OK, there is some work to be done, kinda cool to hear that you're working on it again and trying to fix things up.
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Originally Posted by linkfreak131
The head angle is also wrong. If the body is at that angle, then the head would not be perfectly strait, towards the viewer like that, unless your character has the power to move her head in any way she wants?
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I don't really agree with that point there. Just because her face is towards the audience, doesn't mean that her body has to be 100% facing forward as well. The neck and spine do allow some movement of where the face is looking towards, compared to where the torso is facing. (I should say neck, spine, and hip really :p)
Now proportions and anatomy need work, with a little on perspective, shading, and the ways of how gravity works (how her hair/clothes should look). Like stated earlier before, the hair is to heavy to be "all" pushed/pulled by the wind like that, it would fan out more, and random strands wound be blown into her face...
Umm, unless she's got some freaky powers or something, her face is far to stiff, and off. A lot of practicing with portraits really helps with that, trust me on this one.
The rest of her proportions are also off. Such as her hands being to small, the main body to small to support such long limbs, and her head a little to big.
And shading, you gave her a shadow on the ground, but her body-contours aren't giving off shadows/blocking light. By doing this it can throw people off...trust me, I know that feeling, cause I did it myself.
As a rough sketch, it's ok. Do a lot of these, rough sketches that is. It really helps with getting the pose right, placing of background and what type of background, what details you what to add/remove, and it really helps with not having such a stiff subject.
Take a good look at real life and sketch/doodle from it, magazines for poses perhaps, books and that handy thing we call the
internet on "how to's" and tutorials, asking those you know who are also artists isn't so bad either. Ummm, other then that, I hope it helps.