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#1
Old 05-21-2014, 08:41 PM

Testing for profiles in rps, this'll be so long...

Last edited by Sezumie; 05-22-2014 at 02:04 AM..

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#2
Old 05-22-2014, 02:04 AM

▬▬▬▬▬▬ Eririn de la Belle • • • • •
▬▬▬▬▬▬▬▬▬▬▬ as played by Sezumie


"When a lady changes her underwear, she leaves her whole past behind her!"

PHYSICAL



Nickname Eri, Rin.
Title Bounty Hunter 2's Mate

Age As her appearance seems to give away, 25.
Gender Female
Orientation Bisexual
Hair Light Pink
Eyes Scarlet
Build Despite her fragile appearance, Eririn is lean and mean, with a build much stronger than 10 trained men. Her non-human origins give her a more beautiful and elegant look though.
Skin tone Very Pale, almost like a blush that covers her body. Pinkish white.
Height 5'5
Weight 92 lbs
Handed Ambidextrous, mainly left handed.
Body markings Simple cross under her left eye, and an infinity symbol under her right.
Scars A large starlike scar on her abdomen, it occurred due to her recklessness in a fight and got her impaled.




MENTAL & EMOTIONAL



Personality
Sneaky, conniving, mischievous, you name it, she's the trickiest of them all. Eririn is cheerful, friendly, and highly outgoing at the surface. Her suggestively flirty chatter can be off-putting for some, but never trust someone like her. On word of her mate, she can turn on you in a millisecond. Her decisions are solely made by her mate's actions and words, and she rarely does any of it herself. Instead, she does all the dirty work; the bloodshed, the assassinations, revenge plots, you name it and she's probably done it. She lacks the empathy and capacity to feel regret in her actions, since she's been doing such inhumane acts for decades on end. She isn't very sympathetic either, or in any case, she lacks most guilty human emotion towards anyone but her mate. Selfish, clingy, and passion driven, Eririn will stop at nothing to make sure her mate is satisfied. She can also be cocky and overconfident, as long as you chew more than you can swallow.

Now, underneath Eririn's happy-go-lucky, cold-blooded surface, hides another person. A scared little girl, still missing a part of her heart where her family used to be. Under the killer is a naive girl who can barely think for herself, and tends to be very indecisive. Take her away from her mate, and Eririn displays signs of abandonment issues, loneliness, and insecurity. All she wishes for is to be useful to someone, anyone really. Attention was something she rarely got to receive when she was younger, and she will do anything for it now, even under the manipulation of people who don't want blood on their hands. As stated, Eririn is actually very easy to manipulate-- even if her strength and skill remain unmatched by any human, if you can break her mentally, she loses the will to fight and becomes extremely vulnerable. Her mate is her one weakness and the one to sway her decisions if she were to make them herself, so just saying you know her mate will have her follow you around and do your bidding for whatever reason (until she finds out you've been lying). Someone like her shouldn't be left alone at all due to her fragile mental state, despite her prowess in battle, she'll breakdown if you neglect to give her the attention she needs (kind of like a pet).

On the page of wanting attention, she's always one to turn attention to herself, displaying large illusions with vivid colors and magic. She loves the attention (and the extra pocket cash) she recieves whenever she does magic shows will her abilities and the like, because it keeps her from being completely lonely.

Mortal Alignment Neutral Evil, Eririn listens to no one but her mate and will follow him to the ends of the earth. She has little-to-no sympathy to those who stand in her way.

Motivation Her mate is her motivation, if not, she's usually driven by pure instinct, almost as if she was built just to needlessly kill. She isn't truly sure why she does what she does, but if her mate says to, she will execute it without question.

Fear(s) Losing her mate. She's often plagued by nightmares of him dying, disappearing, etc, so she sticks to him like glue. She's also afraid of being abandoned and alone, and will cry if left behind for too long.

Likes Bloodshed, blackmail, eyeballs, her mate, fighting, anything pink, heights, meat, and gambling. Eririn dabbles in a bit of everything, gambled wrong and want someone dead? She's your girl.

Dislikes People touching her mate, people touching her, unreasonable kindness, vegetables, sweets, pacifists, most humans, weaklings.

Strengths
  • Fighting in any degree, she's extremely skilled at fighting, and she isn't someone you should be taking on alone. She has enhanced senses (sight, hearing, etc), unmatched strength, and quick regeneration abilities.
  • Seduction. She's very good at sweet talking people, even distracting people with sexual desire if she had to.
  • Gambling. It's a trait she picked up during her travels, she's gotten quite good at it.

Weaknesses
  • Emotionally and Mentally Dependent. It's simple really, do anything to her mate and her confidence and incentive to fight will disappear, and leave a scared little girl behind.
  • Over Confident. Due to her agile nature and strength in combat, it's no surprise that someone that stays almost anonymous (even with a bounty on her head) with a growing list of victories, that she would be confident. This leads to her underestimating her opponents a bit, and gives her some bad disadvantages if her head isn't focused.
  • Eliminatable. Being born from a human mother and a demon father, she did gain immortality and regenerative abilities, but it is possible to put her down. Depending on how much you cut her up or dispose of her body, it can take up to a decade or more before she regenerates back to her full shape. (She has to recharge magical power, but it doesn't matter how scattered she is she'll grow back eventually..)



SPIRITUAL



Faith & Morals She doesn't believe or belong to any religion. Eririn believes it's pointless to follow or practice such pointless things, but doesn't harbor any ill feelings towards people who do, as long as she isn't pestered by them.
Virtues Diligence. She's extremely persistent, and is one of the hardest workers. If something needs to be done, she'll probably be the first one on the case. You need a cook? Eririn's got your back. Need someone dead ASAP? Eririn's got that covered too.
Sins Lust. She wants everything and anything she can get of Lonen, even if it seems excessive, Eririn will stop at nothing to gain every last bit of her mate.



ATTIRE



Head/Neck She has eyeball hair-bows to keep her hair up almost all the time. She also has a mask that she wears whenever she goes off to do some dirty work. There are also horns hidden in her hair, and it's easy to find if you feel her head.
Chest/Back Eririn has a cloak that covers her whole body for the winter, and if not needed, she merely shrinks it and hides it under her chest.
Arms/Legs Her staff is retractable, so she merely shrinks it and fits it under her dress, and pulls it out when she needs it.



WEAPONRY & EQUIPMENT



Weapon 1 A spear about double her size and weight, very sharp and Eririn sharpens it constantly.
Weapon 2 A knife she keeps under her skirt, don't ask where she keeps her weapons because its her well guarded secret.
Magic Regeneration, Size Manipulation, and Illusion. On top of her superhuman senses, she contains abilities gained and trained through endless practice. She can regenerate any lost limb or body part so long as she has the magical energy to do so (very difficult to wear her down but it is possible). She is able to make herself and inanimate objects smaller or larger, proving useful when she has to sneak into small crevices or past guards. Illusions are her specialty, if you want one, just prepare for one big, colorful, and just screaming, "magical," Eririn loves to go all out on her illusionary displays, and even likes to make her own flamboyant entrance.



COMBAT ABILITY

Rating System
[Perfect] - [Excellent] - [Above Average] - [Average] - [Below Average] - [Poor] - [Terrible] - [No Skill]



Hand-to-hand [Above Average] -- She's had training and experience in hand to hand, but in any case, Eririn loathes touching anyone else but her mate.
Melee [Perfect] -- She's quick, hard-hitting, and can take a lot of damage without wearing out.
Ranged [Below Average] -- Her aim may not be the best all the time, but she doesn't tend to use ranged attacks. Only because she loves giving the person the pleasure of seeing who their killer is. She does however like using it to destroy things due to her lack of skill.
Magic [Above Average] -- She has fast regenerative abilities, the ability to shrink or grow herself or objects, she also can create illusions. Ex. Colorful diversions and clones of herself.
Mounted [No Skill] -- She's not fond of animals, and prefers to stay as far away from them as possible. Despite what her mate does.



BACKGROUND



Kingdom Affiliation None
Marital Status (In her perspective) In a relationship with her mate.
Occupation Bounty Hunter 2's Mate, their partner in crime.
History

Born in a remote village on the border some 100 years ago, Eririn was the child of a human mother and a demon father. As a halfling, she is forbidden to exist and are known only to be a myth.

The story goes that her mother, Reia, was unable to give birth to children, and made her unattractive to the men in the village. In order to bear a child she's always wanted, she turns to dark magic for aid. A couple of failed summonings and spells later she accidentally summons her father, Luce, a powerful demon in the underworld who stumbled across the summoning circle by mistake. Despite his dark aura and cruel demeanor, Reia quickly realized the powerful demon was the biggest crybaby ever if she played her words right. With her wits, she seduced Luce and made the blood contract with him.

This caused troubling rumors across the village as dark magic is highly looked down upon. Reia became known as a witch in the village, and soon threats of witch hunters came running to her door. Unsure of what to do, she told Luce of the dilemma, unknown to her that a baby, Eririn, was forming inside her. Worried for his contractor, Luce flew her off to a cottage not to far away, where they spent their days peacefully.

When Eririn's birth neared, storms rumbled and were followed by long droughts that gave Reia's ex-friends and family quite the scare, and decided to hire a witch hunter to track the two down. When Eririn was born, the moon shone red and demons laughter could be heard echoing in the forest. It took the hunter three years to track them down, and when she did find them, she found Eririn, at three years, with them. Fear flowed through her and she fled back to the village to report her findings. The villagers soon became fearful of their safety and mobbed over to the cottage.

Reia was busy teaching Eririn to write when they had arrived, torches and stakes and knifes in hand. Luce was off to gather food in a faraway village, and the villagers took this chance to take Reia and beat her to death. Stabbing, staking, burning, Reia screamed the entire time, but never stopped looking at Eririn, who was frozen with fear.

Once Luce had arrived, Reia was dead and was now being burned at the stake. Now they had begun to beat Eririn, and yet no matter how many times they tried to cut her, she healed instantaneously. Now with the ferocious demon at their backs, the villagers could only scream as fire burned the forest, killing those who had beat his wife and child. But before death, the witch hunter managed to open a portal to seal Luce back into the underworld, and before he left, he reached out to Eririn one last time and whispered his apology.

All alone now, Eririn spent the next 50 years fending for herself, fighting for herself, and gaining and losing many companions. She was desperate and on the verge of insanity when she stumbled upon Quincy. She was merely wandering about and happened to save him from vengeful thugs. After beating them all down with little effort, the man was clearly impressed with her strength, but saw she was stiff and lacked grace in her fight. So, he decided to take her under his wing, and they spent the next 10 years training together and doing jobs.

As he grew old, he saw that Eririn seemed untouched by the passing years, and questioned her about her origins. She explained her situation with little to no regard on her race's controversy and Quincy immediately turned on her. Eririn defeated the man easily, but she left him to die with dark words,

"I may be wanted dead, but you've taught me survival. It'll be sooo much easier to fight now! Thank you!~"

Alone again, Eririn would end up moving from person to person for the next 50 years, always moving on after they die, but not before taking an eye. She mourned every partner's death as if they were family, but never stopped moving on.

Fast forward 45 years. Eririn was surviving on her own after her last partner ended up betraying her yet again. She was angry, lonely and desperate for someones attention and love, and it just happened to come her way. She was chasing a bear in the woods, and she caught it roaring at a male. She ignored the male at that moment; her first instinct was to kill and eat. She slayed the bear twice her size in seconds, graceful as a stinging bee. She was busy cleaning her bloodstained weapon before the male spoke up. He was taken in by her combat skill and strength, and wanted her to join him in his jobs. Eririn happily complied with his request, her last partner out of her mind. Fast forward two years, and the two become a sort of "lovers/friends with benefits," and Eririn became so infatuated with her new mate that she became completely dependent on his sole existence. Fast forward three years, and the two have been a duo for five years, and the incident of the kingdom turns up and the two end up on the venture for cash.



OTHER



Extras She's a demon, so it makes sense it's pretty hard to kill her, she'll regenerate from nothing, so it's best to have holy water or fire to slow her regeneration process.

She adores eyeballs, and whenever she eliminates someone, it's become her signature to remove one of their eyes and hold on to it, especially if it was a satisfying kill.

Her powers have limits as well, in size manipulation, she has to wait half an hour or more (depending on the size) before she can turn (it) back into full size because it makes her nauseous every time. Her illusions aren't physically real, so it's easy for Eririn to make them as big and fancy as she wants to without wasting a ton of magical energy, but this makes them easy to see through if you have a good eye. Her regenerative abilities also depend on her energy as well as her magical power, but she has a lot of endurance and stamina, so you're in for a long fight if you want to tire her out.

Theme Song Nui Harime's theme- Kiる厭KiLL (V2)
__________________

Last edited by Sezumie; 05-28-2014 at 01:33 AM..

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#3
Old 06-24-2014, 10:24 PM

Sezumie


Pierre Klemont

I am a CHOOSE: Human.

6'2 with a muscular build. Although it doesn't look like it, Pierre is a very athletic swimmer, and his body is very well-toned. His hair is almost pitch black and his eyes glow a strange yellow. His size and gaze seem very intimidating at first glance, but he's only nervous.

People call me Pete, Peter, or just Pierre.
I am 24 years old.
I am male.
I am asexual.



‡ My story;


It was always known that he would take the path of servanthood. From generation to generation Pierre's family had always walked down the path of being the underling. He himself never felt comfortable being on top. Being the one to cater to someones needs always felt like it clicked right. His late grandfather was the first butler to Adelais, and the caretaker to Pierre after his parents passed away due to unforeseen illnesses. As his grandfather retired, he assigned Pierre to the role of Adelais's new butler, and as it seems, learned the secret of the Lady he was supposed to serve on every beck and whim. Though he keeps fairly quiet of the whole ordeal, as it seems rude to just impose that he knew this information, Pierre has no reason to use it against his master.

He's not very assertive, nor is he very aggressive. Pierre feels happy when others are happy as well, even if he ends up being thrown away after a while. He's thankful that he was chosen. With a heart as big as he is, he easily forgives someone after a simple sorry, and tends to bottle up his pain. Pierre thinks anything that goes wrong is his fault, and with his low self-confidence and high sensitivity, it won't be surprising to see him cry every so often. Pierre is a very sweet and down to earth guy, and it's easier to make him cry than it is to make him angry. He cares for everyone, but his master takes the first priority, and because he is so selfless, can end up doing very reckless things to protect her (despite being a weakhearted human).

He likes dogs, cream puffs, and soft, fluffy things. His dislikes only being alone, rejection, and perverted jokes. Poor Pierre gets very sick quite easily, so he's frequently in different surgical masks to prevent his sickness from spreading, but he tries his best to never miss a day of work.

Last edited by Sezumie; 06-26-2014 at 05:06 AM..

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#4
Old 06-25-2014, 03:55 AM

Sezumie


Suzie Mio

I am a Vampire vampire hunter.

5'4 with a slim body type. Suzie's hair is a deep purple and looks like a tidal wave disaster almost all the time. Her big eyes shimmer a golden yellow, and always seem to be in an aloof gaze. She's a lot stronger than she looks, and she doesn't know how to hold back.

People call me Suzie, Suz, Mio, I hear "crazy bitch" lots too!
I am 100 years old, I look pretty young huh?.
I am female.
I am bisexual.
I can do the normal vampire stuff, speed some strength, a bit here and there. Ya wanna see?~.


‡ My story;

Suzie's a very ditzy girl at all angles. She can never stand still, and you'll never see her not moving, even if she is tied down. Her style is very old fashioned, and also very fancy at the same time, but it's always dirty and unkempt.

The vampire huntress is never serious, and usually has her actions speak more than her words (not that anything intelligent comes out of her mouth anyway.) She's very curious about anything and everything. Suzie does like to speak to others very openly, but if meeting them for the first time, she tries to be very cruel and intimidating, though its very easy to see through. A huge trickster and a reckless girl like her always seems to be getting into trouble, so the human hunters usually keep a tight leash on her, as her carelessness seems to go out of control at times.

Her history is fairly unknown. Suzie merely popped out of nowhere in an alleyway with a dead vampire near her feet, and pictures drawn from its blood on the walls. Suzie doesn't like talking about her life either, but its speculated that the vampire she was found with had done something to someone close to her, and Suzie had spent her years seeking vengeance. She's a chaotic at times, but her intentions are for the most part good. However, someone like her who doesn't hold back any power of hers has to be controlled and directed, because she could easily massacre several vampires.

"Humans are my friends!" She would say, so its assumed something had happened with humans to have her love them so much.

She loves creepy dolls, bright colors, and playing pretend. She despises vampires (unless their on her side too), apples, and fairytales. Suzie sometimes talks to inanimate object like they're people, and tends to redo her mistakes constantly, as her memory can be very short.


Last edited by Sezumie; 06-26-2014 at 04:40 PM..

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#5
Old 12-01-2014, 10:29 PM

[Username] Sezumie

❂❂ Basics ❂❂

[First Name] Rebekah (Pronounced Rebecca)

[Middle Name] Zephyr

[Last Name] Scarlett

[Nicknames] Bekah(Becca), Becky, etc

[Age] 17 at death, 222 currently.

[Ethnicity] French

[Race] Spirit

[Sex] Female

[Sexual Orientation] Demisexual

[Occupation] Goddess in training to become the Goddess of Life.


❂❂ Personal Attitude ❂❂

[Personality] Bekah is a humble, peace-loving, gentle and wistful goddess in training. Her gentle and harmonic aura brings out the best in others, if her kindness has not done that already. She is very courteous and bright, as well as organized and honest. She's not very assertive, nor is she very aggressive; the humble goddess in training remains extremely reserved.

Bekah feels the most happy when others are happy as well. With her head up in the clouds and her heart in the on her sleeve, Bekah can be a bit air-headed. She can be a bit too hard on herself, and relies on others to make big decisions due to her belief of being incompetent. Her way of speaking and her mannerisms are quite traditional and lady-like. She'll curtsy and present herself with the highest politeness, will never speak unless spoken to, etc. She's a very punctual and law-abiding goddess in training, but is very private about what happens in her life when no one is around, and is very sensitive to strong negative emotions such as anger, sadness, jealousy, etc.

Despite her awkward and unsociable demeanor, Rebekah remains quite selfless. Regardless to who they are, she will help anyone and everyone in need of aid if not in battle. (However it may come back to bite her through her conscience.) She’s optimistic around others, but she dislikes confronting her own problems, burying them deeper so it doesn't affect her friends. In order to help others to the fullest potential, she sacrifices all her being to make sure others are safe. She has a limit however, if she over exerts herself, she will stop and drop whatever she is doing in order to regenerate and to continue.

Rebekah has trouble formulating sentences or expressing her emotions on her face, and leaves her very poker-faced the majority of the time, save for her happy smiles. However, it's very easy to tell how she's feeling by looking around her, depending on how bright or how dim of an uplifting aura she seems to dispel from her spirit, it can be translated into certain emotions if you're smart enough.

[Moral Compass (Alignment)] Neutral/Lawful Good, if you need help, she'll be right there by your side with anything you need. It's burned into her system to never turn a blind eye to those in distress, as long as she has the ability to do so.


❂❂ History ❂❂


[Family] Rebekah doesn't like to talk about her family, as she had her name changed accordingly but she was the only child to two adoring parents.

[Biography] During her life, Rebekah was a very bright and gentle girl. Always abiding by the rules, tending to her work in order to impress potential spouses. It was the happiness of her parents of their daughter being such a well-behaved girl that brought Rebekah joy. She would do anything to make them pleased with her, and gave her the motivation to work hard in her duties as a young noble. Due to her mother being unable to produce a male, the task laid on her to do many of the work that was expected of nobility. Though reluctant, Bekah accepted the task of learning to read and write in order to aid her father in his duties. In time, Rebekah would soon always be by her fathers side, whether it be in studies or work, Rebekah found that the bond they shared over such paperwork was relaxing and enjoyable. Rebekah soon became extremely intelligent and excelled in many of her studies, and decided to branch out.

But her interest in helping and aiding to the sick/wounded would not be ignited until a Kaiju attacked several servants who were tending to the gardens. Though she did not know it was caused by a Kaiju, the sight of those wounded sparked a flame. A burning desire to help those who were suffering. They feeling was strong, and she demanded her father to teach her the ways of the medical field. It was years into her diligent study, and she was already proving to be an excellent nurse, despite her weak heart.

However, her years working in medicine did not last long. Come fall, the country was in a state of turmoil and anger from the peasants. One day, she was on a carriage headed to another noble's home when she heard screaming not too far away. She ordered the carriage to stop and went to investigate. Upon finding the source of the noise, she found a man who was extremely badly wounded, and rushed to his side, making quick use of her first-aid kit. Once patched up, the man, eyes still wide in fear, mumbled something about a monster and thanked her. After seeing him off, she turned to her carriage, only to be met by a gruesome sight.

Blood splattered everywhere, everyone who had been tending to the carriage had been killed. A large figure was on top of one of the bodies, looking as if they looting him. Fearing for her life, she turned and fled the scene before she was taken down as well. She fled, all the way to the home of the noble she was to meet before. She collapsed at the door, tired and shaking, and the servants took her in to seek medical help. During her recovery, she did not speak. The exhaustion of running that distance had taken a toll on her weak heart, and she became deathly ill. Her illness did not stop her from her dream. Once she was well enough to walk around, wounded servants came to the door, some attacked by monsters or animals, others attacked by angry peasants. Something evil was stirring up, and Rebekah could do nothing in her condition. However, she did the best she could to heal those wounded or sick, at the cost of her health. Her illness did not disappear, and as the days went by, she became weaker and weaker. Her resolve for aiding the sick did not falter, and she continued helping those in need at the other nobles home until she was too weak to even stand.

On her 17th birthday, a paper came in, with names of those who were to be executed. Rebekah was horrified to see her family's names upon the death sentence. In fear that they too would be targeted, they threw Rebekah out, and she was left to fend for herself. Equipped with only some food, water, and a coat, she set out and made her way to the village. There, she found people who were starving, people who were desperate, and could not stop herself from offering all she had. Cold, sick, and hungry, Rebekah took shelter in an alleyway, away from the cold wind. It was there she died slowly and peacefully, as the sun rose and shone upon her. Even before death she gave all she had till she was at her last breath.

When she awoke, she did not believe nor remember that she was truly dead, and wandered the whole earth for 100 years trying to figure out how and why she had died. Once she began to accept her death, she realized she wanted to help in a way that could prevent such tragedies from occurring. Many more years passed, and this desire grew very strong, but the weight of leaving her parents even after they had passed still brought her pain. It was around this time that she suddenly faced by the God of Life, a wondrous sight to behold. He explained what had happened back then, about the Kaiju's, about the death of her parents she adored so, and why she was speaking to him. Due to her relentless and fierce desire to help and tend to others, the God of Life had given her the opportunity to study under him to take his place as the next Goddess of Life, but with conditions. Though not confident in her abilities, she accepted the offer, and discovered abilities beyond her comprehension. She saw how her presence made others happy, and how she was suddenly able to tend to the sick, although in spirit. All the help that she was doing for others made her extremely happy, but she realized she wasn't sure on how to responsibly use them. Now the next 120 or so years she spent studying diligently, be it languages, history, etc, she needed all the help she could get if she were to be a responsible Goddess of Life.

We fast forward to now, as she prepares for the last test before taking the God's place. She is one of the oldest spirits to be around such gods, and knows them quite well (though she doesn't really talk to them a lot). She's completely determined to do everything in her power to gain the name of Goddess of Life, and yet still is timid enough to hide herself behind books.

❂❂ Abilities ❂❂

[Strengths] Her mental capabilities are almost limitless and her intelligence is very high. She also excels at helping and supporting others as a backup. She’s also very good at escaping a bad situation, with her observant and calculating brain of hers. In order to back up her relentless selflessness, she's also quite brave. As an old spirit, she has a lot of experience with the ever-evolving world, and can adapt quickly if introduced to new things.

[Weaknesses] The poor goddess in training has little to no physical attributes at all. With a weak heart, using too much of her strength without few minutes of rest can cause her body to fade/crack; requiring her to stop activities in order to regenerate herself. Rebekah also reacts poorly to being overwhelmed. Be it a crowded room or a huge load of work, she ends up fleeing the scene.
She is also too kind, her need to help anyone and everyone can cause her to help the wrong side, and she can be easily manipulated to work for anyone if she isn't careful.Her first priority is helping, and her safety comes second to the plight of others, and can get her in quite dangerous situations. This makes her quite and easy target when she is alone.

[Powers] Her small amount of goddess power has left her with a very strong connection to life. All living things, being animals or plants, even people, she has a direct connection to their life forces, and this gives her power. The more living things around, the easier it is for her to use her power. Rebekah can also communicate with said living things. With communication coming so easy, she is able to gain their aid by being able to control them whether it be fighting, defending, trapping, etc.

Her presence is uplifting, flowers grow where she touches, birds and animals sing to the sound of her voice, and the world brightens only for that time she is around. Once she passes through these things fade slowly back into the normal drone of life. Rebekah uses this presence to give life to her allies, kind of like an energy boost. They become stronger and are able to recover a lot quicker with her. She is able to project this presence as long as you are 10 or so feet away from her, although it is strongest when she is nearby.

She is able to take life force from others and transfer it however she pleases, but she must be careful. In human transfers, she ends up using a plant or animal as a sort of sacrifice, because wounds get transferred in exchange for the extra years of life they receive. This proves fatal, because animals and plants are such delicate existences. The easiest of a transfer for a human is with a tree because trees are able to live long. She is reluctant to use this very often, because it basically kills the other, and rarely uses this in a human to human transfer. This puts a heavy weight on her heart, because she must take a life in order to give more life to another. She is able to transfer the wounds onto herself, but she goes into her shutdown due to the fact that it is a last resort.

As a spirit, she is much stronger in light than she is in darkness, and such is reflected on the output of power she can use. If it is too dark, she can be of little help for her allies, but come bright light, she'll be a strong support to keep at your side. Careful though, she may be an easy hostage to keep, but she has plants and animals to defend herself with. She may be at your disposal when you catch her, just anticipate a very annoying chase.


❂❂ Arsenal ❂❂

[Weapons and Equipment] Ribbons and bandages that adorn her outfit body and are filled with her magical power. She mainly uses them to help others by wrapping them around wounds and casting her magic (they must remain connected to her however, or she is unable to use her power). Despite their delicate look, the long pieces of fabric are indeed very durable and sturdy. They move like tentacles when in use, and can strike quickly. They can be used to protect her due to their durability, but only as a last resort. The fabric is how she channels her power, and if destroyed she has little to use.
As a weapon and backup, she carries a special staff that she can use to channel her abilities with attacks, snares, or stronger boosts. Even though she is usually using such power to primarily help and support her allies.


❂❂ Extra ❂❂

[Additional Information] As for her "fading existence," when she exerts too much energy or uses up too much power at a time without letting herself cool down, cracks form on her body, and some patches of her body seem to chip away. At this time she puts herself on a shutdown, kind of like a mini-coma, she leaves herself in a vulnerable state in order to regain the pieces of her spirit.

Her hair has similar properties to that of a cloud; and instead of falling to the ground, it floats somewhat aimlessly, which sometimes is very problematic because Bekah likes to hide herself in those neverending locks.

She looks somewhat like a fairy, and hovers about like such. You will see her hovering more often than walking, due to the fact that any inanimate object she touches with her body with immediately sprout buds of flowers. This proves very inconvenient whenever she picks up a book to read.


[Theme] Back to the Present
__________________

Last edited by Sezumie; 12-03-2014 at 03:42 PM..

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#6
Old 12-06-2014, 07:08 PM

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#7
Old 12-06-2014, 07:10 PM

[Username] Sezumie
[img] "Character pic here" [/img]

❂❂ Basics ❂❂

[First Name] Logan

[Last Name] Renner

[Nicknames] N/A

[Age] 25

[Ethnicity] Russian

[Race] Human (Human or Spirit: Gods in training and Kaiju would also be considered spirits in this case.)

[Sex] Male

[Sexual Orientation] Bisexual

[Occupation] Private Eye Detective (If human, tell what your character does for a living (Ex: student, lawyer, etc.). If Kaiju, place what rank you are (Ex: scout, general, you can ask me if you need help). If god in training, place god in training, followed by what god you are in training to becom (Ex: God in Training to become a God of Fire.)

[Partnership] xxx (Place which human or god you are partnered with. If kaiju, just delete this. Both parties have to be ok with it. Or you can leave it blank if there is not a human or a god for you at the moment. You can also leave it up to me if you want a random pairing, in order to make things more interesting)


❂❂ Personal Attitude ❂❂

[Personality] xxx

[Moral Compass (Alignment)] xxx


❂❂ History ❂❂

[Family] xxx (For humans really. Gods in training you can put who their family was when they were alive or simply put N/A. Kaiju is optional to have family, or put N/A)

[Biography] xxx


❂❂ Abilities ❂❂

[Strengths] xxx

[Weaknesses] xxx

[Powers] xxx (Natural abilities and explination of each faction are under the faction section)


❂❂ Arsenal ❂❂

[Weapons and Equipment] xxx (Gods in training have a main weapon that they use in battle a "God" weapon. Humans may have smaller weapons such as a knife, sword, etc but nothing overly fancy, unless they order their contracted god in training to amplify their weapon. Kaiju can have weapons as well.)


❂❂ Extra ❂❂

[Additional Information] xxx

[Theme] xxx

Last edited by Sezumie; 12-06-2014 at 08:42 PM..

 


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