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zeapear
How's Annie?
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03-07-2011, 05:53 AM
So, uh, heya guys... I'm Zea and I like to consider myself an artist. I'm turning thirteen this year (just to take into account, not as an excuse for bad art) and I'd just like somewhere to be able to post my art as it progresses and see people's opinions of it :sweat: /totally unnecessary introductory post of death
So, uh, here goes I guess...

**for this one, I realise the hands are too small and the head is too big. Any tips on how to size hands would be much appreciated?

**Again, the hands are too small and the arms are like sticks.

**This one the hand is TOO big, nice for a change. (Oh, and, she's a naga/snake woman so that's why her 'legs' may look a little weird.)
Oh, and one more thing, please make sure that your criticism is constructive.
For the curious, I have an art shop: http://www.menewsha.com/forum/art/ar...-reopened.html
Last edited by zeapear; 03-07-2011 at 05:56 AM..
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~LONGCAT~
is Long
☆☆☆☆ Moderator
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03-07-2011, 03:46 PM
Actually the third one the hands are about the right size. fingers might be too long and are bending at odd angles, but the head is too small for the body in that one.
A good way to judge sizes is based off the head. Shoulders are about 2.5 heads large, hands are face large, body is between 5.5 and 7.5 heads tall.
You have very nice face proportions, a bit stylized and cartoony rather than realistic.
What I would watch for is the arms. You make them too thin to belong to the body, take a look at arms, people, and references or stock photos to understand the muscles and how they go together to give arms tone and structure.
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zeapear
How's Annie?
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03-08-2011, 05:40 AM
Ah, yeah, I guess I do also have a tendency to make heads too small :sweat:
I have actually been trying to make hands face-sized, but I always zoom in on the hand area while doing line-art and then I forget how big the face was ^^; I guess I need to work on that~ (I do draw sketches to go over, but once I actually get onto line art I have a tendency to ignore them on the whole...)
Hm, I don't think I've really payed much attention to arms before... But I'll also keep that in mind. I might try and make some anatomy sketches to post here before I leave for my school camp (I'll be back by Friday afternoon AEST) but I may not end up having time.
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SaucerQueen
⊙ω⊙
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03-17-2011, 05:42 PM
Love the second one reminds me of an archer, plus I love green ^^ lol
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eclipse2387
~Eclipse Tha Producer~
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03-18-2011, 04:49 AM
well in critique yes some of the body parts are either too big or too small but i will not hold anything against you its better than what i can do and a form of art none the less so i feel a person talent is unique in there own way and id say go with what you feels right and dont let anybody tell you its bad because art is never wrong shoot my daughter just scribbles on paper but you know what i love it and i wouldnt ever tell her its a bad thing
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zeapear
How's Annie?
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03-18-2011, 07:26 AM
Thank you, eclipse2387 ^^ I do appreciate it. I'll try and get some more sketches up this afternoon!
Okay, here's a scribble I made a minute-or-so ago. This is my first time using my digital charcoals, so keep that in mind :sweat:

Last edited by zeapear; 03-18-2011 at 08:06 AM..
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Ikuto Akihiko Hasegawa
is full of flavor
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03-18-2011, 05:35 PM
That's pretty good for your first time using digital charcoals. :yes:
I'm assuming it's a feminine body, so good job showing that if it is. (Sorry if it's not! :sweat: )
The bottom portion of the legs are a bit confusing. Is the part of the front leg that's cocked to one side, the foot? Like is she standing on her toes?
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zeapear
How's Annie?
☆
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03-20-2011, 12:52 AM
Yes, it is meant to be a female ^^
Yeah, looking at the legs now they look a little screwy. She's meant to be standing on her toes so the bit of the leg cocked to the side is the foot.
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 01:38 AM
Okay. Cool. :D
I don't know how long you've been doing art; so I don't want to say as a new artist...but in the beginning, artists tend to focus more on the torso and up leaving the legs as an afterthought. This leaves legs falling short. A good rule to remember is that the top of the crotch is the general midpoint of the human figure. Obviously it can vary a bit as people vary, but it's a good general rule of thumb. :yes:
Charcoals also tend to be used for realistic types of art. Not saying all, but I believe the majority. As such, they use a 5-value system to get that realistic effect. (Ooh, Aah :lol: )
If you're unfamiliar with the 5-value system, here's a linky: Fine Art Fundamentals: The 5 Value System: Sphere Exercise
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zeapear
How's Annie?
☆
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03-20-2011, 01:58 AM
Hmm, that 5-value thing looks very complex...
I'm not really too sure that I should continmue with charcoal, it's not really my thing.
I guess the part about focusing on the torso is applicable to me, I usually rush the legs and spend ages adjusting the arms so they at least look semi-proportionate :sweat:
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 02:51 AM
Awww it's really not that bad. :lol:
Learning to do things realistically like that is a good skill for drawing even if it's not your style. It's a good way to obtain practice without having to really use your imagination. Being skilled and proficient in drawing the human form accurately, provides a good basis for your overall skills as an artist. Knowing how one piece affects the others will help if you want to draw a particular pose or something and a reference photo can't be found.
I do believe there are other value systems, like three-value, but I can't seem to find anything online about it. :sweat:
Charcoals are best used in real life, in my opinion. Rather, I enjoy using them in real life as opposed to digitally. :yes:
But of course, it's all up to you. :yes: Drawing with charcoals and realistically isn't my style either, but I think it's a good skill to have in your artistic arsenal. :lol:
Here's a simple illustration using head units as a form of measurement.
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zeapear
How's Annie?
☆
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03-20-2011, 03:03 AM
Hmm, that's also true xD I guess I'm just being lazy. And I agree with you about the charcoals; I'm actually a decent hand at them in real life but... I don't think they're very good digital :sweat:
This is very true, and I think I do most of my 'realistic' drawings traditionally in my school art folder. I actually find it really hard to achieve a sense of realism using the art programs that I do.
Hm, thanks for the picture! I'm sure it'll come in handy ^^
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 03:10 AM
Yeah. I haven't had much practice with digital charcoals either so my drawings would probably come out pretty funky as well. It all just comes with practice I suppose. :lol:
Ooh show us your traditional media stuff? :eager:
Yeah, I am no where near the level I want to be when it comes to digital art, but I haven't had much practice either. I suppose I'm trying to focus more on traditional means.
No problem. :D
I don't know if you do already, but just using basic shapes at first may help in making sure things are proportionate.
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zeapear
How's Annie?
☆
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03-20-2011, 03:16 AM
Maybe I'll scan some in later on today xD For now, I'll just post a drawing a drew some-time last year...

This was back when I didn't know how to draw wings :sweat: I also stuffed up the chest and buttocks... :oops:
At the moment I would probably consider myself a digital artist, but I'm better at traditional... Weird, huh?
Mm, for my traditional art I usually draw some kind of basic skeleton/shape mass before beginning ^^ I also do for my digital art, but have a tendency to avoid the base on the whole...
Last edited by zeapear; 03-20-2011 at 04:39 AM..
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 03:58 AM
Lawl. It's good though, concerning basic shading and flow of the form. The bottom part confuses me a little though. :sweat:
Haha yeah that is a bit weird, but understandable. I'm not too good with digital art, probably even more so now because I haven't done something in forever, but I prefer it. Basic pencil drawings I'm practicing more with, but these realistic charcoal drawings I think I'm getting pretty good at. :lol:
Well that's good. Skeletons help you figure out where everything is going to go ahead of time, so you don't end up running out of space or something. @[email protected]
I don't like drawing the base either, but until I get good enough to where I can see everything without it, I'm stuck having to draw it. :lol:
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zeapear
How's Annie?
☆
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03-20-2011, 04:44 AM
Uh, from memory she's wearing a skirt and she's meant to have dragon feet claw things... Which, now that I think about it, look really odd. The left foot's toe-to-rest-of-foot curve is WAY too jagged...
I (like to) consider myself a decent digital and traditional artist, but, uh, I'm a bit of an amatuer at both :sweat:
Ugh, canvas size is my mortal enemy. I always end up having to make it bigger for my digital art :sweat: With my traditional, not so much... I tend to draw very small.
I agree about that, even though I never really pay any attention to the base provides a fall-back for poses and what-not.
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 05:21 AM
Ooh ok. At first I thought she was wearing a skirt, but then it looked like a tail thing. And then I thought that she wasn't wearing any lower clothing piece and those were just her legs, but the tail piece still wasn't making sense. Ah well.
Yeah I'm definitely an amateur at both too. :lol: Have to start somewhere. :)
At least with digital art you can adjust the canvas size to your needs. With notebooks I tend to draw small and with 18"x24" canvases I sometimes start too big. :lol: We're all over the place!
Yess, more base practice. I would suggest sketching an array of nudes in various poses. They don't have to be in depth or anything. You could do mass gesture and linear gesture sketches because they're generally supposed to be done in 1-2 minutes.
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zeapear
How's Annie?
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03-20-2011, 05:31 AM
Yeaaaaah... I think the skirt was originally a tail but I modified it because I couldn't be bothered getting out of bed to find an eraser :sweat:
True, true. I guess I am pretty okay for my age...
Whenever I draw big I always get frustrated because I shade using pencil, and big drawings take too long! :gonk:
Hmm, sounds like a plan... Once I've finished my Pokemon battle (because I'm that much of a nerd) I might do some sketches
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 05:55 AM
Haha! Lazy Zeapear makes tail-skirt anomaly. :lol: At least you know what it is that's odd and how to fix it. :yes:
Ugh, I feel left behind for my age. I was never too into art growing up; so I didn't get all practice time in school.
Hahaha so true! Big drawings = big shades! Because I draw smaller in notebooks though, I don't have much to shade. I don't even think I do too much shading... With the bigger canvases though, I'm using charcoal and they're pretty big so I can cover a lot of area in one swipe.
Haha. Which pokemon game are you playing? :O
And you are familiar with linear and mass gestures, correct? =3
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zeapear
How's Annie?
☆
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03-20-2011, 05:55 AM
Okay, here are some two-second sketches:
Ahh! You replied just as I posted! Two seconds...
edit
Yeah, I have a pretty good eye for detecting my own mistakes xD
I've been into art for as long as I can remember... When people used to ask me when I was little, I'd say I wanted to be an artist when i grew up :sweat:
I shade pretty much everything, that is, depending on what type of art I'm doing. I guess that's why I like (real) charcoals so much :sweat:
Uh, Black xD I'm actually getting quite into it.
A-wah?
edit 2 Ah, cool! I just googled Linear and mass gestures.
Last edited by zeapear; 03-20-2011 at 06:03 AM..
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 06:22 AM
Haha yeah I saw that! I was like "Whoa that was fast.."
Those are pretty good. :D A lot of the times I have to have someone else look and check my things mostly if I've been working on them for a while. Just to make sure I'm not making mistakes or anything. Always good to have that second pair of eyes. :yes:
Aww, I'm jealous. :drool: I used to be dead-set that the best artists were just uber talented and everything they drew evar was the shit! XD But now I know, talent can only take you so far. Which I'm glad for, because I lack a lot of talent. :lol:
I don't shade the pencil drawings too much mostly because I mean for them to be scanned and worked on digitally; so the shading would seem moot to me. Charcoal drawings I have to shade because it's for school. XD! I like shading those though. It's a full body experience.
Ooh I have White. I'm stuck at the uh.. 5th gym leader. The cowboy-type dude. Darn his moley-pokemon thing and those potions! :illgetu:
Yes yes, linear and mass. They're good for getting the basic shapes down. They're supposed to be done quickly so you get that "artist's eye" for working like, on-location or just in general. XD!
Another good thing, I think mostly for copying things like people, environments, etc..., is to just use straight lines until you get the proper angles and then curve them. Because it's hard to judge curves. They are... deceiving! :illgetu:
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zeapear
How's Annie?
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03-20-2011, 07:43 AM
Thank you ^^~
Mmm, there are usually a couple of things I miss :sweat: even the best artists should have someone check over their work.
I used to have that same mind-set, and when I found it they had to start off somewhere I was kind of like 'Practice? But... EFFORT! :gonk:' :lol:
Ah, I usually don't digi-fy my traditional art so yeah. And I know where you're coming from; I only use charcoals at school~
I'm only up to the fourth (or so) leader, the model. :oops: Most of my party is level 26. What starter did you pick, by the way? I went with Oshawott! And I hate the leaders and their potions... The one thing that ticks me off is healing :stare:
I'm terrible at still-life in general xD Everything ends up warped to crazy proportions... One time, for school, we had to do a line-drawing of the Mona lisa and my attempt was too embarrassing for the general public to see :sweat:
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Ikuto Akihiko Hasegawa
is full of flavor
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03-20-2011, 02:46 PM
Yah. :yes:
Hahaha! Oh the things we think when young. I'm glad I broke that mindset though thanks to teachers (yay!). In a way I'm glad I didn't take art then because I always hear stories about kids and teachers not agreeing. Then again, I'm pretty compliant... :lol:
Yeah I used to just start in digital art, but then I just stopped... and started in traditional then moved it to digital. I had more control in traditional, but.. I don't think it was that big of a difference.
Ooh I liked that gym. It was so flashy and colorful. :lol:
I started with Snivy. I've always chosen grass-type pokemon as my starter. I'm not sure why.. Yeah their healing is a real pain in the ass.. xD
Yeah still-life is difficult for me as well.
Awww, haha, at least it got you practice. :lol:
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zeapear
How's Annie?
☆
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03-22-2011, 06:56 AM
My art teacher is really nice, and kind of lets us do our own thing and guides us along the right path so he's pretty great like that ^^
I agree about having more control... Last night I actually drew up some faces in my sketchpad that I'll try to remember to scan in :sweat:
I don't really like it, it makes my eyes hurt xD
I always go with fire or water starters, depending on which one is purdier :sweat:
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Ikuto Akihiko Hasegawa
is full of flavor
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03-22-2011, 10:36 AM
That's good. That's how teachers are supposed to be. :yes:
Ooh yes, scan em in! :eager:
Oh haha, but the screen is so small. I'm at the fifth gym leader now, have been for a while. Just haven't gotten on to do any grinding. The gym leader is a pain.
Lawl. I think most people do that. Snivy just seemed cute to me.
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