Powers/Abilities: "True Sight." True Sight allows Ryx to see things with far more detail than the average eye. Not only can he see through walls, but he can also see heat signatures. This proves quite helpful and often allows him to get the upper hand on his enemies. Furthermore, his shots are always spot-on when TS is in play. TS is the kind of ability that stays active until forced off (this is done by blinking his eyes three times in a row). To activate it, Ryx holds his eyes closed for three seconds and, upon opening, the new vision takes over.
Weapon: Ryx is an unorthodox fighter. He absolutely cannot stand blades or guns. Instead, he uses a scythe or a bow and quiver of arrows. For ranged attacks, it's always the bow. When things get a little too close for comfort, he can pull out his collapsible scythe and wield it in the heat of battle.
Weakness: As expected, Ryx has issues when his sight is impaired. Ryx, as he's a drow by nature, also relies heavily on his other senses. Take them out of play and you've created a very worrisome foe.