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Old 02-22-2010, 12:26 AM



.hack//Genesis

[BBS Forum] | [Character Profiles] | [OOC Thread]


1. Introduction

Forty years have passed since the incidents long ago involving The Wave virus and the .hackers that vanquished it with the help of the CC Corp Administrators and the Famous Hacker, Helba, along with a cooperative of other Online Players in The World. The year is 2057 A.D. and the real world as we know it is at an even greater technological breakthrough. A new version of The World has been released in Japan a little over a year ago, and it has just been released in other countries around the world a week ago. Online gamers from all over are joining in on the hype and the obsession of this new Virtual Reality world. Some use it as an escape from distress in the real world, some use it to satisfy their own personal needs, and some use it to bend the rules of virtual reality to their own whim. But in this new Genesis of online gaming, little is known whether or not another tragedy that happened forty years ago would reappear with this new Technological Masterpiece that has been created. The only known truth is that history has repeated itself in the past...Will it happen again? Enter The World to seek the answer.



2. Table of Contents
1. Introduction
2. Table of Contents - You are here
3. Classes
4. World Servers
5. Characters List
6. Guilds
7. BBS Log
8. Admins/Mods
9. Rules
10. Character Rules
11. Blacklist
12. Whitelist
13. Character Profiles
14. Extra Features
15. Thirteen Zodiac Gods

Last edited by Subrosian; 02-22-2010 at 06:08 AM..

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#2
Old 02-22-2010, 05:56 AM

3. Classes



Blade Brandier

The Blade Brandier differs from the Blademaster in the terms that it is not as powerful or fast as the Blademaster. It's a much more average class in terms of attack, and in terms of speed, they're not near as fast as Twin Blades or Tribal Grapplers. Their attack power is somewhere in between the Twin Blade and Edge Punisher, though. Blade Brandiers use a medium, one-handed, katana-like sword in battle. Blade Brandiers get a special trait from their programmed alterations called "Weapon Types". Their Weapon Type is called "Hold and Release", where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack.

Blade Brandier Skill Levels
Sword Flash (Normal, Job Level 1) - A single enemy strike with a small radius that is a simple, fierce lunge on the opponent.
Ogre Sword (Normal, Job Level 4) - A small ranged strike where the player quickly draws out the sword to slash the opponent.
Lateral Moon (Aerial, Job Level 7) - A single enemy strike with a medium damage rate that is a powerful strike upward into the air.
Aerial Death (Aerial, Job Level 9) - A powerful upward strike followed by rapid strikes on the enemy.
Razor's Edge (Normal, Job Level 11) - A lunge followed by multiple strikes.
Disaster Sword (Normal, Job Level 15) - A sword draw with an upward strike.
Devil Sword (Normal, Job Level 21) - A large range attack that draws an infinite amount of rings in midair.

Axe Dragoon

Axe Dragoons are fast and powerful attackers like a Blademaster and they wield one or two handed axes with expert precision. They have to wear leather armor like the Twin Blades because their weapons are generally too heavy to support plate armor. They have average hit points and defense against magic while they are good against physical attackers because of their speed. Their hit type is a Rapid Attack, which is a follow up multiple attack after their first chain of combos. They are another of the new classes released with The World R:3.

Axe Dragoon Skill Levels
Iron Crush (Piercing, Job Level 0) - A powerful vertical swing used to crush the enemy.
Radiant Axel (Piercing, Job Level 3) - A strike utilizing centrifugal force that attacks in a horizontal motion.
Punishing Flash (Aerial, Job Level 5) - An upward drawing strike that knocks the enemy into the air.
Swift Steel (Normal, Job Level 7) - Multiple blows in horizontal and vertical strikes to deal cumulative damage.
Six Rising Dragons (Aerial, Job Level 12) - The Dragoon first knocks the enemy into the air and converges in from six different directions to attack the enemy multiple times.
Magic Breaker (Magic, Job Level 15) - A technique that drains a great deal of SP in order to break through magic attacks and redirect the attack back at the opponent.
Saint Dragoon (Piercing, Job Level 21) - A wide horizontal arc is swung from a far distance before the weapon is drawn back to drag the enemy towards the Dragoon and the enemy is picked up into the air to be slammed down on the blade of the Axe.

Edge Punisher

The Edge Punishers are quite similar to the regular Heavy Blade. They wield huge, double-handed swords, but the alteration program of their weapons gives some of their blades the ability to act as a chainsaw blade, dealing extra damage and hits when used. Edge Punishers are much slower than Blade Brandiers due to the fact that they normally wear heavy armor, but they are given the added defense rating over the other. Edge Punishers also get the "Weapon Types" advantage over the Heavy Blades, and they have two Weapon Types. The Hold and Release, where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack, usually producing a large shock wave and flinging the opponent into the air; And the Rapid Attacks, such as the chainsaw sword "Oomukade", which deals a quick series of successive blows upon impact.

Edge Punisher Skill Levels
Tiger Blitz (Normal, Job Level 0) - A powerful, single enemy strike V edge slash.
Twin Moons (Aerial, Job Level 3) - A powerful, single enemy strike upward.
Armor Pierce (Piercing, Job Level 5) - A powerful, piercing strike upward.
Bonecrusher (Piercing, Job Level 7) - A powerful, piercing whirlwind attack.
Tiger Strike (Normal, Job Level 12) - A swing attack leveraging the sword's weight.
Shell Breaker (Piercing, Job Level 15) - A large ranged attack that breaks through the enemies defenses.
Armor Break (Piercing, Job Level 21) - A large range single attack that unleashes a rapid attack on the enemy from midair with the sword.

Long Arm

Long Arms are a physically strong class in The World. They are best known for their pole arm weapons and light movement. Long Arms are considered to be near equal to Twin Blades, differing only in that they have greater attack and defense stats as well as far superior range while sacrificing the magical capabilities and multi-hit skills of the Twin Blade. Long Arms also share the same HP and SP growths as Heavy Blades and Blademasters. Long Arms are capable of naturally reaching their max statistics for physical attacks. Long Arm skills are multi-hit, but don't hit as many times as a Twin Blade. The Double Sweep family of skills employs the Long Arm's massive range by dealing two strong hits of damage to all enemies within range of the spear.

Long Arm Skill Levels

Lord Partizan

Lord Partizan utilizes giant Polearms instead of Spears like their Long Arm predecessors. Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their physical attack and defense are very high, but their magic attack is pitiful. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage. The Lord Partizan also gets two "Weapon Types" traits. The Hold and Release, where after a successful hit the wielder pulls the sword back and then unleashes a single, very powerful impact attack, usually producing a large shock wave and flinging the opponent into the air; And the Rapid Attacks, which deals a quick series of successive blows upon impact like a drill.

Lord Partizan Skill Levels
Air Raid (Aerial, Job Level 1) - A powerful thrust upward.
Thorn Dance (Piercing, Job Level 5) - A piercing attack that breaks through the enemies defense by force.
Piercing Heaven (Aerial, Job Level 11) - A medium range single attack that lifts enemies up with multiple strikes.
Scarlet Thrust (Piercing, Job Level 15) - A large range single attack that is a lunge attack that lifts enemies up.
Heavenly Raid (Aerial, Job Level 21) - A large range attack that strikes the enemy multiple times from midair.

Tribal Grappler

Tribal Grapplers are a class that has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They have one "Weapon Type" trait for their weapons. The Rapid Attacks, which deal a quick series of successive blows upon impact.

Tribal Grappler Skill Levels
Rapid Attack (Normal, Job Level 1) - A powerful rush with a strike and kick.
King Hammer (Piercing, Job Level 3) - A piercing pursuit attack to break down enemy guard.
Thunder Fist (Piercing, Job Level 5) - A piercing, single strike punch to the chest of the opponent that can shatter through any enemy defense.
Tiger Bite (Normal, Job Level 11) - A medium range single attack that consists of a rush assault with a chi-blast and kick.
Palm Blast (Piercing, Job Level 15) - A medium range attack that is a forward chi-blast.
Shell Shock (Piercing, Job Level 21) - A large range strike that slams the enemy down afterward.

Twin Blade

Twin Blades of the new version of The World are on exactly the same level as the previous Twin Blades, but they are different in terms of skills and weapon types. They get four "Weapon Types" traits for their fast weapons. The Hold and Release, where after a successful combo, the wielder can charge their weapon before dashing past their opponents, as the opponent is caught in a series of hits trailing the wielder. The Rapid Attacks, which deals a quick series of successive blows following initial impact. The Pincer, which entrap the opponent between both blades and then unleash barrage damage. This type of weapon is very effective against single opponents; And the Spinning, which during a combo the wielder can spin one blade, move, and then spin the other one. This type of weapon is extremely effect against multiple opponents.

Twin Blade Skill Levels
Gale Blade (Normal, Job Level 0) - A single enemy strike of three consecutive attacks.
Sparrow Counter (Aerial, Job Level 3) - A single enemy strike that knocks them into the air and then slams them back down.
Sword Dance (Normal, Job Level 5) - A ranged attack that attacks by creating circular air on the blades.
Tri-Strike (Piercing, Job Level 7) - A single enemy strike that is a powerful lunge.
Diving Driver (Aerial, Job Level 9) - Deflect the enemies attack, then jump into the air and perform a dive with the blades onto them while they are exposed.
Whirlwind (Normal, Job Level 11) - A six hit whirlwind attack with medium range for a single target.
Blade Blizzard (Piercing, Job Level 12) - Dash by the enemy multiple times and unleash several rapid attacks with the knives.
Chaotic Strike (Aerial, Job Level 14) - Fly up and attack airborne enemies.
Ghost Falcon (Aerial, Job Level 21) - A large radius rapid-attack on the enemy from midair.

Wavemasters

Wavemasters are the mage class of The World. Although they are physically the weakest class, being capable of equipping only the lightest armor, they have outstanding magical stats and can equip rods capable of using the most powerful Lv. 4 spells. Wavemasters are considered a party staple due to their high SP rating, and are among the most popular classes.

Wavemaster Skill Levels
Summon Wryneck, the Spirit of Darkness (Summon, Level 30) - This summons Wryneck to attack a large radius with a Darkness spell.
Summon Yarthkins, the Spirit of Earth (Summon, Level 30) - This summons Yarthkins to attack a large radius with an Earth spell.
Summon Vulcan, the Spirit of Fire (Summon, Level 30) - This summons Vulcan to attack a large radius with a Fire spell.
Summon Lanceor, the Spirit of Thunder (Summon, Level 30) - This summons Lanceor to attack a large radius with a Thunder spell.
Summon Merrows, the Spirit of Water (Summon, Level 30) - This summons Merrows to attack a large radius with a Water spell.
Summon Krake, the Spirit of Wood (Summon, Level 30) - This summons Krake to attack a large radius with a Wood spell.
Refer to Harvest Cleric, Shadow Warlock, and Dance Macabra Skills.

Werewolf

Werewolves are an elite class in The World. Only given to extremely powerful players the Werewolf class allows its user to transform from their original class into a wolf form, and vice versa.

Werewolf Skill Levels
Killing Fang (Level 0 Skill – Single/Instant Kill): A simple, yet effective attack in which a werewolf in beast form kicks off the ground with his back paws and lunges at the enemy, fangs bared in order to tear out their throat. It kills the opponent instantly if it hits, but has low accuracy, and leaves the user open to counter attack. This skill automatically fails if it’s attempted against an opponent at a level that is higher than the user.
Gale Claw (Level 3 Skill – Single): A simple, yet powerful long-ranged attack in which a werewolf sweeps upwards at his enemy with his claws, sending three arc-shaped blades of wind flying in their direction.
Lunar Blessing (Level 5 Skill – Support/Self): A support spell which utilizes the power of moonlight in order to gradually recover the user’s HP over a period of time. The recovery rate is faster than that of Rip Main, but it can’t be used on other people.
Tornado Fang (Level 7 Skill – Single/Piercing): A powerful, armor-piercing attack in which a werewolf first kicks off the ground before spinning rapidly through the air, building up speed and momentum before their body forms into a whirling mass of fangs and claws powerful enough to cleave through even the toughest of armors.
Rage of Fangs (Level 9 Skill – Area/Piercing): A more powerful version of Tornado Fang in which a werewolf utilizes the power of moonlight in order to create four copies of itself before using the Tornado Fang skill in order to burrow under the ground and come up underneath a large group of enemies, effectively attacking all of them at once.
Rage of Fenrir (Level 12 Skill – All Enemies): Attack used when a werewolf’s anger reaches its peak. The user first let’s out an ear piercing howl, summoning down a massive cyclone of wind from the heavens which branches off into four smaller whirlwinds in order to throw all enemies on the field into the air before the fierce winds tear them to pieces. It’s a dangerous skill to use in a party, however, as one’s allies can be caught up in the attack as well.
Crimson Moon (Level 15 Skill – Single): The most powerful werewolf attack known to date in which a werewolf first bathes his body in a stream of crimson-colored moonlight before launching into a blinding fast combo of lunges and claws swipes, tearing his enemy to shreds leaving little if any room for a counter attack.

Dance Macabra

A strange class, they wield fan-like weapons. They are comparable to Twin Blade in armor wearing. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance, and also manipulate white and black spirits to cast healing and attack spells. The setting of The World considers them the "Flowers of the Battlefield". Dance Macabras are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells.

Dance Macabra Skill Levels
Dance of The Wind (Self, Job Level 0) - Dances and disappears with the wind by twirling in place.
Dance of The Sickle (Piercing, Job Level 3) - Unleashes several blades of wind that diminish in strength as each blade comes from the Fan.
Dance of The Stars (Status, Job Level 5, SP: 5) – Dances and stuns the enemy, for 5 seconds
Dance of The Shadows (Status, Job Level 5, SP: 5) – Dances and inflects darkness for 5 seconds
Fan Swipe (Normal, Job Level 8 ) – The user has to be up close to the target, and then you strike the target 3 times. On the third strike, it sends out a strong gust of wind which makes the target fly a few feet from you(Only works on a person with weak armor)
Hidden Kick (Normal, Job Level 15, Range) – Dances and spins around, on the second spin he/she gets cover by the wind and disappears, and then appears behind the target and kicks them on the back.
Spirit Hawk (Aerial, Job Level 18, SP:15) – Dances around and summons one black spirit which attacks from above.
Healing Spirit (Magic, Job Level 19, SP: 15) – Dances around and a white spirit comes out healing the party by 100 hp.
Icicle Dance (Magic, Job Level 20, SP:20) – Dances towards the target as snow falls on them, once he/she is up close they stop dancing and a large spike appears beneath the target. (Isn't very accurate, only works with Dance of The Stars)
Speed Dance (Status, Job Level 27, SP: 5) - Does a short fast dance, during the dance, the opponent agility and evasion decreases by 5 points.
Spirit of The Health (Magic, Job Level 30, SP: 10) - Dances slowly, and a white spirit comes out protecting the party from magic spells, and status effect. Only lasts for a short time.
Illusion Spirit (Magic, Job Level 38, SP: 10) - The user begins to dance swiftly and calmly, during the dance a black spirit comes out creating 2 fake illusions and goes towards the enemy for a strike.

Spell Based Dance Macabra Skills

Dek Corv (Target: Unit, SP: 12, Lowers target P. Atk. temporarily by 3, Job Lv. 1)
Dek Corma (Target: Unit, SP: 12, Lowers target M. Atk. temporarily by 3, Job Lv. 1)
Ap Corv (Target: Unit, SP: 15, Raises a friend's P. Atk. temporarily by 3, Job Lv. 1)
Ap Corma (Target: Unit, SP: 15, Raises a friend's M. Atk. temporarily by 3, Job Lv. 1)
Repth (Target: Unit, SP: 16, HP Restored: 100, Job Lv. 2)
Dek Vorv (Target: Unit, SP: 12, Lowers target P. Def. temporarily by 3, Job Lv. 5)
Dek Vorma (Target: Unit, SP: 12, Lowers target M. Def. temporarily by 3, Job Lv. 5)
Ap Vorv (Target: Unit, SP: 15, Temporarily raises P. Def. by 3, Job Lv. 5)
Ap Vorma (Target: Unit, SP: 15, Temporarily raises M. Def. by 3, Job Lv. 5)
Duk Lei (Target: Unit, SP: 15, Poisons target temporarily, Job Lv. 8 )
Mumyn Lei (Target: Unit, SP: 20, Sleeps target temporarily, Job Lv. 8 )
MeDek Corv (Target: Area, SP: 28, Temporarily reduce all enemies P. Atk by 3, Job Lv. 12)
MeDek Corma (Target: Area, SP: 28, Temporarily reduce all enemies M. Atk by 3, Job Lv. 12)
MeDek Vorv (Target: Area, SP: 28, Temporarily reduce all enemies P. Def by 3, Job Lv. 12)
MeDek Vorma (Target: Area, SP: 28, Temporarily reduce all enemies M. Def by 3, Job Lv. 12)
Ap Do (Target: Unit, SP: 20, Raises one friend's speed by 25%, Job Lv. 15)
Dek Do (Target: Unit, SP: 20, Lowers one enemy's speed by 25%, Job Lv 15)
Ul Repth (Target: Unit, HP Restored: 200, Job Lv. 16)
Rap Corv (Target: Area, SP: 40, P. Atk. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Corma (Target: Area, SP: 40, M. Atk. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Vorv (Target: Area, SP: 40, P. Def. of all friends is increased by 3 temporarily, Job Lv. 17)
Rap Vorma (Target: Area, SP: 40, M. Def. of all friends is increased by 3 temporarily, Job Lv. 17)
Rip Maen (Target: Unit, Same as Resurrect, Job Lv. 18 )
Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. 19)
Dek Orv (Target: Unit, SP: 36, P. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. 20)
Dek Orma (Target: Unit, SP: 36, M. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. 20)
Rig Geam(Target: Unit, SP: 35, SP replenishes over time, Job Lv. 21)
Rig Seam(Target: Unit, SP: 35, HP replenishes over time, Job Lv. 21)
Rap Do (Target: Area, SP: 55, All friends' speed is incresed by 25% temporarily, Job Lv. 22)
Gan Bolg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Lv. 23)
Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Lv. 23)
Ani Zot (Target: Unit, SP: 48, Element: Dark, Type: Raise, Job Lv. 23)
Ap Orv (Target: Unit, SP: 25, P. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24)
Ap Orma (Target: Unit, SP: 25, M. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24)


Flick Reapers

Similar to the Heavy Axemen from The World, Flick Reapers use large weapons such as Axes and Scythes to attack with. The only difference between the two is that Flick Reapers use Scythes and Heavy Axemen do not. Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar. Flick Reapers get two "Weapon Types" traits with their powerful scythes. The Hold and Release, where after a successful combo the wielder can charge an attack that will produce a series of explosions causing damage to all enemies within the range of the scythe; And the Rapid Attacks, which deal a quick series of successive blows upon impact.

Flick Reaper Skill Levels
Ring Punishment (Normal, Job Level 1) - A ring of energy is blasted from the Scythe when the Flick Reaper sweeps it around.
Sunset Flip (Aerial, Job Level 4) - The opponent is knocked into the air by the Scythe with a wide arc sweep and then taken down with an even quicker strike from above.
Lotus Flower (Aerial, Job Level 6) - A circular slash followed by an upward strike.
Reaper's Touch (Normal, Job Level 12) - A medium range series of multiple, circular slashes.
Heavenly Wheel (Aerial, Job Level 16) - A large range aerial attack consisting of circular slashes
Reaper's Dance (Normal, Job Level 21) - After a combination attack, the Reaper summons a giant demon's claw from below the enemy.

Harvest Cleric

Being one of the two classes specializing in magic, Harvest Clerics focus on defensive and healing magic, while their counterparts, the Shadow Warlocks, focus on offensive magic. They are considered a spinoff of the original Wavemaster Class. Their favored weapons are staffs, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably stronger by level than tomes but weaker than any other type of weapon. In exchange, Harvest Cleric staffs give a much lower magic bonus than Warlock tomes, though the elemental bonuses are around the same. Like bayonets, neither staffs nor tomes have special types (i.e. "barrage", "charged".) for melee combat.

Harvest Cleric Skill Levels
Repth (Target: Unit, HP Restored: 100, Job Level 0)
Rip Duk (Target: Unit, Cures Poison, Job Level 2)
Rue Kruz (Target: Unit, Water Elemental Attack, Job Level 3)
Rip Mumyn (Target: Unit, Cures Sleep, Job Level 4)
Ul Repth (Target: Unit, HP Restored: 200, Job Level 5)
Zan Rom (Target: Area, Anti-Air Wind Elemental Tornado Attack, Job Level 6)
Rip Maen (Target: Unit, Same as Resurrect, Job Level 7)
La Repth (Target: Area, HP Restored: 100, Job Level 8 )
Rip Maj (Target: Unit, Cures Bad Statuses and Confusion, Job Level 9)

Shadow Warlock

Being one of the two classes specializing in magic, Shadow Warlocks focus on offensive magic while their counterparts, the Harvest Clerics, focus on defensive and healing magic. They are considered a spinoff of the original Wavemaster Class. Their favored weapons are tomes, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staffs, though the elemental bonuses are around the same. Like bayonets, neither staffs nor tomes have special types (i.e. "barrage", "charged".) for melee combat.

Shadow Warlock Skill Levels
Rue Kruz (Target: Unit, SP: 20, Element: Water, Job Level 0)
Duk Lei (Target: Unit, SP: 15, Poisons target temporarily, Job Level 2)
Zan Rom (Target: Area, SP: 24, Element: Wind, Type: Tornado, Job Level 3)
Mumyn Lei (Target: Unit, SP: 20, Sleeps target temporarily, Job Level 4)
Gan Borg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Level 5)
Repth (Target: Unit, SP: 16, HP Restored: 100, Job Level 6)
Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Level 7)
Maj Lei (Target: Unit, SP: 15, Curses target temporarily, Job Level 8 )
Rai Rom (Target: Area, SP: 10, Type: Tornado, Job level 9)
Rai Kruz (Target: Unit, SP: 10, Type: Converge, Job level 11)
MeAni Kruz (Target: Unit, SP: 20, Type: Converge, Job level 14)

Multi Weapon

Multi Weapon users do not specialize in a single weapon, or form of combat. Instead practicing in the use of the various types of weapons inside the game. A Multi Weapon acquires several forms as he levels, each of which allows him or her to use a different weapon type. The first form of the Multi Weapon is given when you start your character, the second form is obtained when you reach level 20 and complete the job advancement quests, and the third form is obtained when you reach level 70 and complete the job advancement quests. At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. The Multi-Weapon starts out in the game with their first chosen class, and must unlock the remainder through Job Advancement. A Multi-Weapon is given 4 points to use to choose from the following job options:

Blade Brandier - 1 Point
Edge Punisher - 1 Point
Heavy Blade - 1 Point
Twin Blade - 1 Point
Ring Berserker - 2 Points
Flick Reaper - 2 Points
Axe Dragoon - 2 Points
Long Arm - 2 Points
Lord Partizan - 2 Points
Tribal Grappler - 2 Points
Dance Macabre - 3 Points
Wavemaster - 3 Points
Harvest Cleric - 3 Points
Shadow Warlock - 3 Points
Steam Gunner - 3 Points
Snipe Hunter - 3 Points
Dual Gunner - 3 Points

Steam Gunners

Steam Gunners use bayonets to attack, both as melee and as ranged weapons. Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in that they lack any of the special types (i.e. "rapid attacks", "hold and release".) that most classes have access to.

Steam Gunner Skill Levels
Thorn Shot (Normal, Job Level 0) - A small range, normal damage jump and sweep with the gun.
Thunder Spark (Piercing, Job Level 4) - A small range double shot.
Plectra Bullet (Aerial, Job Level 7) - A small range rapid fire in an upward direction.
Tempest Blast (Piercing, Job Level 12) - A large range, powerful piercing shot.
Sphere Bullet (Aerial, Job Level 16) - A small range, upward scatter shot.
Dust Bullet (Aerial, Job Level 21) - A large range attack consisting of three consecutive shots upward.

Dual Gunners

The sibling class to Steam Gunner, the Dual Gunner is a Hidden Class only available through Hidden Quests or special circumstances, such as Events or Special Limited Edition CC Corp Giveaways. Little is known about Dual Gunners because they are not a populated class. All that is known about them is that they wield dual pistols and have the same armor class and stats as the Steam Gunner.

Dual Gunner Skill Levels
Prelude to Battle (Normal, Job Level 0) - A multi-hit skill in which the user draws both guns and fires both in rapid succession.
Storm Waltz (Area, Job Level 3) - An area skill in which the user first tosses a handful of coins into the air, and then fires in quick succession at them before they hit the ground, causing the shells to ricochet off of the coins and rain down from above in order to strike multiple enemies at once.
Moonlit Serenade (Piercing, Job Level 5) - An armor-piercing attack in which the user first focuses a large amount of spiritual energy into their weapon, and then fires it out as a focused beam with the capibilty of piercing through most defensive spells and armors.
Archangel's Requiem (Aerial/Area, Job Level 7) - A powerful, multi-hit area attack in which the user first draws both guns, focusing his spiritual energy into the weapons before flipping into the air and firing a rain of beam-like bolts of energy upon the enemy.
Aria of Chaos (Single, Job Level 9): A skill in which the user first engulfs his enemy in a thick cloud of smoke-like fog in order to reduce visibility before circling around and firing explosive rounds from all directions, making it near impossible to determine where the attacks are actually coming from.
Mystic Nocturne (Support/All Allies, Job Level 12) - Not an attack technique, but rather an extremely powerful support skill. The user focuses the power of his aura in order to greatly increase the physical attack power, defense, and speed of his entire party.
Last Symphony (Piercing/Single, Job Level 15): The most powerful Dual Gunner skill known to date. The user first traps the enemy in a magical field which temporarily slows time, reducing their opponent's movement to near zero before using the same type of magic in order to greatly increase their own speed, dashing around their enemy several times while firing several powerful, beam-like shots from all directions in order to utterly destroy them.
Justice (Normal, Master Arts Level 3) - A large radius attack where the users slashes the enemy with the blades on their guns from above, and then unleashes several rounds upon them. This attack usually precedes Double Trigger Judgement.
Double Trigger Judgement (Normal, Master Arts Level 3) - A combination attack that is only available after activating a Rengeki of any skill, assuming one is a Dual Gunner as a secondary or tertiary class. The user unleashes several rounds at point blank range on the enemy before backflipping and firing two powerful beams of energy to knock them into the air and do severe damage.

Archer

A mysterious class not normally available to normal players of the world. Much like Snipe Hunters, Archer’s specialize in deadly ranged attacks. Their ability to mentally control their arrows even after firing them, and to strike multiple targets from afar makes them one of The Worlds most deadly classes.

Archer Skill Levels
Scattershot (Job Level ???) – A powerful beam is charged into the bow and released, sending several bolts of energy flying in order to take down a group of enemies at once.

Shock (Job Level ???) – A defensive technique in which a powerful shock wave is released from the body. It’s normally used to knock back enemies that get too close, but it can also be used as a mean to disperse spells and knock aside projectiles as well.

Silver Ray (Job Level ???) – An extremely powerful beam of moonlight is fired from the bow, completely obliterating anything in its direct path.

Fall From Grace (Job Level ???) – A powerful three-hit combo attack in which the enemy is first knocked into the air with the shaft of the bow before being trapped in a crystallized prison of light. After being trapped, an arrow is fired from above in order to shatter the crystal and bring the enemy back to the ground.

Lunar Cry (Job Level ???) - Similarly to Scattershot, a powerful beam of energy is charge into the bow before it is shot against the sky, shattering apart as radiant arrows of blue-colored light rain down upon the battlefield from above.

Light of the Heavens (Job Level ???) – A recovery skill which utilizes the divine power of the moon to completely removes all adverse status affects (including KO), and restores full HP and SP to the party. It may only be used once per day.

Ring Berserker

The Ring Berserker is a new class released when The World R:3 came out. It is a medium armor wearing class like the Twin Blade, and usually relies on leather armor to defend itself. They have boosted speed and accuracy stats because they use a Chakram as a weapon and attack from a mid-range distance, but they can also attack at close range while using their projectiles as blades. The Ring Berserker has two attack forms, which are a Rapid attack and a Hold and Release attack. The Berserker can also augment elemental spells that they may have into their weapons in order to create an elemental based attack.

Ring Berserker Skill Levels
Ring Fang (Normal, Job Level 0) - Releasing both Chakram at the same time, they fly outward and converge inward, gnashing against one another like fangs. They will bounce off of one another three times before returning to their master, hitting anything that gets in the way of its onslaught.

Rising Break (Normal/Aerial, Job Level 3) - Charging up power into chakram, the weapons are both released at the same time, rolling along the ground before rising up at the last moment to strike the enemy.

Flying Sawblades (Piercing, Job Level 5) - Charging up power into the chakrams, two large discus-shaped masses of energy are thrown at the enemy at supersonic speeds, piercing through even the toughest of armors.

Falling Star (Area, Job Level 7) - Both chakrams are thrown from the sky, creating a fiery explosion which spans out from the point of impact in order to damage all enemies caught in the blast.

Aura Field (Area, Job Level 9) - A protective technique in which both chakrams orbit around the users body at high speeds, generating a protective barrier which repels most magic and projectile attacks as well as damages anyone who gets too close.

Dancing Fang (Normal, Job Level 12) - A close ranged attack which several hits are dealt in a lightning fast manner before the chakrams are tossed at the opponent before returning to the user who then finishes the combo with a spinning blow from both weapons at once.

Volcanic Ring (Normal/Aerial, Job Level 15) - An extremely powerful multi-hit technique in which both chakrams are surrounded in a powerful veil of fire, generating explosive blasts of energy with each blow struck as the enemy is knocked into the air and struck respectively before both rings are tossed from above in order to pierce their body and pin them to the ground as a pillar of lava bursts from the earth underneath their bodies.

Snipe Hunter

The Snipe Hunter is a new class released when The World R:3 came out. It is a medium armor wearing class like the Twin Blade, and usually relies on leather armor to defend itself. The Snipe Hunter is primarily a long range fighter while its counterparts can serve as both close and mid-range fighters. Armed with Sniper Rifles, the Snipe Hunter has one type of attack, a Charge attack. They have the highest accuracy ratio of all classes, but lack in defense and other attributes.

Snipe Hunter Skill Levels
Stinger (Piercing, Job Level 0) - The Snipe Hunter loads a clip of spiral ammunition and fires off bullets that can rotate and change direction depending on the level of control the Snipe Hunter has over his weaponry. The Stinger has a high damage ratio and can pierce through strong armors in order to decimate its opponent.
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#3
Old 02-22-2010, 05:59 AM

4. World Servers

(Δ) Delta Server - Aqua City Mac Anu
Delta Server is the newbie server of The World. The Dungeons and fields located in it are the lowest level in the game. As the newbie server, its Root Town Mac Anu is one of the most populated Root Towns in The World. Mac Anu is Delta Server's Root Town. It is a large city with numerous canals running throughout, boats and gondolas allow access to all areas of the city. The two key landmarks in the city are the Chaos Gate which is located in a large plaza, and the city's clocktower, where event notices are often posted. As the newbie town, it is the only Root Town that lacks a Grunty Ranch. Due to the large amount of people here, it is usually used as a gathering place for most of the large events that take place inside The World. Mac Anu is also the city where most of the Guild Headquarters are located, since it is free to create Guild Headquarters there.
Level: 1-20

(β) Beta Server - Bejeweled City Hari Tou
An ancient city crafted completely out of crystal and other rare gemstones. It’s name roughly translates to “Crystal Tower.” During the day the sunlight reflects off of the buildings, causing them to sparkle brightly enabling travelers to spot the city from far away. As another newbie town, it is highly populated with several players of The World.
Level: 1-25

(Θ) Theta Server - Highland City Dun Loireag
Theta Server is the second Server that players usually visit. The Fields and Dungeons here are higher level then those in Delta Server, though they're still not much of a challenge. Dun Loireag means "the Weaver Guardian." It is the Root Town of Theta Server. The city is carved into the top of incredibly tall stone spires. Bridges made of wood planks connect the spires to each other allowing players to walk between them. Steps carved into the side of the spires allow access to higher levels of the city, which includes many benches and terraces where players can relax and enjoy the view. In the back story of The World Dun Loireag is a city protected by sprites with buildings made of rocks coexisting with nature. This is the first place where players can find Grunties. A Grunty Farm is located on the edge of the city, and stray Grunties roam around within the town itself.
Level: 1-30

(Ψ) Psi Server - Castle of Fire Vulcan Inferno
A large castle built in the crater of an active volcano. Powerful magic keeps the boiling lava inside of the mountain from damaging the town, as well as keeps the temperature inside the city fairly cool. The area surrounding the city, however, is so hot it’s relatively unsuitable for human life, and thus this city has remained somewhat isolated for thousands of years.
Level: 25-40

(Λ) Lambda Server - Cultural City Carmina Gadelica
Lambda Server is the third Server that players usually visit in The World. The fields and dungeons here are much tougher then those located in the previous servers. Players who plan on adventuring here must be well prepared if they want to have a chance to survive as the monsters here start making heavy use of tolerances, forcing players to have a wide variety of skills in order to defeat them. Carmina Gadelica is the Root Town of Lambda Server, it means "the Song of Gael." The town is a large metropolis bathed in eternal night. The streets and canals of this town are lined with numerous shops, bars, and parks. Airships fly around the city though players are unable to ride on them. The city is generally used as a gathering point for more experienced players and is a center of trade within The World.
Level: 30-50

(Θ) Theta Server - Dol Dona
Dol Dona is built atop a fallen fragment of Fort Ouph. The city itself is controlled by the Beast-dominated Ogmios Faction and their leader Bipu Bapu. Because of this Beasts comprise most of Dol Dona's population. Dol Dona is known as the "Celestial City." Most of the medium sized Guild @Home's are located here, and is the next step up for Guild Leaders.
Level: 1-50

(Υ) Upsilon Server - Mysterious Garden Flora Eden
Also know as the City of Flowers. Flora Eden is built in the center of a large forest. Most of the buildings in this small city are crafted either from trees, or large, elaborate hedges that bloom with colorful flowers. Despite the cities somewhat peaceful aura, powerful monsters lurk in the forests and dungeons surrounding it and thus it’s advised that only experienced warriors venture beyond it’s walls.
Level: 40-65

(Σ) Sigma Server - Aerial City Fort Ouph
Fort Ouph means 'The Fort of Elves.' It originated as a fort built in preparation for a war with Carmina Gadelica, but since the peace agreement, it has acted as a watch tower for monsters. Fort Ouph was used as a lookout area to make sure no monsters escaped through the Spirit Shield. Also used by Carmina Gadelica. Due to magical powers, the city is able to float in midair, thus making it a mythical city in the clouds.
Level: 50-70

(ζ) Zeta Server - Steel Metropolis Guia Machina
A large, bustling metropolis built with advanced Magi-technology. Much like Fort Orph, Guia Machina floats in the air, high above a desolate desert. Other than the Chaos Gates, the only means of transport into or out of the city are the large shuttles which fly out to other cities such as Hari Tou in order to collect supplies.
Level: 65-80

(Ω) Omega Server - Relic City Lia Fail
Lia Fail means 'The Stone of Destiny.' This city was a holy ground of the Tartarga people before the Great War, but it was destroyed by the Carmina Gadelica forces which did not like the idea. The Omega Sector holds the highest level of monsters and dungeons, as well as the Arena.
Level: 70-99

(Σ) Sigma Server - Breg Epona
Breg Epona served as a last resort weapons factory made by the Humans during their conflicts with the Beast Tribes. Breg Epona appears as a technological city that is a large steel city much like Guia Machina, but it is not as sophisticated as it. The largest Guild @Home's exist within this Server, and some of the more powerful Guild Leaders who do not have a private server exist within this Server.
Level: 50-100

(α) Alpha Server - Broken Land Scar Interra
The Alpha Server is a destroyed land, ripped by the Wave of the Virus and never repaired except for digitally, but the buildings and citizens are still distraught and damaged. Scar Interra is not a nice place to be, but the monsters and the dungeons are of such high level, that most players go there to reap the fruits of their labor, obtaining some of the greatest items in the game.
Level: 80-100

(Ξ) Shinka Server - Death Valley Shinu Mai
A hidden server only accessible to the elite players of The World. The city of the Shinka Server is a black castle on a floating platform that hovers over a bottomless pit. The area around the castle is surrounded with vicious, terrifying creatures that will destroy any single player, despite their level. It is unintelligent to travel there alone, so a party is recommended. A secret creature lurks beneath the lands of the Shinka Server, granting the players who slay him the best items in the game as well as the recognition as the most powerful and the best of the best in The World.
Level: 100-200

(Ω) Lumina Cloth - The Arena
A special server that has no battle level because it houses the Arena where Players can go to battle other Players as a team or a solo function. Lumina Cloth houses the Arena and the Guild Home of a guild consisting of the Arena champions, or Emperors. Having no fields, the only PKing that can occur in Lumina Cloth is in the Arena. Since it houses the Arena, Lumina Cloth is frequented by players of all levels, and is an ideal place to obtain rare items through trade.

(紅魔宮) Demon Palace Arena - Levels 1-50 (Emperor Level: 50)
(碧聖宮) Holy Palace Arena - Levels 51-100 (Emperor Level: 100)
(死の宮) Death Palace Arena - Levels 101-155 (Emperor Level 150)
(竜賢宮) Sage Palace Arena - Levels 156-200 (Emperor Level: 200)
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#4
Old 02-22-2010, 06:02 AM

5. Characters List


Blade Brandier
Axe Dragoon
Edge Punisher
Long Arm
Lord Partizan
Tribal Grappler
Twin Blade
Wavemaster
Werewolf
Dance Macabra
Harvest Cleric
Shadow Warlock
Multi Weapon
Steam Gunner
Dual Gunner
Archer
Ring Berserker
Snipe Hunter
Misc/Unknown


Quote:
Originally Posted by Made-up Character Code
User Name:
Character Name:
Real Life Name:
Online Gender:
Real Life Gender:
Online Age: (Optional)
Real Life Age: (Optional)
Race: (I'm going to be lenient on race, but there will be rules posted down below)
Class:
Level: (I don't care if you want to make yourself a high level, but it's better if you start out low so most people can interact)
Appearance:
Strengths:
Weakness:
Personality:
Background:
Guild: (Optional)
Grunty: (Optional)
RP Sample: (Now required)



6. Guilds
Guild Name: Blades of the Roseo
Guild Symbol: Two swords crossed over a red rose.
Guild Description: A group of various level players of The World who attempt to keep some form of peace and justice throughout the different cities and amongst other players. They have a strong dislike against Player Killers and Hackers. The @home is a machine fortress located in ζ Fallen Machine Vengeance.
Guild Leader: Reserved
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements: None, everyone is welcome

Guild Name: Icolo
Guild Symbol: Unknown
Guild Description: A private Guild only for high ranking Arena competitors and Arena Emperors.
Guild Leader: Taihaku (ex-Leader)
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member: Sirius (ex-member)
Guild Member: Alkaid (ex-member)
Guild Member: Haseo (ex-member)
Guild Member: Antares (ex-member)
Guild Member:
Guild Requirements: You must be a High Ranking Arena Competitor or an Arena Emperor.

Guild Name: Canard
Guild Symbol:
Guild Description: Canard is newbie-friendly group, aiding newcomers to The World, but is often the target of Kestrel PK's.
Guild Leader:
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements: Character cannot be a player-killer

Guild Name: Kestrel
Guild Symbol:
Guild Description: Kestrel is the largest of the guilds in The World. The guild has over 5,000 members. The former Leader Gabi used to say that it was so large because Player Killing was just another part of The World.
Guild Leader: Gabi (ex-Leader)
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements: Must be a Player Killer.

Guild Name: Catalyst
Guild Symbol: A large circular symbol with the 12 signs of the Zodiac lining the outside of the circle while the symbol for Serpentarius is blazoned in the middle.
Guild Description: A mysterious guild whose true intentions are unknown. They seem to be searching out players with certain special ‘characteristics.’
Guild Leader: Reserved
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements: Unknown. It’s rumored than you can only get in if the Guild Master sends you an invitation personally.

Guild Name: CC-Corp
Guild Symbol:
Guild Description: The Official CC-Corp Guild for System Administrators of The World
Guild Leader:
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements: You have to be working with CC-Corp in order to be a part of the Guild. Either that or you get a special invitation from a System Administrator.



Quote:
Originally Posted by Guild Code
Guild Name:
Guild Symbol:
Guild Description:
Guild Leader:
Guild Co-Leader:
Guild Enforcer:
Guild Treasurer:
Guild Messenger:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Member:
Guild Requirements:

Last edited by Subrosian; 02-22-2010 at 06:07 AM..

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#5
Old 02-22-2010, 06:03 AM

7. BBS Log

ATTENTION!
Follow the link provided to post in the BBS forum.

[BBS Forum]

Simple BBS Rules
1. Post all BBS Forums in the link provided.
2. No spam topics, and I mean it! I will ban you from making BBS posts!

Last edited by Subrosian; 02-22-2010 at 06:07 AM..

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#6
Old 02-22-2010, 06:04 AM

8. Admins/Mods

This is basically to show who has authority as Game Master of the RP, but my authority is superseded by the actual Admins/Mods of Menewsha. Don't be mistaken, please. :3 I will hire on other Game Masters to keep things in order while I'm offline and/or away.

Subrosian (Head Administrator/Roleplay Creator)

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#7
Old 02-22-2010, 06:05 AM

9. Rules
1. DO NOT GOD MOD! I will only give you one chance to make a mistake, and if you do it again, you're out of here. No questions asked!
2. I'm a relatively reasonable guy, but I will be strict with the level of literacy. I expect some amount of grammar and knowledge of sentence structure--and for god's sake, proper spelling. I can understand a few typos here and there on an off day, but for us Firefox users, it has a spell checker, and if you feel unsure about yourself, run it through a spell checker.
3. Standard Menewsha rules apply.
4. If you want to be a part of this Roleplay, I must ask that you send me your profiles via a PM. Don't go cluttering up the RP with them.
5. To show me that you've read all of these rules, I want you to put this in the subject title.

SPOILERX

"Catalyst forever!"
Open the spoiler tags to see it.
6. Don't flame or be a complete jerk, and if you don't like .hack// or my Roleplay, go voice your complaints somewhere else, because I don't want to hear it.
7. IMPORTANT NOTE! This Roleplay is taking place many many years in the future after EVERY .hack// Game, Anime, Book, Manga, whatever, so do NOT ask to be Balmung, Kite, Tsukasa, Crim, or any of those characters or even make your character look like them, because your character will be DENIED! Those characters are dead and will stay dead! Correction to this rule, Kite, Balmung, and Orca exist only as their Azure and corrupted counterparts from .hack//G.U.
8. IMPORTANT NOTE! Certain players in this Roleplay may not have played .hack//G.U. or seen .hack//Roots, so try to refrain from spoiling anything for them.
9. Please keep spam to a minimum. OOC posts are fine, but let's not overdo it.
10. Other than that, have fun and enjoy my Roleplay =3

10. Character Rules
1. DO NOT GOD MOD with your race! I don't care what you make yourself, whether it a Giant, a Vampire, or whatever, but you had better not god mod with them, and I mean it!
2. All characters have a strength and a weakness to balance each other out, so don't give yourself some incredible strength and subtle weakness that is impossible to find out.
3. I'm going to say it one more time, for when you fill out the profile, REMOVE the parenthesis from my code!
4. Be sensible about your characters personality and their real life age. Very few nine year old people can be as intelligent as Wiseman is in the game series, so I don't want to see however many characters that are nine with an IQ of 200.
5. If you want to join or make a guild, you MUST PM me!
6. I expect your profile to be at least decent. I will look over them very carefully and decide if you're able to Roleplay here or not. Depending on how the profile is, I may ask you to revise certain things or improve on certain things in order to gain access to the Roleplay.
7. When it comes to skills, this is not like the .Hack// game series with Kite, where when you get new weapons, you get new skills. New skills come strictly with your class, and as you level up, you get new skills. Please realize this, and do not overdo it.
8. PM ALL NEW SKILLS TO ME! This way I can add them to the Classes list.

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#8
Old 02-22-2010, 06:06 AM

11. Blacklist
Empty, now let's keep it that way.

12. Whitelist
Empty for now.

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#9
Old 02-22-2010, 06:06 AM

13. Character Profiles

[Character Profiles]

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#10
Old 02-22-2010, 06:08 AM

14. Extra Features

Quest Shop
Description: The Quest Shop is available in every city, and is a new feature in The World that allows Players to take on different kinds of quests with their Party Members in order to slay a powerful boss, crawl through a deep dungeon to find the hidden treasure, or to accomplish a special task assigned by a NPC. This is a great way to gain experience and rare items!
Location: Quest Shop in every Root Town.

Quest List
Name: Job Advancement
Description: The Quest for all Multi-Weapons to get their Job Advancements when they reach Level 20 or Level 70. The Special Xth Job Advancement Quest will appear later for the higher levels.
Location: Level 20 Job Advancement - β Holy Land's Twilight Crusade
Level 70 Job Advancement - Σ Bleeding Banshee's Scream
Reward(s): Second or Third Job Advancement and an Experience boost by 2,000.

Name: Tears of the Moon (Werewolf Class Quest)
Description: Legend has it that hidden deep inside of The World, there is legendary spring that has been filled with the tears of the Moon Goddess, Luna. It is said that if one drinks from this spring, they are cursed with a frightening, yet formidable power, gaining the ability to change their form into that of a demonic, wolf-like creature. Despite this, there are still those who seek the spring, hoping to gain the cursed power of the Werewolf in order to increase their own strength. Finding this place won’t be easy, however, as the area’s location is a closely guarded secret, and only those who have met certain requirements may enter. The gate only stays open for a limited period of time. If you seek the beast’s power, then you’d do well to act now. But beware, powerful monsters guard the spring from intruders…
Location: Λ Sacred Moonlit Holy Ground (Only those who fulfill the requirements may enter)
Reward(s): Addition of Werewolf class skills in addition to your base class, and a 3000 exp boost.
Requirements:
Player must be at least level 50.
Player must have a skill level of at least 7 in one weapon.
Player must possess the quest item ‘Vial of Fenris.’ (Hidden in various dungeons scattered across The World)


Rengeki
Description: Rengeki is a special skill that all Players can achieve during a battle. It is a simple process of hitting your enemy a certain number of times to trigger the Rengeki finisher move, which is used only in conjuction with your Class Skills. When used, Rengeki will power up your Class Skills and make them do more damage to the opponent. Rengeki also raises the Battle Morale.


Awakening

Beast Awakening
The Beast Awakening is unlocked during battle only when your Battle Morale reaches its maximum, and when this ability is used, it prevents the opponent's counterattacks and movements by sharply increasing ally attack power and movement speed.

Demon Awakening
The Demon Awakening is unlocked during battle only when your Battle Morale reaches its maximum, and when this ability is used, the Party Leader rapidly taps the action button on their controller to execute a powerful magic attack that attacks numerous times until the Battle Morale gauge runs out.

Divine Awakening
The Divine Awakening requires three Party Members all at an exceptionally high level. When executed, the Party Leader must work in sync with his teammates and hit the action button at the moment the moving bar hits the middle of their synchronization meter. If successful for both members, the Leader will then unleash a powerful magic-melee attack depending on their weapon wielded.[/size]

Lost Ground Megathread
Δ Hidden Forbidden Holy Ground - The Huelle Granz Cathedral
Δ Hidden Forbidden Dead Wood - The Dead World of Indieglut Lugh
Δ Hidden Forbidden Radiation - The Arche Koeln Waterfall
Σ Hidden Forbidden Sin Realm - The Land of Sins Ran Badhi/Forest of Pain (Currently off limits!)

15. Thirteen Zodiac Gods

For in depth information regarding these Zodiac Gods, refer to this quote from the original RP.

Quote:
Originally Posted by Zodiac
"AI Zodiac Gods that go under the guise of normal players? That's an interesting theory. Fine then. I'll tell you what I know, at least. Somehow I get the feeling you won't give me a choice either way. The legends say that aside from Aura, Morgana, and the 8 Phases of the Wave, there were 13 other vagrant AI's created in this world. The Zodiac Gods. Aries, Taurus, Gemini, Cancer, Leo, Virgo, Scorpio, Sagittarius, Capricorn, Aquarius, Pisces, and last but not least, the heretic god Serpentarius. They say that these 13 AIs took the form of normal players, mingling among the other PCs unknown and undiscovered. The only difference between them and the other PC characters is the fact that they can break the normal restrictions on power, going beyond the level limit and gaining abilities that far surpass those of normal players...It's rumored that if a normal player should happen on one of these Zodiac Gods and do battle with them then they will fall into a comatose state in the real world after being defeated. However, if by some miracle they do manage to defeat the Zodiac God, then they instead become a catalyst for the god's power, gaining the ability to call of them at will and in turn surpass the limits of an ordinary player as well. These powers come at a price, however. It is said that the players who become Zodiac Catalysts are slowly driven mad by the power, eventually losing control of both their character and their mind in the real world. To this day, the Zodiac Gods remain hidden. Other than Scorpio, I don't think any of them have been discovered. There are clues...Epitaphs telling where you can find the lairs of these gods, but they've long since been scattered. Much like the original verses of the Epitaph of Twilight. I don't see why you’re worried though. Unlike the 8 Phases, the Zodiac Gods seem quite content to just rest, leaving their powers dormant. Or are you afraid that Eclipse may learn of the Zodiac's power and go after them himself?"
♈ Aries (The Flames of Vengeance) - Open
♉ Taurus (The Chained One) - Open
♊ Gemini (Scorned Reapers) - Open
♋ Cancer (The Astral Strider) - Open
♌ Leo (The Omnipotent Sage) - Open
♍ Virgo (The Maiden of Earth) - Open
♎ Libra (The Scales of Judgment) - Open
♏ Scorpio (Spectrum Dragon) - Open
♐ Sagittarius (Archer of the Moon) - Open
♑ Capricorn (The Royal Harvester) - Open
♒ Aquarius (The Air of Mystery) - Open
♓ Pisces (Melodious Tide) - Open
Ϡ Serpentarius (Heretic God) - Open

Forms of the Zodiac

Each Zodiac is different, but they all experience the same powers in that they have three forms depending on the level of control and strength the Catalyst has over them. The first form is the weakest, showing a minor connection between Zodiac and Catalyst, the second form is moderate in terms of strength, showing that the Catalyst has learned to control their Zodiac to a great extent. The third and final form is the purest combination of Zodiac and Catalyst; the user becomes one with their Zodiac and takes on some of their qualities as well as absolute control over their power. Only a select few have gained this power...and even less survive long enough to use it for very long.

First Form: Ethereal Form - The weakest form of the Zodiac. The Catalyst can only channel their Zodiac in an Ethereal and mostly shapeless form, or they will only be able to execute some minor abilities in conjunction with their Zodiac while the God itself remains unseen.

Second Form: Spectral Alignment - The second form of the Zodiac. The Catalyst can channel their energy after strengthening their connection with their Zodiac to call upon its true form to become part of them, fight separately aside them, or the Catalyst can turn into the God itself. Any damage done to the Zodiac when the Catalyst is fused or transformed into them will do damage to the immediate controller and is very risky to perform such actions.

Third Form: Divine Transcendent - The third and final form of the Zodiac. The Catalyst fuses with the Zodiac in its entirety and the Zodiac becomes one with the controller, giving them and increased affinity with The World to the point that they can effect things in ways that alter the very essence of The World itself. Qualities of the Zodiac start to form on the Catalyst in various ways, but this is also the most dangerous form to control. If the Catalyst does not retain complete control of their emotions and the God itself, it will start to degrade their sanity until they will become nothing more than a mindless beast of destruction.

Zodiac God Rules
1. If you want to become the Catalyst of one of the Gods, you must prove that you will be a Regular Player or your position will be taken away.
2. You must PM me asking to be one of the Gods. First come, first serve.
3. You must create a mini-profile for the Gods which I will post below.
4. Even if your Character is a Catalyst, do not abuse your powers and use them constantly, or else your Character will fall prey to the madness.
5. The Zodiac God does not need to follow the true characteristics of the Zodiac Name...so Taurus does not need to be a Bull if you do not want it to be.


Quote:
Originally Posted by Zodiac God Code
Zodiac God Title:
Zodiac:
Zodiac Catalyst Name:
Age:
Appearance:
Strength:
Weakness:
Abilities:
Personality:
Background:
Zodiac God FAQ's
Q: Who is going to be playing the God and Catalyst?
A: I get this question a lot, and I'm going to say right now that since I'm not going to just allow the Player striving to obtain said God to control him/her themselves and practically own them without any kind of challenge.
Q: After we manage to overcome the God, then can we control them?
A: Yes, you can, but don't overdo it...
Q: Can the Zodiac God be used multiple times?
A: I'd advise against attempting to summon them during every battle, because it has already been explained in the Roleplay that multiple summonings will eventually drive the user mentally insane, and yes, that means in the Real World.
Q: How do we find these Zodiacs?
A: That is an excellent question, and although most of you will probably be confused about how to go about doing it. You must consult me first before even being able to allowed to look for them, though. Anyways, in order to find them in The World, you will need to speak with various characters of The World and get the information on the specific Zodiac God you wish to locate, and then you must scour The World in order to locate the Epitaph of the Zodiac (depending on which one you're looking for), and it is physically impossible for you to just come upon it...There's no set way to find them now, which is why I'm not even starting the Zodiac God storyline yet.
Q: What do we need to do to become a Zodiac?
A: You need to be an active Roleplayer in the Roleplay that is damn worthy to be a God. I don't expect you to be some noob with illiterate Roleplaying skills who will suddenly leave their position for whatever reason, because I don't want to deal with the plot hole of suddenly making someone else the new Catalyst for the God, especially if they wanted a different Zodiac design. Anyways! You must show that you have good Roleplaying skills, and that includes originality, creativity, and grammatical knowledge.
Q: What do we write for the Background of the Zodiacs?
A: That's pretty simple, so I don't know why people keep asking me that. I want you to give me the Background of the Zodiac during the time that he was a God of The World. Tell me what he governed over and whether he was considered a benevolent God or a Tyrant among the people that he rained his blessings down upon. You must also include that he did all of this while in the guise of a Human/Player Catalyst, and include the Background of his life and history as the Human Catalyst.
Q: When will the Zodiac Gods become available?
A: I do not have a set time when this storyline will bloom, so I won't even be accepting profiles, so DO NOT send me them right now. I will decide when they appear, and it will be whenever I want to, so until then, just continue Roleplaying normally.


Zodiac God Profiles
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