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Inspiration
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#44
Old 06-07-2016, 12:41 AM

If you want to user professions I'm perfectly content to work them into the campaign. I'm not against any of it. I just want to have fun, and have my players have fun.

Professions and Crafting actually.. hmmm
*poofs a second*
I was running this campaign with some others as I said. and I had come up with some homebrew feats, ect.

here you go.
Quote:
Meat hunter - Gain +2 to fishing and hunting checks
Forager - Gain +2 to foraging and knowledge(nature) checks
Mountaineer - can use spikes in rock cliff faces to climb normally unclimable surfaces and gains a +2 to climb skill.
Survival (cold) - more resistant to adverse effects of cold climate
Survival (desert) - find water easier in a desert, +2 to forage skill when in desert
survival (heat) - more resistant to adverse effects of hot climate
Weather sense - can tell what weather is coming in the next 6 hours with a skill check.

Add skills (can be used untrained) :
hunting - Wis
Foraging - Int
fishing - Dex
mining - Str

If someone also has hunter, herbalist, fisher, or miner as professions, both skills are used in checks.
some of them are just like.. survival checks broken down to the old school AD&D. . . ones that i thought should be seperate anyways. >.> hunting, foraging , and fishing would definetly be class skills for a ranger. not sure about mining. maybe more like a dwarf skill. xD

Last edited by Inspiration; 06-07-2016 at 12:44 AM..