ISOS Duke
is a Special Pants
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03-18-2011, 03:13 AM
Any and all races are accepted. I'm curious as to the mix we'll get XD
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 03:18 AM
alright!!! okay *flails around*
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Hatsu_Kidamaru
(-.-)zzZ
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03-18-2011, 03:20 AM
should I get pics for characters? I didn't read anything about it but it seems to be a common theme. Would a pic I've done of my characters be enough? I have to upload them though... herm.
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ISOS Duke
is a Special Pants
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03-18-2011, 03:24 AM
Yes, there shall be pictures XD All that shall be explained when I get the skeletons up XD
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 03:25 AM
ooo we would love to see your original pictures :)
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Hatsu_Kidamaru
(-.-)zzZ
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03-18-2011, 03:34 AM
sweet, how long do you guys think I'll have to throw something together? I've got stuff but... I don't have access to it because it's on the back of a history essay. I need to figure out which characters to use though, I'm thinking Raz and Loki will be the ones I'll use, their ma boys.
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ISOS Duke
is a Special Pants
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03-18-2011, 03:49 AM
Well I never close RPs to people so however long you need is how long you have XD Giving time limits is poopy! The only time I will ever ask from progress is if numbers are limited and people want it
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Hatsu_Kidamaru
(-.-)zzZ
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03-18-2011, 04:16 AM
yeah, the pic could come in just about any time huh? I really want to make something for you guys though, I'm such a visual person that I know I appreciate when there's a face to a name.
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ISOS Duke
is a Special Pants
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03-18-2011, 04:25 AM
MAGE ABILITIES ARE UP!
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:27 AM
yesh!!!! *goes to find them*
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ISOS Duke
is a Special Pants
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03-18-2011, 04:27 AM
took long enough XD
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:29 AM
umm the thingy won't open up for me to look at them >.>
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ISOS Duke
is a Special Pants
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03-18-2011, 04:29 AM
are you serious? They worked for me >.<
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:34 AM
yesh i am serious they aren't working for me
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ISOS Duke
is a Special Pants
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03-18-2011, 04:37 AM
>.< That's frustrating... I'll have to see if they work for everyone else... I can always post them here too XP
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All mages have the following abilities:
•Arcane Bolt - a sphere of magical energy used as a projectile
•Arcane Shield - a shield, or form of defense, used by the caster for the caster
They can also pick from one of the following ability trees:
•Primal
►Flame Blast - a blast of fire erupts from the caster's hands
►Flaming Weapons - the caster enchant weapons to be on fire to deal fire damage, for self and chosen others
►Fireball - caster sends out a large fireball
►Inferno - a large column of swirling fire is summoned
►Lightning - a bolt of lightning erupts from the caster's hands
►Shock - a cone of lightning is sent out from the caster's hands
►Tempest - caster unleashes an electrical storm
►Chain Lightning - a single large bolt of lightning erupts from the caster's hands, then upon contact with target or surface of some kind, shatters into smaller bolts that scatter to cause damage
►Rock Armor - the caster's skin become as hard as rock, draining magic as long as it is used
►Stonefist - the caster hurls a stone projectile at its target which can cause knockback
►Earthquake - caster summons an earthquake, knocking all off their feet
►Petrify - caster can turn target to stone
►Winter's grasp - target is enveloped in frost, freezing possible
►Frost weapons - the caster enchant weapons to be covered in frost to deal ice damage, for self and chosen others
►Cone of Cold - a spout of frost erupts from the caster's hands, freezing possible
►Blizzard - caster summons an ice storm which can reduce speed or cause freezing
•Creation
►Glyph of Paralysis - caster inscribes a glyph on the ground, paralyzing the first enemy to cross over it
►Glyph of Warding - caster inscribes a glyph on the ground to boost the defense and mental resistance of allies
►Glyph of Repulsion - caster inscribes a glyph on the ground that knocks back nearby enemies
►Glyph of Neutralization - caster inscribes a glyph on the ground that neutralzes all magic, dispells all effects, drains magic, prevents spell casting or magic regeneration while in the glyph - anti mage abilitye
►Heal - caster heals allies or self, repairs wounds
►Rejuvenate - grants a short boost of magic or stamina to self or others
►Regeneration - caster infuses ally with magic which allows them to replenish health
►Mass Regeneration - caster infuses all allies, or multiple people with magic to replenish health
►Heroic Offense - caster grants a bonuses in attack
►Heroic Aura - caster aids ally or self by blocking creating a shield to block projectiles
►Heroic Defense - caster aids ally or self by boosting physical, elemental, nature, and spirit resistance
►Haste - caster increases speed to self, ally, or group, also increases attack speed
►Spell Wisp - a little wisp is summoned to increase spellpower for the caster
►Grease - caster summons an oil slick that will slow those who walk on it, possible falling. Grease is also flammable
►Spellbloom - a bloom of magic is created granting ANYONE nearby an increase in magic or stamina, regardless of side
►Stinging Swarm - caster summons a swarm of biting insects to attack dealing a large amount of damage over time, once one target is downed, insects will jump to another target
•Spirit
►Mana Drain - caster drains a small amount of magic from another mage
►Mana Cleanse - caster grants short term boost in stamina or magic to self or ally
►Spell Might - spells become more powerful, but uses more magic to cast
►Mana Clash - caster sends out magic to other mages to drain them of their magic and cause physical harm
►Mind Blast - caster prjects a wave of telekinetic energy
►Force Field - caster erects a telekinetic barrier around target, making them completely immune to damage but they cannot move
►Telekinetic Weapons - weapons with this enchant are better capable in armor penetration
►Crushing Prison - caster encloses target in a collapsing cage of telekinetic force
►Spell Shield - while active, any spell sent towards caster has a 75% chance of vanishing
►Dispel Magic - caster removes all dispellable effects from ally or self
►Anti-Magic Ward - caster wards all spells, hostile or friendly, from self or ally
►Anti-Magic Burst - burst of energy eliminates all dispellable magical effects in the area
►Walking Bomb - caster inflicts target with poison and if it kills the target, target then explodes damaging any nearby
►Death Syphon - caster draws in energy from death to help replenish magic
►Virulent Walking Bomb - target is infused with poison, if target is killed, then target explodes. Poison does more damage, explosion more severe
►Animate Dead - caster can summon skeleton minion from the corpse of a fallen enemy which they completely command
•Entropy
►Disorient - caster engages in subtle mental manipulation that disorients the target
►Horror - caster forces target to cower in fear, unable to move
►Sleep - hostile targets are put to sleep, awaken when hit
►Walking Nightmare - targets are trapped in a nightmare where they are randomly stunned, attack their allies, or become caster's ally
►Drain Life - caster drains life of target to replenish their own
►Death Magic - caster takes energy from dead to replenish health
►Curse of Mortality - caster curses target with thought of death, they cannot heal or regenerate health while cursed
►Death Cloud - a cloud of leeching entropic energy is summoned to deal damage to all who enter it
►Vulnerability Hex - target suffers from reduction in elemental, nature, and spirit resistance
►Affliction Hex - contagious hex that features same ability as above but also affects others near target
►Misdirection Hex - target finds landing blows much more difficult, nearly impossible
►Death Hex - target hexed takes more damage from each attack that lands on it
►Weakness - target becomes slowed while attack and defense are lowered
►Paralyze - target is paralyzed for a short amount of time
►Miasma - caster radiates aura of weakness lowering defense and attack of nearby enemies, as well as reducing speed
►Mass Paralysis - hostile targets within the area are paralyzed for a short amount of time
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Mages are also granted the ability to learn one of the following:
•Arcane Warrior
►Combat Magic - caster tires more quickly but gains the ability to use weapons other than staves as well as the ability to wear armor
►Aura of Might - caster's combat magic increases, granting increased attack, defense, and damage
►Shimmering Shield - warrior is surrounded by a shield of energy that blocks most damage and increases armor and resistance
►Fade Shroud - warrior is only partly present in the real world, gain bonus in magic and a higher chance to avoid attacks
•Blood Mage•FORBIDDEN MAGIC•
►Blood Magic - caster sacrifices health to cast spells rather than magic, though spells are less powerful
►Blood Sacrifice - mage drains life force from an ally, possible death, to heal themselves
►Blood Wound - targets' blood boils causing severe damage and paralysis. creatures without blood are immune.
►Blood Control - mage takes control of target forcing them to be an ally, if resisting happens, damage is dealt
•Shapeshifter
►Spider Shape - caster takes form of a giant spider
►Bear Shape - caster takes form of a bear
►Flying Swarm - caster takes form of a swarm of angry, biting insects
►Form of choice - caster takes on one more form of choice
•Spirit Healer
►Group Heal - caster heals all allies for a moderate amount
►Revival - caster can revive fallen allies, restoring some health
►Lifeward - caster places a protective ward over self or ally which automatically restores health when close to death
►Cleansing Aura - waves of healing emanate from the caster, periodically restoring health and curing all injuries
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:40 AM
thank you very much :)
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ISOS Duke
is a Special Pants
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03-18-2011, 04:41 AM
Yup ^^
I would still like everyone else to check there just in case it doesn't work though!
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Ascadellia
(╯°□°)╯...
Penpal
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03-18-2011, 04:42 AM
It worked for me. o.o But that's an epic list!!
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:42 AM
i know right very epic!!!
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Ascadellia
(╯°□°)╯...
Penpal
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03-18-2011, 04:44 AM
Hm... I think I'd pick either Entropy or Spirit. o.o
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ISOS Duke
is a Special Pants
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03-18-2011, 04:45 AM
Ok, so at least it can work XD It took so long to type all that! Yeah for game guides though XD
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:47 AM
lol yep but thank you for putting it up here for me :)
i decided on Primal and shapeshifter :)
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ISOS Duke
is a Special Pants
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03-18-2011, 04:51 AM
No problem! And yeah, you can pick one from the giant list and one from the little one ^^
The original 4th for that was just stronger forms of the first 3 but I figured a form of your own choice would be liked XD
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Kilia
(^(エ)^)
☆☆
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03-18-2011, 04:52 AM
yes i would very much like that lol
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ISOS Duke
is a Special Pants
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03-18-2011, 05:15 AM
Got the templar stuff up, I just need to define the abilities for them, but the rough idea is up XP
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