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#1
Old 07-29-2008, 07:48 AM


IC: [Link]

Federation Police, Unit- Mersenne 5, is a Sci Fi Fantasy Roleplay based around a Unit called Mersenne 5 that is part of a hybrid police/government force known as the Federation Police. This Roleplay is inspired by many various sources and will have open space for creativity and extra input. So long as you adhere to my rules and guidelines as stated in section 5.

Section 1: That which is History
In this section; You will learn what has come and gone, what has happened to significantly affect the current situation.

Section 2: What happens this day?
In this section; You will learn that which happens everyday, or is yet to come. Other recent events may also be listed.

Section 3: Technology and Trade
In this section; You will learn the common currency, trade and useful technology to be remembered for future use. It will also tie in with Section 4.

Section 4: Of Myth and Reality
In this section; You will learn about the subject of magic, its creation and its uses in todays society. It will also tie in with Section 3.

Section 5: Laws, new and old
In this section; You will learn the laws by which you must abide and the correct manner in which to register your citizenship.

Section 6: Those whom stand out
In this section; Members of the Unit - Mersenne 5 are listed in the fullest possible detail. Other important documents concerning other citizens of interest may also be held here.


[Any questions, PM me please.]

Last edited by Sinspiration; 07-31-2008 at 12:07 AM..

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#2
Old 07-29-2008, 07:48 AM


Earth: 2020
Dr. Juan Mavis, an expert in Paranormal Physics and renowned geneticist, discovered various ways in which one could unlock the otherwise believed to be non-existent latent powers of human beings, allowing them access to what can be described as magic, but this term is later denied official use, though it is still widely used as a common name.

Earth: 2021
After much debate, the official name of the Dormant human abilities is given the name BioArcana, all records henceforth related to the human ability to call forth superhuman abilities (As previously mentioned 'Magic') will be officially stated as BioArcana.

Earth: 2023
The works of Dr. Juan Mavis concerning BioArcana are offered around the world in an attempt to increase the quality of life, this decision has been considered rash, but thus far it has reciprocated rather well. As select numbers of the worlds population begin to undertake the change from Human to BioArcanist the ones who have advanced first or furthest have so far used their abilities to environmental reparation, as monitored by their governments.

Earth: 2045
A new war has begun. It was inevitable, power corrupts those who desire more and so tension was caused between BioArcanists and regular people by those desiring a chance to attain more power and show their newfound superiority. Various large-scale corporations begin to support these movements, causing much of the once-restored world to turn back into the desolate wastelands of a dying planet.

Earth: 2047
Dr. Juan Mavis' actions to help stop the war prove successful, using newly developed suppressor rounds in non-lethal weaponry the rogue BioArcanist generals are taken down one by one and sentenced to death. The space program, in league with BioArcana researchers develop a new form of transport out into space, increasing the power of technology and allowing, for the first time, extremely long distance space travel.

Sol System: 2060
Humans have taken occupation of various planets in the solar system. Technology continues to grow at an incredible rate, with the use of BioArcana they are able to grow stable environments in specially designed Bio-Dome colonies. Colonization does not take long as humans flee their homeworld, leaving only machines to continue mining resources to be collected later and those humans who would stay behind, maintaining the machinery.

Sol System: 2062
With the threat of war beginning once again now that humans can access many new raw materials, the larger corporations integrate themselves with smaller ones, developing private armies that overwhelm the Police of each colony and resist the efforts of the Universal government. Many fear for their safety as battles are waged on colonized planets, in space and, far to often, in the BioDomes themselves, causing many civilian casualties.

Sol System: 2065
To counteract the violent outbreaks and wars for the materials, young Commander Anderson of the Universal government abolishes all previous governments, combining all willing forces with the police of the various colonies and establishing the first Federation Police unit, Justice. With newly amassed power and prototype technology in their hands, the Federation Police begin to service every colonized planet, stopping wars before they can begin, hunting down criminals and, regrettably, sometimes eliminating terrorists with force. The vast support of civilians continue to bolster their forces.

Mars: 2070
Further technology increases have turned Mars into a new garden planet with the power of BioArcana and BioArcana-based technology. Mars becomes the new center of food production and final home base of the Federation Police. A moment of peace has overtaken the Sol System, thanks to the Federation Police' Efforts, trade is fair, attacks on other corporations are quelled and civilian casualties lower to a standard minimum.

Callisto System, Triangulum Galaxy: 2083
Captain Anderson leads a colony of settlers toward a newly discovered System, identified to have several planets similar to earth itself, the opportunity to expand across the galaxy and to ready worlds is taken with the Federation police to act as guardians to the newly settling colonies. The official settlement on New Earth and New Mars happens during 2089.

New Earth, Callisto System: 2094
A strange upturn in criminal activity shows itself, violent crimes happening randomly and too often for the Federation Police to ignore. On investigating they are met with resistance from unmanned drones or criminals outfitted with surprisingly complex technology, ranging from fighter crafts to firearms. Even BioArcanist soldiers are easily taken down by small groups of terrorists.

New Earth: 2099
Entering the new century, tensions have risen and criminal activity has lowly but steadily grown worse, taking this opportunity; corporations on New Earth have also begun to fight over resources. To combat the new terrorist threat the Federation Police created a Human Enhancement program, hoping to increase the potential abilities of willing subjects. Many are opposed to this process, but the Federation Police believe it to be a necessary step in combating the new criminal outbreaks.

Last edited by Sinspiration; 07-31-2008 at 07:14 AM..

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#3
Old 07-29-2008, 07:48 AM


The year now is 2109 New Earths swift population along with the second earth-like planet, New Mars, made the monitoring of construction difficult for Federation Police. Needless to say, things happened in the shadows that they could not prevent and little by little the grasp on peace has deteriorated. With New Earth and New Mars' unique similar rotation about the Callisto sun, trade between the planets is an ongoing ritual, making wide open spaces for smugglers of newly developed narcotics or weaponry to sneak their goods through. With the Federation monitoring not only both colonized planets and the trade routes their forces are slightly limited.

Among the units on New Mars, the less protected of the two, a single colony some ways away form the rest is watched over by a single Federation Police Unit, Mersenne 5. Most who are introduced to their ranks either did something bad in another unit, or just didn't fit in anywhere else. Mersenne 5's officers are thus composed of misfits, outcasts and anything in between with a stern no-shit policy Captain and at least a squadron of 'doomed' rookies. To top it off, the lone colony is responsible for the most deaths of Federation Police officers and successful smuggling runs and tension in the HQ is slowly rising as the bodies pile up and the Captains nerves get shot that little bit more each time.

They will need a miracle to not only survive but also to finally turn the tables on the well-supplied and armed scum of the streets and the air of Colony NM13, affectionately named "Hells little upside down pot".

Last edited by Sinspiration; 08-13-2008 at 11:25 PM..

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#4
Old 07-29-2008, 07:49 AM


Weaponry:
With the discovery of BioArcana and combining science with BioArcana to produce new forms of technology, the first energy weapons were created with the crude setup of a simple canon to begin with. The modern armory now consists of completely remade armories, where a magazine of bullets once sat now is a replaceable chamber with BioArcana produced energy crystals, firing rounds capable of piercing armor and flesh just as effectively as regular solid shells without the mass production and use of much materials once required. Solid ammo is still a viable option but is mostly considered obsolete.

Other interesting new developments include a crowd control shock grenade, capable of disabling entire crowds of targets. It is a non-lethal device and can be repeatedly used by an BioArcanist simply by recharging the crystal core in the center. To counter the effects of BioArcanist attacks or energy weapons, even shock grenades, shielding units have also been developed, built into all Federation Police riot shields. A portable shield, however, has not yet been developed.

Vehicles:
As a result of BioArcana research, hover technology has become a reality. Using subtle modifications of gravity and a BioArcana crystal, vehicles are capable of hovering and flying freely without the use of fuels. Some vehicles, however, have the option to stay grounded.
Military advances in 2046 include the Hyperion Assault Suit, a battle armor standing at just over the size of a tank and outfitted depending on their class;

1: Hunter [A.K.A Light] - This HAS that can easily outstrip other HAS as far as speed is concerned, it is typically used in pursuit of a target, in combat the user must be a skilled pilot for the Light unit lacks the greater armor of heavier HAS suits. Extra features include BioArcana shielding and a flight pack that allows up to a minutes worth of flight (unfortunately the flight pack system is experimental and overheating is a major issue). Hunter units are typically outfitted with an energy blade and an assault rifle.

2: Guardian [A.K.A Medium] - A somewhat heavier unit, built for the general defense of a point or assaulting a target in groups. The Guardian class is outfitted with thicker armor for protection but at the same time built with burst-vernier units for short bursts of flight or for small boosts of speed when traveling along the ground. The verniers may also serve as a way to dodge enemy fire. Like other units it also has energy shielding, but also comes with energy plating for absorbing some energy attacks and converting it into additional energy, allowing the restoration of ones shielding if it is overwhelmed or disabled by damage.

3: Destroyer [A.K.A Heavy] - Typically assigned defensive duties, the Destroyer is a heavy tanker of a HAS unit. Extremely thick, protective armor and high-power energy shielding make this thing a difficult opponent to take down. Unfortunately there is some ease int ht it is not a fast unit, nor agile, but its handling of heavy weaponry, ranging from energy cannons to shoulder mounted micro-missile silos, make it a one unit army.

Other vehicular advances include the Reaper and Valkyrie gunships. Much like the old Harrier Jump Jets, they are gunships capable of lifting up from the ground and flaying in all forms of direction but with far more speed and control. Outfitted with shielding, armor and an arsenal of selectable weaponry, the only true difference between the Reaper and Valkyrie class gunship is that the Valkyrie's smaller build makes it faster and much more capable of urban combat while Reapers prefer more open terrain, though they can operate almost as well in urban settings also.

One final advance is the Federation Police Assault Bike, a somewhat long bike with light shielding and the capability to run at near supersonic speeds within seconds. They are not outfitted with weaponry for there is not enough capacity for such a modification. They can, however, be used as an energy source for various purposes such as a temporary backup generator for small buildings or an increased source of power for energy weaponry.

Medical:
Field medical enhancements include BioArcana enhanced auto-injectors in a Federation Police officer uniform, simulated BioArcana healing energy then seeks out damaged sections of the body and repair them, it is not perfect but it does suppress pain and slows bleeding to ensure the officer's survival. If the suits auto-injectors are damaged then at least two manual injectors should always be kept on hand in the provided leg pouch built specifically for their containment.

Additionally, lost limbs or organs can be replaced by BioMechanical prosthetics with greater durability and power than its predecessor. All police officers signed into the Federation Police are privileged with the choice to undertake replacement procedures if they so wish when losing a limb or other important organs.

Last edited by Sinspiration; 07-31-2008 at 05:50 AM..

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#5
Old 07-29-2008, 07:49 AM


'Magic':
As a result of Dr. Juan Mavis brilliant work, humans have finally unlocked that so dreamed about ability known as 'magic'. Though it is nowhere near as powerful as some would hope, those who have had their abilities unlocked, BioArcanists, are still capable of extraordinary feats. Quite obviously not everybody is talented in the use of BioArcanist abilities, many disappointments have come before. It was this divide of those with 'magic' an those without that caused the first war, those with abilities being called dangerous, others gaining the title of 'high and mighty'. But much has changed since the days of the BioArcanan war.
As expected of 'magic' BioArcanists have a degree of control over fire, air, earth and water, some being more skilled in one than the other. The destructive power depends on how much energy the BioArcanist wishes to expend, but so far even a full power blast of, for example, fire, is only strong enough to eliminate a lightweight HAS unit. Conserving energy and using it subjectively on regular infantry is recommended.
In some less common cases the BioArcanist would also develop psychic telekinesis, telepathy and even the ability to control the weak of will. Even more uncommon are healers, capable of sealing wounds and fixing broken bones with a touch. It is taxing but it has proven extremely useful.

Human Enhancement:
Although it was widely contested and appealed against, the Human Enhancement programs went ahead. Using BioArcana and its discovery as a basis, the Government. There have been many failures, the results of which were either put out of their misery or lucky enough not to be affected too negatively by the experiments. Some were not so lucky, ranging from painful headaches to loss of the use of limbs. The scientists did what they could for them, pain suppressants or prosthetics to replace damaged limbs.
The fruits of their work, however, were lacking, though acceptable at the same time. A process increasing the speed, reaction time and physical strength of Officers by a margin above what could ever be attained by regular humans, however there remains one incomplete section of the Human Experimentation wards. This unfinished project being named 'Core' and being the subject of many varying rumors.

However testing still continues and among the tested enhancements are various eyesight modifications to allow humans to see otherwise impossible things such as the radiance of heat in a human body at night or disturbances in the atmosphere concerning cloaking devices or other technology. The process is, indeed,a never ending search to improve human beings.

Last edited by Sinspiration; 07-31-2008 at 05:55 AM..

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#6
Old 07-29-2008, 07:49 AM


As an officer of Mersenne 5 you must follow these laws.

1 - Protect the Innocent
2 - Serve the Public Trust
3 - Eliminate all threats hostile to fellow officers. This must not conflict with the first law.
4 - Never oppose a Superior Officer unless doing so conflicts with the other three laws.

--------------------------

Roleplaying

When RPing I follow a particular set of rules, they are as follows;

1 - Obtain consent for actions that may affect another players character negatively.
2 - Do not powerplay, simply put, don't act like your character is more superior than they are supposed to be.
3 - Do not godmode, you may not control another players character without permission.
4 - Do not twink, you cant avoid damage forever, sooner or later you will get hurt, hit, or killed.

Other rules include keeping romance restrained to a certain point, please keep anything explicit between yourselves. I do allow a fair deal of violence and swearing but keep offense terms based around religious or racial differences out of the system. Or I'mma hit ya wit mah OOC Hammah. Also I would expect 2 paragraphs of 4 lines each, that isn't very hard to do, is it?

I believe those are very simple to understand.

--------------------------

[Username:]
Name:
Age:
Occupation*:
Race**:
Physical Description: [Additionally, providing a picture is optional, but recommended]
Personality:
History: [Before entry into the colony, or into Mersenne 5 for officers]
Service Record: [Mersenne 5 officers only]
Expertise***:

[DONT POST APPLICATIONS ON THE THREADS! SEND THEM TO ME VIA PM]

*I would prefer that Mersenne 5 officers are the mainstream application, but Gang/Corporation Leaders may also be welcomed as well as various civilian occupations. Throw me what you want and I'll think about it (Dont worry I'm not likely to refuse a good application even if it wasnt a position I was expecting, I implore you to maybe surprise me)

**Simply Human, BioArcanist or Enhanced (can also be referred to as HumanPlus/Human+/H+)

***Expertise covers training with weaponry to handling HAS units or Gunships. Medical, Computer and other Miscellaneous useful skills should also be listed.

Last edited by Sinspiration; 08-11-2008 at 09:59 PM..

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#7
Old 07-29-2008, 07:50 AM


Username: Sinspiration
Name: James ‘Grave’ Mertens
Age: 25
Occupation: Mersenne 5 Commanding Officer
Race: HumanPlus

Physical Description: [Reference Picture]
James Mertens is a fairly average sized man, built physically like an athlete, honed by training and near-constant combat since youth. His flesh is somewhat pale, almost ghostlike in a sense and hair white like snow, quite easily contrasting with his skin. Such changes in physiological appearance are not uncommon among later test subjects of the Human enhancements program. An additional change such as these is his eyes, the irises of which were turned red.
Typically, James will wear loose clothing, casual uniforms that do not restrict his physical being and stop his movements, everything in black shirt with a white interior and soft training shoes for comfort. When working, he makes sure to be in uniform at all times with his Federation Police badge on the left side of his chest. Additionally he wears gloves with missing index and middle fingers so that he can feel with his flesh rather than through the glove.

Personality:
As of late, James Mertens has gotten quite testy as far as higher authorities go. Additionally he has slowly gotten more irritable concerning the attacks on Federation Officers and civilians especially while also getting stressed by the conflicts between corporations on the NM13 colony.
James still retains his headstrong attitude and stubborn demeanour in the face of otherwise hopeless scenarios. He is not willing to surrender the lives of innocents or fellow officers. The man spends his waking hours training or attending to the safety of civilians though in more quiet times may also spend moments at a time simply letting his mind drift to classical arts such as Beethoven or Carl Orff.
After successful busts he is known, on occasion, to invite the fellow officers who helped make it succeed to a night out, providing some with a chance to gain some insight as to the nature of their commander. As far as people can tell though, his most favourite consumable is pizza and his liquid addiction happens to be coffee.

History:
Born in 2084, during the journey to the Callisto system, James Mertens was born upon one of the civilian transport ships headed for New Earth. He spent his first 5 years of life among the many people of the transport, son to a Federation Police officer, Lynda Hartman and a pilot of the transport vessel Vulcan, Kevin Mertens. Showing a most curious and active nature as he got older. The first form of land he ever got to see was that of New Earth, and this would only serve to thrill him even further.
As the boy grew to begin understanding the new world being constructed around him he would quickly begin to admire his mother and her position as a member of the Federation Police, always asking what adventures she may have had or asking for her to retell old tales of her services before his birth.
With much homeschooling and his hyperactive need to run about and explore, James grew strong from a young age. If he wasn’t running about in the city that was raising around him, he would be playing physical sports such as gravity ball where the players would attempt to get a softball from their end into the enemy goal in a padded zero gravity room.
Furthering his physical education was lessons from his mother personally, teaching him Federation Police standard combat, though it was disapproved mostly by his father, he knew he could not oppose the boys’ decision for he had the same headstrong attitude of his mother.

Service Record:
James Mertens applied for the Federation Police training program at age 16, acceptance came quickly due to a history of decent officers in his family. And training started within a month. Although this removed him from an educational system he could learn while training or on the job. Among the rookies, James proved himself time and again, as a soldier, a warrior and a leader, along with an already great knowledge of Fedaration regulations and standards, he was quickly advancing as the number one candidate and became the first on New Earth to reach the status of Junior Federation Officer at age 17.
During his first year of service, James received a special commendation for a selfless duty protecting a bus full of civilians while in a light HAS, taking the full brunt of repeated heavy cannon fire. Injuries sustained in the process did not deter him from continuing service since the damage was minor in the long run if momentarily disabling.
During his second year James Mertens was promoted swiftly from Junior officer to Regular then onward again to Elite officer before his nineteenth birthday through hard work, vigilance and always following the four laws.
At the age of twenty, on a routine solo patrol, James came up against a considerable raiding force while in a Valkyrie gunship, but before backup could arrive James’ Valkyrie was shot down, crashing a small distance from the battlefield just as backup arrived to mop up the enemy forces, which had been dwindled some by James’ piloting.
The young officer was badly damaged, legs decimated by the crash, his left arm completely blown away and the right hanging off at the elbow. His only chance was prosthetics and so, for a year, James was placed in a specially assigned medical recovery unit for prosthetic limb replacements, by choice he requested the rest of his right arm replaced also out of fear that it would feel uneven.
With the replacement limbs done after a year of work and much recovery, James was finally on his feet, spending time recovering and adjusting to the feel of his biomechanical replacements, due to technologies advances it felt almost like he had never lost his arms and legs but his unsteady movements showed otherwise, having to teach his limbs everything from the start made doing his job difficult.
In his time spent recovering and remembering the incident that had disabled him so he had taken much time to think about a project he had been approached about before the attack. Once he was moving naturally he finally signed up for the Human Experimentation projects, allowing himself to be a subject on which to practice their technique. With a months work James reappeared from the labs with a startling new appearance, even extending fear to fellow officers who were shocked. This return from the dark earned him the nickname Grave, and it stuck.
James continued to prove himself unchanged in spirit and desire to do justice, continuing to advance in the ranks, in spite of disapproving council members who noted his new disposition and so, as their secret punishment of him, they placed him in command of the Mersenne 5 unit of the outer colony NM13 on New Mars. For almost four years now, he has headed the Mersenne 5 unit, among misfits and other disliked members of the Federation Police.

Expertise:
Hand-to-Hand Combat Specialist.
Close Quarters Combat.
Close and Mid-Range Firearms.
License for use of Bikes, Cars, miscellaneous Craft.
Licensed to Pilot Gunships Reaver and Valkyrie.
License to Pilot HAS units Hunter and Guardian.
Minor Computing skills.
8 years of experience as a Federation Officer.

-------------------------------

Username: Cows Go Moo
Name: Leon Connor
Age: 23
Occupation: Mersenne 5
Race: Human Plus
Physical Description: [Leon]
Leon was tall for his age, but at the same time his body was lean rather than super muscular. His skin color was slightly tan from much training at a young age, with light brown hair, usually somewhat messy. His eyes are a dark brown color, covered by a pair of light green glasses. The color though changed into a blend of green and blue after the human enhancement program.
He tends to dress semi-casual, usually a a collared shirt paired with jeans. He hates wearing anything tight. He would rather not wear the uniform unless he had to, but only as a preference. When does wear the uniform though he wears a pair of black gloves, hiding his habit of gnawing off his nails.

Personality: Leon considers himself to be the kind of person who has problems sitting still. Not to say that he's hyper or anything, but that he doesn't feel satisfied unless he is doing something. Usually this results in him going to the computer and typing something or other. He also has a nasty habit of nail biting, resulting from his habitual procrastination and then his anxiety to make sure that whatever it is, gets done. He also tends to be very stubborn about things he feels strongly about and has a hard time admitting when he's wrong. Another interesting fact about him is that he has no problem telling people the bare truth. Because of that he is fiercely independent and is by himself most of the time. When he can, he avoids fighting due to that he isn't quite as adept to fighting as he would like and prefers cyber-hacking or running.

History: Three years after the journey started to the Callisto System, he was born to two parents. This was on a ship heading towards the New Earth. He didn't remember any of the ship, only knowing where he was born by stories by his parents. Starting from age seven, he was mainly public schooled, playing tag and joining cross country when he was in middle school. At home he housed a great interest in computing, fueled even more since his parents offered to teach him about computing while at school he was a cross country star, one of the fastest on his team.

Service Record: Leon signed up for the Federation training program at the age of seventeen on a dare, not thinking that he would make it as anything else other than maybe a technician, only accepted due to the fact that he had an exceptional running speed and time. Training started about a month later, though he struggled for a while. This was mainly because his upper body strength did not match his lower body strength. There was extensive training in order to compensate for that.

A year later, his body was conditioned and he had finally learned some combat training in order to defend himself. In his first year of service, he unfortunately found out about his procrastination streak and that he didn't quite fit into his squad. The main reason being that he usually was hiding somewhere with his computer and using that instead to crash planes or mess up HAS units.

This was fine, except that he was never really agreed with his squad commander and was off doing his own project. For about two more years his team put up with this, but after getting into an argument with his commander he was kicked out of the unit, at age twenty one. He gladly singed up for the Human Experimentation projects in hopes that he would either be able to find a team that wouldn't try to force him into being a team. After many months of work Leon came out, his eyes looking oddly different but the rest of him mostly unchanged, sans that he was taller. He was placed within the Mersenne 5 unit.
Expertise:
Close Quarters Combat
License to pilot Light HAS unit
Advanced Computing/Hacking skills
Five years of experience as a Federation Officer


-------------------------------

Username: kerryfox
Name: Kerry Fox
Age: 29
Occupation: Mersenne 5
Race: Human

Physical Description
:
A slender woman in her late 20 standing at about 5’4” with most of life’s rough and tumble is starting to show. Thin dark hair is secured back in a pony tail with a few wispy farming her face.. Her eyes are a blank and dull brown under which a defining scar under right eye in the shape of a thin line mars her face. Her over all body condition is fair with muscle making up most of her weight.
She tends to wear the required uniform ditching the over jacket only to operate the HAS Destroyer. Her under shirt is a sleeveless black shirt with a pair of fingerless gloves. As far as foot wear goes she finds the issued boot the best switch only for a pair of dress heels as the occasion calls. About her neck are two sets of metal ID Tags that she keeps tucked in the shirt.
On her off days she tends to sport worn tee-shirt and a Jump suit tied at the waist if she is working on a project or a Jacket Skirt combo for a more formal look.

Personality:
Kerry for the most part is the calm no nonsense veteran, having seen most of what life can toss at you she keeps a cool head in hot situations. With a cracked sense of humor and a sarcastic approach, she may not be the first choice in leaders but will get the job done. Unfortunately for her she has a mental breakdown marring her record. With the trigger for what could put her out of the running for several months unknown, she has of late taken a darker and more gloomy attitude, making her prone to snapping at people and not always taking the best way of dealing with people. Also being an older she tends to mother and care for those younger then her as best she can often acting as the go between for young rookies and the higher command.

History:
Kerry has a clear memory of Mars as she and mother lived there till the official settlement of new Mars when her father sent for them both to join him. (Her father one of the original engineers of the project had been working there since the start.) During her nine years on Mars she was enrolled in a private academy focusing as her parents wished on engineering and BioArcana theory. A shy and rather with draw child she spent her free time in her books and the rest of the time in school clubs that her Mother prompted her to join. Upon moving to New Mars she suddenly found her self fending more for her self as he Mother returned to work, and she no longer in attendance of a private academy. Struggling as the new kid she slowly became less with drawn and joined team sports on her mother suggestion to help her fit in as her mother put, “New Mars is for the federation and the Federation needs strong children. Sports are just Children’s War.”. Working hard and keeping with the program she eventually was talked in to joining the Federation Police on the recommendation of her school counselor due to her performance in the HS team sports she joined..

Service Record:
Applying at age 17 to the Federation Police she missed the cut for Officers training but was accepted to the Heavy Artillery division. She spent a semester among the general heavy artillery training, and reapplied the spring of the same training year. With a recommendation from her heavy artillery instructor, she begin her fist full year of officers school at age 18.

She spent the next few years pushing to make rank and by the age of 20 a minor officer in the command of one of the larger inner city New Earth Divisions. Putting in near 5 years of hard work and one scar later she was transferred out several ranks higher and on her way to a second rank position on one of the smaller and less trouble some colonies when she was involved in a skirmish that tipped her heavy unit and trapping it under debris. Breaking most of her leg and arm bones she spent the next 6 months in recovery and an additional few in rehab before moving to her post. During that time she met and was engaged to Mechanic, Dain Evens, who was stationed with her unit.

The few months that fallowed saw some of the most heated battle the area had ever experienced and in a near massacre the base was destroyed leaving her and the force that had been holding the escape rout making them the only Federation personal to escape along with the near 210 in civilians. Shortly there after Kerry suffered a break down and was removed and admitted for consoling. It was noted on file her break down was a result of the loss of the base and her husband to be but the exact trigger remained unnamed, but she was released and assigned over to Mersenne 5.

Expertise:
License to Pilot HAS units Destroyer and Guardian.
Basic BioArcana Mechanic
8 Years Federation experience.

-------------------------------

Username: robochicky
Name: Alice Valerio
Age: 22
Occupation: Mersenne 5
Race: Human+

Physical Description: Alice
Reaching to about 5'7" in height, Alice is quite the athletic type and has no problem showing it. However, her long ebony-colored hair can get in the way of her training as she is forever tying her hair back into a decent ponytail. To go along with her hair, she has large ebony eyes that are usually the first thing to stand out in her line of dark clothing.

Alice can be seen as a tough woman, just by her attire. On her off days, she is frequently caught occupying black tanks along with matching cargo pants. However, during her time with the Mersenne 5, she trades in her clothing for a uniform of almost the same wear- excluding the color, and her open handed gloves that release her fingers as well as to reveal a patch of skin on top. Alice also brandishes a unique tattoo on her right shoulder.

Personality:
Alice is more of the rebel type, always taking risks to prove a point or solve a case. When it comes down to her line of duty, she is quite the committed type, not resting until the case is solved -that is, with the help of a cigarette could this only be executed. Her basic excuse for her actions is 'life only happens once, you might as well take the risk' hoping that her superior would forgive and forget. If only it were that easy, nowadays. Albeit tough, she is quite the sociable and intelligent person, if need be.

Alice also has a bit of a sweet tooth and can occasionally be seen snacking on peppermint sticks as a replacement for cigarettes during training. In combat however, she manages to scrounger up some joints before hopefully tasting victory.

History:
Towards the beginning of the journey to the Callisto System, Alice was born to both parents on a transport ship from New Mars to New Earth. She never knew much of what was going on during her time there and in her childhood, so she simply let time wander by. During her days in school (now on N. Earth), she was known for her smarts and not so much for being brawny. Her skills actually came out during her Phys. Ed class and on her team as a volleyball player. People respected her then.

At seventeen, Alice was exposed to her first habit -cigarettes. She was rarely seen with one around school let alone, at home as she would replace the nasty addiction with candy, instead. From there, she decided to spawn off into the world and lived life one day at a time, risking almost everything.

Service Record:
Alice never saw anything in store for her for over a year, until she had applied for a position to work as a Federation Officer. At eighteen, she was given multiple tests; all of which included strength, stamina, and courage. She studied mercilessly for all of them, and ended up passing with an eighty percent average or higher. Alice had also applied for the Human Enhancement while being under the care of her first superior. With over a month of side effects, she was almost immediately thrown into service with her new enhanced form.

As time went on (three in a half years, to be exact), Alice gradually grew in strength and stamina. Mostly in the strength department though, as she worked independently on her first case and even managed to solve it. Her risky ways made it easier to locate criminals as well as local crime syndicates and some of her colleagues couldn't handle that, as well as superior.

Apparently, she was too much for them to control and was transferred into the Mersenne 5 unit, later that same year; she welcomed the unit with open arms. She is currently proud of her achievements, even if it means putting her life on the line.

Expertise:
Close Quarters Combat
Close and Mid-Range Firearms
License to pilot Guardian HAS Unit
Minor hacking skills
Four years of experience as a Federation Officer

-------------------------------

Username: Faithom
Name: Isabelle [Izzie] DeChagne
Age: 22
Occupation: Mersenne 5 Officer
Race: BioArcanist

Physical Description: Hello.
Standing at a minuscule 5'2", Izzie has perhaps one of the least intimidating figures amongst the Mersenne 5 officers. Her trim body could be easily be mistaken for that of a boy's, as she is rather flat-chested and curve-less. Times spent under the sun has given her skin a light, golden touch and her hair natural high lights. Lately the girl has gotten into the bizarre habit of cropping her curls shorter and shorter after a lifetime worth of constant straightening, pinning, and braiding, perhaps having finally become tired of the daily routine. Her face is unmarred by these trying times except for a pale scar on the right side of her face, almost two inches long but concealed easily by her hair. Framed by long, thick lashes, her jade colored eyes have the strange tendency of gaining subtle touches of blue or gray on certain days.
Of all the officers, Izzie is perhaps the one who wears her uniform the least - most people speculates that it's due to her boyish build she has such an aversion to the body-fitting uniform. She likes to wear sweaters, dresses, and other items of clothing with more of a feminine touch to them. Not heels though, no matter how much she might need them to make up for her lack of height as she has had several unfortunate incidents in her past involving foot gear with a pointed heel. She does not wear gloves as sometimes they interfere with the working of her 'magic'.

Personality:
Despite her petite build and sometimes almost fragile appearance, Izzie has quite the temper [one could say that her stubbornness and ferocity could almost rival that of the Commanders] which may had been the reason why she was sent to Mersenne 5 in the first place. Though clever and intuitive, this young woman belongs to that group of highly emotional beings who often let their heart override logic, a trait that has often put her at odds with others of her co-workers. At her worst times, she bars others from approaching her and prefers to work out her own problems alone as she drowns in her own misery or frustration. Her thinking is very quick and flexible, giving her the ability to not only be creative with what talents she has but also come up with ideal plans in a tight spot and approach problems from various angles - unless she's being stubborn, of course. Then she'd be too busy being mule-headed and fighting for what she thinks is right. Despite all of this, she would never disobey her Commander though she might feel the need to argue her orders.

History:
Izzie's parents decided to have the girl's BioArcana tapped into at a young age. They were certain that she would have a good degree of power, both being BioArcanists themselves. However, after a few years of showing no evidence of having any significant powers from Izzie's part her parents resigned and began putting their hopes on their second child. Of course, growing with her parents' attention focused mainly on her younger brother brewed the girl's nasty temper. In a fit her latent powers finally kicked into full gear and a fire storm destroyed their living room.
Realizing that there was no possible way to ever repair the damage on the relationship between her and the rest of her family, she left to explore the world.
Realizing that the best way to use her powers would be in the Federal Police force, Izzie joined them two years ago. It was then that she realized that she also had the healer's touch, perhaps one of the many reasons she never had displayed significant signs of power. Anyways, due to her tendency to explode in fits of passion [and leakage of power] she has been transferred to several units before ending up at Mersenne 5. She has worked hard to improve her physical fighting abilities as well as management on BioAracana in hopes of getting transferred back out of this miserable mud pit.

Service Record:
She joined the Federation Police two years ago after reading a flyer concerning the recruitment of BioArcanists. She passed with a relatively low score, barely enough to put her into the division largely due to the fact that she was untrained. First day, right off the bat, she caused some accidents with plants overgrowing in an adjacent room due to relief. Three months later, after given the most basic of combat training, she was transferred after a flooding incident. Six months later, she was transferred again to seek healing training. Two months later, she came to Mersenne 5 with the personal promise to herself that she would control her temper and has caused nothing noteworthy, and thus, has been allowed to stay [not that there was a worse place she could be dumped to, anyways].

Expertise:
Licensed to drive all 3 HAS units, though best as Hunter
Close-quarter weapon combat
BioArcana [Healing + Fire]
Tracking/Espionage

-------------------------------

Username: Fallen~angel~plushie
Name: Krista Sandy Smith
Age: 21
Occupation: Secretary
Race: Normal human

Physical Description: [Link]
Krista is exactly five foot five, she isn't skinny, but she isn't fat either. More like mediumly built, her skin is rather pale, like she never goes outside.
Her fingers are slim and dainty, rather good for typing on computers or playing an intrument.
She has rounded thighs, she hates them, but she praises the lord she isn't like a stick most of the time.
Her hair is long like in her photo, she uses plant-like smell shampoo so it always smells like that. Her skin is almost always soft, even her hands are soft. But they are always clean.
She carries anti-bacteria everywhere she goes and always tends to adjust her glasses that usually sit on her nose. Her fingernails are always clean, she seems to have an habbit of keeping them clean. She is almost always seen in her officer uniform, since she just started the job so she's at the bottom of the food chain.

Personality: Krista is a very nice person, but she will be serious when she has too. She tends to want to laugh about everything, but as said before she can be serious. One of her major pet peeves is when things are unfair or unjust. A deep anger awakens in her, and she does whatever she can to make things fair.
One of her weaknesses is her big heart and caring for others. She took the desk job so she wouldn't be out in the violence. She would be able to help someone from behind a desk better then the battle field. One of her more humorous pet peeves, she can't stand men with crooked teeth. It repulses her like no other. Since she has perfectly allined teeth, she doesn't really have to worry about herself.

History:
Krista was born on new earth, her mother being a housewife and her father being a librarian. When Krista was eight, her father consistantly read it her. Fantasies, reality, science, she was interested in all of it. When she was thirteen, she started reading on her own and decided she wanted to be a librarian like her father.
When she was sixteen, Krista had been walking his store when she saw five armed gunmen running from it. She ran inside and called nine one one, hoping her father would make it through the night. He didn't, he died at two o'clock in the morning from two gunshot wounds to the chest. Regular guns, solid bullets... Something that had been rated obsolete. Krista didn't think so. A weapon is a weapon no matter how many fancy upgrades you gave it. Something she never forgot.
At her fathers funeral, she swore she would protect and serve any way she could to make up for his death. Her mothers heart broke in two when Krista left for the new Mars for a job at the federation police when she was twenty.

Now that she works for the federation police department, Krista sees all the violence and madness the world has to offer. But she still seems to keep an upbeat heart and is the sweetest girl in the office. When Krista arrived at New Mars, the captain immediately caught her eye. Mr. James Grave Mertens, Krista has never dated in her life, so it makes it hard to talk to her captain with the feelings she has for him.
In her spare time, Krista practices firearms and martial arts. Or in other words 'hand-to-hand combat' She does fairly well and uses it mostly as a stress reliever. She has never had to use her skills on anyone except in training.

Service Record: Krista really isn't truly an officer, but she has had one year of training as a secretary and has made numerous friends around the office.

Expertise:
Major computing skills
Hand to hand combat
Close range combat
Motor cycle license, car license
License for Hunter
1 year of experience

-------------------------------

Username: Bippy
Name: Dr. Agatha Munroe
Age: 28
Occupation: BioMechanical Prosthetics Technician
Race: Human Plus

Physical Description: Agatha is around 5’5, and an average weight. Her skin is a peachy complexion, though where her prosthetic limbs are is a slight darkening of scar tissue, this makes her look (at least while wearing shorts or a tank top) a bit like a marionette puppet. Her hair is black and cropped short at her chin. Her eyes are brown, though her real eye is several shades lighter than the prosthetic one. She normally wears the Federation uniform; only instead of the jacket she wears a labcoat.

Personality: Agatha is a quiet, dedicated person whose main priorities are professionalism and her patients, sometimes though her professionalism comes off as cold or insensitive. Agatha also has a less than appealing bed-side manner; she prefers to keep an emotional distance from both her patients and her co-workers. Her pet peeves are overly emotional people, and people who can’t keep their workspaces clean.

History: Agatha’s family lived on New Earth for most of her childhood. Her father was a scientist and her mother is an accountant. She attended public school and was active in sports. At age 13 her father was reassigned to New Mars and her family boarded a civilian class transport ship, after leaving New Earth’s orbit the transport was attacked by raiders. Agatha’s father was killed during the attack and Agatha herself horribly maimed when a terminal she was hiding behind short circuited and exploded. She later woke up in a hospital on New Mars; over 40% of her body had been replaced with prosthetics, including her left arm, both legs below the knee, her left eye and several organs. After recovering Agatha threw herself into the study of medicine and prosthetics, and graduated with her medical and prosthetics license at 24, afterwards she immediately joined the federation.

Service Record: Agatha is not an officer; however she has 4 years of experience as medical personnel and is highly respected for her knowledge of prosthetics.

Expertise:
4 years Federation experience
Licensed to repair, produce, and install BioMechanical Prosthetics
Minor Computer Experience
Licensed to provide medical treatment in non-combat situations
Mid Range Firearm training

Last edited by Sinspiration; 08-29-2008 at 05:52 AM..

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#8
Old 07-31-2008, 12:22 AM

Yay, open for business!

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#9
Old 08-11-2008, 09:47 AM

Aw come on, people, give it a chance.

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#10
Old 08-11-2008, 03:43 PM

Hm, this RP sounds pretty interesting, though it's a bit of a heavy read xD. I'm thinking of sending in a profile.

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#11
Old 08-11-2008, 07:43 PM

Omg! *clings* Please give it a shot ;-; you'll save my sanity

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#12
Old 08-11-2008, 08:32 PM

xD Don't worry. I'm making the profile right now.

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#13
Old 08-11-2008, 08:39 PM

yaaay

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#14
Old 08-11-2008, 09:52 PM

Okay, I PMed the profile :D

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#15
Old 08-11-2008, 10:04 PM

aaaand accepted

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#16
Old 08-11-2008, 10:21 PM

Yay. *celebrates*

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#17
Old 08-12-2008, 04:30 PM

Wonder if we should start or wait and pray for more players?

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#18
Old 08-12-2008, 04:53 PM

I'm not sure. I mean I wouldn't want to have the roleplay to advance too far, but on the other hand it might draw in more people by having the IC thread bumped up. Hm.. I suppose we could start for now *Shrug*

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#19
Old 08-12-2008, 05:51 PM

Alrighty then, I'll see if I can rustle up a post xD

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#20
Old 08-12-2008, 05:52 PM

Haha alright.

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#21
Old 08-12-2008, 10:12 PM

Hm, this RP does seem interesting. I'll send you a profile ASAP. :D

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#22
Old 08-12-2008, 10:19 PM

Well there we go, and thank you, I look forward to seeing what you come up with xD

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#23
Old 08-12-2008, 10:31 PM

Lol, welcome!

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#24
Old 08-13-2008, 04:08 AM

I must say this is more along the lines of what I have been looking for, and your IC bump did the trick I must say XP Now time for an app. *Runs off to do so*

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#25
Old 08-13-2008, 08:47 AM

>.>.. The more the merrier I will be xD *huggles new applicants* xD

 



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