Has anyone played it? It's based off of a game I played as a very young child and, unlike many other games comes with a beautiful perma-death feature.
Risk turning to ash if you die once, and dead for good if you fail to revive twice.
The game is hard to play and very unforgiving, making it perfect for players that don't like "easy mode".
To my knowledge not even the people in the Japanese server have successfully reached max level due to this perma-death feature.
While the game is still a recent release, there are bugs and glitches all over the place, server crashes, and many problems they are trying to fix, but the game hasn't even been out a week and has been overflowing with users, more than they prepared their servers to handle.
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To those who have played Wizardry in the old days, here are the old features I recognized:
- Gilgamesh's Tavern,
- Rolling for stats instead of getting base stats (1-24) and you can roll infinite times.
- The ability to change class
- High play difficulty level from the start
- Perma-Death
- Labyrinth-like dungeons
- Have to sleep at an Inn/heal at a resting spot to level
- Much much more