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Prince Peroxide
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03-13-2009, 12:26 AM
[imgright]http://i162.photobucket.com/albums/t254/delacurax/fable%20stuff/Expensivley-clothed-hero-fable-2463.jpg[/imgright]
Fable Testing
-NO non-members are allowed to post here. The purpose of this is to work out RPG style issues in the advanced Fable RP. However non-members may still view the topics to see how we are workings things out.
-Each test can be carried out by any of the members. In each test we will go over the situation of each topic we want to fix or change or get rid of. Everyone in the RP is welcome to a say.
-Meetings will be posted in it's over post along with instructions on how we should approach our issue.
-again please no spamming.
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Prince Peroxide
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03-13-2009, 12:33 AM
Test #1
Spell Combat in a pvp and/or npc situation.
all spells will be tested one by one on "how to cast" , "what can be used agents it" , and "stages of ranks" (if there is time)
Force Push:
does not do very much damage but is used as a quick push back if you are closed in or an effective defense agents almost all spells.
Vortex:
Also a low damaging spell but very effective in other ways. in (L) it can be a type of throw and in (AOE) it can be used as an effective wind shield when you are in the center of it.
Inferno:
A spell that does damage over time as well as the basic attack hit. It can be weakened by water.
Shock:
A spell that does damage as well as stuns the opponent for one round allowing you to attack more times.
Blades:
As Blades lets you control more then one magic sword starting with 3 at rank one and adding another as you progress each individual magic blade can be manipulated by the caster like a summon.
Raise Dead:
Time Control:
Chaos:
Heal:
Last edited by Prince Peroxide; 04-01-2009 at 11:47 PM..
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sharkite
Teh Pirate >:D
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03-13-2009, 12:46 AM
okay, sooo... how do we start? hmm... force push 'how to cast?' that sounds like a tutorial XD
let's see....
Vienn was surrounded by group of hobbes who were spinning around randomly. She tried to walk through to get to the next section of the woods, but the hobbes were in her way wherever she turned. Annoyed, she cast Force Push and the few nearest to her were pushed backwards, making a ring of toppled bodies. She felt a drain of energy from the spell, making her think that she should either use it more or not use it at all. After all, practice makes perfect, and that was definitely a weak shot.
Last edited by sharkite; 03-13-2009 at 12:51 AM..
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Prince Peroxide
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03-13-2009, 12:52 AM
hmm I actually like the sound of that, we could put them somewhere after.
right. well Force push does the least amount of damage in fable but it makes up for it because it quickly pushes the opponent away. so that part is easy we really don't need to spend that much on this.
Kiel saw as Vienn fought. He neared her and drew his sword. While still holding his sword and shield he pushed his arms towards Vienn and Casted a Force Push (L)
okay lets take this situation.
Last edited by Prince Peroxide; 03-13-2009 at 12:56 AM..
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sharkite
Teh Pirate >:D
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03-13-2009, 12:59 AM
random spinning hobbes? it reminds of nerpen's chaos'd state XD
or a ballet...
ya I figured, it's not very useful unless you're fighting alone or you have a very small area of effect and your buddies aren't close enought to be affected. What can be used against it? Probably another Force Push would negate the effect, I don't think a vortex would affect it. Any items that would stop you from being pushed backwards? pearl ring lets you fly, I'm not sure if it should grant immunity from force push tho, because the push can still be in the air. Maybe half of the effect, like the diamond ring?
Last edited by sharkite; 03-13-2009 at 01:08 AM..
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Prince Peroxide
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03-13-2009, 01:08 AM
okay things that can stop it I think should be. Another force push, or possibly if you get around it with a time control. I think I'm going to make this spells special strength is to have it be able to block most of the other spells.
as for items that could possibly help you to fight this spell.
-Diamond ring
cut's spell effect in half.
surprisingly that's all I found in the items.
application.
the hollowman roared at Kiel before whipping his arm forward to cast "Firce Push (L)" Kiel quickly held out his finger that bore a "Diamond Ring" The spell went through the ring and Kiel could block the rest of the spell with his shield before swiftly slashing the hollowman in half.
(L) means line form and I guess area over effect will be (AOE) after the spell
Last edited by Prince Peroxide; 03-13-2009 at 01:12 AM..
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sharkite
Teh Pirate >:D
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03-13-2009, 01:12 AM
Well, time control would only work if you knew the opponent was going to cast force push, because you'd have to cast slow time before or right after they cast in order to back far enough away to not get hit. either that or the slower time would cut the effect, because it's not hitting as.... fast
and like I said, pearl ring? ^^(look up)
hmm, I see. so you can block it with a shield too?
Question, does a voodoo doll work in battle? actually, maybe not XD
I'll have to save up for one of those... >: D
Oh, oh! there are also shrinking things and a growing mushroom or something, right? Being smaller would amplify the spell and being big would cut it.
Last edited by sharkite; 03-13-2009 at 01:18 AM..
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Prince Peroxide
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03-13-2009, 01:19 AM
oh yeah pearl ring says right on it lol okay we'll add that to the list and move on to the next thing.
the voodoo doll can be used in a fight but the player will need to get something from them like a hair or anything like that.
oh and if you use it on me I'm so throwing a love potion at you while you are looking at the demon door :P
the items will be worked out in test 2. We need to focus on spells because there is less of them then items.
okay on To vortex
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sharkite
Teh Pirate >:D
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03-13-2009, 01:27 AM
Maaw, I can stop you with my voodoo! XD I actually have a voodoo doll, too XDXDXD (I got it in Florida)
And besides, throwing a love potion at me wouldn't do anything, it must be drunk.
I'm not familiar with vortex, never having played Fable 2 and all -_-'
Quote:
Vortex:
This spell creates a whirlwind that will suck in enemies and then throw them out in all directions. Can be targeted at one or multiple enemies but does less damage the more opponents the spell is casted at. You can also use this spell to throw objects at your opponent.
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hmmm... that seems like three uses to me. aoe, line, and throwing objects?
Vienn ducked under the cutlass that the bandit had swung over her head, then knocked him back with her staff to give herself some room. She cast a Vortex (L), which sucked him in and then sent him flying into a tree after spinning him around a few times.
I would have to say that using Vortex to throw an object would be more like a Line spell, like a bolt of energy to carry whatever the object may be towards the target, than using it on just one person. I think... that it would still be stronger with only one person getting sucked in oppsed to many, which would 'weigh it down' and make it weaker, but it's still used in the same way there.
Last edited by sharkite; 03-13-2009 at 01:36 AM..
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Prince Peroxide
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03-13-2009, 02:05 AM
very well put love the ass kicking btw lol. kk lets pull up some 'how to stops'
Force Push: you could target the caster and interrupt if you will, the cast
items
Diamond ring
Large yellow Bean
well lol if you grow bigger the spell will be enjoyable because it's like a nice fan haha
voodoo doll could work also depending on if you have that character.
As for moving items that would be more of a OUTC type thing (out of combat)
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sharkite
Teh Pirate >:D
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03-13-2009, 03:37 PM
hmm.. okay. I suppose it would take a lot of power to throw anything worthwhile at your opponent anyway. Your forgot about the 'shrink elixir' - both for vortex and force push... just thinking about it makes my head spin @ [email protected] although it does say for 0 turns/rounds? That would be shrink and then back before the other player could step on ya.
hmm... would it be possible yo use a portal scroll to tele away in the middle of a battle?
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Prince Peroxide
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03-13-2009, 10:19 PM
I actually intended the shrink to be a non-combet item. So people would use it to get under a locked door or something like that. Of coarse if you were shrunk and you got hit with a vortex you would fly like crazy and the same thing with a force push.
the porthole I don't really seeing that as a combat item ether. More like a transportation item because when we get really far in the game we would have covered many areas. I mean the next area after the guild has loads of zones. Even now we are using. The guild, the guild woods, The tree house, and our current set of quests require us to go into different spots in the guild woods all together.
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Tom6823
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03-13-2009, 11:13 PM
OK, what's next on the list? Inferno. That seems easy enough I think, Inferno (L) is just a fireball so I guess damage would be normal unless someone is wearing a heavy metal armor. Now Inferno (AOE) Seems like it could be used as a defense against normal attacks since it burns the attackers but also it has force behind it and usually somewhat knocks them back. It wont be good against any other spells though.
Rowan was suddenly attacked by 3 bandits and thinking quickly he cast Inferno (AOE) and knocks them all back.
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sharkite
Teh Pirate >:D
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03-14-2009, 08:24 PM
well, any fire damage would be over time because burns are lasting; especially if your clothes catch on fire then you have to waste time putting them out. If it knocked them back it wouldn't be enough to actually deter their attacks, it might just throw off their balance for a second and possibly make them miss?
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Prince Peroxide
⊙ω⊙
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03-14-2009, 11:52 PM
I actually wanted to talk to you guys about the armor difference. In the next patch the three armor types will be applied. However I'm not sure if fireball would do more damages because magic normally works good on plate armor but that could be different from basic magic attacks.
Also the DOT effect of the spell I think should very depending on rank like having one ♦ could DOT you for one round and rounds just add for each rank. Also the AOE could just cover more area like in game and L could just do more damage on hit and maybe do some damage to near by opponents.
As for a defensive use. I don't think this should be a defensive spell yet I don't think much spells could defend it. The only spell that comes to mind would be Vortex because you could blow the fire out and if a strong rank it could counter the spell all together.
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sharkite
Teh Pirate >:D
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03-15-2009, 01:12 AM
Hmm... maybe there should be an item that makes you imune to fire when used, like a potion. Having only one way to counter it isn't really fair... although nothing really counters shock except for pearl ring, which also blocks inferno, and diamond which cuts both effects in half. How long does shock stun for?
Vienn barely avoided one of the flying boulders and quickly cast Shock (L) on the rock golem. It immediately slumped as if it had been knocked unconcious.
It doesn't have an AOE, does it? Well, I suppose it could, but it doesn't say in the description... well, okay, it says "stuns enemies," but still. XD hmm. I would suggest Line would last one turn at the lowest rank, and AOE would let the opponents only do one of their two attacks.
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Le-Blanc
Dead Account Holder
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03-15-2009, 04:27 AM
With the shock how will the aoe and line be different effect wise. Usually the line form sends a bolt from your hand to the monster but the AOE gets sent up and lightning comes down on them....hmm this could be good to use on the raise dead spell because if they all come at you you could lock them.
The pearl ring, how exactly does it make one safe when being casted upon by it's spells. I assume it will give you better speed while in the air or something like that.
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Prince Peroxide
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03-17-2009, 02:52 AM
Well it's mostly the same, the golden rule for spells rank determines power. However the shock spell will have to use a division type of breakdown when it comes to the aoe because it will hit everyone that gets caught. So the more people in the area the less damage. Good question.\
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Tom6823
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03-18-2009, 02:06 AM
Both things about the fire and lightning sound good. I guess all we have to figure out is damage. I think for Inferno (L) it should do the same damage as a regular attack but would burn for a turn afterwards unless the elements are in effect like rain or near water or something like that and Inferno (AOE) seems like it would have less of a chance of actually setting things on fire so it might do close to normal damage except to multiple people but it doesn't last.
For Lightning (L) spell should do a little less then normal but would incapacitate them for one of their attacks. I think for the Lightning (AOE) it should do a lot less then normal but have the same effect except on multiple enemies/friends? Well maybe not friends, just throwing that out there.
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Prince Peroxide
⊙ω⊙
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03-20-2009, 08:01 PM
okay.
I've put in those two spells.
on to "Blades"
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Tom6823
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03-21-2009, 12:46 AM
I think for Blades (L) it should pretty much be unstoppable except for maybe force push because I can see someone blocking or dodging a couple swords but blades is like 6 to 8 swords and I just can't see someone blocking all of them.
The hollowman cast Blades (L) on Rowan. Rowan was able to block two of them with his shield but was hit with the other 4.
As for Blades (AOE) I can see how that could be stopped if it was dodged at just the right time or blocked correctly since there are multiple people probably therefore only like 1 or two blades at each enemy.
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Le-Blanc
Dead Account Holder
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03-25-2009, 11:41 PM
The blades spell happens to be my favorite in game.
I think the line form should be offensive and and AOE form should be used to block attacks.
Also the first rank you control three magic blades. What about using them all in different ways like blocking with one attacking with the other and having one on standby or something. Or do all of them act as a whole?
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Tom6823
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03-27-2009, 01:22 AM
Thats a good question because blades in Fable 2 kinda act all at once together but if they are treated more like ghost swords from the Fable or a combination of the two then you could go either way I think. I don't see how they couldn't be used like ghost swords if you ask me. Like if someone was good enough with it.
And actually now that I think about it, I think I may have seen Garth have the float around him until enemies appeared before. As soon as they appeared they acted like they normally do but if that is the case and I haven't imagined it that would make sense since Garth was the will user, the best at magic and no one not even the hero was better then him at that. The hero was not actually better then any of the others in their traits, he was just really good at all of them.
So anyway I don't see how they couldn't be used defensively in RP fights against weak enemies with no real health gauge but when we do the player vs player one it might be good to have it set to do one thing and one thing only (for each thing like one thing for L and one thing of AOE) to keep things simple.
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