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Arechi
Yeah, how does it feel to get a ...
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Arechi is offline
 
#1
Old 10-22-2012, 03:36 AM


Once upon a time... there was a house, but not just any house but a house that was to be the dream home of a young couple who had recently been unexpectedly blessed with wealth. Neither had come from a particularly rich or noble family, in fact their families had been rather poor, but despite that they were happy with their lives before. No one quite remembers how it was these two unlikely poor people got their wealth, but they now had it and with it they planned on building a suitable home for their planned family.

The land they picked and bought to have their home on was perfect. Surrounded by a sea of rich and radiant green grass intermixed with colorful flowers. Trees sprinkled about bearing large abundances of fruit. Why it was the previous owners were so willing to sell the plot and why they had not chosen to build a house here themselves the couple couldn't imagine. Regardless though they would and they were going to be happy.

It wasn't until construction began that odd accidents began to happen. Rumors of builders, men and women alike, going mad once they set foot on the ground at the start of the construction was the first to circulate through the town. The couple and town at first thought nothing of it nor did they link it to any association with the grounds as an epidemic of fever besieged the town. Perhaps they were merely ill and only saw the hallucinations from the side effects of a fever. Work on the house stopped for a few days only before resuming again.

Another strange incident didn't occur until the construction of the house was halfway finished. The foreman of the construction was found hanging from one of the rafters of the unfinished ceiling and had, from the looks of it, been hanging there all night. The couple, as well as others of the town, were shocked at the discover, but then there had also been rumors that he and his own family had fallen on hard times. Aside from work he had usually been seen out drinking and there were even some rumors of abuse occurring in his home floating around, and so the death was attributed to suicide. For a week construction was put on hold.

The next set of incidents didn't occur again until the completion of the house. A party had been thrown in celebration of the new couple's completed home, and for that they were thankful. The party went off without a hitch and was considered a success...until the discovery the next morning. Another couple that had been friendly with the ones throwing the party, but unfortunately could not attend the party, was the one that found the horror. When they entered the home they suddenly found all those that had been present the night before, including the couple they had come to congratulate, dead with looks of horror forever etched on their faces. Some copied the foreman and were hanging from the now completed ceiling, while others were mauled beyond recognition. Blood painted the walls a deep red color in some areas while in others various messages were scrolled on the once light colored walls with cryptic messages such as “No escape” and “They're coming” as well as many others that only posed more questions, but gave no hint as to what had happened.

The house was later condemned for destruction once one investigator after the other, that was sent to try and solve the mystery, were found dead as well. Some were maimed as if by wild animals, others had what appeared to be gun wounds with the suspected weapon clutched tightly in their own hands. There was one instance where an investigator was found with their eyes gorged out, their tongue and fingers missing, their legs broken and stripped of flesh with a fork, of all things, stabbed securely within his skull.

The house however was never destroyed as there seemed to always be something that would interfere with the attempts: demolitions found dead within either the house or their machines, dynamite fuzes being duds but exploding later when away from the house killing those around, the chains of wrecking balls snapping before being swung forward and usually crashing into the crane that had been holding it killing those around and within it. It seemed all attempts at destroying the house were futile. Rumors began flying around that some evil supernatural force was preventing it from being destroyed and even going so far as to call it 'haunted'.

Eventually the house and entrance to it was sealed off, as it was deemed too dangerous of a place, and people willing to try and destroy the house were becoming far and few between for fear of their lives. It was hoped that eventually the house would collapse due to aging and erosion. Years passed with the history and past of the house fading into the backs of people's minds, despite the fact the house seemed never changing as it continued to proudly stand, looking the same it had the day it had been completed, though the grounds that the house stand on took on a slightly darker and wilder look at night it seemed.

Recently the house and its grounds were bought by the government, despite its bloody past. Their plan was to dismiss any remaining claims that the house was haunted and was nothing more than a regular house and use this somehow to their advantage in upcoming elections. Cleaners and repair men were sent in to fix anything that needed to be fixed, only to find nothing actually wrong with the house, other than it needing a good cleaning. To the surprise of those whom knew and remembered the rumored past of the house all of those sent in came out alive and unscathed. Perhaps this really was a normal house and something else happened to explain the 'incidents', however many people were still unwilling to stay in the house. In an attempt to continue to cease the fears of the people the mayor has issued that any souls willing to stay in the house for three weeks would be rewarded handsomely.

At the moment one person has stepped forward, a stranger of the town but claiming to know more about the house then anyone else. He has offered to be the group's 'guide'. At first the mayor was rather skeptical and felt there was no need for such a thing, but the stranger claimed that it would help ease some of the fears any of those volunteering to stay, and thus would help make his campaign a success. After that the mayor agreed to allow the stranger to act as the role of a 'guide' and await the group at the house itself to welcome any to:

Blood Widow Manor
__________________
"If loving someone means watching them die..."

"...then who's going to watch you die?"
Wish to rp? Click me! Click me!

Arechi
Yeah, how does it feel to get a ...
1.98
Arechi is offline
 
#2
Old 10-22-2012, 03:40 AM

The Place...

Blood Widow Manor is what one would expect of a noble manor house: very large and elegant with rather beautiful grounds. The grounds itself radiates with vibrant and healthy green grass with various shape sizes and colors of flowers intermixed. Scattered throughout are various sizes of trees, both young and old, that are in the midst of bearing ripe fruits consisting of apples, pears and even a few oranges. There are a few trees however that do not bear fruit such as the large weeping willow that lies towards the further part of the grounds and centered, or the two cherry blossom trees that are slowly beginning to open. Along with the weeping willow, and further back still, appears to be the start of a small wooded area and perfect for a lovely game of 'hide and seek'.

At the start of the grounds is a rather large iron metal gate that appears clear of any rust, and seems to 'welcome' any guest that desires entrance. Its decorated with some colors of gold in a few of the swirl designs at the top and bottom of the gate. In the center where it is to split is a large engraving of the letters B.W. Due to the recent closing off of the area large and thick metal chains were wrapped around the area of the gate that would typically split and allow entrance, and locked securely with a key operated lock. Since this little campaign 'project' however the key to the lock has been passed over to the one that is to be the 'guide' of the house, as well as a few extras for anyone else just in case.

From the gate extends a fence that seems to go on and disappear much further down at either end, and is made of the same cast iron that the gate was made of. The poles within the fence, that holds it up, appear to have been built to keep robbers and thieves out as they are a bit too tall to climb without effort, and the tops are spiked out in all directions. This was perhaps to prevent any form of a hand hold at the top without having to impale your hand on one or more of the spikes. Despite the ominous looking top, just below it is the same golden swirled design as at the gate entrance, however at the bottom the swirled designs are merely the same color of iron as the fence and gate.

Leading from the entrance gate there appears to be a graveled road, that appears neat and is lined with stones made of granite with a few Romanesque type statues of Venus, Zeus and various others. Towards the 'end' the gravel path circles around a rather large four tier lion head fountain, made of a white marble with a surrounding pool containing cool and fairly clear water and a few blossoming lily pads, and returns back into the path that leads to and from the entrance gate.

Aside from the road the front 'lawn' and closer to the manor itself an intricate design of hedges swirl and twist this way and that, and could be perhaps a maze for small children but only about waist high on an adult. On the hedges appear to be a mixture of white, blue, red, pink and even yellow roses that are mingled within the leaves and tops here and there. It's possible that it was intended to be a sort of walk through flower 'garden' for the young wife of the previous couple.

As one makes there way from the graveled path and to the gleaming white stairs of the manor itself, they would be greeted by the sight of two Romanesque columns that lined the front porch area of the manor that held up the outstretched triangular 'roof' of the porch that held the carvings of a scene of angels in various poses. Looking at the porch itself one would be able to see that it was made of a rather sturdy wood that was painted white and met the off white colored outer walls of the manor.

Looking further up and around at the walls one would be able to see first the two large oval shaped windows, that were intended as ones to look out when one sat in the window seats that both contained on the inside, and above them were more common, though numerous, squarish windows until the very top. At the top was a large stained glass window depicting an angel with orange hair and a flowing white gown, and complete with white wings, surrounded in a background of blue and green with a few trees. All of the windows then, including the stain glass one at the top, were lined by beautiful polished oak borders. If one walked around the entire manor itself, they would find more numerous and squarish windows that were lined with the same oak border.

The windows reached up until the triangular roof of the manor itself, where on the end statuettes of angels where perched, almost as if guarding the house. They looked to be made of the same white marble as the other statues on the ground and in various different poses. The white of the statuettes stood out from the dark brown shingles of the roof, making them fairly noticeable even in the day time.

At the entrance of the manor stood a painted white oak door with a pewter door knocker in the shape of a human hand holding a small ball. One one of the fingers of the knocker was what appeared to be a ring, and at the wrist a suggestion of a sleeve with slight frills as well as what appeared to be a bracelet with rectangular beads as the design. On either side of the door was a rectangular stained glass window that contained a person laughing with their hands up in a field of red and yellow wild flowers.

If one walked around to the back of the manor they would find another door that was led to by a smaller set of stairs then the front, and had iron handrails. This time the door was made of glass with golden handles and had a light in the shape of a lantern hanging beside it.

Once one entered through the front door door they would be greeted with the sight of the entrance lounge. Dark red carpet rug had been placed in, though originally it had been white before people were sent in to 'fix it up', that led to the grand stairwell that contained onyx marble stairs that branched off and then came together again at the top of the floors. The rails, that extended up and throughout the top level until met with a solid wall, were a white marble with the pillars at either end containing a golden steel ball. The walls surrounding the room were an off white color and clearly made of the highest quality plaster. The floor itself was a black marble tile that expanded into some of the surrounding rooms. There were a few decorations of plants and various kinds of paintings and artworks here and there.

The room to the left leads to the kitchen area. It's rather large, but also pretty basic. It has the essentials found in most kitchens such as a fridge, stove, sink, cupboards, a pantry stocked with food, as well as many other modern appliances that were just recently put in. The main difference between this kitchen and many other kitchens is the door that leads to the underground wine cellar, that currently contains various dates and kinds of wines on shelves made of cast iron. The floor of the kitchen is made of the same marble tile as the entrance hall, with the difference being that instead of black it is a lovely shade of blue-green to match the similar colored walls. On the walls are the cabinets made of finely crafted dark oak with a glossy finish. A simple yet elegant wall clock is also present. The numbers are in roman numerals while the clock is a wired design of a diamond in the center of a blue ceramic flower. At one end of the kitchen is also a china cabinet that is filled with a complete cheery blossom designed china set. The glass door that leads into the back of the grounds is also present in this room.

Back in the entrance lounge if one were to go to the room on the right they would find a day room, or a living room to use the more modern term. Here is where the two window seats are placed with fluffed cream satin pillows for one to use to cushion themselves further on the seats. Two long and renovated couches, one a deep brown color while the other a dark green, with silk like cushions are present and could seat at least nine or ten people comfortably on them each. There are also many chairs of the same colors and of similar material, all of which have an accompaniment of small and dark wooden end tables. In the center of the room is a large oval shaped coffee table that has many different cubicles underneath the main surface of the table. At the far wall, and were anyone seated on any of the seating could comfortably see, a rather large and new television rested into the wall itself. It was clearly one of the few added features that the repairmen had placed in. Near it, but still a safe distance away was a red brick fireplace with a dark wooden mantle. On it were a few pictures, many of a man and woman that were perhaps the previous owners of the house. They were old and worn but rested peacefully in protective wooden frames. The dark colors in the room matched the darker color of the walls, a deep brown shade, that then matched the black carpet that had recently been put down in place of the once hardwood floors.

Connected to this room too is a small walk way that would lead to one of the many bathrooms of the house. This particular one was small and only housed a black porcelain toilet with a matching sink, behind a light colored oak door. A small mirror hung on one of the sky blue colored walls and above
the sink. The floors here were white and felt like ceramic tiles rather than marble.

Once more returning to the lounge room one will find that beyond the stairs is another hallway on either side. One hallway will lead those to the library where books on wide variety of subjects are placed on dark wood book shelves. It is also a room that has two stories with access to the second level being at the far end and up the staircase, though there is also a man pulled elevator cage that one could use as well. The walls in this room are a deep maroon color while the floors are a sandy brown color and made from hardwood.

At the other end of the room, opposite the elevator, is a door that leads to the 'entertainment' room where a variety of games, both modern and not, are stored or set up. Many televisions are also placed in here due to the increased amount of counsel games, as the mayor placed a fair amount of money in this area to try and attract people to come. There are also things like Foosball tables, pool tables and even a few arcade games in here. The room is a similar color and design as the library with the main differences being that it was only one floor and the hardwood had been turned to carpet.

Going back to the hall and pass the library door one would find many different colored oak doors that appeared quite different from the more 'old fashion' looking brown ones. Each door clearly had a glossy finish, giving it the smooth shine look to its color. The doorhandles on each door too varied in shape, material and size, as some appeared to be in the shape of characters while others were merely shapes. What laid beyond these particular doors appeared to be places of sleep, or bedrooms as they're more commonly referred to as. There were a few though that appeared to be simply barren rooms with different colored walls and flooring.

Retracing steps and into the other hallway behind the stairs, one would find a most luxurious bathroom. The sink was white with a golden color faucet and stood near a white colored toilet with the same kind of handle as the faucet. The seat and lid of it had etchings of golden floral designs within it, although not enough so or in such a way that it would be uncomfortable. A bit away from the toilet was a rather large circular bathtub with white carpeted stairs that were used to get in. On the blue colored wall hung an attachable shower head, that one could easily reach in a leaned back sitting position if their arm length allowed. The shower head, handles for the bath and faucet for the bath were also painted a gleaming gold color. Above the sink was a small mirror, while a larger full body mirror stood polished and proud next to the tube. The floor of this room, like the stairs that led helped on into the tub was a white colored carpet. The walls were a vibrant sky blue color that had a painted scene all around consisting of both clouds and playful looking angels.

Returning to his hall one would find doors and rooms that were similar to the halls that contained bedrooms and vacant rooms. At the end of the hall though there was a door that was made not from wood but a heavy metal and not painted. Beyond the door were wooden stairs that, were well aged though not broken, descended below ground clearly marking it as a basement of sorts. The area contained random material goods, probably all of which belonged to the previous owners. The walls were made only of cement while the ceiling revealed the wooden rafters that kept the first floor from caving in. In a far corner the boiler, water heater and other essentials of the household wiring and utilities were kept. They looked a bit old fashioned, a clear sign that they were not some of the things that had been renovated nor did they look like they needed to be, but they worked just fine.

Back at the stairs that were in the entrance lounge, if one were to ascend them they would find themselves on the second floor where more various kinds of rooms were kept that included more bedrooms, bathrooms, a few studies, and various other kinds of rooms that were included to either entertain, be seen as useful or essential.

Here too on the second floor one would find entrance to the attic. The door was perhaps the only one that seemed a bit more old fashioned then the rest and was clearly made of unpainted wood. It was a bit worn and had an old fashion lock that seemed to require a specific key. The handle appeared to be a relatively regular bronze diamond shape making it indeed very different from the more extravagant doors. Why it was this was once left undone is unknown to all except perhaps to those that had done the repairs, cleaning and possibly the mayor. It was also unknown what exactly was contained in the attic as it appears to be locked. Unfortunately since the keyhole was specific to a certain key, a replica or replacement could not be made successfully.

There are still many secrets within Blood Widow Manor as not everything has yet been discovered. Exploration is encouraged, after all who knows what you'll find...

The Time...

The current year is 2011, almost 100 years since the manor had originally had been built. It is currently towards the end of Spring, with the snow from winter long since gone. The nights are still occasionally chilly, though if it gets too cold the heat within the manor could be turned on. The days are clearly warming up and the sun is out fairly often, such as it is today. The forecast for the night was believed to have a chance of a light rain. It is just a bit passed noon time so there's still plenty of daylight left.
__________________
"If loving someone means watching them die..."

"...then who's going to watch you die?"
Wish to rp? Click me! Click me!

Last edited by Arechi; 10-22-2012 at 04:00 AM..

Arechi
Yeah, how does it feel to get a ...
1.98
Arechi is offline
 
#3
Old 10-22-2012, 04:01 AM

The Rules...

1.Standard Mene rules apply

2. I will allow humans in this roleplay to have some sort of 'psychic' awareness/abilities/powers/whatever else you wish to call them, however I do NOT want people going overboard with them or give them every single psychic ability/power/awareness/whatever else you want to call them imaginable, making them super powerful and hard to kill. They are humans after all. What sorts of things I will allow with be discussed in the character skeletons.

3. Standard rp rules apply (i.e. No goddmodding, powerplaying, killing others without permission, keep OOC in the OOC thread, ect...)

4. Anyone is welcomed to jump in at any time despite the page number.


5. Keep things PG-13 please. Violence, gore and romance is allowed. However what I don't want to see is nookie alright? You know what's acceptable on here and what's not. If you wish to go overly graphic in something that you know would get the board in trouble then don't post it. If you're not sure if something your about to post is acceptable or not, then chances are it's not. You can hint to things though if again it's something overly graphic though keep the hint very very VERY very very very vague...

6. Send me your profiles. To ensure you've understood what's been put here please put your favorite costume for Halloween at the top of your profile.

7. Please keep things fairly even. I don’t want 20 females and 2 males. The only exception to this rule is the ratio of supernatural beings to humans. There are suppose to be more humans then actual supernatural beings (Illusions and such do not count in this as they are illusions and not real).


8. I don't want creatures to be overly used, such as almost everyone being the same kind of vampire, were-creature, demon (by this I mean simply stating demon as your type), angel, ect...There's a large variety of things out there you can be. If your a demon be specific. What kind of demon are you? Earth demon, Time demon, feather demon, shiny slingshot demon, ect...? Same with vampires and were creatures. Are you a day walking vampire? One that can only live or move at night? Are you a were-penguin? Or a were-squirrel? Come on, be creative! (That's right I said it, were-penguin!)

9. When you post your intro, and there are separate groups already established in a spot and are doing something, do NOT make it to where they have to drop everything that they are doing and go off to find your character. I absolutely HATE when people do that. If you want interaction with your character you have to make it happen. Everyone shouldn't have to stop what they're doing just to come interact with your character. What I will accept is powers that will draw a character group towards your character, such as if one of your character's powers are to alter the path that say the group is walking on and they happen upon you at some point then fine, but don't just sit there singing a song on a rock by a lake that they're no where near in hopes that they will stop what they're doing, hear your song and come find you. It just doesn't work that way, unless of course one of your powers deals with luring people like a siren's song, but at least make sure your character is rather close to the group before you even dare to try this.

10. And one final (hopefully) rule: please be respectful towards others here. It’s alright if your character hates another person’s character, due to the plot of this rp, but don’t be rude, crude, or mean to someone in OOC. I’d like this to go rather peacefully.

Arechi
Yeah, how does it feel to get a ...
1.98
Arechi is offline
 
#4
Old 10-22-2012, 04:03 AM

The Character Skeleton...
Code:
Menewsha Name:

Name: (I'd prefer if there were no 'No name' or 'Unknown' characters)

Nickname(s): (Optional)

Age: (Please put some number here, preferably within reason. I don't want any  humans (even those with a bit of psychic awareness) being an unreasonable age. Supernatural beings get a little more leniency with age, though let's not do something like 7854984639876589764897. The max age that I shall allow is 324. I'd also rather people didn't do something like 'Since the beginning of time' or 'too old to remember', just put a reasonable number please. )

Gender: (I'd prefer they'd have a gender but if you absolutely must be ambiguous then alright, but I don't want everyone choosing this option. I want primarily males and females please. )

Race: (What is your character? Human? Something supernatural? Human with psychic awareness? With supernatural beings I'm not too incredibly picky with what I'll accept and not accept, though let's not go overboard with this either and have a god/goddess of everyone and everything with all the powers in the world shall we?)

Psychic abilities/Powers: (Ok all let's not get over our heads on this one. I'm pretty lenient here, but I don't want a character to have control over everything and anything. I also won't accept mind control over anyone they want. If you want mind control then it can only be over characters not actually played by people. In other words NPC characters only. I also don't want an overly ridiculous powerful character. For example if one of the creatures are deemed a god over everything (not that I would allow that anyways) and can control everything with the wink of his eye, you'll probably will not get that power. If that was they're only power then think up something else.  Also humans sorry but no control over the elements. Although I'm lenient I do have a few restrictions. I want human powers to be more well psychic based such as limited foresight/precognative (seeing into the future, also known as 'future sight'), telepathy, telekinesis, automatic writing, retrocognition (knowledge of a past event which could not have been learned or inferred by normal means like seeing the dead and/or speaking with them), remote viewing (ability to gather information about a distant or unseen target using paranormal means, in particular, extra-sensory perception (ESP) or sensing with mind.), psychometry (the claimed ability to make relevant associations from an object of unknown history by making physical contact with that object ), ect... Also supernatural beings have a choice on whether they would like their all/any of their powers displayed (This is the only piece of information I will allow for this to happen everything else will be displayed no matter what), however in the PM to me you MUST list them all. From there you can tell me which ones you want displayed. Also humans if you start out with no psychic abilities from the start you may 'awaken' to a few later on if you want.)

Weakness: (Mainly for supernatural beings. If you're human then your weakness is mainly you die the same ways as any other human can. You can also have added weaknesses if you have psychic abilities, such as getting rather painful headaches, a weakened heart for a period of time, illness, exhaustion after use, ect...)

Supernatural 'Title: (Only for supernatural beings. I have them listed below that you can choose from, or if you would like to suggest a different one let me know. Now please note that this isn't the 'title' that they're known by to each other, rather these are merely to suggest what role they play in relation to the humans. For example The Good One is to hint that this being is more inclined to help and protect the humans from the others.)

Bio/History: (Put something here please lol. This is your chance to be creative! Be sure that it's unique too and not just one or two words/lines long. I don't want the same sob story over and over again. Tell about what made you agree to stay in the house? What do you expect to find there? Do you believe the haunting rumors? Is your character a being who had already been there from the start? Did they participate in any of the tragic events? Are they more more benevolent or malevolent? These are just some of the questions you can answer in your bio. I'm also more than willing to assist. )

Appearance/Looks: (I like pictures, they're fun to look at, but if you can't find one then a description is fine just be sure to be detailed.)

Fears/Nightmares: (This is intended mainly for humans so if you're a supernatural don't worry too much about it, though do include something. I expect the fears and nightmares of humans to be more descriptive then the supernatural's. :D Oh and I don't want 'lame' ones such as: 'being laid off from work'. I want fears/nightmares that are enough to keep people up at night and are afraid to go to sleep in fear of the nightmare or fear itself. For an example you can see Nightmare's profile. :D Also let's try to avoid constant repeats, I want them unique and interesting please. :D)

Other: (Optional. Put anything else you want us to know about your character here like likes, dislikes, lover preference, and so on and so forth. Is there something that maybe didn't seem to fit anywhere else? Well then put it here. )
The Current 'Guest' List

Humans (There is no limit to how many there can be here)

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Supernatural Beings (There IS a limit to these the 'titles' here are merely just here for an idea of what kind of relation they should have with the humans. If you have questions about a particular one please feel free to ask. :D)

1. The Malicious One:
2. The Evil Trickster:
3. The Unpredictable One: Nightmare - Arechi
4. The Good One:
5. The One to Look Out For:

Last edited by Arechi; 10-22-2012 at 04:09 AM..

 



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