at just over the size of a tank and outfitted depending on their class;

1: Hunter [A.K.A Light] - This HAS that can easily outstrip other HAS as far as speed is concerned, it is typically used in pursuit of a target, in combat the user must be a skilled pilot for the Light unit lacks the greater armor of heavier HAS suits. Extra features include BioArcana shielding and a flight pack that allows up to a minutes worth of flight (unfortunately the flight pack system is experimental and overheating is a major issue). Hunter units are typically outfitted with an energy blade and an assault rifle.

2: Guardian [A.K.A Medium] - A somewhat heavier unit, built for the general defense of a point or assaulting a target in groups. The Guardian class is outfitted with thicker armor for protection but at the same time built with burst-vernier units for short bursts of flight or for small boosts of speed when traveling along the ground. The verniers may also serve as a way to dodge enemy fire. Like other units it also has energy shielding, but also comes with energy plating for absorbing some energy attacks and converting it into additional energy, allowing the restoration of ones shielding if it is overwhelmed or disabled by damage.

3: Destroyer [A.K.A Heavy] - Typically assigned defensive duties, the Destroyer is a heavy tanker of a HAS unit. Extremely thick, protective armor and high-power energy shielding make this thing a difficult opponent to take down. Unfortunately there is some ease int ht it is not a fast unit, nor agile, but its handling of heavy weaponry, ranging from energy cannons to shoulder mounted micro-missile silos, make it a one unit army.

Other vehicular advances include the Reaper and Valkyrie gunships. Much like the old Harrier Jump Jets, they are gunships capable of lifting up from the ground and flaying in all forms of direction but with far more speed and control. Outfitted with shielding, armor and an arsenal of selectable weaponry, the only true difference between the Reaper and Valkyrie class gunship is that the Valkyrie's smaller build makes it faster and much more capable of urban combat while Reapers prefer more open terrain, though they can operate almost as well in urban settings also.

One final advance is the Federation Police Assault Bike, a somewhat long bike with light shielding and the capability to run at near supersonic speeds within seconds. They are not outfitted with weaponry for there is not enough capacity for such a modification. They can, however, be used as an energy source for various purposes such as a temporary backup generator for small buildings or an increased source of power for energy weaponry.

Medical:
Field medical enhancements include BioArcana enhanced auto-injectors in a Federation Police officer uniform, simulated BioArcana healing energy then seeks out damaged sections of the body and repair them, it is not perfect but it does suppress pain and slows bleeding to ensure the officer's survival. If the suits auto-injectors are damaged then at least two manual injectors should always be kept on hand in the provided leg pouch built specifically for their containment.

Additionally, lost limbs or organs can be replaced by BioMechanical prosthetics with greater durability and power than its predecessor. All police officers signed into the Federation Police are privileged with the choice to undertake replacement procedures if they so wish when losing a limb or other important organs.

Last edited by Sinspiration; 07-31-2008 at 05:50 AM..