View Poll Results: Should I write the script first or just draw it from the top of my head?
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Script. Write it first D: <
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94.12% |
Draw at the top of yer head 8D
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5.88% |
HuckuTom
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05-22-2009, 02:03 AM
Um, I've written about half way through my story called "Addicted" and I'm stuck on how to start it out D: Do i have to write a script first? or do i just keep on and just start it from whats in my head at the time?
this is my first time starting a planned out comic XD; so yeah, can ya help me out? ouo =3
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Sho-Shonojo
(っ◕‿◕)&...
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05-22-2009, 03:51 AM
Really, the best way to do it, is to write out the script first. If you do it that way, then you don't have to worry about the story anymore, you just have to worry about showing it through your drawings and the dialogue.
Of course, that's me being a total hypocrite because I'm working on it and I don't have it written down. :sweat: Well, technically I have it written down, but as I've been drawing, a lot of it has changed. That tends to happen with me. I write something and then later I find a completely different and much better way to do something.
I would suggest finding out how it starts before you start drawing it though.
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xuvrette
(づ。❤‿...
☆☆
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05-23-2009, 05:43 PM
I would be suggesting, to have a bone structure, as simple as begining, climax and ending prepared.
It can be point form, and then you can update and elaborate when you are on the way. Having the structure as guide, and yet not as detail enables you to have space for changes for better ideas, and not like mixing different stories, and the background/setting not tally.
Same thing, like Shosho, I didn't walk the talk. XD Instead of writing down, I act and mumble the the dialougue parts of the story and characters, so at the end, I get nothing write or draw down. Worst than Shosho.
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Omi
☆Artistic Angel
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05-24-2009, 12:04 AM
I think you may work better if you have a general idea written down, in the very least.
Its fine to draw from the top of your head, especially when you want to get some art/panel practice, but you might begin drawing yourself into a corner or making incredible plot holes because you didn't realize it at the time (if you intend it to be a serious work). You don't have to write down every specific moment in time/action/dialogue-- but at least how the story begins, how the character(s) grow, the climax, and how the story is resolved. That way, you can read over what you have and make any corrections before its too late.
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Kay Mirad
(-.-)zzZ
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05-25-2009, 07:40 PM
If you haven't, read Making Cominc by Scott mcCloud before you jump into your project.
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pandemoniumswings
Dead Account Holder
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05-26-2009, 12:08 PM
ah I don't know if I can help too much, but I'm starting a comic too. I'm doing the script first, well more like outlining the story, and when I have the plot outlined, it's easier to just draw whats in my head into the comic.
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Saira Bellus
You'll find me where the flowers...
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06-14-2009, 02:12 AM
I would suggest storylining, and to draw your panels out with stick figures first on cheapy paper before you use your good paper. ^__^
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zammap
Art pirate
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06-21-2009, 06:51 AM
You don't need every little detailed planned out but it helps ALOT to know the speed at which the comic will progress. Writting down the begining, middle and end is a start, but also consider archs in the story and any little parts that can be groups together. You have to remember that comics have more then one panel to each page so being able to group ideas/theme/messages together so that they can nicey fit on a page will make the story flow best comic wise. Books are all one continues story from page one to end. It doesn't need much braking down. But comic pages read in groups, one page at a time.
As for this planning, only you can deside what is best. Some people like to write. Also not that it's not set in stone. You can always go back and revise the writing.
But a lot of comic artist like to visualize their stories and whould much rather draw it out. Some people draw one big image that summerizes the whole part, some people draw series of tiny tumbnails. Think like a story board. When drawing these focus more on the story rather then how these panels will fit together, it will help with rearanging these panels/parts if you're able to give them moving space.
But no matter how you get to it always set up an over all thumbnails of all the pages. No fun finding out the pages don't flow or panels don't fit AFTER you draw the final piece.
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TheBellaValkyrieYuna
Dead Account Holder
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06-24-2009, 04:30 PM
when I'm writing and can't find a good opener, I skip it and work on other random parts of the story. That way, you get a much better feel of the plot and can do an opener you find worthy.
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Dreamer Bee
⊙ω⊙
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06-25-2009, 12:43 AM
Write down the script first.
It bores me to death, but the pages turn out a total mess if I don't do it.
Here's a nice tutorial, showing the making of a webcomic page! [LINK]
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Mesmerized
⊙ω⊙
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07-04-2009, 07:33 AM
Well, it really depends on how you work the best.
I personally would say to plan the storyline first - you don't have to have the complete script or anything, but atleast know what will be happening throughout the story, so that you won't get stuck in a part and come across a dead end (which has happened to me ALOT).
So, having your basic storyline then you can edit and add things as you write.
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Sorrow Angel
(-.-)zzZ
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07-08-2009, 03:05 AM
Write up chapters, with a basic script. Characters, specific lines and or situations, plot hooks, forshadowing, but go detailed on one chapter at a time.
Write out what you see as the main points of focus per 'page'
Its always good, yet hard to do, to have something to hook someone into waiting for the next page, if you are doing a story comic.
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