3. Classes
Blade Brandier
The Blade Brandier differs from the Blademaster in the terms that it is not as powerful or fast as the Blademaster. It's a much more average class in terms of attack, and in terms of speed, they're not near as fast as Twin Blades or Tribal Grapplers. Their attack power is somewhere in between the Twin Blade and Edge Punisher, though. Blade Brandiers use a medium, one-handed, katana-like sword in battle. Blade Brandiers get a special trait from their programmed alterations called "Weapon Types". Their Weapon Type is called "Hold and Release", where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack.
Blade Brandier Skill Levels
Sword Flash (Normal, Job Level 1) - A single enemy strike with a small radius that is a simple, fierce lunge on the opponent.
Ogre Sword (Normal, Job Level 4) - A small ranged strike where the player quickly draws out the sword to slash the opponent.
Lateral Moon (Aerial, Job Level 7) - A single enemy strike with a medium damage rate that is a powerful strike upward into the air.
Aerial Death (Aerial, Job Level 9) - A powerful upward strike followed by rapid strikes on the enemy.
Razor's Edge (Normal, Job Level 11) - A lunge followed by multiple strikes.
Disaster Sword (Normal, Job Level 15) - A sword draw with an upward strike.
Devil Sword (Normal, Job Level 21) - A large range attack that draws an infinite amount of rings in midair.
Axe Dragoon
Axe Dragoons are fast and powerful attackers like a Blademaster and they wield one or two handed axes with expert precision. They have to wear leather armor like the Twin Blades because their weapons are generally too heavy to support plate armor. They have average hit points and defense against magic while they are good against physical attackers because of their speed. Their hit type is a Rapid Attack, which is a follow up multiple attack after their first chain of combos. They are another of the new classes released with The World R:3.
Axe Dragoon Skill Levels
Iron Crush (Piercing, Job Level 0) - A powerful vertical swing used to crush the enemy.
Radiant Axel (Piercing, Job Level 3) - A strike utilizing centrifugal force that attacks in a horizontal motion.
Punishing Flash (Aerial, Job Level 5) - An upward drawing strike that knocks the enemy into the air.
Swift Steel (Normal, Job Level 7) - Multiple blows in horizontal and vertical strikes to deal cumulative damage.
Six Rising Dragons (Aerial, Job Level 12) - The Dragoon first knocks the enemy into the air and converges in from six different directions to attack the enemy multiple times.
Magic Breaker (Magic, Job Level 15) - A technique that drains a great deal of SP in order to break through magic attacks and redirect the attack back at the opponent.
Saint Dragoon (Piercing, Job Level 21) - A wide horizontal arc is swung from a far distance before the weapon is drawn back to drag the enemy towards the Dragoon and the enemy is picked up into the air to be slammed down on the blade of the Axe.
Edge Punisher
The Edge Punishers are quite similar to the regular Heavy Blade. They wield huge, double-handed swords, but the alteration program of their weapons gives some of their blades the ability to act as a chainsaw blade, dealing extra damage and hits when used. Edge Punishers are much slower than Blade Brandiers due to the fact that they normally wear heavy armor, but they are given the added defense rating over the other. Edge Punishers also get the "Weapon Types" advantage over the Heavy Blades, and they have two Weapon Types. The Hold and Release, where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack, usually producing a large shock wave and flinging the opponent into the air; And the Rapid Attacks, such as the chainsaw sword "Oomukade", which deals a quick series of successive blows upon impact.
Edge Punisher Skill Levels
Tiger Blitz (Normal, Job Level 0) - A powerful, single enemy strike V edge slash.
Twin Moons (Aerial, Job Level 3) - A powerful, single enemy strike upward.
Armor Pierce (Piercing, Job Level 5) - A powerful, piercing strike upward.
Bonecrusher (Piercing, Job Level 7) - A powerful, piercing whirlwind attack.
Tiger Strike (Normal, Job Level 12) - A swing attack leveraging the sword's weight.
Shell Breaker (Piercing, Job Level 15) - A large ranged attack that breaks through the enemies defenses.
Armor Break (Piercing, Job Level 21) - A large range single attack that unleashes a rapid attack on the enemy from midair with the sword.
Long Arm
Long Arms are a physically strong class in The World. They are best known for their pole arm weapons and light movement. Long Arms are considered to be near equal to Twin Blades, differing only in that they have greater attack and defense stats as well as far superior range while sacrificing the magical capabilities and multi-hit skills of the Twin Blade. Long Arms also share the same HP and SP growths as Heavy Blades and Blademasters. Long Arms are capable of naturally reaching their max statistics for physical attacks. Long Arm skills are multi-hit, but don't hit as many times as a Twin Blade. The Double Sweep family of skills employs the Long Arm's massive range by dealing two strong hits of damage to all enemies within range of the spear.
Long Arm Skill Levels
Lord Partizan
Lord Partizan utilizes giant Polearms instead of Spears like their Long Arm predecessors. Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their physical attack and defense are very high, but their magic attack is pitiful. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage. The Lord Partizan also gets two "Weapon Types" traits. The Hold and Release, where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack, usually producing a large shock wave and flinging the opponent into the air; And the Rapid Attacks, which deals a quick series of successive blows upon impact like a drill.
Lord Partizan Skill Levels
Air Raid (Aerial, Job Level 1) - A powerful thrust upward.
Thorn Dance (Piercing, Job Level 5) - A piercing attack that breaks through the enemies defense by force.
Piercing Heaven (Aerial, Job Level 11) - A medium range single attack that lifts enemies up with multiple strikes.
Scarlet Thrust (Piercing, Job Level 15) - A large range single attack that is a lunge attack that lifts enemies up.
Heavenly Raid (Aerial, Job Level 21) - A large range attack that strikes the enemy multiple times from midair.
Tribal Grappler
Tribal Grapplers are a class that has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They have one "Weapon Type" trait for their weapons. The Rapid Attacks, which deal a quick series of successive blows upon impact.
Tribal Grappler Skill Levels
Rapid Attack (Normal, Job Level 1) - A powerful rush with a strike and kick.
King Hammer (Piercing, Job Level 3) - A piercing pursuit attack to break down enemy guard.
Thunder Fist (Piercing, Job Level 5) - A piercing, single strike punch to the chest of the opponent that can shatter through any enemy defense.
Tiger Bite (Normal, Job Level 11) - A medium range single attack that consists of a rush assault with a chi-blast and kick.
Palm Blast (Piercing, Job Level 15) - A medium range attack that is a forward chi-blast.
Shell Shock (Piercing, Job Level 21) - A large range strike that slams the enemy down afterward.
Twin Blade
Twin Blades of the new version of The World are on exactly the same level as the previous Twin Blades, but they are different in terms of skills and weapon types. They get four "Weapon Types" traits for their fast weapons. The Hold and Release, where after a successful combo, the wielder can charge their weapon before dashing past their opponents, as the opponent is caught in a series of hits trailing the wielder. The Rapid Attacks, which deals a quick series of successive blows following initial impact. The Pincer, which entrap the opponent between both blades and then unleash barrage damage. This type of weapon is very effective against single opponents; And the Spinning, which during a combo the wielder can spin one blade, move, and then spin the other one. This type of weapon is extremely effect against multiple opponents.
Twin Blade Skill Levels
Gale Blade (Normal, Job Level 0) - A single enemy strike of three consecutive attacks.
Sparrow Counter (Aerial, Job Level 3) - A single enemy strike that knocks them into the air and then slams them back down.
Sword Dance (Normal, Job Level 5) - A ranged attack that attacks by creating circular air on the blades.
Tri-Strike (Piercing, Job Level 7) - A single enemy strike that is a powerful lunge.
Diving Driver (Aerial, Job Level 9) - Deflect the enemies attack, then jump into the air and perform a dive with the blades onto them while they are exposed.
Whirlwind (Normal, Job Level 11) - A six hit whirlwind attack with medium range for a single target.
Blade Blizzard (Piercing, Job Level 12) - Dash by the enemy multiple times and unleash several rapid attacks with the knives.
Chaotic Strike (Aerial, Job Level 14) - Fly up and attack airborne enemies.
Ghost Falcon (Aerial, Job Level 21) - A large radius rapid-attack on the enemy from midair.
Wavemasters
Wavemasters are the mage class of The World. Although they are physically the weakest class, being capable of equipping only the lightest armor, they have outstanding magical stats and can equip rods capable of using the most powerful Lv. 4 spells. Wavemasters are considered a party staple due to their high SP rating, and are among the most popular classes.
Wavemaster Skill Levels
Summon Wryneck, the Spirit of Darkness (Summon, Level 30) - This summons Wryneck to attack a large radius with a Darkness spell.
Summon Yarthkins, the Spirit of Earth (Summon, Level 30) - This summons Yarthkins to attack a large radius with an Earth spell.
Summon Vulcan, the Spirit of Fire (Summon, Level 30) - This summons Vulcan to attack a large radius with a Fire spell.
Summon Lanceor, the Spirit of Thunder (Summon, Level 30) - This summons Lanceor to attack a large radius with a Thunder spell.
Summon Merrows, the Spirit of Water (Summon, Level 30) - This summons Merrows to attack a large radius with a Water spell.
Summon Krake, the Spirit of Wood (Summon, Level 30) - This summons Krake to attack a large radius with a Wood spell.
Refer to Harvest Cleric, Shadow Warlock, and Dance Macabra Skills.
Werewolf
Werewolves are an elite class in The World. Only given to extremely powerful players the Werewolf class allows its user to transform from their original class into a wolf form, and vice versa.
Werewolf Skill Levels
Killing Fang (Level 0 Skill – Single/Instant Kill): A simple, yet effective attack in which a werewolf in beast form kicks off the ground with his back paws and lunges at the enemy, fangs bared in order to tear out their throat. It kills the opponent instantly if it hits, but has low accuracy, and leaves the user open to counter attack. This skill automatically fails if it’s attempted against an opponent at a level that is higher than the user.
Gale Claw (Level 3 Skill – Single): A simple, yet powerful long-ranged attack in which a werewolf sweeps upwards at his enemy with his claws, sending three arc-shaped blades of wind flying in their direction.
Lunar Blessing (Level 5 Skill – Support/Self): A support spell which utilizes the power of moonlight in order to gradually recover the user’s HP over a period of time. The recovery rate is faster than that of Rip Main, but it can’t be used on other people.
Tornado Fang (Level 7 Skill – Single/Piercing): A powerful, armor-piercing attack in which a werewolf first kicks off the ground before spinning rapidly through the air, building up speed and momentum before their body forms into a whirling mass of fangs and claws powerful enough to cleave through even the toughest of armors.
Rage of Fangs (Level 9 Skill – Area/Piercing): A more powerful version of Tornado Fang in which a werewolf utilizes the power of moonlight in order to create four copies of itself before using the Tornado Fang skill in order to burrow under the ground and come up underneath a large group of enemies, effectively attacking all of them at once.
Rage of Fenrir (Level 12 Skill – All Enemies): Attack used when a werewolf’s anger reaches its peak. The user first let’s out an ear piercing howl, summoning down a massive cyclone of wind from the heavens which branches off into four smaller whirlwinds in order to throw all enemies on the field into the air before the fierce winds tear them to pieces. It’s a dangerous skill to use in a party, however, as one’s allies can be caught up in the attack as well.
Crimson Moon (Level 15 Skill – Single): The most powerful werewolf attack known to date in which a werewolf first bathes his body in a stream of crimson-colored moonlight before launching into a blinding fast combo of lunges and claws swipes, tearing his enemy to shreds leaving little if any room for a counter attack.
Dance Macabra
A strange class, they wield fan-like weapons. They are comparable to Twin Blade in armor wearing. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance, and also manipulate white and black spirits to cast healing and attack spells. The setting of The World considers them the "Flowers of the Battlefield". Dance Macabras are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells.
Dance Macabra Skill Levels
Dance of The Wind (Self, Job Level 0) - Dances and disappears with the wind by twirling in place.
Dance of The Sickle (Piercing, Job Level 3) - Unleashes several blades of wind that diminish in strength as each blade comes from the Fan.
Dance of The Stars (Status, Job Level 5, SP: 5) – Dances and stuns the enemy, for 5 seconds
Dance of The Shadows (Status, Job Level 5, SP: 5) – Dances and inflects darkness for 5 seconds
Fan Swipe (Normal, Job Level 8 ) – The user has to be up close to the target, and then you strike the target 3 times. On the third strike, it sends out a strong gust of wind which makes the target fly a few feet from you(Only works on a person with weak armor)
Hidden Kick (Normal, Job Level 15, Range) – Dances and spins around, on the second spin he/she gets cover by the wind and disappears, and then appears behind the target and kicks them on the back.
Spirit Hawk (Aerial, Job Level 18, SP:15) – Dances around and summons one black spirit which attacks from above.
Healing Spirit (Magic, Job Level 19, SP: 15) – Dances around and a white spirit comes out healing the party by 100 hp.
Icicle Dance (Magic, Job Level 20, SP:20) – Dances towards the target as snow falls on them, once he/she is up close they stop dancing and a large spike appears beneath the target. (Isn't very accurate, only works with Dance of The Stars)
Speed Dance (Status, Job Level 27, SP: 5) - Does a short fast dance, during the dance, the opponent agility and evasion decreases by 5 points.
Spirit of The Health (Magic, Job Level 30, SP: 10) - Dances slowly, and a white spirit comes out protecting the party from magic spells, and status effect. Only lasts for a short time.
Illusion Spirit (Magic, Job Level 38, SP: 10) - The user begins to dance swiftly and calmly, during the dance a black spirit comes out creating 2 fake illusions and goes towards the enemy for a strike.
Spell Based Dance Macabra Skills
Dek Corv (Target: Unit, SP: 12, Lowers target P. Atk. temporarily by 3, Job Lv. 1)
Dek Corma (Target: Unit, SP: 12, Lowers target M. Atk. temporarily by 3, Job Lv. 1)
Ap Corv (Target: Unit, SP: 15, Raises a friend's P. Atk. temporarily by 3, Job Lv. 1)
Ap Corma (Target: Unit, SP: 15, Raises a friend's M. Atk. temporarily by 3, Job Lv. 1)
Repth (Target: Unit, SP: 16, HP Restored: 100, Job Lv. 2)
Dek Vorv (Target: Unit, SP: 12, Lowers target P. Def. temporarily by 3, Job Lv. 5)
Dek Vorma (Target: Unit, SP: 12, Lowers target M. Def. temporarily by 3, Job Lv. 5)
Ap Vorv (Target: Unit, SP: 15, Temporarily raises P. Def. by 3, Job Lv. 5)
Ap Vorma (Target: Unit, SP: 15, Temporarily raises M. Def. by 3, Job Lv. 5)
Duk Lei (Target: Unit, SP: 15, Poisons target temporarily, Job Lv. 8 )
Mumyn Lei (Target: Unit, SP: 20, Sleeps target temporarily, Job Lv. 8 )
MeDek Corv (Target: Area, SP: 28, Temporarily reduce all enemies P. Atk by 3, Job Lv. 12)
MeDek Corma (Target: Area, SP: 28, Temporarily reduce all enemies M. Atk by 3, Job Lv. 12)
MeDek Vorv (Target: Area, SP: 28, Temporarily reduce all enemies P. Def by 3, Job Lv. 12)
MeDek Vorma (Target: Area, SP: 28, Temporarily reduce all enemies M. Def by 3, Job Lv. 12)
Ap Do (Target: Unit, SP: 20, Raises one friend's speed by 25%, Job Lv. 15)
Dek Do (Target: Unit, SP: 20, Lowers one enemy's speed by 25%, Job Lv 15)
Ul Repth (Target: Unit, HP Restored: 200, Job Lv. 16)
Rap Corv (Target: Area, SP: 40, P. Atk. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Corma (Target: Area, SP: 40, M. Atk. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Vorv (Target: Area, SP: 40, P. Def. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Vorma (Target: Area, SP: 40, M. Def. of all friends is increased by 3 temporarily, Job Lv. 17)
Rip Maen (Target: Unit, Same as Resurrect, Job Lv. 18 )
Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. 19)
Dek Orv (Target: Unit, SP: 36, P. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. 20)
Dek Orma (Target: Unit, SP: 36, M. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. 20)
Rig Geam(Target: Unit, SP: 35, SP replenishes over time, Job Lv. 21)
Rig Seam(Target: Unit, SP: 35, HP replenishes over time, Job Lv. 21)
Rap Do (Target: Area, SP: 55, All friends' speed is incresed by 25% temporarily, Job Lv. 22)
Gan Bolg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Lv. 23)
Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Lv. 23)
Ani Zot (Target: Unit, SP: 48, Element: Dark, Type: Raise, Job Lv. 23)
Ap Orv (Target: Unit, SP: 25, P. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24)
Ap Orma (Target: Unit, SP: 25, M. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24)
Flick Reapers
Similar to the Heavy Axemen from The World, Flick Reapers use large weapons such as Axes and Scythes to attack with. The only difference between the two is that Flick Reapers use Scythes and Heavy Axemen do not. Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar. Flick Reapers get two "Weapon Types" traits with their powerful scythes. The Hold and Release, where after a successful combo the wielder can charge an attack that will produce a series of explosions causing damage to all enemies within the range of the scythe; And the Rapid Attacks, which deal a quick series of successive blows upon impact.
Flick Reaper Skill Levels
Ring Punishment (Normal, Job Level 1) - A ring of energy is blasted from the Scythe when the Flick Reaper sweeps it around.
Sunset Flip (Aerial, Job Level 4) - The opponent is knocked into the air by the Scythe with a wide arc sweep and then taken down with an even quicker strike from above.
Lotus Flower (Aerial, Job Level 6) - A circular slash followed by an upward strike.
Reaper's Touch (Normal, Job Level 12) - A medium range series of multiple, circular slashes.
Heavenly Wheel (Aerial, Job Level 16) - A large range aerial attack consisting of circular slashes
Reaper's Dance (Normal, Job Level 21) - After a combination attack, the Reaper summons a giant demon's claw from below the enemy.
Harvest Cleric
Being one of the two classes specializing in magic, Harvest Clerics focus on defensive and healing magic, while their counterparts, the Shadow Warlocks, focus on offensive magic. They are considered a spinoff of the original Wavemaster Class. Their favored weapons are staffs, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably stronger by level than tomes but weaker than any other type of weapon. In exchange, Harvest Cleric staffs give a much lower magic bonus than Warlock tomes, though the elemental bonuses are around the same. Like bayonets, neither staffs nor tomes have special types (i.e. "barrage", "charged".) for melee combat.
Harvest Cleric Skill Levels
Repth (Target: Unit, HP Restored: 100, Job Level 0)
Rip Duk (Target: Unit, Cures Poison, Job Level 2)
Rue Kruz (Target: Unit, Water Elemental Attack, Job Level 3)
Rip Mumyn (Target: Unit, Cures Sleep, Job Level 4)
Ul Repth (Target: Unit, HP Restored: 200, Job Level 5)
Zan Rom (Target: Area, Anti-Air Wind Elemental Tornado Attack, Job Level 6)
Rip Maen (Target: Unit, Same as Resurrect, Job Level 7)
La Repth (Target: Area, HP Restored: 100, Job Level 8 )
Rip Maj (Target: Unit, Cures Bad Statuses and Confusion, Job Level 9)
Shadow Warlock
Being one of the two classes specializing in magic, Shadow Warlocks focus on offensive magic while their counterparts, the Harvest Clerics, focus on defensive and healing magic. They are considered a spinoff of the original Wavemaster Class. Their favored weapons are tomes, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staffs, though the elemental bonuses are around the same. Like bayonets, neither staffs nor tomes have special types (i.e. "barrage", "charged".) for melee combat.
Shadow Warlock Skill Levels
Rue Kruz (Target: Unit, SP: 20, Element: Water, Job Level 0)
Duk Lei (Target: Unit, SP: 15, Poisons target temporarily, Job Level 2)
Zan Rom (Target: Area, SP: 24, Element: Wind, Type: Tornado, Job Level 3)
Mumyn Lei (Target: Unit, SP: 20, Sleeps target temporarily, Job Level 4)
Gan Borg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Level 5)
Repth (Target: Unit, SP: 16, HP Restored: 100, Job Level 6)
Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Level 7)
Maj Lei (Target: Unit, SP: 15, Curses target temporarily, Job Level 8 )
Rai Rom (Target: Area, SP: 10, Type: Tornado, Job level 9)
Rai Kruz (Target: Unit, SP: 10, Type: Converge, Job level 11)
MeAni Kruz (Target: Unit, SP: 20, Type: Converge, Job level 14)
Multi Weapon
Multi Weapon users do not specialize in a single weapon, or form of combat. Instead practicing in the use of the various types of weapons inside the game. A Multi Weapon acquires several forms as he levels, each of which allows him or her to use a different weapon type. The first form of the Multi Weapon is given when you start your character, the second form is obtained when you reach level 20 and complete the job advancement quests, and the third form is obtained when you reach level 70 and complete the job advancement quests. At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. The Multi-Weapon starts out in the game with their first chosen class, and must unlock the remainder through Job Advancement. A Multi-Weapon is given 4 points to use to choose from the following job options:
Blade Brandier - 1 Point
Edge Punisher - 1 Point
Heavy Blade - 1 Point
Twin Blade - 1 Point
Ring Berserker - 2 Points
Flick Reaper - 2 Points
Axe Dragoon - 2 Points
Long Arm - 2 Points
Lord Partizan - 2 Points
Tribal Grappler - 2 Points
Dance Macabre - 3 Points
Wavemaster - 3 Points
Harvest Cleric - 3 Points
Shadow Warlock - 3 Points
Steam Gunner - 3 Points
Snipe Hunter - 3 Points
Dual Gunner - 3 Points
Steam Gunners
Steam Gunners use bayonets to attack, both as melee and as ranged weapons. Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in that they lack any of the special types (i.e. "rapid attacks", "hold and release".) that most classes have access to.
Steam Gunner Skill Levels
Thorn Shot (Normal, Job Level 0) - A small range, normal damage jump and sweep with the gun.
Thunder Spark (Piercing, Job Level 4) - A small range double shot.
Plectra Bullet (Aerial, Job Level 7) - A small range rapid fire in an upward direction.
Tempest Blast (Piercing, Job Level 12) - A large range, powerful piercing shot.
Sphere Bullet (Aerial, Job Level 16) - A small range, upward scatter shot.
Dust Bullet (Aerial, Job Level 21) - A large range attack consisting of three consecutive shots upward.
Dual Gunners
The sibling class to Steam Gunner, the Dual Gunner is a Hidden Class only available through Hidden Quests or special circumstances, such as Events or Special Limited Edition CC Corp Giveaways. Little is known about Dual Gunners because they are not a populated class. All that is known about them is that they wield dual pistols and have the same armor class and stats as the Steam Gunner.
Dual Gunner Skill Levels
Prelude to Battle (Normal, Job Level 0) - A multi-hit skill in which the user draws both guns and fires both in rapid succession.
Storm Waltz (Area, Job Level 3) - An area skill in which the user first tosses a handful of coins into the air, and then fires in quick succession at them before they hit the ground, causing the shells to ricochet off of the coins and rain down from above in order to strike multiple enemies at once.
Moonlit Serenade (Piercing, Job Level 5) - An armor-piercing attack in which the user first focuses a large amount of spiritual energy into their weapon, and then fires it out as a focused beam with the capibilty of piercing through most defensive spells and armors.
Archangel's Requiem (Aerial/Area, Job Level 7) - A powerful, multi-hit area attack in which the user first draws both guns, focusing his spiritual energy into the weapons before flipping into the air and firing a rain of beam-like bolts of energy upon the enemy.
Aria of Chaos (Single, Job Level 9): A skill in which the user first engulfs his enemy in a thick cloud of smoke-like fog in order to reduce visibility before circling around and firing explosive rounds from all directions, making it near impossible to determine where the attacks are actually coming from.
Mystic Nocturne (Support/All Allies, Job Level 12) - Not an attack technique, but rather an extremely powerful support skill. The user focuses the power of his aura in order to greatly increase the physical attack power, defense, and speed of his entire party.
Last Symphony (Piercing/Single, Job Level 15): The most powerful Dual Gunner skill known to date. The user first traps the enemy in a magical field which temporarily slows time, reducing their opponent's movement to near zero before using the same type of magic in order to greatly increase their own speed, dashing around their enemy several times while firing several powerful, beam-like shots from all directions in order to utterly destroy them.
Justice (Normal, Master Arts Level 3) - A large radius attack where the users slashes the enemy with the blades on their guns from above, and then unleashes several rounds upon them. This attack usually precedes Double Trigger Judgement.
Double Trigger Judgement (Normal, Master Arts Level 3) - A combination attack that is only available after activating a Rengeki of any skill, assuming one is a Dual Gunner as a secondary or tertiary class. The user unleashes several rounds at point blank range on the enemy before backflipping and firing two powerful beams of energy to knock them into the air and do severe damage.
Archer
A mysterious class not normally available to normal players of the world. Much like Snipe Hunters, Archer’s specialize in deadly ranged attacks. Their ability to mentally control their arrows even after firing them, and to strike multiple targets from afar makes them one of The Worlds most deadly classes.
Archer Skill Levels
Scattershot (Job Level ???) – A powerful beam is charged into the bow and released, sending several bolts of energy flying in order to take down a group of enemies at once.
Shock (Job Level ???) – A defensive technique in which a powerful shock wave is released from the body. It’s normally used to knock back enemies that get too close, but it can also be used as a mean to disperse spells and knock aside projectiles as well.
Silver Ray (Job Level ???) – An extremely powerful beam of moonlight is fired from the bow, completely obliterating anything in its direct path.
Fall From Grace (Job Level ???) – A powerful three-hit combo attack in which the enemy is first knocked into the air with the shaft of the bow before being trapped in a crystallized prison of light. After being trapped, an arrow is fired from above in order to shatter the crystal and bring the enemy back to the ground.
Lunar Cry (Job Level ???) - Similarly to Scattershot, a powerful beam of energy is charge into the bow before it is shot against the sky, shattering apart as radiant arrows of blue-colored light rain down upon the battlefield from above.
Light of the Heavens (Job Level ???) – A recovery skill which utilizes the divine power of the moon to completely removes all adverse status affects (including KO), and restores full HP and SP to the party. It may only be used once per day.
Ring Berserker
The Ring Berserker is a new class released when The World R:3 came out. It is a medium armor wearing class like the Twin Blade, and usually relies on leather armor to defend itself. They have boosted speed and accuracy stats because they use a Chakram as a weapon and attack from a mid-range distance, but they can also attack at close range while using their projectiles as blades. The Ring Berserker has two attack forms, which are a Rapid attack and a Hold and Release attack. The Berserker can also augment elemental spells that they may have into their weapons in order to create an elemental based attack.
Ring Berserker Skill Levels
Ring Fang (Normal, Job Level 0) - Releasing both Chakram at the same time, they fly outward and converge inward, gnashing against one another like fangs. They will bounce off of one another three times before returning to their master, hitting anything that gets in the way of its onslaught.
Rising Break (Normal/Aerial, Job Level 3) - Charging up power into chakram, the weapons are both released at the same time, rolling along the ground before rising up at the last moment to strike the enemy.
Flying Sawblades (Piercing, Job Level 5) - Charging up power into the chakrams, two large discus-shaped masses of energy are thrown at the enemy at supersonic speeds, piercing through even the toughest of armors.
Falling Star (Area, Job Level 7) - Both chakrams are thrown from the sky, creating a fiery explosion which spans out from the point of impact in order to damage all enemies caught in the blast.
Aura Field (Area, Job Level 9) - A protective technique in which both chakrams orbit around the users body at high speeds, generating a protective barrier which repels most magic and projectile attacks as well as damages anyone who gets too close.
Dancing Fang (Normal, Job Level 12) - A close ranged attack which several hits are dealt in a lightning fast manner before the chakrams are tossed at the opponent before returning to the user who then finishes the combo with a spinning blow from both weapons at once.
Volcanic Ring (Normal/Aerial, Job Level 15) - An extremely powerful multi-hit technique in which both chakrams are surrounded in a powerful veil of fire, generating explosive blasts of energy with each blow struck as the enemy is knocked into the air and struck respectively before both rings are tossed from above in order to pierce their body and pin them to the ground as a pillar of lava bursts from the earth underneath their bodies.
Snipe Hunter
The Snipe Hunter is a new class released when The World R:3 came out. It is a medium armor wearing class like the Twin Blade, and usually relies on leather armor to defend itself. The Snipe Hunter is primarily a long range fighter while its counterparts can serve as both close and mid-range fighters. Armed with Sniper Rifles, the Snipe Hunter has one type of attack, a Charge attack. They have the highest accuracy ratio of all classes, but lack in defense and other attributes.
Snipe Hunter Skill Levels
Stinger (Piercing, Job Level 0) - The Snipe Hunter loads a clip of spiral ammunition and fires off bullets that can rotate and change direction depending on the level of control the Snipe Hunter has over his weaponry. The Stinger has a high damage ratio and can pierce through strong armors in order to decimate its opponent.