Welcome, welcome!~
You have been invited to spend a week in a haunted house. If your team can survive your stay you will be rewarded but If you flee the house in terror your claims will be forfeit! It is your fear versus your courage as you spend night and day in a house with mysterious creaking, moaning, and happenings.
Upon entering the house you find yourself as part of a team, and somehow know there is another team. You may choose to steel your mind for any frights that happen and show a good solid front, or you may be up to tricking and scaring those on the other team out of their prizes! Adding to the houses natural creepiness you and your team conspire to strike additional fear into the opposing team. How much you choose to add to their fear, or choose to add to your own team's courage is up to you.
Either way you have to decide if this house of terror will be a delight of fright or leave you to flee in mortal fear. Choose your team and how you will act among these walls in our game of FRIGHT OR FLIGHT!
TEAMS:
There are two teams made up of three roles: Vampire, Ghost and Mummy.
The color of you team does not effect your chances, it is only a mark of what side you are on.
ROLES:
The three roles will affect how you contribute to the game.
You may choose only one of these roles. Keep in mind that you will not be able to change roles once the event has started!
The sigil of (Vampire) Afrodonkey gives you +3 scare and +1 courage
The sigil of (Ghost) Peeblo gives you +2 scare +2 courage
The sigil of (Mummy) Yumeh gives you +1 scare +3 courage
HOW TO PLAY IT
Each round a new daily roll form will be posted on your team's post PURPLE / GREEN
Copy and paste the form and fill it out and post it.
At the end of the round ~LONGCAT~ & Mythos will figure out the scare and courage scores.
At the start of each round a status update on how spooky things were last round will be posted HERE!
After the end of the event the winning team will be revealed and so will their... reward!
Remember that your team's success is ABSOLUTELY tied to how many people on your team participate each and every round! Don't be afraid to rally one another, but do be respectful of their wishes.
Vampirodonkeys
APBCole
Pistachio_Moustache
SuperZombiePotatoe
Antagonist
Whisper Invictus
Mnemosyne
Izumi
Mageling
zigbigadorlube
Cherry Who?
Anglie
shinigamikarasu
Divacita
N I G H T
KatMagenta
fireprincess
steelmagghia
ClockReject
PeeblostsX
Peeblosts
sjacklene
Vanora
Captain Aamelia
Connielass
Captain Howdy
Yamka Jaden
Elirona
Jeannesha
Maha-Aamir
Roachi
Woofie267
Ascadellia
Midian
Nema
HeroMatt04
Andraus
Velvet
Ruby Red
Emma Corrin
Ureii
MeIshCutie
Sanguine Allure
PrincessKasumi
Yumummehs
Arc Angel
HIM_ROCK
hummy
Maria-Minamino
p o p p e t ♥
Kiyoto
Fuu-Chan
Seiki Nova
Chexala
~Wild Spirit Wolf~
Pumpkin Queen
Damia Flagg
maidenroseheart
Kamikaze Kendra
Cardinal Biggles
Nola
white2fire
Libra
Hadsvich
PapillonCameo
[COLOR="PALEGREEN"][Font=impact][SIZE="4"]TEAM GREEN[/size]
[size=6]ROUND 6: HEBBIE-JEBBIE-ZOMBIE-ZITI[/size][/font][/COLOR]
Roll 1: [dice][/dice]
Roll 2: [dice]100[/dice]
How it should look:
TEAM GREEN
ROUND 6: HEBBIE-JEBBIE-ZOMBIE-ZITI
Roll 1: The 6-sided dice lands on 6
Roll 2: The 100-sided dice lands on 85
Q: When do the rounds change?
A: As close to 4:15 CST (or ~3:40 Mene time) as we can manage!
Q: What if I forget to fill in my username?
A: We should hope we know who you are, since you're posting as yourself. So don't worry! In fact we're removing that from all future forms in this game.
Q: I think I posted with the other team's form!! AH! DON'T GIVE MY POINTS TO THEM! (They're the enemy )
A: Don't worry, we won't give away those precious points. The forms are the same except for the color to help us do our mathematics wizardry that much faster.
Q: What are the two dice rolls for?
A: The first (6 sided) is your attack/defense roll. The second and larger dice determines if your first roll is normal, critical or a fumble.
Q: What are crits?
A: Crits (critical hits) are when you roll the critical number for that round. They double your roll (so if you rolled a 6 it would, in effect, act as though you rolled a 12!)
Q: What are fumbles?
A: Fumbles (failures) are when you roll the 'fail' number for that round. In these cases 0 is entered as your roll value. Fail values can change each round and are determined by the larger dice.
Q: How are scores calculated?
A: Oh... so you wanna see our maffs, do ya?
Team A
User 1 (Vampirodonkey) rolled a 3 on a 6 sided dice :: 9 fear, 3 courage
User 2 (Peeblost) 2 on a 6 sided dice :: 4 fear, 4 courage
User 3 (Yumummeh) rolled a 5 on a 6 sided dice :: 5 fear, 15 courage
Team A's Fear: 18
Team A's Courage: 22
Team B
User 4 (Vampirodonkey) rolled a 1 on a 6 sided dice :: 3 fear, 1 courage
User 5 (Peeblost) rolled a 6 on a 6 sided dice :: 12 fear, 12 courage
User 6 (Yumummeh) rolled a 2 on a 6 sided dice :: 2 fear, 6 courage
Team B's Fear: 17
Team B's Courange: 19
FIGURING:
Remaining courage for Team A: 22 - 17 = 5
Remaining courage for Team B: 19 - 18 = 1
TEAM GREEN
ROUND 1: THE NIGHT OF THE LIVING BOOGALOO
Username: Dr HIM_ROCK N Further
Roll 1: The 6-sided dice lands on 5
Roll 2: The 20-sided dice lands on 12
TEAM PURPLE
ROUND 1: THE NIGHT OF THE LIVING BOOGALOO
Username:star2000shadow
Roll 1: The 6-sided dice lands on 3
Roll 2: The 20-sided dice lands on 10
Not sure who did the banner art, but wanted to make sure it was okay that I just kinda popped it into my siggy
Would like to give credit as well, if I may keep it there..