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Wyrmskyld
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Old 12-13-2013, 03:32 AM

CHARACTERS:

Alexis Alerrio, Harpy Ranger, Played by Cora LongingtonX


Quote:
Originally Posted by Cora View Post
Character Name:Alexis Alerrio
Player Name: Cora Lorington
Race:Harpy (Furfolk)
Class:Ranger
STR:13
AGI:18
INT:7
WIS:13
CHA:11
CON:11
Speed: 6
Encumbrance: Light
Damage: Bow-1d4+1, Whip- 1d2+1
Armor Class: 4
Abilities: Flight, Beast Speech
Skills: Bow, Whip, Lockpicking, Pickpocket, Slight of Hand, Stealth, Tracking, Wilderness Survival, Cooking, Carpentry, Archery, Poisons, Sex Appeal.
Equipment:Bow, 1 quiver arrows, Small Backpack, Personal Basics, Clothing(Middle Class), Food(Average), Lantern, Lantern Oil x3, Whip, Lockpicks, Cloak(heavy), Wineskin(sm), Rope(silk), First Aid
Equipment Weight: 14.5 lbs (Bow, Quiver, Clothes, Rope) 43lbs(Everything else is in Backpack)
Gold: 594g
Motivation: The money. She’s totally in it all for the gold. Being the daughter of a Trade Merchant and His wife her father died in a tragic accident when she was young leaving the business to her mother. Over the years her mother has had failing health from a disease that no one can name. Alexis is searching for a cure.
Weakness: She doesn’t trust people. Despite her outwardly bubbly personality she inwardly doesn’t trust people to help her. She tries to take on everything by herself and often times tries to do too much.
Character Biography: Alexis lost her father to a tragic accident when she was but a small girl. Her mother raised her, and took over the trade business. However, the world did not look kindly on her mother taking over, and the business did poorly. Never poorly enough to close down the place, but poorly enough to leave them fairly poor. When her mother became
Anything else you think we should know?:She can have a mean temper when angry.


Draza Pearlscale, Lizardfolk Cleric of Uolthen, played by ~LONGCAT~X


Quote:
Originally Posted by ~LONGCAT~ View Post
Character Name: Draza Pearlscale
Player Name: ~ Longcat ~
Character Description or Picture: Lizard folk are large, Draza is no exception, from snout to tail about 13 ft in length. Standing at roughly 6 feet, with slight stoop. Amber gold eyes, dark brown/green scales with a light pearling over them.
Race: lizardfolk
Class: cleric of Uothen
STR: 14 +2
AGI: 10
INT: 9
WIS: 18 +4
CHA: 8 -1
CON: 14 +2
Speed: 6ft/sec walk. 18 ft/sec run
Encumbrance:
Damage: spear 1d6 +2
Armor Class: 10 + 2 +1
Abilities: low light vision, underwater breathing, natural armor +1
Skills:
Medical: first aid, diagnostic, physician
Outdoor: wilderness survival, fishing
Scholarly: naturalist(herbology)
Thief: poison
Weapon: spear, unarmed
Social: Intimidate
Languages: Reptilian, common
Equipment: Leather Armor 20lbs 200g
Modified Spear (shorter, second smaller spear tip. It's a fishing spear.) 4 lbs 50g 1d6 impaling Can be thrown
Net 0.5lbs 10g
Holy Symbol Neg weight 100g
First aid 2lbs 30g
Clothing 5lbs 10g
Personal Basics neg weight 5g
Small Bag 3lbs 60g - Can hold 40lbs
Pouch neg weight 10g - Can hold 3lbs
Equipment Weight: 34.5lbs
Gold: 25g (only started with 500)

Motivation: The home swamps are beginning to dry up, although they would never admit this to an outsider. Draza and several other clerics and shamans are out on clan quest to find a new suitable home large enough for their people. If this means they will have to fight off any current residences if said suitable lands...
Weakness: cold blooded; slow in cold climates.
Character Biography: tbd
Anything else you think we should know?: True Neutral. She enjoys meticulously brushing her teeth, her long sharp numerous teeth.


Aneja Heartsmith, Human Rogue, played by BrotherOfDarknessX


Character Name: Aneja Heartsmith
Player Name: BrotherOfDarkness
Character Description or Picture:
Race: Human
Class: Rogue
STR: 14
AGI: 18
INT: 16
WIS: 6
CHA: 10
CON: 9
Speed: 6
Encumbrance: light encumbrance
Damage: Knife 1d4+2 impaling, Sling 1d4+2 crushing
Armor Class: Leather 2AC+4
Abilities: Low light vision, photographic memory
Skills:
Weapons Skills (AGI):
1. Knife
2. Sling
11. Unarmed
Language Skills (INT):Human Common
Outdoor Skills (WIS):
Thief/Spy Skills (AGI):
3. Climbing
4. Lockpicking
5. Pickpocket
6. Sleight of Hand
7. Stealth
8. Poisons
12.Traps
Medical Skills (INT):
General Skills (WIS):
Scholarly Skills (INT):
9. forgery
10. Disable device
One more tbc
Equipment:
Personnel basics 5g 0lbs
Grapnel Hook 20g 2lbs
Lock picks 30g 0lbs
Empty Small wine skin 10g 1lbs
Clothing 40g 5lbs
Heavy cloak 50g 5lbs
60ft silken rope 40g 1lb
A small backpack holds 40lbs of gear, 60g 3lbs
Knife: Weighs 1, costs 40, does 1d4 impaling. Can be thrown.
Knife: Weighs 1, costs 40, does 1d4 impaling. Can be thrown.
Sling: Weighs 1/2 lb, costs 10, does 1d4 crushing damage.
Small pouch hold 3lbs 10g 0lbs
Leather: 2 AC, cost 200g, weighs 20lbs
555g 39 1/2lbs
Equipment Weight: 39 1/2lbs
Gold: 445g
Motivation: Aneja likes gold, not because she is greedy but she likes the safety that it brings, so more than gold she likes people with gold, or someone that can protect her, and usually young adventurers or warriors with sharp swords are good people to be around. So she has made a habit of bee lining for the safety in powerful people.
Weakness: she tends to follow the strong or powerful and can be influenced by them easily, she has a taste for gold, so can come across greedy. And gambling is a vice of hers. Aneja is afraid of eggs.
Character Biography: Aneja was born as Aneja Smith, Heartsmith was given to her by an old flame, and it stuck. She grew up,with her mother who sold craftwork at a stall, pretty mundane but her father who was a skilled painter, would be commissioned to do portraits of great people, or design decoration for carriages, he had very skilled and steady hands, as well as a great eye for detail, especially after working in the gloom so much, these are something that he passed onto Aneja, he tried bringing her up as his apprentice, but she was always annoyed at how unappreciated he was. While she was still a child, a thief broke into their home to steal from her father, but Aneja woke and spotted him. As he,was about to strike Aneja dead he stopped, and something in him had pity on Aneja (that's another story) he returned often to visit Aneja, and eventually trained her in his skills, which she soon surpassed. This continued for years eventually Aneja left home to become a thief with this man, until one night he didn't return from a night of 'work'. Since then Aneja has pretty much had to survive, refusing to return home, due to the shame. And has clinged to groups of local thugs etc... She recently returned from a party of adventurers being the sole survivor, and she has never spoke of it.
Anything else...:


Phaelan Eckert, Half-Orc Bard, Played by EthosX


Quote:
Originally Posted by Ethos View Post
Character Name: Phaelan Eckert
Player Name: Ethos
Character Description or Picture:

Laaadies~
Race: Half Orc
Class: Bard
STR: 17
AGI: 10
INT: 10
WIS: 10
CHA: 12
CON: 16
Speed: 5
Encumbrance: Moderate Encumbrance

Damage:
Unarmed: 1d2+3
Two-Handed Mace: 1d8+3
Shield: Depends on size of shield. Medium Shield does 1d2+3
Improvised Weapons: Depends on the weapon
Armor Class: 2
Abilities: Night Vision, and a rich, bass voice.
Skills:
Weapon - Unarmed Combat(), Two-Handed Mace(), Shield(), Improvised Weapons()
Social - Instrument(), Singing(), Diplomacy(), Sex Appeal()
Language - Human Common(), Orcish()
Outdoor - Wilderness Survival()
Medical - First Aid()

Equipment:
Personal Basics
Large Backpack
One Man Tent
Small Wine Skin (full of water)
Week's Worth of Cheap Meals
Middle Class Clothing
Leather Armor
Heavy Cloak
Guitar
Small Harp

Equipment Weight: 89 lbs

Gold: 470

Motivation: Mom said "You're old enough to live on your own" and "You need to get a job", so being a pacifist and a societal outsider (and really good looking), he decided to be a travelling musician singing songs about love and the human(oid) condition. Still young, Phaelan can be easily persuaded to get into fights and trouble.

Weakness: Phaelan is very gullible and trusts every one to do the right thing all of the time. He gets very depressed and confused when other folks let him down.

Character Biography: Pops was kindly Orc with a good soul, but he was just running with a bad crowd. Just because you're all big and green doesn't mean that you're a bad guy! It turns out that some times you're "expected" to "follow" those stupid "warlords" with their stupid "lust for blood"... blah blah blah, and during a raid of a village Jorguk found love. Mom wasn't too pleased about the situation at first, but the frozen heart can melt. Needless to say, it's a strong woman that can get alimony and (essentially) weekends out of an orc raider, but Sylvia Eckert fit the bill.

Mom is one tough broad.

Phaelan had much of the same upbringing as any human boy in the village. However, being unlike the other boys (it's not easy being green) he was picked on and rather than being bitter about it, Phaelan was the bigger man figuratively... until he became the bigger man literally and the jeering happened to stop on it's own.

Anything else you think we should know?: He likes rainy days, horseback riding, and the color of your eyes.
(I imagine him to be much like Captain Carrot)


Zebulon Pike, Human Wizard, Played by ChexalaX


Quote:
Originally Posted by Chexala View Post
Character Name: Zebulon Pike
Player Name: Chexala
Character Description or Picture: Zebulon is 5’10”, dark black skinned, lean and reasonably well fit. He has brown eyes, a largish, hooked nose, a full, neatly trimmed beard and wears his hair short. His hair generally is dark brown, but there is a hint of red in his beard. He wears clothes like those in this picture, plus a cloak during cold/wet weather.

Race: Human
Class: Mage/Wizard
STR: 13
AGI: 12
INT: 15
WIS: 11 (10 + 1 racial)
CHA: 11
CON: 15
Speed: 6 (unencumbered)
Encumbrance: 2, Moderate encumberance
Damage: 1d6+1 crushing damage (Staff +1 STR bonus)
Armor Class: 2 AC (Cloth Armor + 1 AGI bonus)
Spells per day: 8
Abilities: Photographic memory: Zebulon can memorize and recall information and observations much faster and easier than usual.
Skills: 12 (10 + 2 racial.)
  • Weapons: Staff (13).
  • Languages: Common (15), Elven(15).
  • Social: Socialize (11), Empathy (11).
  • Medical: First Aid (15).
  • General: Cooking (11), Horse Riding (??).
  • Academic: History (15), Theology (15), Astronomy (15), Mathematics (15), Alchemy (15), Poetry (15).
Equipment: Spellbook, Staff, Cloth Armor, Personal Basics, Middle Class Clothing, Cloak, Average Food, Small Wineskin, Lantern, Lantern Oil, First Aid Kit, Silk Rope, Medium Backpack, Pouch
Equipment Weight: 72.5lbs
Gold: 473g

Motivation: Zebulon was recently confirmed as a Journeyman rank mage by the mage's guild where he grew up and is now traveling to expand his knowledge beyond books and schooling so that he can attain the rank of Master. Blending his merchant childhood and his mage education, he seeks to travel from place to place offering his services to people in need.
Weakness: If Zebulon has one primary vice, it’s Pride. He thinks highly of himself, and it often too proud to admit when he is wrong or has made a mistake. Small mistakes come to him often, however, as he is relatively naive and out of the loop on current politics and culture. He is highly motivated by duty, honor, and a sense of obligation to his family and guild, which leads to a somewhat rigid or stuffy attitude. He prefers to be called by his full first name and does not like nicknames. He is essentially Lawful Good in character, but his devotion to the law is based on academic understanding and not through personal experience with difficult choices or morally ambiguous situations. Also, he is easily flustered by flirtation.
Character Biography: Zebulon comes from a modest traveling merchant family. He spent his childhood travelling in their caravan, helping with the chores and expecting that one day he would follow in his family's trade along with his brothers and sisters. Instead, he discovered he had an innate talent for magic when he was twelve, and his father sent him to apprentice at a mage's guild in the city. The guild not only taught him magic and alchemy, but also taught him how to read, study, and hone his acute observational skills. He learned a variety of subjects, ranging from history and religion to math and astronomy. Feeling duty-bound to his family and his school but also excited by everything there was to learn, he took his studies very seriously, and has done little else during his years at the guild. Despite being serious minded and studious, however, he has always been reasonably friendly and sociable, though he does not have many close friends. His rigorous and disciplined life has also left little time for romance, so he is emotionally inexperienced in many ways.
After 10 years with the guild, Zebulon achieved the Journeyman rank, as mentioned above, and has been set loose on the world for the first time at the age of 22.
Anything else you think we should know?: Zeb is the equivalent of a recent college grad - well educated but inexperienced, and a bit at a loss. He has long term goals, but isn’t sure how to go about achieving them.


Rave Isenblæd, Human Warrior, Played by MythosX


Quote:
Originally Posted by Mythos View Post
Character Name: Rave Isenblæd
Player Name: Mythos
Character Description or Picture:

Race: Human
Class: Warrior
STR: 17
AGI: 12
INT: 8
WIS: 11
CHA: 10
CON: 15 + 1 (racial bonus)
Speed: 6
Encumbrance: -1 Light Encumbrance
Damage: Unarmed (1d2+STRmod), shield (1d3+STRmod), spear (1d6+STRmod impaling), crossbow (1d6+STRmod impaling)
Armor Class: +1 (AGI) +4 (chain armor) +2 (medium shield) -- AC: 7
Abilities: High level of insight (in terms of spotting lies/flawed arguments?)
Skills: 10 + 2 (racial bonus) + 2 (class bonus, weapon skills)
Strategy, Tactics, First Aid (Int)
Diplomacy, Sex Appeal (Cha)
Carousing (Con)
Unarmed Combat, Two-handed Sword, Broadsword, Shield, Crossbow, Spear
Languages: Common, Dwarvish
Equipment: Chain armor, medium shield, spear, crossbow, quiver of 20 quarrels, personal basics.
Equipment Weight: 71 lbs
Gold: 220
Motivation: Rave is a member of the city guard and quite proud of that despite some of the attitude she gets while she's on the beat. Her father was a soldier in the lord's army like his father before him and while Rave would have been more than happy to be the next in that line she was requested to stay closer to home while her reluctant brother went off to be the brave knight. She is determined to prove to the world that she is worthy of the post she was denied.
Weakness: Rave sees the world in black and white and is quick to deciding which is which and how to deal with them. This mindset makes her impulsive and at times rather difficult to get along with. She has a limited sense of humor and has a hard time relaxing. She is terrible at lying and even worse at entertaining.
Character Biography: Rave is a grunt level city guard from a proud military family. She resents her parents' choice of sending her brother off to serve the lord's army when she was willing to go despite their arguments that she was 1) younger and 2) less prepared/trained at the time than he was. Since that time she has spent all of her energy into proving her capability where ever she can find an outlet. This goal, however, is stagnating her her low level position within the city as she continues to find herself stuck behind a desk filling in reports instead of being out in the field taking down the baddies. She takes her job very seriously but finds herself struggling from taking action beyond those tasks assigned to her.

Anything else you think we should know?: Let the almost-not-just-lawful good shenanigans begin!


Tryphaena "Phaena" Floros, Cervitaur Ranger, played by PhaenaX

Character Name: Tryphaena "Phaena" Floros
Player Name: Phaena
Character Description or Picture: Phaena is fairly short, standing at 5'2" and has a naturally tanned complexion (white spots can be found on her arms, legs, and back). Her hair is brown, long and wavy, usually decorated with various flowers and sometimes braided as to not get in the way. She has large brown eyes and a slender, delicate build.

[no photo yet]

Race: Furfolk (Cervitaur)
Class: Ranger
STR: 12 +2
AGI: 15
INT: 15
WIS: 11
CHA: 13
CON: 15
Speed: 7
Encumbrance: Light Encumbrance

Damage:
Unarmed: 1d2+1
Bow: 1d4 +1
Improvised: Depends on the weapon
Armor Class: +5 AC
Abilities: Beast Speech, Night Vision
Skills:
Weapon - Unarmed Combat (10), Bow (15), Improvised Weapons (12)
Language - Common (13), Elven (13)
Other - Singing (13), Poetry (13), Astronomy (14), Cooking (15), Wilderness Survival (15), Fishing (15), Navigation (14), First Aid (15), Stealth (15)


Equipment:
Personal Basics
Large Backpack
Small Wine skin (empty)
Middle Class Clothing
Latern and Latern Oil x2
Leather-bound book and Quill (no ink)
Heavy Cloak
First Aid Kit


Equipment Weight: 23lbs
Gold: 210

Motivation: After her grandfather passed away, Phaena sought out to make something of herself and prove to her parents that she could survive without them (after they expressed worry that she wouldn't be able to.) Wanting to go on adventures and experience new things instead of taking over the inn had a lot to do with it as well.

Weakness: Unable to swim, has a fear of drowning. Doesn't trust as easily as she used to.

Personality: Though shy and quiet upon first meeting, once Phaena gets to know someone, she can become annoyingly curious wanting to know everything about them. Thoughful, Phaena considers her words carefully as to not offend or upset anyone, though she herself is a very emotional person. She is easily angered, upset, and fearful. Simple things amuse her greatly, such as games children play and all kinds of music. Outgoing, she will try anything once and will usually know if she likes or dislikes something right away, being an opinionated individual. The book in her pack is filled with her thoughts, including daydreams and ramblings on what sort of traits she thinks would make a good match for her. A hopeless romantic, she is worried that she will fall for someone who is totally wrong for her but that she won't see it until it is too late. She's a worrier -- worrying about her parents while she's away and wonders how they're doing frequently.

Character Biography: Tucked into the woods of Arynn on the path towards Arlith is the Floros family inn where Phaena was raised by her parents, Evangelos and Desponia, as well as her deceased grandfather, Andreas. While her parents ran the inn, Andreas was teaching Phaena how to use a bow and brought her books to read. Her mother taught her how to cook and her father took her fishing. A few months after her grandfather passed away, Phaena left (see Motivation above.) The wall was the first place she visited and almost right away, she found a group that took her in. After spending a few weeks with the group, more than half of her gold was stolen. Not wanting to face them, she fled before they could do anything more. Alone, she became stronger and learned how to take better care of herself, then a mysterious new group appeared.

Anything else you think we should know?: Neutral Good. Worships the God Sarthen.

Last edited by Wyrmskyld; 04-11-2014 at 02:39 AM..