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Vivienne
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#1
Old 10-17-2010, 02:33 AM


This is a private roleplay reserved for invited individuals only. However, feel free to read as much as you like, and if you wish to talk to us or ask questions head over to the OOC chat [coming soon].





Introduction

Vερ Ανιμι...the secret alliance of gifted individuals working in cooperation to maintain justice and peace through out the earth. Members of this alliance work in silence, performing their heroic acts in the shadows. The reason for this secrecy being from a hard lesson these gifted people learned early on: to openly display their supernatural/abnormal powers leads to villainy of equal--or possibly greater--impact. Thus they do what they can whenever the chance is right. Though, they cannot do it all, and even more the VA (as it is abbreviated) cannot force any of their members to do these sorts of acts. Many do choose to do so wanting to ensure the good for everyone, but there are many others who only enter in at the VA's earnest wish that they learn to control their abilities so that they can keep out of the public eye and lead relatively normal lives.

Vερ Ανιμι's origins can be traced back all the way to the ancient civilization of Atlantis. People with unusual gifts can be tracked back even further, but initially it was the Atlantians that really understood it for what it was. Most other civilizations regarded such individuals as either divine or dangerous. Examples of this are everywhere throughout out Earth's histories. Greece (and later Rome) mistook these special people and created the entire pantheon of gods and goddess around them. It was only the Atlantians that knew that Zeus was only a man involved in an unfortunate accident in a storm at sea, with his brother Poseidon. Hercules inherited his abilities from his father...so on and so on. The ancient Nordic peoples deemed old Loki god of misfortune from all the trouble his shape-shifting caused. His mistreatment--particularly from Baldr, a man who could manipulate light--led to him lashing out in outrage and him murdering his persecutor. There are hundreds of more examples that could be named, but in the end it was originally the Atlantians who pulled together and founded a special institution for the learning, training, and monitoring of these individuals for everyone's benefit.

At the start of it, this institute in Atlantis remained completely in-boarders, but as time wore on it became clear that all these gifted people throughout the world needed VA's help, even as much as the world needed theirs. So with the help of specific members, like Athena for example, they were able to spread their influence. By the 9th century BC, Vερ Ανιμι had set up its mass base of operations under Mount Olympus in ancient Greece. (They could keep tabs on Zeus and his team from under the place he built his home--which he did to get away from all the over-enthusiastic worshipers). Working with Athena and several others they slowly branched out across the globe. Today there are bases of the alliance in every major country, state, and city, and even more.

Members of Vερ Ανιμι are recruited due to their supernatural/human capabilities, or perhaps other related reasons that require them being hidden from the general public. Where these people get their powers varies. Many are descendants of others who had special abilities, like those so-called "gods" and "goddesses" of mythology, Altantians, etc. Others are the results of various experiments. A few are actually not natives of this little blue planet and seek the protection of the VA during their stay, while offering their services in return. And a rare few are merely born with it for no external reason at all...just genetic anomaly.


Last edited by Vivienne; 11-21-2010 at 09:25 PM..

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#2
Old 10-17-2010, 02:39 AM

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/vasmst.jpg[/IMGLEFT]Welcome to Hopemills, Virgina

Hopemills is a homely fishing town, centrally located between Richmond, Norfolk, and Chesapeake Bay. It also is only a fifteen minute drive from Interstate 95 which can lead all the way up to New York and beyond, and down to south Florida. The population of Hopemills is just over twenty one thousand and slowly climbing. A state park and a military base lay very close by.

The citizens of Hopemills have much to do, this is more than just a fishing city. Downtown is a lively area at most hours of the night and is home to many diverse citizens. Not far away from downtown is the wharf, and on the wharf is a shack the size of a small house. Most presume that this shack is for storage, the wharf is full of warehouses that house many things before they are shipped off. Few know the true purpose of this building; under the seemingly normal shack is the advanced VA headquarters.

All of the VA buildings are guarded and run by an one of the most intelligent AI systems in the world. Alongside this AI many people work all over the globe in different headquarters of the VA Alliance to maintain peace.

In all towns that the VA operates there are never just one building they own. In the case of the VA in Hopemills city they own four more structures, or at least part of those structures. To each of these structures run tunnels that stretch underground from the main headquarters. Inside of these tunnels are pipes which can transport members of the VA quickly from headquarter to location or back again.

The four locations that VA owns other than the headquarters in Hopemills are: two houses and two apartments. Both houses are in suburbs opposite each other, some of the VA members live at both to keep the residents of the neighborhood from believing they are just abandoned. The apartments are in quite different places however. One is in downtown, a nicer complex that the VA was going to originally own all of; instead they own the pent house suite up at the top. Being in charge of construction for that apartment allowed the VA to put in a tube that went directly to the pent house suite, the thick walls were to reduce noise from the outside (or so they explained to the residents). The other apartment is in the poorest part of the city on the first floor, a direct route to crime.


Last edited by Vivienne; 10-18-2010 at 12:40 AM..

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#3
Old 10-17-2010, 02:41 AM

IntroductionSettingThe ProtagonistsThe Antagonists Other CharactersCurrent ConditionsMiscellaneous

The Protagonists

Vερ Ανιμι - Mount Olympus Base

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/Athena_on_the_tomb_II_by_SilvieTepes.jpg[/IMGLEFT]Athena, the "goddess of wisdom" according to the Greeks, was truly an Atlantian by birth. Her odd powers were discovered fairly quickly in her life. After not aging a day at infancy until well past her parents were passed on, she was taken in by the institute. There, a few centuries later, Athena began to develop like a child should. When she was her equivalent of 3 years old (that was approximately 1200 years by normal earth years) she began displaying another gift: a vast almost omnipotent share of knowledge and wisdom. With these gifts, the girl eventually grew into a spry young woman. At this point in her life she was great help to the institute in many ways from general operations to its overall growth. She went into Greece and met the "gods and goddesses" to offer her wisdom to them, and to help establish the Atlantian school's presence into ancient Europe. It was through this effort that Athena so named the institute Vερ Ανιμι, a title derived from the greek words courage and truth. VA owes much of its spread and progression to her. Eventually she did marry, secretly within the organization, and later (after a surprisingly normal pregnancy) gave birth to her only child--a baby girl Minerva. Sadly, Athena is no longer with Vερ Ανιμι. The woman of wisdom perished in the burning of the library at Alexandria.

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/bigbro.jpg[/IMGLEFT]
Big Brother (Greggory Hinesmen) Greggory is a permanent resident of the base under Mount Olympus. He can also see and hear around the globe. They call him 'Big Brother' because of his ability to instantly produce clones of himself. Each clone follows his exact mental commands and he retains all the information they learn. These clones take a tole on Greggory to make however, limiting his physical strength. Confined to a wheelchair at most times he feeds information to and from VA headquarters around the world. Being such a vast tank of incoming information, Greggory is an invaluable member of the alliance. One of his clones can be found at just about every major base worldwide.


[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/alien.jpg[/IMGLEFT]
Krust (SKHO!nlk ubotin Begorrean) Krust is proof that Area 51 is a cover-up, but not by the U.S. Government. In the evening hours of July 4, 1947, several small orange streaks blazed across the sky of New Mexico. Most people who saw these assured themselves they were only fireworks. But these were in fact the landing crafts of the Nu-undu alien race. These beings hail from a small asteroid commonly known as pluto. They came to earth under the protection of VA as the last survivors of a terrible plague. The remaining members (twenty-three) have abilities, though normal for them, would humans consider supernatural. Krust being the leader of these endangered, noble people; is a ranking member of VA. Krust has aquired a vast knowledge of the human race through sheer volume of study, and maybe a bit from being 352 human years old. Krust's abilities stem from his mind. He is able to move himself and objects through telepathy, however, it takes considerable concentration. Before any battle, Krust must take a moment to center his chi, or as he calls it: "Reproaching death."
[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/lemma.jpg[/IMGLEFT]
Lemma Lemma is actually her real birth name. She hails from a planet that is much warmer than ours with a jungles covering most of it. All of her species grow up to be very tall darker skinned females, as humans would percieve them anyways. Looking so much like humans, this alien race has mingled very easily with the native populous--even reaching into stardom in recent pop culture. (A couple of Lemma's friends went on to join the WNBA, though their names cannot be disclosed for security purposes). The Vερ Ανιμι saw them for what they really were, and soon they were welcomed into the group. Lemma is here in Hopemills to help the relationship between her planet and Earth grow through a friendship with the Vερ Ανιμι.


Gilliam (AVAI-1143v2.3.2 build 21) Gilliam as he chooses to call himself. It highly advanced Artifical Intelligence that has nearly complete access to all AV systems. Created by a joint project between Linus Torvalds, Leonard Adleman, Gordon Lyon and a hacker who went by the name Gilliam the Great. Once the AI was created, it took the name of the major contributor, calling Gilliam the Great: "father." Gilliam also decided to take on the attributes of his "father," and now uses a somewhat risque irish accent, and a never ending desire for alcohol. Thus far, Gilliam has never been able to consume any carbon based substance, much less alcohol. But Gilliam would beg to differ. Though his somewhat rough tone, Gilliam now contributes major amounts of tatical information to all members of the VA. He is a present at nearly every base within VA. Most members interact with Giliam in two ways: 1. Is a small handheld reciever that talks to both other VA members and Gilliam. The second is a series of cameras that Gilliam uses to view any room within the walls of every VA base. His structure, though beyond the comprehension of most VA members, relies on no particular machine or base. And his distributed system allows him to reach both the internet and all the other bases. Unfortunately, Gilliam is restrained to the confines of technology. He is only able to communicate to branches of himself if he is connected. And loss of power causes him to quickly shutdown. Gilliam is a true AI, the only one present on earth, or known through out this sector of the Galaxy. And has learned to not only take an Irish accent, but also the meaning of feelings and how to express and feel them. New VA members quickly began to learn this, especially girls. His imprudence seems to know no bounds.



Vερ Ανιμι - Hopemills Base

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/Young_Lady_by_cristianocosta.jpg[/IMGLEFT]
Minerva Athena's daughter, so named for what the Romans called Athena herself. Minerva inherited all of her mother's abilities, in almost greater measure. Born in 45BC, she never got to know her mother, as she was still an infant when the great library burned. Though, she would soon prove to be as important to the alliance...much quicker than Athena. Minerva began displaying evidences of her wealth of knowledge within her first 400 years of life. Despite her physical limitations, which prevented her from doing a lot of verbal explanation, Minerva was already on her way to the top level seats before she could really call herself a one year old. As she continued to grow, she helped greatly in further expansion of the VA institute into making it a full-fledged alliance of thousands of schools across the globe. (In fact, she established a presence in the continents of the Americas well before the Spanish or English ever set foot on the 'New World's' soil). Today, at her equivalent of 5 years of age, she is the second in command of the entire organization. Her being located at the Hopemills base was for protection measures, and for easy of information transfer.
[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/thedog.jpg[/IMGLEFT]
The Dog (Oobo) In public he appears to be a normal dog, but the people at Vερ Ανιμι in Hopemills, Virgina know him differently. Once a dog used for experiments at a local laboratory, Oobo has since then escaped and after displaying the ability to turn into something compareable to a werewolf and the ability of human speech was picked up by Vερ Ανιμι immediately; his exsistance covered up. After arriving at his new home Oobo proved to have a unnaturally high intellegence that could rival or best most of the scientists at the lab he was previously held. Eventually Oobo was made head of the strategic department in the Hopemills headquarters. Susanne and Oobo share a undeniable bond, though Oobo might say differently. Often they are seen together and when the need arrises for one of them to go out into public they travel together.

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/sue.jpg[/IMGLEFT]
Silver Sentinel (Susanne Lumbodi) Susanne has been with the VA since she was a child. Her special talents were discovered quickly by her parents. Sue is legally blind, being as she's abnormally color blind. She has a highly rare form of monochromacy, or total color blindness, where not only can she not distinguish any hue, but if things are in the same color family or do not have a strong enough contrast, it will all blur together. (An example would be if a bed had a blue comforter and blue pillows on top, she would not be able to really distinguish the pillows resting on the bed). However, miraculously, Susanne does understand what color looks like. This is through her special abilities. She can see the colored auras around people and translate what they mean. Through this power, she can detect and locate potential new members for the VA. People with special powers, she says, all have a special kind of aura. This ability has put her had the head of Hopemills' recruitment office. Susanne spends most of her time out at the local coffee shops (or tea parlors as she calls them) with Oobo--who refuses to let her go anywhere by herself due to her poor vision. She's a very free spirited young woman with a fancy for things more "dainty" and "frilly"...lolita and elegant Victorian/Gothic.
[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/feral.jpg[/IMGLEFT]
Feral (Jamie Phicter) Jamie was raised by his grandfather, who is a shaman for his tribe. Jamie is a mix of Native American and Caucasian. He happened to inherit the same powers that his grandfather has, the ability to turn into different types of animals. Feral's grandfather trained him to control his powers, sending Jamie to the VA at a young age. Jamie has been at the VA in Hopemills for nineteen years, and in the last five was made the scout leader of the base. Jamie hopes to some day return to his people and replace his grandfather as their spiritual leader. Overall, he is known for his quiet demeanor; much like a predator stalking its prey (he's still a pretty nice guy though).



[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/weasel.jpg[/IMGLEFT]
Weasel (Jack Raven) Weasel has always been a active child. The VA had their eye on him after Jack beat the record for the Virginia state elementry school sprinting competition by nearly a minute. He went on to compete in the nation wide event, placing second even though the day before he had bruised the bone in his leg while goofing off with friends. Jack was recruited into the VA in middle school and they determined that weasel, as he called himself, was a descendant of Hermes. He excelled in the physical tests thrown his way and proved to be a master at most things that required physical talent. Later he was proclaimed as the top physical instructor at the headquarters of his hometown, Hopemills. When not training or teaching a class, he can often be found doing his hobby: free running and parkour.

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/TheV.jpg[/IMGLEFT]
The V (Mike Virscotoci) Mike chose his alias based on the shape of his body, with a fit abdomen region leading up to broad muscle bound shoulders V was the perfect letter. He was training to become a New Jersey body builder. One night Mike and a group of his friends were driving back from a party during a tornado watch. Their car flipped and Mike was struck by lightning, twice. The V awoke in the hospital to find that he had telepathic powers. After admitting this and attempting to convince many people the VA approached him and offered to help Mike understand his powers... in secrecy. Mike accepted and worked hard to understand his powers. Eventually he was transferred to the VA headquarters at Hopemills and was offered the job of top mental trainer.
Image credits go to Google image search and cristianocosta and SilvieTepes of deviantArt.com.



Name: Jack Jungle
Alias: Quickstep (The Anarchist)
Age: 24
Race: White
Gender: Male
Birthplace and day of birth: Hopemills, Virginia
Abilities: Teleportation, Possession
How they obtained the abilities: Experimental accedent
Personality: Chaotic Good ( Secretly plotting destruction of all governments)
Bio: Got a masters and then started building inventions. Some of his smaller things made him a bit of money. He applied for a job at Northspuck, where he fails a psych exam. Secretly, the agents start watching what Jack is inventing. But deny him a job. On November 1st, Jack invents the world's first teleportation device. He uses it to teleport a baseball around the room. The next day, agents inspect his device unknowningly modify the device. That evening when he turned the device on he electocuted himself with the device. The device explodes destroying most of his house and all of his research. Jack barely able to move somehow appeared outside the hospital where he collapsed into a coma.
Physical Description: 6'2” Brown hair/eyes, thin build, scruffy beard, immaculately clean otherwise
Equipment: Biker goggles that have a dark tinting, stun gloves (he invented them basically modified tazer), also has been known to carry explosives (anything that goes boom)
Skills: (not releated to abilities) Inventor great skills with electronics and technology
Family: (if any) None, orphaned at age 3
Contacts: (include groups belonged to / working with and/or individuals). Very little, seems to be quite distant from normal social groupings.
Weakness/Limitations: Can only possess someone only so often, and can sometimes drag bad memories from one mind to the next. Every jump takes a bit of energy for him, about like sprinting for 5 seconds.
Played by: frozentank

Last edited by Vivienne; 11-27-2010 at 11:56 PM..

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#4
Old 10-17-2010, 02:43 AM

IntroductionSettingThe ProtagonistsThe Antagonists Other CharactersCurrent ConditionsMiscellaneous

The Antagonists

The Anarchist More information to come soon...

Last edited by Vivienne; 11-27-2010 at 11:57 PM..

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#5
Old 10-17-2010, 02:47 AM

IntroductionSettingThe ProtagonistsThe AntagonistsOther CharactersCurrent ConditionsMiscellaneous

Other Characters

Hopemills, Virgina

[IMGLEFT]http://img.photobucket.com/albums/v625/Celestria-san/mayor.jpg[/IMGLEFT]Mayor Jan Costner The mayor has a history with the Vερ Ανιμι. Once discovered that she had powers at a fairly young age, the Vερ Ανιμι were quick to step up and offer her a spot in their alliance. She accepted it but only went as far as to get the training to control it. Then Jan ran for office. With the support of the Vερ Ανιμι and the Jan's dilluted siren ancestory it was a more one sided election. The mayor has a sort of charisma about her when she speaks that very few can deny is there. With the ability to persuade--an ability she does not abuse, and uses under the alliance's discretion--Jan remains popular with the people while working with Vερ Ανιμι to cut down crime in the city.




Image credit goes to Google.com image search.

Last edited by Vivienne; 11-21-2010 at 12:21 AM..

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#6
Old 10-17-2010, 02:51 AM

IntroductionSettingThe ProtagonistsThe AntagonistsOther CharactersCurrent ConditionsMiscellaneous

Current Conditions

Current Season: Winter

Current Weather:
Heavy showers throughout the day. Humidity: 80% Temperature: 54°/45° Wind: 9 to 15mph NW
Current Date: Monday, December 13th, 2010

Current Time: 1:00 pm

Last edited by Vivienne; 11-20-2010 at 11:58 PM..

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#7
Old 10-17-2010, 02:54 AM

IntroductionSettingThe ProtagonistsThe AntagonistsOther CharactersCurrent ConditionsMiscellaneous

Miscellaneous

Character Skeleton
  • Name:
  • Alias: (codename, super hero name)
  • Age:
  • Birth date:
  • Gender:
  • Race:
  • Place of birth:
  • Abilities: (state their predominate function, as in utility, offense, and/or defense)
  • How abilities were obtained: (descendant of another who was gifted, through experimentation, non-human/non-earth native, born with it)
  • Weaknesses & Limitations:
  • Physical description:
  • Personality:
  • Bio:
  • Family:
  • Equipment: (weapons, gadgets, things they carry around a lot)
  • Skills: (not related to abilities)
  • Contacts: (include groups belonging to/working with, and other individuals)

Last edited by Vivienne; 11-20-2010 at 08:58 PM..

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#8
Old 11-21-2010, 05:35 AM

(( < u > Holy flipp'n crap you guys...we're finally open!!! Just pm me your character profiles and get a post'n!))

 



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