Name: Sassy
Age: 35
Powers: Excellent with a gun, good at strategy, knows what the dark side of life looks like and how to survive it. Especially when it comes to men and their "needs."
Weaknesses: Not good with blades or hand to hand combat. Is directionally challenged. Has a quick temper around people who seem arrogant, spoiled, all-knowing, or rich.
Story: Been at sea since she was a toddler. Can handle herself in a pub, but is best at sea. Grew a reputation as a ruthless captain and a terror to be captured by. Her ship is the Black Falcon, named for its speed and invisibility in bad weather.
Personality Traits: Angry and quick to condemn. Suspicious of anyone other than her crew.
Name: Destiny
Age: 28
Powers: Very handy with a blade, fast at running and getting around on the ropes, and has a sharp eye.
Weaknesses: Little skill with a gun. No skill with hand to hand combat unless she has a blade. Her speed makes up for her otherwise weak muscles. Must have whiskey nearby or will lose focus.
Story: Was picked up from a pirate ship by Sassy. Now serves as her 2nd officer.
Personality Traits: Is not strong spirited. Her speed comes from her fear. If she is losing or backed into a corner, will become more agile and unpredictable. Is not very caring, but is definitely loyal.
Name: Aqua the Water Sprite
Age: 750
Powers: Controls water within a half mile radius. This leads to situations of large whirlpools, heavy mists, and uncanny rain storms. Can liquidify herself for a limited time. Her stamina is strong.
Weakness: Sensitive to lightening storms. The electricity makes her control weak, so she tends to be a normal human as long as electricity is in the air. No fighting skills of any kind: blades, guns, explosives, or hand to hand. She is not very fast, strong, or agile.
Story: On an unchartered island, her life was peaceful bliss until roving pirates came on land. Sassy came along and helped her get revenge on those pirates in exchange for becoming her adviser and navigator of her ship.
Personality Traits: Quiet and observant. The most empathic one of her group.
---------- Post added 09-20-2012 at 01:22 PM ----------
Name: Maleor
Age: 40
Power: Controls without needing substance a blue fire. Has a persona that makes one feel negative feelings such as despair, grief, powerlessness, hopeless, betrayed, etc. Like to make deals with people and is very good at it. A scientist at heart. Known for his speed. Can be very persuasive because of her aura.
Weakness: Unable to leave the island he is on himself. Not good at blades, explosives, guns, or hand to hand. Not particularly strong or agile.
Story: A mage of horrible powers, he controls the hot elements. His strong suit is fire, though lightening is close behind it. Marooned on a gloomy and thunderous island, he has spent a great deal of time making deals that one doesn't like to keep with any visitors that come by.
Personality Traits: Unable to turn down the chance to make a deal. Fiery temper. Loves to attempt to seduce a woman. If he fails, he tries to kill her. Charming.
Name: Talons
Age: Unknown
Powers: A beast summoned accidently, he serves Maleor with a fierce loyalty. He uses blue fire to fly and is fast. Not the strongest perhaps, but who needs strength when you can even make metal burn. Immune to magic attacks. Speed, agility, and stamina are on his side. Not restricted to the island, so if you back out on a deal with Maleor, then Talons can send you to whichever god you worship.
Weaknesses: Water. Not particularly strong either. Must have specific instructions.
Story: He grew up in the celestial dimension. Rarely summoned to another dimension, he spent his days in the magical niches of his life. Was summoned by Maleor and given the ability to use blue fire in all of it's forms.
Personality Traits: Deadly assassin that makes no noise. Strong in the use of magic fire.
---------- Post added 09-20-2012 at 01:41 PM ----------
Name: Captain Jack
Age: 45
Powers: Good at finding resources. Creative.
Weaknesses: Anything non-merchant related, including women.
Story: Inherited his father's shipping company. Commands the flag ship of the merchant fleet called the "Red Arrow."
Personality Traits: Stammers around women. Squeamish with blood and violence.
Name: Terry and Jerry Saunders
Age: 18 and 21 respectively.
Powers: Terry at 18 is good with knife fighting and is second in command of the "Red Arrow." Jerry at 21 is the Captain's bodyguard. He handles explosives well and is decent with a gun.
Weaknesses: Being apart from each other or facing the death of the other.
Story: Orphaned and rescued from the sea after a storm sank the ship they were traveling on, they trained under Jack's father and now serve Jack.
Personality Traits: Dances when they hear music. Drops over asleep at the slightest taste of alcohol. Comedians to the point that they sometimes carefully disguise themselves as women to make the captain stutter.
Name: Father Blake
Age: 24
Powers: Healing
Weaknesses: Unable to harm a living soul for any reason. Slow physically and mentally.
Story: A monk who lives on a small, quiet island. He cares for the small village that is settled on the bluffs above the ocean. His own monastery is in the center of the island in a small clearing.
Personality Traits: Randomly starts praying and heals the most random of living things. Sometimes "healing" broken things as well.
Name: Sirens
Age: Unknown
Powers: Musical voices put men to sleep causing them to sleep walk into their deaths. Blood makes them go into a feeding frenzy. Extremely fast and agile.
Weaknesses: Can't leave the water and have almost no strength.
Story: Captain Jack is the only man to have escaped them.
Personality Traits: Sexual to any living creature: attraction impulsive on both ends. Melodious.