If you want to user professions I'm perfectly content to work them into the campaign. I'm not against any of it. I just want to have fun, and have my players have fun.
Professions and Crafting actually.. hmmm
*poofs a second*
I was running this campaign with some others as I said. and I had come up with some homebrew feats, ect.
here you go.
Quote:
Meat hunter - Gain +2 to fishing and hunting checks
Forager - Gain +2 to foraging and knowledge(nature) checks
Mountaineer - can use spikes in rock cliff faces to climb normally unclimable surfaces and gains a +2 to climb skill.
Survival (cold) - more resistant to adverse effects of cold climate
Survival (desert) - find water easier in a desert, +2 to forage skill when in desert
survival (heat) - more resistant to adverse effects of hot climate
Weather sense - can tell what weather is coming in the next 6 hours with a skill check.
Add skills (can be used untrained) :
hunting - Wis
Foraging - Int
fishing - Dex
mining - Str
If someone also has hunter, herbalist, fisher, or miner as professions, both skills are used in checks.
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some of them are just like.. survival checks broken down to the old school AD&D. . . ones that i thought should be seperate anyways. >.> hunting, foraging , and fishing would definetly be class skills for a ranger. not sure about mining. maybe more like a dwarf skill. xD