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Staria
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Old 06-08-2013, 08:21 PM

Known Races
*Note some races overlap in ability, that's okay. If you want to add an ability or something to an existing race, pm me and we'll discuss it! If it makes sense I might just add it in! Right now their aren't many races since we just started so feel free to suggest some!

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Name: Human
Race Origin: The only Neutral race and by far the most plentiful. They are allowed to choose their class (night or day) and generally do so based on what type of magic they are most interested in studying.
Typical Race Powers: None
Rare or Unusual Race Powers: Cast Spells due to innate magic, Various Psychic abilities, Use Magical objects better then other races due to their neutrality.
Powers Strengthened By: None
Powers Weakened By: None
Weaknesses: Generally slower/weaker then the other races, Allergies, etc.
Death:Age, Disease, blood loss, etc.
Light Races
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Name: Angel
Race Origin: Light
Typical Race Powers: Healing, Light Bending, Purification, Winged flight, Increased senses, strength, and agility. They heal very quickly and can speak in any language or to any creature, Immunity to Age, Disease, and most mental powers or powers of corruption. Their presence also increases peaceful and positive emotion(but only purebloods).
Rare or Unusual Race Powers: Different elemental power instead of light bending(but no shadow weaving), Empathy, Sense Demons, Sense Spirits/talk to spirits, Sense Auras, telepathy.
Powers Strengthened By: Positive emotion of others, Faith in something greater
Powers Weakened By: Negative emotion of either themselves or others.
Weaknesses: Demonic weapons(heal human slow and frequently scar), Magical Shadow/darkness, cursed objects.
Death: Removal of the head or heart.
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Name: Elf
Race Origin: Light
Typical Race Powers: Enhanced senses, enhanced physical condition, and communion with nature
Rare or Unusual Race Powers: Cast magic spells(usually related to light or nature), ability to bond to a familiar
Powers Strengthened By: A partner to which they have bonded can strengthen their abilities
Powers Weakened By: None
Weaknesses: As Fay, they are slightly weak to iron, though not quite as much
Death: Typical mortal wounds
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Name: Fairy
Race Origin: Light
Typical Race Powers: Control wind/air, plants, or light, Change size, Change between human and Fairy form, winged flight. More agile and faster then humans.
Rare or Unusual Race Powers: Illusions, control/speak to animals. Control an element other then above or more then one of above. Regeneration/healing.
Powers Strengthened By: Natural environments.
Powers Weakened By: None
Weaknesses: Intensely Allergic to Iron and other base metals. Touching Iron will burn like fire.
Death: Damage to the heart or head. Any damage done by an Iron weapon has a hard time healing and may result in death. Fire can also burn them up beyond recovery.
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Name: Felicasso
Race Origin: Light
Typical Race Powers: Negate energy via absorb magic or reflect the energy back back ( both requires knowing the attack is coming, not automatic), regeneration and immunity to age, remove enchantments (requires focus), Shape-shifting into cat and human related forms, Increased agility and running speed, increased senses, heal under sunlight.
Rare or Unusual Race Powers: Cast spells they have 'absorbed', sense energy, sense magic.
Powers Strengthened By: The Sun
Powers Weakened By: The Moon
Weaknesses: They can be hurt by absorbing too much energy as it burns inside them, becoming ill or weak. Also the closer to pure-blood they are the harder it is to maintain a human form over their anthro cat form.
Death: Any mortal wound.
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Name: Zenkosune
Race Origin: Light
Typical Race Powers: Shape shift between human and fox forms, cause soothing dreams, wingless flight, slight telekinesis, communicate with spirits, channel spirits, read auras, speak or read any language, see through illusions.
Rare or Unusual Race Powers: Create and control mystic lightening/energy or light, heal others through dreams, have visions of the future within dreams.
Powers Strengthened By: None
Powers Weakened By: None
Weaknesses: They are allergic to dogs to the point it affects their powers as well as fear them on instinct and food allergies limiting their diet is common.
Death: Normal Mortal Wounds
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Name: Fire Elemental
Race Origin: Light
Typical Race Powers: Fire-bending, immunity to fire, heals when put in contact with fire, and the ability to turn parts or all of themselves into fire
Rare or Unusual Race Powers: Being able to manipulate hell-fire/holy-fire, manipulation of light, heat manipulation, limited flight
Powers Strengthened By: Being in the vicinity of a source of heat, or standing in direct sunlight
Powers Weakened By: Cold climates, high humidity, and any water
Weaknesses: Cold, such as ice, and water
Death: Being frozen at 32 degrees Fahrenheit or completely submerged in water for half an hour is enough to kill one. Also being attacked with enough water based attack to cover over half their body can kill them
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Name: Thunder Elemental
Race Origin: Light
Typical Race Powers: Control Electricity/Lightening, limited flight, immunity to Electricity/lightening, Static electricity manipulation, heals when put in contact with Electricity/Lightening, and the ability to turn parts or all of themselves into Lightening
Rare or Unusual Race Powers: Being able to call/control thunder storms. Teleport through electrical lines. Control technological devices that run on electricity with a touch.
Powers Strengthened By: High humidity, thunderstorms, rain, high static electricity levels.
Powers Weakened By: Woody areas, tight spaces, covered areas, and rubber. Earth based creatures also have higher resistance to them.
Weaknesses: Earth based magical attacks cause intense damage (vine or stone).
Death: Being buried in earth or trapped in a stagnate place long enough (such as a metal room without any air escaping) or attacked with enough earth based attacks to cover over half their body.
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Name: Vine Elemental
Race Origin: Light
Typical Race Powers: Control and create Plants, immunity to Vine/plant/poison based magic, heals when exposed to water, and the ability to turn parts or all of themselves into Vines.
Rare or Unusual Race Powers: Communicate with plants and sense a plants medical use. Withdraw into the earth and pop out another place. Heal plant life or by boosting the power of medical herbs heal other living beings, it uses up the herb in the process.
Powers Strengthened By: High humidity, Water, sunlight.
Powers Weakened By: Cold or dry air.
Weaknesses: Cold and dry air makes it harder for them to move or even think clearly.
Death: Entrapping them in fire or ice for over thirty minutes or attacked with enough fire/ice based attacks to cover over half their body.
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Name: Water Elemental
Race Origin: Light
Typical Race Powers: Water-Bending, immunity to water based magic, heals when exposed to water, and the ability to turn parts or all of themselves into Water. Breath Under water.
Rare or Unusual Race Powers: Use the water in a living beings body to heal them. See the future in moonlit water, or use water to see another place upon the earth as a 'viewing' mirror. Travel through water ways to essentially 'teleport'. Control Ice or create 'boiling' water to burn others.
Powers Strengthened By: High humidity, rain, storms.
Powers Weakened By: Dry, hot, or static filled air. Rocky places with little water or plant life.
Weaknesses: Being frozen will essentially put them into 'hibernation' until unfrozen by another. Electric/lightening based attacks also can render them unconscious by 'over loading' them with energy.
Death: Entrapping them in lightening/electricity for over thirty minutes or attacked with enough lightening/Electric based attacks to cover over half their body.
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Name: Light Elemental
Race Origin: Light
Typical Race Powers: Light-bending, immunity to Light based magic, heals when under sunlight, and the ability to turn parts or all of themselves into Light.
Rare or Unusual Race Powers: Being able to create complex, partially solid illusions. Teleport through sunlight touched spots. Phase through Objects.
Powers Strengthened By: Sunlight and Moonlight
Powers Weakened By: Shadows
Weaknesses: They need to sunbathe frequently to stay at full power.
Death: Being confined in a dark place for twenty four hours with no natural light or attacked with enough shadow based attacks to cover over half their body.
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Name: Forest Nymph
Race Origin: Light
Typical Race Powers: Turn into a Tree. Hide inside plants. Control trees, speak with both trees and animals, as well as read place memories via touch. They are also unnaturally beautiful and graceful.
Rare or Unusual Race Powers: Control any plant life, control dirt/earth/soil, seduce those whose sexual preference would find them attractive using a combination of dance and song.
Powers Strengthened By: Being in their 'home' area, their home area being damaged.
Powers Weakened By: Being far from home, but only slightly.
Weaknesses: They must carry a piece of their home (a rock, a leaf, etc) with them at all times in order to step out of their area or they will literally turn into a stone statue until returned to their home.
Death: Any mortal wound if they can not return to their home area to heal. They are also very susceptible to fire, toxins, pollution, and poisons.

Dark Races
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Name: Demon
Race Origin: Dark
Typical Race Powers: Shadow Weaving or Fire bending, Winged flight, Increased senses, strength, and agility. Shape-shifting into humanoid or animal forms, Seduction, Immunity to Age and disease.
Rare or Unusual Race Powers: Different elemental power instead of Shadow weaving or Fire(but no light weaving), Telepathy, Manipulate Emotion, Illusion, Sense Spirits. Their presence also increases hostile and negative emotion(but only purebloods).
Powers Strengthened By: Negative emotion of others, Pain of others, Chaos.
Powers Weakened By: Light
Weaknesses: Angelic weapons(heal human slow and frequently scar), Magical Light, Blessed objects.
Death: Removal of the head or heart.
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Name: Drow
Race Origin: Dark
Typical Race Powers: Enhanced senses, enhanced physical condition and intelligence
Rare or Unusual Race Powers: Cast Magic spells (usually of a darker nature), communication with nature (especially dark/nocturnal creatures), ability to bond to a familiar
Powers Strengthened By: A partner to which they have bonded can strengthen their abilities
Powers Weakened By: None
Weaknesses: As Fay, they are slightly weakened by iron, though not as much as actual fairies
Death: Typical mortal wounds
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Name: Vampire
Race Origin: Dark
Typical Race Powers: Manipulate blood, Create Illusions, Various Psychic Powers including Telekinesis, Have power over the minds of those they bite. They also heal quickly when they consume blood. They also have increased senses, speed, strength, and agility. They are also immune to age and disease.
Rare or Unusual Race Powers: Control an Element, Speak to and control an animal species, shape-shifting into animals.
Powers Strengthened By: Being full, Blood from magical beings or psychically gifted humans.
Powers Weakened By: Sunlight, Magical light, Starvation.
Weaknesses: They have a slight allergy to sunlight, making them sunburn easier as well as have their powers weaken when exposed until they rest in shadow long enough. They also require feeding on other creatures in order to live (either blood or in rare cases psychic energy).
Death: Removal of the head or Heart. They also can't heal from burns so that can be deadly.
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Name: Magilepus
Race Origin: Dark
Typical Race Powers: Cast Spells, Enchant items, Shape-shifting into rabbit and human related forms, regeneration and immunity to age, Increased senses, Increased agility and jumping ability, heal under moonlight.
Rare or Unusual Race Powers: Empathy, Increase magical ability or the power of spells, Increase feelings of lust or love, Increase fertility and purify bloodlines, use the moonlight to create illusions or reveal truth.
Powers Strengthened By: The Moon
Powers Weakened By: The Sun
Weaknesses: They are easily tired when they use their abilities. Also the closer to pure-blood they are the harder it is to maintain a human form over their anthro bunny form.
Death: Any mortal wound.
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Name: Kitsuyako
Race Origin: Dark
Typical Race Powers: Shape shift between human and fox forms, cause torturous nightmares, wingless flight, slight telekinesis, speak or read any language, turn invisible, create illusions.
Rare or Unusual Race Powers: Create dark fire or shadow, drain energy through dreams to temporarily boost their own power, hurt others through nightmares though not severely and only the weak willed, evoke physical sensation through dreams or illusions.
Powers Strengthened By: None
Powers Weakened By: None
Weaknesses: They are allergic to dogs to the point it affects their powers as well as fear them on instinct and food allergies limiting their diet is common.
Death: Normal Mortal Wounds.
Quote:
Name: Therian or Were (individual species vary, Werewolves are the most common)
Race Origin: Dark
Typical Race Powers: Superior senses and physical abilities. Fast healing, Animal shape-shifting related to their beast, Understand animals related to their kind, strong spiritual senses. Communicate with other therians via their beast. They are also immune to most diseases.
Rare or Unusual Race Powers: Ability to dominate animals or even spiritually weaker therians, Venomous bites. Control their pheromones to seduce others. Send out their 'beast self' astrally to do various tasks, though most can't make the beast actually physical and all with this ability leave their bodies helpless when doing so. Pheramone control (make themselves 'smell' like the opposite gender, make themselves feel more attractive, etc.)
Powers Strengthened By: Moonlight, but the full moon also increases their bloodlust. They also can gain power, sometimes permanently in the case of purebloods, by eating the flesh of other therians and magical creatures. This for obvious reasons creates tension between the various therian blood lines.
Powers Weakened By: None
Weaknesses: Silver, Wolfsbane.
Death: Removal of the head or heart. They can also be poisoned by either of their weaknesses.
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Name: Mimic
Race Origin: Dark
Typical Race Powers: Shapeshifting, enhanced physical condition (strength, durability, etc.), and the ability to regrow any organ at the cost of some body mass
Rare or Unusual Race Powers: Temporary duplication, slight manipulation of size
Powers Strengthened By: None
Powers Weakened By: None
Weaknesses: Being confined will limit their shapeshifting abilities
Death: Typical methods of killing something, though they must be kept from regenerating any important organ, such as the heart or brain
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Name: Shade
Race Origin: dark
Typical Race Powers: letting ones body 'melt' into shadows to hide, escape, or observe without being seen by anyone
Rare or Unusual Race Powers: extremely powerful shades can control the shadows of others therefor controlling the persons movements, if they are weak willed*
(Note only allowed to npc's(to be used by or against) and only with my permission. I'm not allowing this ability for playing characters at the moment. it exists for plot not play until further notice.)
Powers Strengthened By: cloud cover, night time
Powers Weakened By: bright lights
Weaknesses: direct sunlight
Death: when exposed to bright lights or sunlight they are forced to remain in their physical bodies, which can be killed by any mortal wounds
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Name: Wind Elemental
Race Origin: Dark
Typical Race Powers: Wind-weaving, immunity to wind/sound based magic, heals when exposed to clean fresh air, and the ability to turn parts or all of themselves into Air. Wingless Flight.
Rare or Unusual Race Powers: Use weather magic, Cast spells through Song, Attack with sound magic. Imitate other's voices as well as throw their own. Create a poisonous gas but it hurts them as well as their enemies making it essentially a 'suicide' attack.
Powers Strengthened By: Natural Wind, Storms
Powers Weakened By: Stagnant Air, polluted air.
Weaknesses: Ice or stone can trap them, Fire can suck enough oxygen that they are forced to take solid form and loose many of their powers.
Death: Entrapping them in stone for over thirty minutes or attacked with enough ice, stone, or fire based attacks to cover over half their body.
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Name: Ice Elemental
Race Origin: Dark
Typical Race Powers: Ice Bending, Water Bending, immunity to water/ice based magic, heals when exposed to water, and the ability to turn parts or all of themselves into ice.
Rare or Unusual Race Powers: Use cold weather based magic, manipulate the temperature, control the cold northern winds.
Powers Strengthened By: Cold air, overcast weather, rain.
Powers Weakened By: Bright sunlight, hot or dry air.
Weaknesses: Fire can damage them the same way as a mortal.
Death: Entrapping them in fire for over thirty minutes or attacked with enough fire based attacks to cover over half their body.
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Name: Stone Elemental
Race Origin: Dark
Typical Race Powers: Stone Magic, immunity to Stone/Earth based magic, heals when buried in the earth, and the ability to turn parts or all of themselves into stone.
Rare or Unusual Race Powers: Control Vine magic, disappear into the earth and pop up somewhere else, sense ore and use it to create items, control and sense gemstones. Use gemstones to amplify their magic or abilities.
Powers Strengthened By: None.
Powers Weakened By: Rain.
Weaknesses: Sound, wind, and water based magic can hurt them very badly.
Death: Entrapping them in water for over thirty minutes or attacked with enough water based attacks to cover over half their body.
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Name: Metal Elemental
Race Origin: Dark
Typical Race Powers: Metal Magic, immunity to Metal/Stone based magic, heals when buried in the earth, and the ability to turn parts or all of themselves into Metal.
Rare or Unusual Race Powers: Control Stone magic, disappear into the earth and pop up somewhere else, sense ore and use it to create items, technopathy, manipulate metal devices. Track someone through their metal jewelry, enchant metal jewelry.
Powers Strengthened By: None.
Powers Weakened By: Rain and humidity.
Weaknesses: Fire and water based magic can hurt them very badly. They can not heal from fire based attacks at all.
Death: Entrapping them in fire or water for over thirty minutes or attacked with enough fire or water based attacks to cover over half their body.

Quote:
Name: Shadow Elemental
Race Origin: Dark
Typical Race Powers: Shadow-bending, immunity to Shadow based magic, heals when in deep shadows, and the ability to turn parts or all of themselves into Shadow.
Rare or Unusual Race Powers: Being able to create complex, partially solid illusions. Teleport through shadows. Track a person by tracking their shadow. Phase through Objects.
Powers Strengthened By: Shadows
Powers Weakened By: Sunlight
Weaknesses: They need to retreat to dark spaces to retain their full power
Death: Being confined beneath strong sunlight for more then six hours or attacked with enough light based attacks to cover over half their body.

Last edited by Staria; 06-26-2013 at 06:59 PM..